Unofficial Aion Cleric Guide
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Unofficial Aion Cleric Guide
Table of Contents Important.....................................................................2
Grinding Spots..........................................................48 Asmodian.......................................................................49
The Short Version ......................................................2 The Long Version .......................................................2
Preface...........................................................................6
Elyos.................................................................................51
Level 51 and Assault on Balaurea...................53 Pets!................................................................................53
Introduction................................................................7
Elyos...............................................................................54
General Information ................................................7 Role as a Cleric ..............................................................7 Pros and Cons of the Cleric Subclass ...................8
Asmodian.....................................................................87
Spell..........................................................................114 Healing Light ............................................................114
Character Creation................................................10
Flash of Recovery.....................................................115
Elyos vs. Asmodian...................................................10
Radiant Cure..............................................................117
The Priest Archetype...............................................16
Light of Rejuvenation.............................................118
Levels 1-10 ..................................................................16
Healing Wind ...........................................................119
Ascension..........................................................................18
Light of Recovery.....................................................120
Combat Strategy ....................................................20
Splendor of Recovery.............................................120
Solo Play.......................................................................20
Brilliant Protection..................................................121
DPS Stats and Suggestions..........................................21
Yustiel's Light.............................................................121
End-game Play .........................................................21
Marchutan's Light...................................................122
Leveling......................................................................23
Yustiel's Splendor ...................................................122
Elyos...............................................................................24 Levels 10-20.................................................................24 Level 20-30..................................................................29 Levels 30-40.................................................................31
Marchutan's Splendor...........................................123 Sympathetic Heal ....................................................123
Offensive Spells......................................................124
Levels 40-50.................................................................32 Eltnen.................................................................................33 Heiron................................................................................33 Theobomos.......................................................................35
Asmodian ...................................................................36 Levels 10-20.................................................................36 Levels 20-30.................................................................38 Levels 30-40.................................................................43 Levels 40-50.................................................................44 Morheim...........................................................................44 Beluslan.............................................................................45 Brusthonin........................................................................46
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Smite.............................................................................124 Thunderbolt...............................................................125 Root................................................................................126 Hallowed Strike........................................................127 Blinding Light............................................................128 Heaven's Judgement ..............................................129 Divine Touch.............................................................130 Divine Spark .............................................................131 Earth's Wrath ...........................................................132 Festering Wound ....................................................133 Chastisement.............................................................134 Punishing Wind/Slashing Wind........................135 Chain of Suffering ..................................................136
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Unofficial Aion Cleric Guide
Suggested Stigmas.................................................166
Summon Noble Energy .........................................136 Summon Holy Servant...........................................137
Support Spells.........................................................138
Blessed Shield............................................................138
Cleric Chains...........................................................167
Equipment..............................................................169 Cloth vs. Mail..........................................................169
Blessing of Health ...................................................139
Important Stats ......................................................170
Blessing of Rock .......................................................139
Enhancement Items..............................................170
Cure Mind..................................................................140
Manastones................................................................171
Dispel ..........................................................................141
Godstones ...................................................................174
Grace of Resurrection............................................142
Power Shards ............................................................175
Grace of the Empyrean Lord ..............................142
Enchantments............................................................176
Hand of Reincarnation..........................................143
Where to Find Gear..............................................177
Memory Pulverization ..........................................143
Crafted Cleric Gear.................................................177
Penance........................................................................144
Helms...............................................................................177
Prayer of Focus..........................................................145
Accessories....................................................................177
Promise of Wind......................................................145
Shields.............................................................................177
Rebirth..........................................................................146
Rest of the Body...........................................................177
Resurrection Loci ....................................................146
Abyss Gear..................................................................178
Reverse Condition ..................................................147
Accessories....................................................................178
Ripple of Purification ............................................147 Sage's Wisdom..........................................................148 Splendor of Purification........................................148
Main Body Armor.......................................................178
PvP Strategies .......................................................179
General PvP..............................................................179
Splendor of Rebirth.................................................149
Aion Player versus Player Overview................179
Stability........................................................................149
Recommended PvP Stigmas.................................180
Summer Circle..........................................................150
PvP Gearing & Enhancements............................180
Thorny Skin................................................................151
Manastones...................................................................182
Winter Circle ...........................................................151
The Cleric vs. Specific Classes.............................184
Passive Abilities......................................................153
Assassin...........................................................................184
Daeva Abilities........................................................154
Chanter...........................................................................187
Acquittal......................................................................154
Cleric...............................................................................189
Pandaemonium's Protection (Asmodian).......155
Ranger.............................................................................192
Gladiator........................................................................190
Brilliant Protection..................................................155
Sorcerer..........................................................................196
Salvation (Elyos).......................................................156
Spiritmaster...................................................................199
Word of Destruction .............................................156
Templar..........................................................................201
Cleric Stigmas.......................................................157
PvP Group Role.......................................................204
Normal Stigmas......................................................158 Advanced Stigmas.................................................163 Level 50 Stigmas....................................................165
PvP Specific Macros.............................................204
Other Information..............................................206 Useful Titles.............................................................206
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Unofficial Aion Cleric Guide Asmodian Titles........................................................206 Elyos Titles..................................................................209
Kinah Basics for Clerics....................................220 General Tips............................................................220
Macros.......................................................................213
Personal Store Tips................................................221
Cleric Add-ons.......................................................215
The Trade Brokers ................................................222
Clerics and Crafting ............................................215 Alchemy.......................................................................217 Armorsmithing.........................................................218 Cooking........................................................................219
Gathering/Farming...............................................224
Term Glossary.......................................................225 Links and Resources...........................................226
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Unofficial Aion Cleric Guide
PREFACE
N
ew guide updates will be automatically added to your account. If you have any suggestions
or
feedback,
[email protected]
feel
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us
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email
at
Unofficial Aion Cleric Guide
Please be aware that this guide is based on
INTRODUCTION
T
pre-release research and beta playing, and so
here are a whole selection of interesting and fun classes in NCSoft's new release Aion, and
you have chosen the Cleric to play. This class
is one of Aion's core support and healing
there may be some differences in information that are the result of last minute game changes.
shortly after the release of the game in a free update.
classes, and is one of the classes that is the
General Information
most similar to the more traditional versions you see in other online games as well as
Role as a Cleric
table-top role playing games. Even though
they are similar to other healers, they have interesting and different quirks that make them worthwhile to play. There are lots of different factors that go into playing a Cleric, and it is a class that can require a huge
amount of skill and finesse to play well because of both game mechanics and the abilities of other players. This guide will tell you exactly what gear and enhancements a player should use to optimize their stats for all kinds of gameplay, as well as explain all
your cleric skills and spells to help you become a better player. All this information is divided up into separate sections for your convenience, and we guarantee that this will
All inaccuracies will be fixed
As mentioned in the introduction, the Priest archetype and so the Cleric subclass are built for support. This does not mean that the Cleric can't perform some of the other roles in the game, just that in a healing role they really shine. And Clerics are even more of a healing class than even an all around support class. If you don't want to spend time buffing, healing, and resurrecting other players then the Cleric is probably not the class for you. They can be slow to level
and difficult to solo play in PvP, but they are highly sought after for both their buffs and their powerful healing.
help you be the best Cleric possible when other players are still bumbling around trying to learn the mechanics of the game right after release.
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Unofficial Aion Cleric Guide
Pros and Cons of the Cleric
support spells, and damaging attacks. This variety keeps them from turning into boring
Subclass
heal-bots that require little skill or attention
There are a lot of pluses to playing Aion's
creative version of a main healing class, as
to play.
well as some downsides. But depending on
There are several downsides, however.
what you like to do, this subclass can be a
Their DPS, while steady, tends to be pretty
plate wearing classes when it comes to
burst damage of a class like the Assassin.
hardy and helps them live when they're
lower damage, and there are even some
blast to play. Clerics are second to only the survivability -- their mail gear makes them taking a beating, and their powerful heals keep them alive. Clerics also have a massive pool of Mana, which both adds to their survivability and allows them to chain pull mobs while leveling. They have a wide variety of heals, unlike healers in several other online games. Where some classes only have two or three heals, the Cleric has an awesome (NUMBER).
They provide
support with their multiple dispels and buffs, and as the more powerful of the two healers
they are heavily sought after. If you are a Cleric, you have a great chance of getting into groups, both while you are leveling and
at end game. They are also key in Abyss PvP combat to keeping their allies alive. Aion's
Clerics are much more versatile than players might be used to, with a variety of heals,
weak, especially compared to the impressive They can be slow to level because of their players who feel that they don't scale
particularly well at end game levels. They can be frustrating in single player PvP if not geared well, and despite their varied damage skills will often be regulated to "heal-only" status. Also, while they are powerful healers, there is a great deal of skill required to play
one properly, and if a player isn't particularly good or needs more practice, it is obvious to other players. But despite their weaknesses, they have been a popular and well-received
class in the numerous Beta tests. Don't let any of these downsides turn you away from the class, because there are ups and downs to
every character class, and heroes in Aion definitely need strong heros to help them complete their goals.
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Unofficial Aion Cleric Guide
Aion is a fairly balanced game when it comes to class strengths and weaknesses, and many of the problems with the Cleric class go away or are less of an issue once a Cleric
manages to find good gear and a solid group to play with. You don't have to worry about
low DPS with a leveling partner or a raiding group, and if you're skilled enough with their
massive mana pool Clerics can often get the
chance to DPS during battles while healing others.
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Unofficial Aion Cleric Guide
they do the same thing for each race. In
CHARACTER
early versions of the game there were different Daeva Point skills for each race, but
CREATION
C
that has since been changed. There are only
reating your character is the very beginning
of
the
many
adventures to be had within the
world of Atreia. Creating a character in a new game for the first time can be a
confusing process, and so this section has some important information to consider
when creating a Priest (which will later become a Cleric).
one or two abilities that have a substantial
difference between them. The only reason to choose one race over another is for aesthetic
or lore purposes. It is possible that certain stigmas stones only drop for one race or the other, but that hasn't been tracked or proven yet.
So pick the race you're the most
interested in to be your Cleric, and don't
worry that you're choosing the one with less effective abilities or stats.
Elyos Vs. Asmodian In Aion, there are two factions available
for players to choose from. One faction is the angelic Elyos, and the other are the demonlike Asmodians. Many multi-player online role-playing games have big differences in class skills and starting stats for different
races and factions, but this is generally not the case in Aion. Each faction has only one
playable race at this time, and other than
appearance and questing area differences, they are almost completely identical. Both Asmodian and Elyos Priests start the game with 201 hit points and 375 mana points.
