RAVEN'S RANGERS No one knows Raven's true name. What is known of her past is that she grew up in a small Bretonnian village near Athel Loren. One night her village was attacked by a band of raiding Beastmen, and she was forced to flee. Her mother helped her up on the last horse just before the stable was surrounded. She rode towards Athel Loren, the light from the burning houses in her village becoming less clear as she rode further towards the forest. She was found sleeping next to a tree in the morning by a Wood Elf couple, who had lost their own child in a Beastmen attack earlier that year, and decided to adopt the helpless little girl as their own. She was suffering from shock and they were unable to get her to give them her name. They decided to call her Raven after her jet-black hair. Raven was taught in the art of stealth and archery and was an excellent student. At the age of nineteen she left her foster parents and Athel Loren and travelled to Tilea, were she joined the mercenary armies as a sentry, scouting out enemy positions and reporting their locations to the general. One day, she was given a very important mission by her employer, to sneak into the enemy camp and eliminating an enemy commander. She and a few other men were assigned the dangerous task, and during the night they entered the enemy camp. However, just as they approached the tent of the commander, they were discovered by the guards and had to flee. They were soon surrounded and had to fight their way out. Raven still felt obliged to finish her mission, and could in the distance make out the silhouette of the general shouting orders to his men in the distance. She took the shot, hitting him in the eye, killing him instantly. The soldiers were so shocked by the death of their commander that they stopped fighting, which gave Raven the time she needed to escape. Upon her return, she was richly awarded by her employer. Raven then left the service of the army, and traveled the Old World recruiting the best archers and foresters she could find and founded Raven’s Rangers. On the battlefield, they are expert scouts, taking out the enemy's war machines and fast cavalry, as well as any commander unfortunate to come within range of her bow.
THE REGIMENT CAPTAIN: Raven. MOTTO: Death from afar. BATTLE-CRY: Aim for their eyes! APPEARANCE: The Rangers wear linens and hoods of green and brown to melt into the woodland
terrain, and wear leather armour to protect them from harm.
FOR HIRE: Ravens Rangers may be hired by Dogs of War, the Empire, High Elves, Wood Elves and Lizardmen, and they count as a Rare choice.
POINTS: Raven and 4 Rangers cost a total of 140 points. Additional Rangers may be added for an additional 15 points per model.
Raven Ranger
M WS BS S T W I A Ld 4 5 6 3 3 2 5 3 8 4 4 4 3 3 1 4 1 8
UNIT SIZE: 5+ EQUIPMENT: Two hand weapons, long bows and light armour.
TROOP TYPE: Infantry. SPECIAL RULES: Skirmishers, Scouts. Unseen: The Rangers are adept at hiding in the terrain, using their cloaks as camouflage. As long as they are within forests they are an additional -1 to hit. Woodland Ambush: The Rangers are very adept at using the terrain to their advantage. While in wooded terrain, they benefit from the Always Strike First special rule in the first round of combat as they ambush their enemies. Eagle Eye: Raven is an expert archer, able to pick out any one in a crowd. She has the Sniper rule. Furthermore, if a 6 is rolled when rolling to hit, that shot will wound automatically with no armour save allowed. Note that this only applies to missile attacks. Dodge: Raven is very agile and quick to react to her surroundings. Enemies must re-roll successful hits against her in close combat.
PALINDOR'S PRAETORIANS Born the son of Elven traders, and having grown up in Tilea, Palindor was well accustomed to the traditions of the land. As a young elf he joined the Fighters Guild of Remas. He soon rose through the ranks of the Guild and became their best swordfighter. Upon the passing of the old Guildmaster, Palindor was given the position. He eventually married Idril, an Elven Mage who worked as a healer in Remas. They had two children together, their firstborn was a son they named Lolindir who soon became a great, albeit somewhat reckless, warrior. Their second was a girl whom they named Inwë. More alike her mother than her father, Inwë showed signs of magic capabilities at a young age. One day, as Idril was collecting herbs in the forest outside of Remas, she and her guards were ambushed by Goblins and killed. Palindor immediately felt her demise, as if something inside him had died. Guided by an unknown force, he traveled to the place of her death. When he saw her dead body, he became mad with rage. After her burial, he and his children, along with the Elven fighters of the Guild, left Remas to embark on the path of the Mercenary, hoping to one day get revenge for the death of Idril. They called themselves "the Praetorians", meaning to uphold order in the world and push back evil wherever it be found. As the regiment became more famous across the Old World, more Elves begun to join its ranks, inspired by Palindor's tragic fate. They are an elite unit on the battlefield, thinning down the enemy’s ranks before finishing them off with their glaives.
THE REGIMENT CAPTAIN: Palindor. MOTTO: Order above all! BATTLE-CRY: Vengeance for Idril! APPEARANCE: The regiment wears slick uniforms of red and white, and cuirasses and helmets of shining bronze.