They both receive the same Priest and later
Cleric skills and spells, and although sometimes the abilities have different names,
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Unofficial Aion Cleric Guide
Here are the small number of differences between the two races' spells: Spell/Ability
Race
Salvation I
Elyos
Pandaemonium's Protection I
Asmodian
Spell Summary Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP. Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP. Summons a holy spirit near you. This spirit does not move from the
Summon: Holy Servant
Elyos
summoned spot, and inflicts long-range magical fire damage on a
selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. Summons a holy spirit near you. This spirit does not move from the
Summon: Holy Servant
Asmodian
summoned spot, and inflicts long-range magical fire damage on a
selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. Summons a holy spirit near you. This spirit does not move from the spot
Summon Noble Energy
Elyos
where it was summoned, and repeatedly attacks a target within 30m for 1149 magical fire damage, consuming part of the spirit's HP with each attack. The spirit vanishes after a time. Summons a holy spirit near you. This spirit does not move from the spot
Summon Noble Energy
Asmodian
where it was summoned, and repeatedly attacks a target within 30m for 1149 magical fire damage, consuming part of the spirit's HP with each attack. The spirit vanishes after a time.
Slashing Wind
Elyos
Deals 612 magical wind damage to a target within 25m of you.
Punishing Wind
Asmodian
Deals 490 magical wind damage to a target within 25m of you.
Yustiel's Light I
Elyos
to 6 allies within a 25m radius of the target by 1152, and additionally
Marchutan's Light I
Asmodian
Recovers the HP of a target within a 25m radius of you and up to 6 allies
Instantly recovers the HP of a target within a 25m radius of you and up recovers their HP by 230 every 2 sec for 10 sec.
within a 25m radius of the target by 1152, and forms a shield for 10 sec
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Unofficial Aion Cleric Guide that can block 1152 damage each time, up to 1152 damage, whenever you receive EveryHit. Ancestral Yustiel's Light I Ancestral Marchutan's Light I
Yustiel's Splendor I
Elyos
Heals a target within 25m of you and up to 6 allies within a 25m radius of the target by 1152, and also heals them by 230 every 2 sec for 10 sec. Heals a target within 25m of you and up to 6 allies within a 25m radius
Asmodian
Elyos
of the target by 1152, and forms a protective shield for 10 sec that can block 1152 damage from each All Attacks, up to 1152 damage.
Heals a target within 25m of you and up to 6 allies within a 25m radius
of the target by 1382, and additionally heals them by 276 every 2 sec for 10 sec.
Marchutan's Splendor I
Heals a target within 25m of you and up to 6 allies within a 25m radius Asmodian
of the target by 1382, and forms a shield for 10 sec that can block 1382 damage from each All Attacks, up to 1382 damage.
There are also several buff items that are only available to one race, such as manastones or stigmas. Here are the various enhancement items that are available to each race.
Item Manastone: Maximum Flight Time +4
Manastone: Accuracy +25
Manastone: Evasion +15
Manastone: Magic Boost +19
Manastone: Physical Critical Hit
Race Asmodian
Asmodian
Asmodian
Elyos
Elyos
Enhancement Increases Maximum Flight Time by 4 points when socketed on an item.
Increases Accuracy by 25 points when socketed on an item.
Increases Evasion by 15 points when when socketed on an item.
Increases Magic Boost by 19 points when socketed on an item.
Increases Physical Critical Hit by 9 points when socketed on an item.
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Required Level 30
50
50
20
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Unofficial Aion Cleric Guide
Item Manastone: Accuracy +21
Race Elyos
Enhancement Increases Accuracy by 21 points when socketed on an item.
Required Level 30
Manastone: HP +65
Elyos
Increases HP by 65 points when socketed on an item.
30
Manastone: MP +65
Elyos
Increases MP by 65 points when socketed on an item.
30
Manastone: Physical Critical Hit Manastone: Attack +5 Manastone: Magic Boost +25
Manastone: Maximum Flight Time +6
Manastone: Physical Critical Hit
Godstone: Lumiel's Magical Power
Godstone: Marchutan's Balance
Godstone: Triniel's Coolness
Elyos Elyos Elyos
Elyos
Elyos
Asmodian
Increases Physical Critical Hit by 11 points when socketed on an item. Increases Attack by 5 points when socketed on an item. Increases Magic Boost by 25 points when socketed on an item
Increases Maximum Flight Time by 6 points when socketed on an item.
Increases Physical Critical Hit by 15 points when socketed on an item.
Imbues a weapon item with the effect that inflicts 1880 points of water damage on the target at the trigger rate
30 50 50
50
50
40
of 2%. Imbues a weapon item with the effect that inflicts 376 Asmodian
Asmodian
points of earth damage on the target at the trigger rate of 10%
Imbues a weapon item with the effect that inflicts 188
points of wind damage on the target at the trigger rate
40
40
of 20%. Imbues a weapon item with the effect that inflicts 3760
Godstone: Zikel's Pride
Asmodian
points of fire damage on the target at the trigger rate of
40
Godstone: Aegir's Eye
Asmodian
Imbues a weapon item with the effect that blinds the
40
1%.
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Unofficial Aion Cleric Guide
Item
Race
Beam
Godstone: Freyr's Rest
Enhancement
Required Level
target for 8 seconds at the trigger rate of 5%.
Asmodian
Imbues a weapon item with the effect that reduces the target's attack speed by 50% for 10 seconds at the
40
trigger rate of 5%. Godstone: Nertia's Suppression
Godstone: Sif's Root Godstone: Sigyn's Calmness
Godstone: Suthran's Threat
Godstone: Traufnir's Roar
Godstone: Kaisinel's Terror
Godstone: Nezekan's Valiance
Godstone: Vaizel's Will
Imbues a weapon item with the effect that reduces the Asmodian
Asmodian
Asmodian
Asmodian
Asmodian
Elyos
target's movement speed by 50% for 10 seconds at the trigger rate of 5%.
Imbues a weapon item with the effect that binds the target for 10 seconds at the trigger rate of 2%.
Imbues a weapon item with the effect that silences the target for 8 seconds at the trigger rate of 5%.
Imbues a weapon item with the effect that paralyzes the target for 5 seconds at the trigger rate of 2%
Imbues a weapon item with the effect that stuns the target for 1 second at the trigger rate of 6%.
Imbues a weapon item with the effect that inflicts 1880 points of water damage on the target at the trigger rate
40
40
40
40
40
40
of 2% Imbues a weapon item with the effect that inflicts 3760 Elyos
Elyos
points of fire damage on the target at the trigger rate of 1%
Imbues a weapon item with the effect that inflicts 188
points of wind damage on the target at the trigger rate
40
40
of 20%. Godstone: Yustiel's Heart
Imbues a weapon item with the effect that inflicts 376 Elyos
points of earth damage on the target at the trigger rate of 10%.
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40
Unofficial Aion Cleric Guide
Item
Race
Godstone: Boreas' Fury
Elyos
Godstone: Jumentis' Pacification Godstone: Perento's Standpoint Godstone: Spatalos' Chastisement
Godstone: Telemachus' Luster
Godstone:
Thrasymedes' Peace
Elyos
Enhancement Imbues a weapon item with the effect that stuns the target for 1 second at the trigger rate of 6%. Imbues a weapon item with the effect that silences the target for 8 seconds at the trigger rate of 5%.
Required Level 40
40
Imbues a weapon item with the effect that reduces the Elyos
Elyos
Elyos
Elyos
target's movement speed by 50% for 10 seconds at the trigger rate of 5%
Imbues a weapon item with the effect that paralyzes the target for 5 seconds at the trigger rate of 2%
Imbues a weapon item with the effect that blinds the target for 8 seconds at the trigger rate of 5%
Imbues a weapon item with the effect that reduces the target's attack speed by 50% for 10 seconds at the
40
40
40
40
trigger rate of 5%.
Regular Power Shard
Asmodian
Greater Power Shard
Asmodian
Quality Power Shard
Asmodian
Premium Power Shard
Elyos
Using this stone increases the weapon damage by 20 points. Using this stone increases the weapon damage by 25 points. Using this stone increases the weapon damage by 30 points. Using this stone increases the weapon damage by 35 points.
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30
40
50
Unofficial Aion Cleric Guide
subprofession. In general, the quests in Poeta
The Priest Archetype
and Ishalgen mirror each other, being similar in what needs to be done to complete
The class system works a little differently
them. The lore is a little different for each
roleplaying games. A player can choose
well. The quests in these areas flow very
in
Aion
than
in
many
other
online
race, and there are some different quests as
between four different class archetypes,
well, and are generally quite easy to follow.
and the Scout. Each one of these archetypes
characters will receive a quest to head on to
Cleric is a subclass of the Priest archetype
questing spot there are often a couple new
which are the Mage, the Warrior, the Priest, divides into two subclasses at level 10. The (the other choice being The Chanter), so for
the first ten levels of the game you'll be playing a Priest and not the Cleric in specific. This archetype will give you an idea of the various skills and abilities that will later be available to the more advanced
subclasses, in theory to help you choose which play style you are more interested in. This section will guide you through the first ten levels as the common Priest, to help you reach Ascension faster and become a Cleric quickly.
After a couple of quests at each "hub", another area, and on the way to the next quests to complete. If you just collect all the
quests at an area that you can and then complete the chains, it's very simple to make it through all the areas quickly without crisscrossing the starting area too much. Poeta and Ishalgen also don't have specifically
labeled group quests (although having another character around doesn't hurt) so it is also easy to solo quest through the entire area. Your character will start the game with 201 hit points, 375 mana points, and simple
starting gear that will consist of chest, pants,
Levels 1-10 Elyos Priests will spend these levels in the
starting area of Poeta, while Asmodians will be in Ishalgen. Characters will generally be able to purchase books to learn new skills at every new odd level, as well as at Level 10
once they have ascended and chosen a
feet, and a weapon. Priests can wear both cloth and leather, but it's generally best to
wear leather. All of these starting items have manastone slots in them, so as monsters are
defeated and manastones are acquired they
should immediately be placed in a slot. You will obtain many more manastones than you
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Unofficial Aion Cleric Guide
can use at these early levels, and the boost to
than the quest requires until you gain a level
various stats so early on will make a big
or two. Grinding out a couple of extra
are +HP, +MP, and +Magical Damage (for
the quests in the rest of the area and so you'll
others can be at least a little bit useful (and
zone.
difference. The best manastones for a Cleric
extra spell damage for leveling). Most of the
monsters will give you a slight level boost on move faster through the rest of the starting
they don't vendor for very much) so you might as well toss them into the slot until a better stone can be found.
At level 3, new skills and abilities become
Reasonable
available for your character. There is also a
Weapons and Armor vendors in either
sure you pick that up for the extra
upgrades can also be purchased from the Aldelle Village or Akarios Village, but remember that you'll receive better armor as
quest rewards later on in the zone. It's personal choice as to whether you upgrade as early as possible or just save the Kinah for other things. Your character will start with
the typical attack, rest (regain Mana and Health), and Home (teleport to your bound spot) abilities, and as a priest will have Smite I and Healing I. These spells are pretty self explanatory -- Smite is a channeled damage
spell, and Healing is a healing spell. For the first two levels the general strategy is to pull a monster from a distance and chain cast
Smite until it dies. Luckily Priests have a huge mana pool for their level, so you won't have to stop to rest very often, and the
Healing spell lets you chain pull. The first couple quests in a starting zone will consist
simply of killing a handful of creatures, and it can be really helpful to kill more of them
quest for learning these new skills, so make
experience. Elyos Priests can purchase new
skill books from Kagas in the Nobelium building in Akarios Village, and Asmodians can obtain them from Kirhen in Aldelle Village. Blessing of Health I and Hallowed Strike I are the new spells that you'll be able
to purchase. Blessing of Health is a buff that will increase the Maximum HP of a target within a 15m radius by 10% for 60 min. Make sure you keep it on from now on, as extra health is always useful. Hallowed Strike is your first chain attack, and having this in your toolbar not only adds a bit of
diversity to your damage rotation. It's a physical strike that does decent damage as well as adding a slowing debuff to the target, so add it into your rotation after a cast or two of Smite. It has a cooldown, so use Smite or
your regular attacks until it is available
again, then rinse and repeat. This makes killing enemies a little faster because you're
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Unofficial Aion Cleric Guide
cutting out the chain-casting of Smite.
health or low mana can be disastrous. Level
Continuing to complete quests and killing the
7 brings Heaven's Judgement I, which is a
is the best way to level quickly. It won't be
rotation. It is part of a chain, which means it
be aggressive, so this will allow you to quest
Hallowed Strike. Heaven's Judgement inflicts
odd monster that happens to be in your path until you hit level 5 or so that monsters will
and grind without worrying about pulling extra mobs.
Level 5 brings Light of Renewal I and Blessing of Protection I. Light of Renewal I is a heal over time spell that can be useful on some occasions, but it's pretty underpowered
especially for the mana it uses. Blessing of Protection goes hand in hand with the earlier buff spell Blessing of Health. It is a buff with an hour long timer that increases Physical
Defense by 10%. Having both these buffs active all the time will make a big difference in both the Priest's HP and ability to take damage. It's also just a friendly gesture to throw these buffs on other players you run
up on in the world. The Priest is a support class, so getting used to helping out others
won't hurt at all. Around this level is when
great addition to any Priest's damage must be cast in a certain amount of time after 106 magical wind damage on your target
and stuns the target temporarily. This skill will up your DPS considerably, and so adding
Heaven's Judgement into the rotation after Hallowed Strike whenever it's available will help speed up your kills. After two more levels, Priests receive Promise of Wind I and
Light of Resurrection. Light of Resurrection is exactly what it sounds like, a resurrection spell for any fallen players. Promise of Wind is another buff spell that can only be used on
yourself; it inflicts additional damage on the target with the probability of 5% for 30 minutes. At this point you can also begin your class specialization quest, which will let you pick the Cleric as your subclass and then level up to 10, when a large selection of Cleric books become available for purchase.
enemies will start to be aggressive, so pulling
with Smite and watching your placement
Ascension Ascension is technically a quest completed
become even more important. Priests can
at Level 10, where your character officially
themselves, but when it comes to DPS they're
This section includes information on that, but
take a decent beating and
can heal
fairly low on the totem pole. The key is being able to outlast enemies, so pulling with low
becomes a Daeva and receives their wings.
also on the quests gained at level 9 which allow
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you
to
choose
your
subclass.
Unofficial Aion Cleric Guide
Depending on how many monsters you've had to kill, you might complete the quest to become a Cleric at level 10 rather than level
9. Just make sure that you complete all the
other quests in an area before accepting the transport to the main city where you will
finish the quest for Ascension. Elyos Clerics will be able to get this teleport from Pernos
on the Agaric Spore Road, while Asmodian Clerics will speak to Munin after finishing
everything. Once teleported, your character will complete a quest where they attend an
official ceremony, and then your character will gain their wings and the ability to build up Daeva Points. Now you can start to explore the rest of Atreia and level up as a Cleric rather than just a simple Priest.
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Unofficial Aion Cleric Guide
enemies as they approach, and then trigger
COMBAT
your first chain when they get close, which is Smite ---->Thunderbolt---->Divine Spark.
STRATEGY
H
Throwing a damage over time on a mob
ere are general strategies, tips and tricks for soloing, grinding, and playing in groups.
especially before Level 35. Knowing damage
rotations can make the leveling grind a little easier by optimizing the damage of various abilities so you can take down enemies the
that aren't on cooldown -- such as Hallowed spells until your other abilities are off of
Solo Play
Using
either. Then hitting them with other skills Strike and then one of its follow up chain
Leveling as a Cleric can be slow going,
quickly.
(such as Chastisement) is never a bad idea
right
soloing
combinations will not only reduce kill times but also reduce the time spent regaining mana. There are several useful, detailed rotations that should help speed up your mob kills and thus speed up your leveling time. Controlling the number of mobs you are
dealing with is essential, so most combat situations will preferably begin with you pulling creatures to a safe spot using one of your ranged spells. This spell is generally Smite, but it is also acceptable to Root a mob
cool-down is the rest of the general strategy.
Spells such as Summon Holy Spirit are good for an extra damage boost or to help out in a situation where you have pulled too many
monsters. After the enemy is defeated you loot the corpse heal yourself with a spell with a short cast or one of your heal over times if the damage isn't huge, and you move on to the next mob. Then you generally rinse and
repeat, popping a mana potion or resting when your mana pool gets low and healing yourself when you need it. Clerics make up for the lower damage by being able to soldier
on without stopping for a long time; it might take you a bit to kill enemies, but you don't have to stop to restore mana or health very often.
in place to give you a couple more seconds without having them beat on you. Using your chains when you can is the best idea, as
they generally do the most damage in the shortest amount of time. Cast Smite on
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Unofficial Aion Cleric Guide
DPS Stats and Suggestions
practice and timing to become a good
Although it isn't what the Cleric class was
healer. Clerics will generally spend most of
for either soloing or group play, including in
their mana, despite the big selection of
specced
Healing should be focused on the tank when
designed for, they can be built as a DPS class
PvP combat. With another Cleric along for
full
healing,
a
hybrid
their time spamming one heal and watching different types of healing spells they have.
damage/healing Cleric could be helpful in a
in a PvE situation, and other than keeping the
damage of most of the other classes, provided
should manage dispelling abnormal effects,
large PvP group, but you'll never match the they are well-geared and well played.
A weapon is the most important piece for a
DPS Cleric.
The stats on it will affect
whether your attacks are resisted or not, and will directly affect the physical damage that is done. The best stats for a damage Cleric are Knowledge, Magic Boost, and Magical Accuracy.
health bars of your party members up you
watching your Enmity, and making sure everyone is buffed. Healing in PvP is a little bit more complicated, but not by much.
There are several group heals that are useful when used properly, and both the number of your targets to heal and the speed of combat are increased. Learning the cast times and the exact effects of your healing spells is vital. With so many spells to choose from,
healing in Aion, while simple, is generally a
End-game Play
personal preference system. If you keep
End-game Play in Aion mostly revolves
around player versus player combat and
various instances connected to the Abyss. A Cleric's place in this is generally going to be as a healer, so building up the proper gear
and then serving as the main healer for both PvP and PvE groups is what you'll spend much of your time doing at the end-game.
The strategies and concepts behind healing in Aion are fairly simplistic, although when
you are actually healing it takes skill,
people alive, don't run out of mana too quickly, and generally help get the tasks completed, you will be fine. This has the
potential to change with more theorycrafting and more time spent playing at the endgame levels of the game, but there aren't any
hard and fast suggestions for healing in Aion, other than the universally held opinion that
the Heals over Time in the game right now
are not suggested for group healing. They do not stack with one another, and each tick
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Unofficial Aion Cleric Guide
doesn't heal for very much. But other than
time, however, and always be on the look-
that, use spells that fit into each specific
out in case things go sour. It would be wise
or cast time.
before you do it, however.
situation with amount healed, extra bonuses,
to make sure your group is okay with this
In instances and PvE play, Clerics should
In massive end-game PvP, Clerics are
stay back slightly from the rest of the group
everybody else's targets.
surroundings
mobs,
teammates is key to staying alive for any
little bit of distance between the mobs and
Don't ever follow after a single player who is
(all the while being conscious of their and
wandering
however) to avoid AoE attacks and to put a themselves.
By avoiding area of effect
damage, Clerics have one less person to worry about healing and you also don't have to worry about damage interrupting your
Moving about
constantly and trying to blend in with your significant amount of time in the Abyss.
chasing a fleeing enemy player, because that
will make you especially vulnerable. The true power of Clerics is in groups.
casting. Also, by being back a little bit, the tank potentially has time to intercept a
charging enemy if your healing enmity surpasses his taking enmity. AI Controlled characters generally move faster than player characters, but giving the tank even a little bit of a chance of keeping the mob off of you
is generally a good plan. In most games, healers only heal when they come along in
instances, but sometimes Clerics are the
exception to this suggestion. They have so much mana that in some fights when the HP of the party is doing just fine that it can be
okay to throw out a couple of damaging casts to help take down enemies faster. Be sure to only do this if your party is having an easy
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Unofficial Aion Cleric Guide
Prepurchase Skill Manuals. If you
LEVELING
H
can afford to do so (and have the inventory
aving somewhat of an idea of where quests are, when to move to a new area, and other general
tips will make leveling up your character faster and less frustration. Here are some
space) buy the skill manuals for the next several skills so that you have them to use
immediately but don't have to travel all the
way back to a trainer. This will end up saving you a lot of travel time.
general suggestions to make the process smoother,
as
well
as
information for each faction. Kill
Enemies
some
specific
Use Potions, Powders and Foods.
Using food to buff your health, mana or DPS can make a difference in the long run, as can
Rather
Than
Stealthing. This tip applies even to classes that don't have the hide ability. There aren't that many quests in Aion, so the monsters
stocking up on various potions and powders that will allow you to renew your mana and health without stopping to rest. Set Up A Personal Store. If you need
you kill are a big part of the experience you
to go AFK, go ahead and set up a personal
kill monsters that are in your way rather
inventory that might be worth selling. It has
gain. So as you run through various areas, than stealthing, dodging or avoiding them. This will make a big difference in your experience gain and overall leveling speed in the long run.
Gather Everything You Can.
store with any items that you have in your the potential of making money while you're off making a sandwich or answering the phone. Purchase
Sanctum/Pandaemonium
Not
Scrolls. This is where you can purchase
you to have a certain level of gathering to
train. It can save some time to purchase the
only do various quests around Atreia require complete them, gathering is a great way to make Kinah and each time you gather an item your characters gain a small amount of experience. It isn't a lot, but it will add up over time.
skills and other items, as well as craft and teleportation scrolls to your faction's city so that whenever you need something from the city you can just teleport back rather than having to take flight points, run to a quest hub with a portal, etc.