FOR HIRE: Palindor's Praetorians may be hired by Dogs of War, the Empire, High Elves, Wood Elves and Lizardmen, and they count as a Rare choice.
POINTS: Palindor, Lólindir, Inwë and seven Preatorians cost a total of 290 points including Standard Bearer and Musician. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra models at a cost of +12 points each.
Palindor Lólindir Inwë Praetorian
M WS BS S T 5 7 6 4 3 5 5 5 3 3 5 4 4 3 3 5 4 4 3 3
W 2 1 1 1
I 7 6 5 5
A 3 2 1 1
Ld 9 8 8 8
UNIT SIZE: 5+ EQUIPMENT: Palindor is armed with the Sword of Vengeance, a longbow, the Bloodstone and wears heavy armour. Lólindir and Inwë have hand weapons, longbows, light armour and shields. The Praetorians have glaives, long bows and light armour.
TROOP TYPE: Infantry. SPECIAL RULES: Vengeance: Seeking revenge for Idril’s death, Palindor, Lólindir and Inwë are subject to Hatred. Mage Apprentice: Inwë was studying under her mother Idril, learning to become a Mage. She counts as a Level 1 Wizard, and knows the spell Regrowth from the Lore of Life. However, she suffers -1 to cast and does not channel any dice. Glaives: Models armed with glaives fight in two ranks, the front rank gets +1 Strength. Requires two hands.
MAGIC ITEMS: Sword of Vengeance (Magic Weapon) Palindor created this sword after his wife’s death. It is instilled with his bitter hatred for his enemies. The wielder of the Sword of Vengeance gets +1 Strength and may re-roll failed rolls to wound. The Bloodstone (Talisman) The gem carried by Idril the day she was killed. It was retrieved by Palindor at the scene, covered in her blood. He now carries it in his belt, the stone protecting him against enemy attacks. The Bloodstone confers a 5+ Ward save to the wearer.
CURIN'S CATAPHRACTS A very unconventional Dwarf, Curin was more interested in the traditions of Tilea, where his father had worked as a blacksmith, rather than his Dwarfen ancestry. He was particularly interested in the jousting tournaments of Luccini. The other Dwarfs mocked him for his wish to ride like the Humans, but Curin did not care. One day, still a beardling, he decided to join the tournament, riding one of the ponies the Dwarfs used in the mines to pull the ore carts.
POINTS: Curin and four Cataphracts cost a total of 235 points including Standard Bearer and Musician. This is the minimum size of unit you can hire. The regiment may be enlarged by adding extra models at a cost of +24 points each.
Curin Cataphract Dwarf Pony
M WS BS S T 3 6 4 4 5 3 4 3 3 4 7 3 0 3 3
W 2 1 1
I 3 2 3
A 3 1 1
Ld 9 9 5
UNIT SIZE: 5+ EQUIPMENT: Curin is armed with Headcleaver, Gromril armour, shield and rides a barded Dwarf Pony. The Cataphracts are armed with hand weapons, lances, Gromril armour, shields and rides barded Dwarf Ponies.
TROOP TYPE: Cavalry. SPECIAL RULES:
As he rode onto the jousting field, the crowd laughed at him, but Curin was undismayed. Certain of victory, Curin’s first opponent charged at him, lance ready, but Curin just ducked under his lance and dismounted the Knight with a blow from his axe. The rest of the joust went similar; Curin used his small size (though he'd never admit it!) to avoid his opponents’ attack, before easily knocking them out of the saddle. He went on to win the entire tournament. Wanting to see more of the world, Curin became a mercenary. Rumor of the mounted Dwarf begun to spread, and soon other young Dwarfs took their ponies and left the mines and blacksmiths to join up him. So became the regiment known as Curin’s Cataphracts, among the toughest cavalry in the Old World.
THE REGIMENT CAPTAIN: Curin. MOTTO: Who says a Dwarf can't ride? BATTLE-CRY: Armoured Might! APPEARANCE: The regiment wears brazen gromril armour covering their entire person, leaving only two small eye sockets (and their beards if course!) visible.
FOR HIRE: Curin's Cataphracts may be hired by The Empire, Dwarfs and Lizardmen, and they count as a Rare choice. Dogs of War armies may choose Curin’s Cataphracts as a Special choice.
Unconventional: Other Dwarfs frown upon the use of horses in battle, and are less likely to fight with any who defies their traditions. Any friendly Dwarf unit within 12" from Curin’s Cataphracts suffers a -1 to their Leadership. In addition, Curin’s Cataphracts do not have any of the special rules associated with normal Dwarfs.
MAGIC ITEMS: Headcleaver: Magic Weapon. The wielder is granted +1 Strength and may re-roll 1’s to hit.