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Unofficial Aion Cleric Guide
Aion is different from several other games
Elyos
in that there is not an endless supply of
quests, where you'll leave some assignments
The Elyos live in the bright and beautiful
undone because they are of a lower level
kingdom of Elysea, and are considered to be
to spend a fair amount of time killing
factions. They serve the five Seraphim Lords,
while you move on to the next area. Expect
the more physically stunning of the two
monsters and general grinding, more than
and while they are generally kind and warm
up, quests reward less and less experience
They are mortal enemies with the Asmodians,
seem intuitive filling out the rest of your
of the Tower of Eternity. The Elyos have
some players might be used to. As you level relative to your level, so while it might not
experience bar with monster kills once you have completed all the quests at your level
can actually save you time later. So, for example, if you are Level 25, once all your Level 25 quests are finished grind out the rest of that level instead of doing all of the
higher level classes. But finding all the quests in an area can also be difficult, as
they can also be arrogant and judgemental.
who they hold responsible for the destruction fewer
leveling
zones
than
the
Asmodians, and to many players it feels like in the early levels it is slower to level an Elyos
than an Asmodian. The race's leveling will speed up at higher levels, however, so don't feel too discouraged about the time you are making.
there are not always story-hook quests to
Levels 10-20
take you to all the areas. So before you move on to another zone, make a quick run (or
early
At Level 10 Clerics gain a whole host of
even flight!) around to make sure you have
new skills, including some new chain skills.
possibly can.
Rejuvenation I, Salvation, Root, Smite II, and
collected and completed all the quests you
These abilities are Healing Light II, Light of Thunderbolt I.
After finishing up with all of your Ascension quests in Sanctum (and spending a little bit of time exploring and purchasing skills) you'll move onto the town of Verteron.
This is the quest hub for the next level or so,
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Unofficial Aion Cleric Guide
so take note of where everything is so you’ll
character. Also, make sure you pick up the
have an easy time getting around. There are
quest from Gaione, who is a Daeva in the
with a number of quest givers. This is also
completed return to Verteron, turn them in,
your basic vendors and trainers here, along the first area where you’ll be able to use your newly acquired Daeva wings.
shape of a Tog. Once all of the quests are and pick up the next round, which includes: Masked Loiterers (Updated)
The first set of quests that should be picked
A Father's Letter
up are the following:
A Mother's Worry
Danger From Above
Head slightly northeast from Verteron to
An Honest Merchant
complete [Masked Loiterers]by killing 5
Polluted Fountainhead
and then make sure you stop buy the vendor
Lobnite Hunt
spies. Return to Spiros to turn this quest in,
Ancient Lobnite Fossil
and purchase some Verteron Pepper; you’ll
Decorative Weapons
need it for a future quest and picking it up
Start with the quest above Verteron, [Danger from Above]. Hypnos can be found on a platform above the town. This quest will help you figure out your wings. Complete all the follow up quests up in the sky to get them
out of the way, since going back up that direction is kind of out of the way. The rest of the first round of quests can be done in any order that you want to do them,
now will save you the long run back to
Verteron from Tolbas Village. After that, head north towards Tolbas Village. Along the side of the road on the way there you’ll see two quest givers. The enemy-infested farm slightly off the regular path is the next mini-
quest hub. There are seven quests available from the quest givers in this area which are Gano, Ondanius, and Nola. Complete these quests:
as they’re basically in a circle around
The Forest Outlaw
killing mobs to complete the quest. Beware
Abandoned Scarecrow
Verteron, and almost all of them require of Paksique; he is a crab roaming around
Verteron that can easily one-shot your
Collecting Kukuru Belbua’s Treasure Nola’s Request
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Unofficial Aion Cleric Guide
Pumpkin Season
head into the mine itself, and be careful of
and then move onto Tolbas Village once
the Tursin Bigmouth mobs. The supplies you
need can be found within the mine here, in
you receive the timed delivery quest [Delicate
lootable brown boxes. If you haven't already
collect all the other quests. You'll spend
and then head back to Tolbas to turn in the
Mandrake]. After turning in the timed quest,
killed all the Miners you need to, finish that,
some time back at the farm you just left, so
quests. Continue completing quests in Tolbas
this village before you run back to complete
or 14 when it is time to move onto the next
lot of time later, as once you finish quests you
the Southern Tolbas Forest. Collect all of the
make sure you bind yourself to the Obelisk in
the new quests. Binding here will save you a
can warp back to the village. Continue to finish up the quest chains at the farm -- and
when you kill the named mob Cavil, make sure to check the wall of the house he is in for some Suspicious Documents that you can loot. Once all of these quests are finished, you'll begin to get new sets of quests for a
different area of the map, mainly to the Dukaki Mine, which can be found to the north of Tolbas.
There are several quests
here, so while you are in the area you'll need
to collect 5 pieces of Silver Ore, 7 Supply Containers, and kill 9 Dukaki Miners. The
miners can be found throughout the entire area, so at first just kill them as you run up
on them. The Silver Ore can be found
outside of the actual mine, but it requires 35 Vitality Gathering Skill, so if you do not have
village, and you should be at about level 13
hub. Head south out of Tolbas Village into quests at the Geolus Campsite, and then make a quick trip back to Verteron to turn in
the two quests you have there. Then return to the Campsite, killing Rakeclaw Frillnecks for one of the quests you acquired at the campsite.
Then kill Togs and Plumas,
complete the Frillneck Eggs quest and head back to the camp and turn in these quests.
Now you should have the quest Frillneck Hunt (updated), and then it's time to make the
trip
back
to
Tolbas
Village.
Unfortunately you'll spend a fair bit of time criss-crossing around this area, but trying to
build up large numbers of quests in the same area to complete will save a little bit of time.
Turn in any quests you can, and pick up all the new ones. At this point, you should have:
that you'll need to gather-grind Iron and
Stolen Jewelry
hit 35. After you have gathered all the ore,
Collecting Poison Sacs
other gatherable items in the area until you
Stolen Village Seal
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Unofficial Aion Cleric Guide
Missing Poppy
the other quests in your journal by killing
Gift to a Pilgrim
Tiny Arachna's for an Arachna Poison Sac,
Frillneck Hunt (updated)
and then heading slightly east to kill Giant
It's time to go back to the Dukaki Mines to
complete [Stolen Jewelry], [Stolen Village Seal], and [Missing Poppy].
Rakeclaw Frillnecks. Keep running east and
you will eventually find an NPC named Lepios, who will have several quests for you.
For Stolen
Finish these, and then turn them into Lepios.
of jewelry, Bruisers until they drop another,
Return spell to port back to Tolbas and then
jewelry. These kobolds are found in the
teleport back to Sanctum to get the next
Jewelry, kill Cooks until they drop one piece
and then Watchers for the final piece of the settlement outside of the mine, not inside of
it. The Stolen Village Seal can be found near the very back of the mine, in a Pile of Stolen Items. But once you loot this pile you discover that the Seal is not there. Talk to the nearby Shugo, and complete the quest he
gives you by aggroing the mob named Mimiti and bringing her within range of the Shugo. After this quest is completed, loot the pile again and the seal will be there. The final quest you should do in the Dukaki Mines is
Missing Poppy, because it will take you back to the town. Turn in these three completed
quests, and pick up the new one that appears from the NPC named Abolos. This quest is
called Lightningfoot Tuka, and it is fairly straight forward. Trek back to the Dukaki
Go back to Verteron (it is fast to use your take the flight path back to Verteron) and
couple quests in a chain. By this time you should be about Level 14 or 15. Talk to Dimos in Sanctum, and then bounce from Dimos to Jumentis to Quintus, and then Geolus. On the way to Geolus stop in the Lyceum and speak to Hygea to get your
training and Yustiel's Tears. After you've run all over the city and gotten all the updates for the quest, return to Tolbas Village. Turn in a quest to Leto, and head back towards the forest to kill Trandila. Turn in all the quests
you can at the Campsite, then stop in at Tolbas Village again on your way to the next quest hub to turn in the quest you received from the Campsite.
The next area can be reached by following
Mines and kill the mob called Lightningfoot
the road north out of Tolbas Village and then
quest, and it is time to head back to the
reach it. Before you hit the next quest area,
Tuka. Return to Abolos to complete the
Southern Tolbas Forest. Finish up some of
taking the left fork in the road when you
however, you'll run up on a headless statue
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Unofficial Aion Cleric Guide
that has a quest marker over its head. Hop
you will receive two quests named [Alteno's
into the water near the path and you'll find
Wedding Ring ]and [An Antidote for
to the statue to complete the quest. Continue
the path in Ellun River Mouth. The Wedding
NPCs named Dronoa and Anasia. Each of
word "River" on your map.
the head of the statue. Collect it and return down the road, and soon you'll reach two
Roseino]. Run Northwest out of Verteron to Ring is on the coast, directly North of the
Return to
them will have a single quest for you, and
Pilgrim's Respite once these quests are done,
and Pilgrim in Trouble. There is also a quest
area, leave Pilgrim's Respite and travel west
ram-like animal named Considerate Lagos.
of the quests in this area require you to be
these two quests are Soporific Mushroom
giver in the area that is in the shame of a He has several quests for you. Complete all
of these quests, and continue south down the road. This will lead you through the Zumion Canyon, and you'll reach a place called Pilgrim's Respite. Turn in and complete what quests you can here. Here is a good point to
and if you have finished everything in this until you reach Miraju's Holy Ground. Most Level 18 before you can get them, but
complete what quests you can and grind for a little bit until everything else opens up to you. Once you have cleaned up everything, it is
spend a little time grinding, because it is
a good time to return to Sanctum to purchase
many of the other quests in the zone need
wish. Then return to Verteron Citadel and
much faster than questing at this point and you to be at least Level 16. At Level 16 several more quests will open up for you to
do in Pilgrim's Respite. Also, just north of the Contaminated Swamp is an NPC with a large number of quests for you. If completing these quests do not help you get to Level 17, spend a little bit more time grinding. There are two quests back in Verteron that
can be completed fairly quickly, so at some
point in this you can see the flight master in Pilgrim's Respite to return to Verteron, where
any gear, skills ro enhancements that you fly from there to the Verteron Observatory. There are a number of quests here, so collect all of them. Update your campaign quest
[Nest of Lepharists] first, and then complete
what quests you can in the area. Now we come to a bit of an impasse -- once all the
quests available to you in an area have been completed, there are only two ways to make
the last two levels (unless you spent time grinding at earlier levels), and they are completing
group quests
that can be
collected at the Tursin Outpost or by
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Unofficial Aion Cleric Guide
grinding. Completing group quests is the
Agrint Afire
better option -- it will be significantly faster
Pests Among the Vegetables
if you hate dealing with people or can't find a
Kuomonerk's Side Job
and you'll get more experience that way, but
Kerubar Interference
group, grinding is also an option. Doing
A Map Made of Stone
either of these things will get you to Level 20, when new areas and new quests will open up to you.
Start with completing [Agrint Afire].
Travel south from the Excavation Camp, past the Crimson Barrens and a little to the
Southeast to reach an NPC named Tartagan.
Level 20-30 Now it is time to journey to Theobomos, as
you have likely exhausted all the quests in Verteron and you’re probably looking for a change in scenery. Before heading to Theobomos, however, it is quite useful to complete the Stigma quest that becomes available to players at Level 20. This will
allow you to equip Stigma stones, which can be extremely useful. Taking the time to stop off in Sanctum to update skills, armor and sell off items isn’t a bad idea either. Once you have finished all your activities in Sanctum,
make the trip to the Meniherk Excavation
Camp in Theobomos. Now you’ll want to grind out the mobs in the area in the low 20s until your character reaches Level 21. Upon reaching Level 21, return to the
Excavation Camp to collect all the quests in the area. There are five of them in total, and they are:
Speak to him, and then turn around and go back north to find Kerubian Workers and
Bandits for [Kerubar Interference]. Kill the number you need for the quest (although doing some extra killing certainly won’t hurt). Remember that these enemies will call for help, so be careful in your pulling so you
don’t end up having to make the run back because you died. Continue back towards Meniherk and you’ll find the Wasteland Gorgons and Stinking Clodworms that are needed for one of your quests. They are
found in the Crimson Barrens; the Gorgons are to the west of the area title on the map,
and the Clodworms are slightly to the south.
Complete the other quests remaining in your log and then return to the Excavation Camp and turn them in. [Kuomonerk’s Side Job] is a
repeatable quest, so refresh it once you turn in your other quests and grind this out until your character reaches Level 22.
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Make a quick trip back to Sanctum to
you find yourself being overwhelmed by
empty your bags, buy skills, list auctions, etc.,
enemy players, there are some friendly NPCs
upon arriving in the Fortress update your
If the desert gets too overrun by other
fortunately, depending on your leveling
for slightly lower level mobs or head to
and then teleport to Eltnen. Immediately campaign
quest.
Unfortunately
(or
tastes), here is where the heavy Elyos grind begins. Once you’ve updated the campaign
quest in your log, leave the Fortress, killing
any monsters you run into in the forest
wandering around the area to help you out. players, you can always return to the Mire another area in Eltnen until they get bored and go away.
Once you’ve hit Level 25, it’s now possible
surrounding the area. Head to the Putrid
to access the Abyss once you complete the
Fortress. This is the area where you’ll spend
Thankfully this should be a lot more
Mire, which is Northwest of the Eltnen the majority of your time until level 23/24. Just grind the mobs in the Mire, and once
you decide you want to have a change of scenery (as long as you’re at least level 23) travel east into the Eiron Desert. Clerics can
quest that opens the area up to you. interesting
than
spending
your
time
committing genocide on the various species of the desert. When your attunement is complete, it’s
leave the Mire sooner than some other
time to enter the Lower Abyss, where PvP and
generally handle higher level mobs better
earn experience and Abyss Points at the same
classes because they have self-heals and can than some of the squishier classes. The higher
level
the
monster,
the
more
experience, as long as it isn’t taking you too long to kill the individual enemy.
In the Eiron Desert there are a variety of
monsters, including Gnarls, Basilisks and Kurins. Most of them are Level 25, which
should be a good monster level for grinding. Spend the next level or two here, and be careful of rifting Asmodians in the area. If
PvE merge together. This allows players to time, although during peak game hours the ganking can get a bit excessive. But the
experience gains in the Abyss are great, and the PvP breaks up the monotony of grinding. As soon as you arrive, turn in the quest you
have in your log to Michalis. Accept the next quest he gives you, and then go out to the
south to speak with an NPC named Eulos.
This is basically the Abyss orientation quest chain, so you’ll be sent around the island to talk to various NPCs. There are several cut
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Unofficial Aion Cleric Guide
scenes that will explain the Abyss, so it’s your
your faction some pretty nice bonuses, to
call whether you want to sit and watch them
helping your fellow players take fortresses
finished this run-around, fly north to
because you have a place to run to when you
quest you have for her, and then it is back to
fortresses are under Elyos control you can
or just skip them when you can. After you’ve
Claudia in Terminon Landing. Turn in the
can be a useful investment of time, mainly are
outnumbered.
Also,
when
certain
the grind. You can really grind where ever
grind out monsters close by while being
monsters, but some places are better than
you the experience benefit of being in the
Latesran are of an appropriate level and the
deaths.
you like here as long as you can handle the
other. The Golems on the Western Strand of danger from enemy players is pretty low
pretty safe from enemy players, which gives Abyss without the Player versus Player
Levels 30-40
here. You should be able to grind out a level or two here without being disturbed too many times.
At Level 26 or 27 fly Northeast to the tip of
the island to the north of the Western Strand.
There are a variety of monsters up here that are Level 27, so you should be able to level
Once you are in your thirties, it’s time to leave the Lower Abyss and head for the Upper Abyss. If you need to, take a break and head back to Sanctum to complete errands like buying new skills or dumping junk.
The grinding continues here. For Levels
up to 28 from either level very easily. After
30-34 bounce around the cluster of tiny
where you’ve been killing monsters, and
consists of the Shattered Temple and the
leveling up, fly to the island to the right of
you’ll see some undead mobs. This is a
relatively safe area, but there aren’t as many undead mobs to kill. So you can either spend
time grinding here, or if you’re looking for
Abyss Points and some PvP action, you can kill the abundant undead on the southern island in the Lower Abyss. From here on out, it’s basically a simple grind to 30. Remember
islands south of the Ruins of Roah. This area Garden of the Dead. The mobs in this area
range from Level 30 to 33, with the level of
the monster increasing the further south you go. This area is also about as safe from enemy players as it is possible to be in the Abyss, so
your first couple of levels in this zone should go by quickly.
that holding the fortresses in the area gives
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Levels 40-50
At Level 34 cross the zone to the Undead Isle. This island is shared between both the
Asmodians and the Elyos, so Player versus
The next ten levels are going to take a bit
Player combat will be fairly common here.
of time and will involve mixing quests,
Abyss Points, but it might take some time if
areas in the world to track down the quests
The upside to this is that you’ll rack up the
grinding, and hopping around different
you are dying constantly. However, there are
and grinding monsters you’ll need to make it
out. There are Restless Skeletons and Fearful
and quests listed here, but just remember
36 or 37. Next you can move on to killing the
a decent number of enemies that are one to
plenty of undead enemies for players to grind Spirits here, which you should kill until Level
Kysis Flame NPCs. They are on the Southwest side of Kysis Isle, south of the Fortress in the
area. All the Kysis Flame Tribe enemies are your target. They don’t hit for much damage and they take damage pretty well also (which is great news for Clerics). The Kysis start at
Level 38 and go to Level 39. Start out with the lower level mobs until you hit the next level (either 36 or 37, depending on how long you killed Undead or other mobs) and then move to the East for the Level 39 Kysis.
Continue to kill these humanoids until you level up to Level 40. If you like you can kill
the drakes on the northern end of the island
to 50. There will be specific grinding spots that you should only grind in spots that have
three levels higher than you, and only take
quests for that specific area. Don’t pick up the quests that send you back and forth between different zones or the capital city; the experience is not worth the amount of time you’ll need to complete it. It’s better to spend the time you’d be taking flight points
and hopping through the teleporter killing monsters. This section is divided up into information about several different zones as some of the leveling can overlap, and this
helps provide all the options and minimize confusion.
for a change of pace, but it’s better to stay with the Krysis because they drop Kinah.
Congratulations, you’re now only ten
levels away from Aion’s end game. There is still a great deal of game left, but you’re heading into the home stretch.
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Eltnen
If you are in a group or can handle elite
Levels 39/40-41/42
mobs (this might depend on your gear and
One option at this point is to return to
of elite Kaidan Krall in the southwestern area
and the half dozen or so late 30s to 40s
The mobs here range from Level 37 to Level
enhancement quality) there are large groups
Eltnen and complete both the group quests
of Eltnen called the Kaidan Headquarters.
quest. This can get you at least a decent way
39, so spending some time here grinding
but might not be the best use of your time.
elites, it isn’t worth trying to grind here
and tolerable set of people, grant a fairly
better experience killing different monsters
through Level 40, maybe to 41 fairly quickly,
The group quests, if you have an efficient
high amount of EXP, so they’re definitely worth a try even if you don’t spend the time on some of the non-group quests. High 30s/Level 40 non-group quests in Eltnen worth cleaning up are the following: Balaur Conspiracy Keeper of the Kaidan Key [Spy] Ganimerk's Espionage Infiltrate the Kaidan
Korumonerk's Pauldrons Lepharists Amok
Pressing the Advantage There are also 11 ~Level 39 group quests
in this zone. Each group quest rewards a great deal of experience, but you need competent and fast players in your group so
isn’t too bad of an idea. But other than these
anymore because at Level 39/40 you can get in other zones. The quests, both for the
experience boost and the break in killing mobs are really the only big reason to come back here. Heiron
Levels 42-45/46 This place is one of the high level Elyos zones. There are a variety of high level mobs and some high level quests to spend time on to help pad your experience gain. Whether you complete the quests at all, grind out a couple of levels before questing, complete quests and then grind or mix it up is a personal choice depending on your playtime and what you’d rather be doing. It doesn’t matter what order you do them in as the experience works out about the same. Flat
you don’t spend too much time on each quest.
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out grinding is likely to be slightly faster than
[Group] RM-114c
completing the quests, but it can also drive
[Group] Weakening Bollvig's Forces
to level up.
[Spy/Group] The Key is the Key
you crazy with the number of hours required
There are roughly two dozen or so Level
[Spy/Group] A Suspicious Box
[Spy/Group] The Research Journal [Group] It's for Your Own Good
40 to 41 quests available in the zone. It is
[Group] Strategically Important Mucus
complete these, as you should be about Level
[Spy/Group] Meeting the Mau Spy
kill and a number of higher level quests to
[Spy/Group] The Draupnir Weapons
totally your call whether you choose to 42 now and there are high level monsters to complete as well. It all depends on what you
would rather spend your time doing –killing the same monsters over and over again, or running around the zone completing a variety of quests. There are a number of quests that are not group quests available from Levels 42 to 48. These can be completed if you like; there are too many to list, but just keep an eye out in towns and settlements to see what quests are up for grabs.
As this is a higher level zone, there are also
a number of group quests available. As it has been said several times before, this can be a great way to earn experience with some
company around if a group is available. Many of these quests have good rewards,
both in Kinah earned and in available gear. The group quests in Heiron are:
[Spy/Group] Key to the Cave [Spy/Group] Mirror, Mirror
[Spy/Group] The Seiren's Fin [Group] Insufficient Funds
[Spy/Group] Return to Draupnir Cave [Spy/Group] The Tigraki Agreement [Group] Demoralizing Drakans [Group] Negating Nagas
[Group] Hanuman's Elite There are also number of creatures to grind here, both elite and not. At Level 41/42, at the Northwestern Corner of the map, near the coast, there is an
area called the Lepharist Research Center. It
is crawling with Level 40 to 42 demihumanoid mobs that can be killed fairly easily. The mobs here are mainly named
Priests, Troopers, and Sentinels, and they are not elite. Kill them for a level or two before it’s time to move on to another area.
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Next, in Heiron, head to the eastern coast
As soon as you arrive in the zone, you’ll
around the bay. There are several mobs
want to kill mobs in one of two areas. The
Waterworms, Contaminated Water Spirits
roughly in the middle of the zone and
populous and are Level 43/44. They give
a large number of Striped Basilisks and
lining
the
coast,
including
Sandbank
and Divine Sea Spirits, that are fairly
first area is the Parched Barrens, which is marked on your in game map. Here there are
about 28,000 experience per kill at Level 42,
Wasteland Hornskulls that are levels 45 and
easily get you to Level 44 or 45. At this point,
corner of the zone, around both the Northern
Heiron are running low, so you’ll probably
Coastal Lobseks, Poison Tail Scorpions,
which is not bad at all. These mobs should however, the non-elite grindable mobs in want to go spend the final levels before 50 in Theobomos.
If you are part of a group or have a friend around, there is an area in the south of the zone at Kishar Village and the Indratu Barracks, where there are elite mobs ranging
from level 39 to about Level 44 that exist in a large group. This can be a good area for group grinding, if you wish to do it. Theobomos
46. Another option is in the far southeastern
and Southern Latheron Coasts. Here there are Barnacled
Starcrabs
and
Deepsea
Mudthorns, which are also in the 45 to 46
range. These specific mobs will grant you roughly 30,000 experience per kill. Spend the next one to two levels in either one of these areas. Travel slightly to the west to the general area around Cascade Springs, which isn’t very far from where you’ve been. Here there are level 48 mobs, including Sharp Tail
Levels 44/45-50 Theobomos has many more high 40s monsters than the other high level Elyos zones in Aion. There are also a number of quests in the area for Levels 45 to 49. Again, these quests aren’t a poor investment of time, but straight up grinding is a faster way to gain experience and levels.
Scolopen and Babel-el-Madeb Flonpi. Kill them until you’ve reached the same level as
the creatures. Another option for this level set is to grind out Calydon mobs, which can
be found all over the northwestern area of
the zone. These humanoids include Sorcerers and Bandits. They’re a good bet if you’ve run out of mobs at Cascade Springs or if that area
is particularly crowded because there are
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Unofficial Aion Cleric Guide
large clumps of them spread out over a big
Asmodian
area, but it’s much faster just to move the
short distance from the Coast to the Springs if the area is clear.
The Asmodians inhabit the upper half of Atreia, called Asmodae. While friendly and
Now you’re in the home stretch. For Levels
loyal to their own people, the Asmodians can be harsh, especially to the Elyos, who are
48 to 50 there are a couple of options. You
their mortal enemies that the Asmodians
Shaman,
and
Eternity. They follow the Shedim Lords, and
as the Bandits and Sorcerers. If you chose to
many players, the Asmodians seem to level
can kill more Calydon mobs, this time Fortunetellers,
Assassins
Sentries that can be found in the same areas
kill Calydon mobs earlier and are still in the
area, just moving up to these enemies makes the most sense and saves the most time. Another good area is Marla Cave, where a number of spiders, including Web Hand Dionae, Tiger Arachnas, and Venomthorn
Laupede can be found. They give roughly
blame for the destruction of the Tower of
make their capital in Pandaemonium. To much faster at the early levels than the Elyos,
but this increase evens out after they hit midlevels. Their environment is harsh and dark, and
so
have
become
hardened,
determine warriors to survive the lands in which they live.
34,000 experience per kill and are fairly
Levels 10-20
numerous. And for the last push to 50, if you like, the Level 49 Kalogelms found north of
they
You'll begin the rest of your journey in the
Theobomos Stronghold give a little bit more
capital city of Pandaemonium. Purchase all
the other areas.
any goods that you might need such as
experience than the Level 48 mobs found in
Now you’ve finally hit the level cap, whether
by
completing
quests
or
by
grinding, and the real fun of Aion can start.
Enjoy the endgame PvE and PvP content, as well as getting the chance to deck out your character in powerful gear!
your Level 10 Cleric skills, and stock up on
Odella Powder. There are several quests that can be completed around the city at this
time. They give good Kinah rewards, but their experience reward is a little lacking.
However, there aren't an excess of quests in
the game so taking a little bit of time to
complete them is not a bad move. If you haven't finished all of the quests available in
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Ishalgen, now is a good time to head back
a lot of experience. You'll spend the next
and clean them up. If not, finish up in
three levels (until roughly Level 16) questing
There are a whole collection of quests
a large selection of quests will become
them all, and after you become familiar with
some new quests at Basfelt Village. Complete
Pandaemonium and move on to Altgard.
available for pick-up in Altgard. Gather
and killing enemies in this area. At Level 16 available in the mosbear habitat, as well as
the locations of the various trainers and
all the chains here (killing Komu Silverclaw
the sky directly above Altgard and complete
which will grant you +6 Parry and 2% speed)
the basics of flight in Aion. The majority of
are a few quests here that are available
vendors, set off to complete them. Fly up into the short chain that is basically teaching you the rest of the quests that you received in
Altgard are to kill animals that can be found outside of the city, so complete all of those quests, including the quest line that takes you into the dungeons under Altgard.
The
entrance to the dungeon is a tunnel against
will net you the Legendary Hunter title, before moving on to Gribade Canyon. There before Level 17, but most of them require
you to be at least that level so if you're not quite there grind out some of the monsters in the area. Once you are finished there, you have a
the northern fortress wall. After turning
choice. There are two different quest hubs
around Altgard you'll find several more quest
go to either area. There is a Trader outpost
them in, if you venture into the forests hubs as well as some items for campaign quests. Do all of the kill quests first before heading out into the Mumu Farmland,
because being a slightly higer level can make the farmlands a little easier.
After completing these quests, you should
be about Level 13. Once you clean up all the quests around Altgard, move on to Basfelt Village. Questing here will be relatively simple (beware of the Mother/Cub bear duos as a Cleric) and quick. The chains here give
that are in the same level range, and you can or quests in Eastern Altgard. Most of the Eastern quests require a group as the enemies are elite and located in the Black Claw
Outpost.
The
other
quest
area
eventually leads to the Impestium, which is a quest area where you can fly. If you don't
have a solid, reliable group, don't quest in the
Black Claw Outpost until you do. The quests in Impestium are the same level, and being able to fly makes a big speed difference.
Finish up here, and head the swamp, but make sure you pick up 10 Horto and 10
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Unofficial Aion Cleric Guide
zucchini before you go to the swamp quest hub. This will save you a lot of time as you have to fight your way past a good number
of mobs to get to the quest givers, and already having those items in your inventory
for the next step in the quest. On the flip side, if you got to level 20 before coming to
Brusthodin, then just complete the quest before continuing on to the new quest area.
for quests instead of having to run back and
The first quest hub you’ll come to in
through the enemies again. Do what quests
Brusthodin is the Settler’s Camp. At Level 20
help you finish up the final couple of levels
of Investigation] and [The Fields are Infested].
of the monsters in the area that are easy for
north to the Polluted Waste to collect Poison
you can, and then start looking for a group to before 20. Alternatively you can grind any you to kill and give decent experience, or you
can attempt to solo or duo the Black Claw Outpost quests.
You'll have to be very
careful with your pulls as well as the timing of your heals to do so. But if you can get a good group together, it should be fairly easy
to use the experience from the quests to make it all the way to Level 20, and then move on to the next area.
two quests are available for pickup, [Samples These quests can be completed by running
Vespine Powder and Frightcorn leafs, and
killing Infected Kurin and Sap Laupedes. Now, unfortunately, there aren’t anymore quests to complete for now. Just kill the various mobs around the Polluted Waste until you hit level 22. If you have another
favorite grinding spot than this area, than it’s fine to go there. Just grind out the levels and then
turn
in
the
quests.
Return
to
Pandaemonium and complete the Stigma quest if you haven’t already. Now it’s time to
Levels 20-30 Your next stop for leveling will be the area
named Brusthodin. If you are still only level
head to Morhim.
As soon as you arrive in Morhim set your
18 or 19, head north to the Polluted Waste,
Obelisk here. Then run around the quest hub
there until Level 20. At Level 20 the Stigma
area. There are eleven of them total. [Liquor
which is a great grinding area. Kill monsters
quest becomes available, but it is your call
whether you want to complete it now or later. Stigmas can make leveling much easier,
and collect all the available quests in the that Makes You Vanish] will teleport you to
the Elyos area of Eltnen, and the only way to
but you’ll have to return to Pandaemonium
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get back is to die or use the Return ability,
drop the earrings. Turn this quest in and
which is why you want Morhim set as your
then head west to the Ettin Camp. Complete
complete this quest.
[Coin – Foes of the Fortress]. Collect as many
Obelisk. Talk to Otis and go to Eltnen to
After returning to Morhim from the Elyos
[Daeva, Where’s My Herb] here as well as
Suspicious Crystals from the area as you can. They’re the item for the quest [Fragments of
lands, make sure you have all of the quests in
Aion’s Tower]. There probably won’t be
person in the area” phase. This will make
out the quest, but it won’t hurt to pick up
they’re all on roughly the same step. The
other two quests. Head south and kill 15
your log out of the “run and talk to this completing the whole lot of them faster if quests you will have in your log at this point will be:
enough of the crystals in the area to finish
those you see while you’re completing the Taygas, then continue south. On the road
south of the Morheim Snow Field there is an NPC named Favyr that will give you four
Active Discouragement
more quests, some of which overlap with
Frenai's Lost Jewelry
some of the quests you already have in your
Titanium Tribute
log. Kill Darus and Worgs, and gather the
Daeva, Where's My Herb
Gadill and Wrug Logs if your Vitality
Fragments of Aion's Tower
gathering is high enough. You should also
Orders From the Fortress
receive Tender Hock Meat and Worg Thigh
[Coin] Foes of the Fortress
Meat while killing the Worgs and Darus.
[Spy] There and Back Again
Savvy Darus drop the quest item called a
Secret Information
Scarlet Brisket, which has a fairly low drop
Orders for Randet
rate so it can take a number of kills to get it.
Once you have all the quests up to date, it’s time to venture out and start completing
them. The first quest you should complete is [Frenai’s Lost Jewelry]. You need to kill the monsters around town to retrieve the various
Now kill Crasaurs until they drop Crasaur
Leather and a Crasaur Fin, then return to Favyr once you have gathered all the
materials you need and killed all the creatures.
jewelry pieces. Plumas drop the necklace you need, Crasaurs drop the Ring, and Slinks
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Place all the items you gathered in the pot
After making it to Level 23, head south on
next to Favyr to complete the quest. Run over
the road to the area below the title “Patamor
speak to the NPC Spedor, and then follow
named Medea, and she has a single quest for
your materials. This will complete the quest,
requires you to kill 12 spiders, which can be
to the other side of the nearby waterfall and
him back to the pot where you just left all
Ridge Pass”. There will be an NPC there you named [Outfighting Arachnas]. This
allowing you to talk to Favyr to get your
found along the path and the area around
east towards Patamor Ridge. Here is where
as well if you want to get a little more
for your quest. Collect all three skins and
personal choice. Kill the 12 spiders, and then
experience for it. Continue down the road
you’ll find the Braxs to collect the Brax Skins return to Favyr. Turn this quest in, and make
sure that you have completed all the quests in that area before heading back to the Fortress. Turn in all your quests here, and refresh the [Coin - Foes of the Fortress] quest. There is a follow-up quest named [The Claw
Medea. The spiders are reasonable grinding experience under your belt, but that’s a return to Medea. Once the quest is turned in,
it’s time to continue east to the Patamor Thicket. There are several quest givers here, and in the first run of the area you should end up with four quests, which are:
of the Tayga], so make sure that you pick that
Disease Carriers
another set of Ettins to complete the Foes of
Petrifying Elim
one up before leaving the fortress. Kill
Greeting to an Alchemist
the Fortress quest again, and then complete
Strange Mushrooms
the follow-up Tagya quest. The named mob you need for this quest is Iron Paw Kalsek,
The mushrooms for [Strange Mushrooms]
and he can be found in the Tagya camp.
can be found right around Patamor Thicket.
quests left in your log to Favyr. After this,
Bluenet Fungen and 25 Tumbling Fungie.
While you’re down in this area, turn in any return to the Fortress and turn in both [The Claw of the Tagya] and the [Coin] quest. If at
this point you have not reached Level 23, you should spend some time grinding either
various monsters in the area or repeating the [Coin] quest until you reach 23.
40 mushrooms in total need to be killed, 15 After you have credit for killing all the
Mushrooms, return to the Thicket and turn the quest in to the NPC, who is named
Keindor. Then head to the east and speak to Kristig,
collecting
his
quests.
Continue
completing quests in this area. When you are
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killing Spriggan mobs for the [Petrifying
this quest once you accept it. Return to Lif to
Elim] quest in the Sprigg Habitat, collect
the south after this to turn in the quest to her,
immediately, but picking it now will save you
Complete the next couple of quests in the
is an Asmodian only vegetable, that requires
can collect from her is called [Good Tools
Rabano if you can. This item isn’t needed time once you receive the quest later. Rabano
and then kill 9 Blue Monitors for a quest.
chain that Lif gives you. The last quest you
a skill level of 140 to gather. Collect 10 of
After Bad] which most people suggest
quests, and the go to a small camp outside of
would you rather quest or grind? The quest
available here; they don’t have particularly
the grinding you’ll be required to do.
them for the future quest. Finish up all these
Musphel Gate. There are several quests stellar experience rewards, so it is personal
choice if you would like to spend the time doing them or not. Not doing them means grinding out more monsters later on to get the experience, which may or may not be faster. Since some of them are gathering
quests, it is probably faster for a Cleric to complete them depending on how good your DPS is and what kind of +Magical Damage equipment you have. From the previous quest hub, to the west is a single quest NPC named Lif, who is located on a dock. If you completed the quest to
gather Gadil, you will turn this into Lif. If not, just stray a little off of the main path to
find her. Collect all the quests she has to offer, and move north to find the sprigg
named Vivi. Turn in a quest to her, and
skipping. Again, this is a personal call – will give 28000 XP, which will cut down on Complete it if you like, if not, run to the west of the Sprigg Habitat to the Hill of Belemu to use your Essence of the Elim to complete [Petrifying Elim]. Return to Patamor Thicket, turn in [Petrifying Elim], and then complete any of the other quests in your log that you might have missed, as well as any new ones that appear in the Thicket. Now you have two options. You can travel back to Brusthodin to continue questing in that area, or you can grind out the experience you need to reach Level 25. Either option will get you to (or at least close to) 25,
but it’s generally recommended to just grind out
the
levels
rather
than
quest
in
Brusthodin. The Mushrooms outside of Patamor Thicket, Spriggs to the west of the
accept the quest to collect Rabano. If you went ahead and gathered the Rabano, turn in
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Thicket, or the monsters around the entrance
The Soul Reapers needed for the [Eerie
to Mount Musphel are the best grinding bets
Undead] quest can be found all over the
monsters work the best for you in the zone.
Persuasion] can be found on the island north
in the area, although you can kill whatever
At Level 25 you can gain access to the
Lower Abyss. Golems for [Crystal Blue
of town, and the mobs for [Fallen Warrior] can be found all over the place. Complete
Abyss, which is by far the best place to level.
these four quests, and travel south to receive
enthusiastic for PvP play can do both at the
spend some time grinding out some extra
are great, players need to be prepared for PvP
rest of the levels until 27 can be earned by
PvP and PvE are merged here, so those same time. While the experience gains here and for ganking. Leveling might not be quite
as smooth here if the area is heavily populated, but generally it is still the best place to level up, and you will also receive valuable Abyss Points at the same time as experience. To enter the Abyss you must complete the abyss
attunement
quest.
After
this
is
completed, you can enter the Lower Abyss. The first thing you’ll want to do is enter the main Asmodian building and find the
Obelisk. It is on the second floor, and set your
Return ability here. Turn in any quests you have, and then collect available quests quests: Disrupting the Guardians
the Grave of Steel quest. Complete it, and
quest mobs for some more experience. The bouncing
around
the
Lower
Abyss,
completing quests and grinding mobs. At 27 there is a choice – the Upper Abyss becomes accessible to you, so to reach Level 30 you can either finish out quests and grinding in the Lower Abyss or move on to the Upper
Abyss. This is purely personal choice, although if you complete all the quests in the Lower Abyss it’ll mean less grinding later on. If you can find a group to do it, as well, making a couple of runs through the
Noschana Training Camp dungeon can net you a large amount of experience and maybe
even some nice new gear. The experience gain is best if you can do this instance before Level 30.
Fallen Warrior Eerie Undead
Crystal Blue Persuasion
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Levels 30-40
At Level 36 or so you will travel to an area
If you haven’t already left the Lower Abyss,
north of the Miren Fortress. This area is south of where you were killing the Undead
now it is time to. After making a quick trip to
earlier, and it is full of Drakes for you to kill.
dump your bags, travel to the Upper Abyss.
for the next two levels.
Pandaemonium to update your skills and
The next couple levels are very simple, as
The drakes are level 38, and grind them out
they consist entirely of grinding. The two
After Level 38 there are a couple choices
large islands on the left side of your map are
of where to grind. Where you go is really
Balaur are on the northern island and are
your specific server. Leveling will be faster
populated with Balaur and Undead. The Level 33. Balaur will drop nice items as well as giving you Abyss points, so you can build up your AP and maybe make some decent Kinah killing them, so I would suggest the Balaur over the undead, at least in the beginning. The Undead enemies are on the
southern island, and are Level 34. Grind out Balaur until Level 32 or 33, and then move on to the Undead for the next one or two levels. When you make this shift depends on how easy the Balaur become for you to kill.
personal preference and also depends on without ganking and PvP, so go to the area
that works the best for that. You can either grind enemies on Kysis Isle (where there are also two quests available for a change of pace) or Balaur on Miren Island. The Balaur will be more profitable in regards to Kinah. There are alternatives to leveling in the Abyss, but the Abyss is one of the fastest and has the best benefits.
Kill the Undead until Level 36, if the area is not too crowded and you’re not getting ganked by enemy players too much. If the
ganking gets really bad, you can return to grinding the Balaur.
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Levels 40-50
Morheim
With only ten levels left until end game content you’re likely to be getting excited, as
you should be. You’re almost to the point where you can start to collect gear, raid, and
PvP with all the other Level 50 characters. Unfortunately the experience needed to get from 40 to 50 is substantial, so you’ve still
got a decent number of in game hours left even though only ten levels stand between you and the level cap. Sometimes, even for
the fastest leveler, it can take up to 18 hours of gameplay for each level, so keep this in mind if you start to get frustrated. This section will be a little less linear than the other sections, as the grind can become
tedious. There are several options for monster killing for each level set, as well as available quests and instances and this will give you a choice as to where your experience is coming from. This 40-50 section is divided up by zone, and generally
in level order (ie, the first zone listed is for
Levels 39/40 to 41/42 If you have friends about the same level as you or know of someone else in the zone who is looking for a leveling partner, there is an area in Morheim called Silver Mane Hill. It is full of elite monsters, which grant great experience. There are also a number of quests available here. But since the mobs are elite, you’ll needed at least another person, maybe more, to level here. It’s a great choice and having another person around will break up the monotony. The quests that can be completed here are: The Secret Ingredient [Group] Ananta’s Plan [Group] The NuNu Fertilizer [Group] Incredulous Nuaka [Group] Taisan’s Request Campaign – Allies Among Enemies Kikanata’s Loyalty [Group] Defeating the Main Force of Mist Mane
lower 40s questing while the last is preferred for Level 49, etc.)
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Unofficial Aion Cleric Guide
Beluslan
Levels 40 to 43/44 It’s time to leave the Abyss for just a little while, although the grinding won’t let up. Journey to Beluslan, which is a massive zone that has a range of 31-50. The best place to grind out one or two levels here is east of Red Mane Cavern, where you can find a variety of ~Level 40 mobs to kill, including Snowy Rynoce and Ferocious Tayga. This is also a great area to earn some extra Kinah – there are reasonable drops from the enemies, and the gathering here is magnificent. The Trolls around the Red Mane Cave can also be killed, and are good for Kinah drops. These sets of monsters should get you from Level 40 to Level 41. Other good places to level to 41 in Beluslan are the Undead and Golems near and around the Besfer Refugee Camp, and the monsters in and around Anair Ice Lake.
two. If they are overfarmed, the Harpies to the Southwest of Red Mane Cavern are a fair
substitute. Any of the higher level Trolls in the zone are good as well. There are a number of quest hubs in Beluslan that you can hit up for some extra experience or a change of pace. Here are
some of the suggested quests. Several of them
require killing a large number of creatures, which you’re going to be doing anyway, so picking up the extra experience from turning in the quest is helpful. Not all the
quests in Beluslan are worth completing, however, because they have you running all over
the
delivering
world a
completing
letter
to
tasks
someone
like in
Pandaemonium. Grind out monsters instead of completing those (which aren’t listed below). But the following give acceptable
experience and shouldn’t be too hard to complete in your early 40s.
Once you’ve reached Level 41/42, the
Balaur at Hoarfrost Fortress are the next mobs to kill. There are Barkarma Crusaders
and Barkarma Raiders here, and they die quickly. They also drop Balic items and Kinah. Kill these guys for the next level or
A Procession of the Dead Assuming Con-Troll Crisis of Reyrinirerk Decorative Skills
Eradication Pa-Troll (Repeatable) Wandering Souls
A Tonic for Nargatal Carpe Carpen
Freyja’s Desire
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Unofficial Aion Cleric Guide
Mamut’s Bones
which is full of ghosts and also hosts the
Hoarfrost Diplomacy
repeatable coin quest Purification of Soul.
[Coin] Ghosts of Anair Harbor
reach level 46 or 47.
Powwow with the Mau
Between these areas you should be able to
By whatever order or way you got there,
Now to the North and slightly West of the
you should now be at least Level 43 or 44.
Northweald, to the left of the path there is a
time to move onto Brusthonin.
take you all the way to Level 48, and have the
Once you’ve reached one of those levels, it is
camp full of raptors. These Raptors should added bonus of being in an area with great
Brusthonin
Levels 44/45-48/49/50 Brusthonin is where you’ll be spending the next couple of levels, which will unfortunately be a large number of hours due to the amount of experience between levels. East of Baltasar Village there is a collection of beetles that are not aggressive. They have a very fast respawn time and are also very quick to kill, even for Clerics. Kill them until you reach the next level. After you have reached the next level, head south to find a collection of undead
mobs. The skeletons here are Level 45 and
46, and can be a little hard to handle if you
gathering. The Raptors give great experience and respawn fairly quickly. If you wish, you can actually continue to grind out the
Raptors until Level 50, and many people do, but that is completely personal choice. If you don’t want to stick with the Raptors,
there are a couple of other places that you
can go to finish up the last two levels. One area is along the Northwestern coast, where there are Level 49 Potcrabs to grind. The Brohum demi-humanoid mobs (Rangers, Sentinels, etc) in the northeast of the zone are also reasonable grinding. Brusthonin has a number of higher level
pull more than one, but fortunately they tend
quests for players to complete if they desire.
swap that is teeming with various monsters
and [A Bloom in Brusthonin]. They give
to be fairly spread out. North of Baltasar is a for you to slay. One last area that is acceptable for grinding is the Legend Shrine,
A couple of them are [Elim of Brusthonin] 130900
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and
845200
experience
Unofficial Aion Cleric Guide
respectively, and can be picked up at Level 46 and Level 45. There are many more quests that can be completed to fill in needed experience if a player would like to do them. So depending on your personal choices, you should be able to complete quests and kill monsters in Brusthonin all the way to Level 50. Once you hit the level cap, all your
hard work and hours of play pay off, and it's time to start enjoying the great content at the end of the game.
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Unofficial Aion Cleric Guide
Grinding Spots As mentioned several times earlier in the general leveling section, there is not an abundance
of quests for characters to complete in the world of Atreia. Therefore you'll find yourself needing to grind out experience at some points in the game, especially in the 40s, where each level will take several hours to complete (sometimes over 10 hours per level, even if you are a
speed leveler!). In theory, you can grind any mob in the game, but some areas are better than others -- the monsters are easy to kill, they respawn quickly, are close together, or they even
give a huge amount of experience per kill. This section will give players an idea of where to go when the quests run out. Also, some players just prefer grinding to running around completing fetch quests and killing a certain number of a certain kind of monster, so knowing where to grind will make things easier. This section will list and provide a little bit of detail on good grinding spots
throughout the game in each level range, for each faction. Sometimes these areas can get crowded, but if you keep up with the forums for your specific server, sometimes you can find a gem of a grinding spot that is unique to the server you play on.
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Unofficial Aion Cleric Guide
Asmodian Here are the preferred grinding spots for Asmodian players. Specific enemy names, along
with the zone and the area are listed here. Zone
Area
Enemy
Level
Altgard
East of Altgard Ice Lake
Poison Arachna
16-18
Altgard
South of Black Claw Village
Dune Potcrab
16-19
Altgard
Impetusium
Brusthonin
All over Southern Brusthonin
Worgs, Snakes
21-24
Morheim
South of Patamor Ridge Path
Tumbling Fungie
21-25
Morheim
South of Kentari Village
Laggard Ksellid
23-26
Life Reaper
25-29
Lower Abyss
Lower Abyss
Cyclone/Bladestorm Spirit
Second Southern Island from
the right of the map; Reshanta
Embers, Trees, Root
Sulfur Tree Archipelago
Scouts, Bombs
27-29
North West Landmass
Gargoyles
Morheim
West of Red Lava Cliff
Festering Couldworms
29-34
Beluslan
Besfer Ghost Town
Slimes
31-34
Beluslan
East of Kumgalfberg
Pale Worg
33-36
Beluslan
Lakeum Mine
Elite Mine Mobs
33-38
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mobs.
repeatable Coin quest. All the spirits have low HP.
Can have high damage attacks
In a heavy PvP area; mob for a repeatable quest
Heavy PvP area; some of the enemies have
repeatable quests.
Ghosts, Drakes,
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Be aware of other nearby
These mobs are part of a 16-20
South Western Landmass,
Upper Abyss
Notes
29-31
Heavy PvP Area
These are elite mobs.
Unofficial Aion Cleric Guide
Zone
Area
Morheim
Southeast of Alsig Crossroad
Morheim
Mistmane Village Entrance
Hunter Arachna
36-40
Beluslan
The Whispering Forest
Lament Obscura
38-42
Black Blaze Spirit
38-42
Alquimia Mobs
39-43
These mobs are elite.
42-46
These mobs are elite.
Upper Abyss
Enemy
Between Krotan Refuge and Kysis Fortress
Beluslan
Near Hoarfrost Fortress
Beluslan
South of Alquimia Stronghold
Virago Warriors and Executors
Lepharist Assassins, Outriders
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Level
Notes
34-38
Unofficial Aion Cleric Guide
Elyos Here are the best places to grind for Elyos players, especially before Level 30. How farmed
they are and the respawn timers can vary from server to server, so if one area seems overcrowded at a certain time, it can pay to try somewhere else for a little while. Zone
Area
Enemy
Level
Verteron
Dukaki Mine
Dukaki Miners
~15-17
Verteron
Holy Ground of Miraju
Tempest Spirits
17-19
Eltnen
Eltnen Fortress
Hooked Slyphen
18-21
Notes All the mobs in and around the mines are good for grinding. There is a repetable [Coin]
quest targeting these mobs. Any mob around the fortress is a good bet.
Manduri and Frillnecks are
Eltnen
Manduri Forest
Manduri Gatherer
21-23
both part of repeatable quests. All the jungle mobs are good for grinding.
Theomobos
East of Marla Cave
Eltnen
Ruberein Wasteland
Theomobos
Northeast and East of Theomobos Ruins
Harpies Lepharist Revolutionaries
21-25 23-25
Zombies
23-25
Eltnen
Grave of Sataloca
Archeron Drake
23-26
Eltnen
Drake Habitat
Wasteland Drake
25-28
Lower Abyss
Winged Bandits of Siel
Memory Reaper
25-29
Eltnen
Eastern Eracus Desert
Scolopens
27-30
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Needed for a campaign quest, can sometimes be overfarmed.
Target for a repeatable quest, can be overfarmed at times
All the desert enemies except the Ksellid are excepmtional
Unofficial Aion Cleric Guide
Zone
Area
Enemy
Level
Notes for grinding.
Lower Abyss
Eltnen
Sulfur Tree Archipelago
Kuriullu Mountain South Western
Embers, Trees, Root Scouts, Bombs
Griffons, Pretors
Ghosts, Drakes,
27-30
28-31
Landmass, North West
Eltnen
East of Agairon Village
Eltnen
Geroch Caldera
Vaegir Mobs
31-35
Eltnen
Lankusis Plateau
Tigric Mobs
32-35
Eltnen
Geroch Caldera
Flame Barghest
33-37
Black Blaze Spirit
37-42
Lepharist Assassin
37-43
Harpies
43-45
Indratu Mobs
42-48
Upper Abyss Eltnen Theomobos Heiron
Landmass
Between Krotan Refuge and Kysis Fortress Lepharist Citadel Empyrean Lotus Sanctuary Southern Heiron
Star Sandstorm,
Tornado Spirits
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enemies have repeatable quests.
Upper Abyss
Gargoyles
Heavy PvP area; some of the
29-34
29-32
Griffons are out in the day, Pretors at night
Heavy PvP area.
Be careful of their ranged attacks.
The Magma Spirits can be farmed as well.
This is an elite mob.
These are elite mobs.
Unofficial Aion Cleric Guide
taking it back to a Vendor and selling it, let
LEVEL 51 AND
alone selling it at Auction, but it saves you the trip of running back home!) Sadly, there
ASSAULT ON
are no combat pets—YET!
BALAUREA
A
Getting a pet is fairly straightforward. As
ION has come out with a free add-on
called
Assault
on
Balaurea. You finally get to take
the fight to the enemy, whether Elyos or Asmodian. The Balaurean monsters are bigger, stronger, and nastier, plus you have more run-ins with enemy PLAYERS!
Elyos:
1.)Buy a Pet Egg from Pet Vendor in Sanctum, or if you have one already from Boss Monster Loot, skip this step.
2.)Take the egg to Amis to hatch it. 3.)Give it a name and customize its look. As Asmodian:
1.)Buy Pet Egg from Katin in Pandemonium. If you have one already from Boss Monster
Pets! AION finally added pets. Most are cute and
cuddly, some are ugly. Some require Daily
Quest Tokens, some only drop from HighLevel Bosses, and still others require you to BUY the add-on at your favorite retail outlet.
Loot, skip this step. 2.)She'll tell you where to put it to hatch it...Get your mind out of the gutter! And get mine too, while you're down there! 3.)Give it a name and customize its look.
Most pets are useless decorative animals, but some bring a function. Some have
“alarm” systems, alerting you to nearby enemies, providing extra storage (i.e., literal
“mules”), or even converting items you don't want into a random item, or even directly into Gold! (They give less Gold than actually
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Unofficial Aion Cleric Guide
This is a simple “Meet&Greet” Quest. Talk
Elyos
to Steropes, who will refer you to Nydrea. Talk to Nydrea twice to win!
Balaurea is the home of your common
enemy, and if there's one thing more
Next,
do
“Proving
Yourself
to
important than killing Asmodians, it's killing
Outremus”. Outremus sends you to talk to
Balaureans! As befits the Elyos, you are on
Yulia, who wants you to repair 3 Obelisks,
Balaureans are part Dragon, they have STILL
Armored Spallers, who are supposedly
you hit Level 51, a new Quest magically
Report back to Yulia, who will send you to
the sun-drenched side of it, but since the
taken a literal policy of Scorched Earth! Once appears
in
your
Quest
Journal,
“Lavirintos’s Call”. It is a simple two-step quest for the sun-blessed Elyos. Go to Sanctum and talk to Lavirintos. He'll send you to Eremetia in the Cloister of Kaisinel, a “Secret” monastery set apart from the rest of Sanctum. Eremetia will have you talk to the rest of the Priests, running a couple key items back and forth between them, and finally, your journey to Inggison will be launched— literally! You'll be aboard an airship, with a truly
AMAZING
cutscene,
better
than
anything in the original AION, and before
you can say “Holy Final Fantasy Ripoff”, you'll
and kill 23 Hikiron Farm Balaur and 4 responsible for damaging the Obelisks! talk to Versetti, who will in turn send you to
Centurion Marica. Marica gives you 3 replacement Obelisks, and tells you where to put them! All jokes aside, install the three Obelisks, then report back to Versetti. Report the end results to Outremus, for 8,870,800 EXP and your choice of Kynus's Malevite
Ring or Kynus's Corundum Ring. The Malevite version is better for Warrior-types like yourself, giving physical Accuracy instead of Magical Accuracy, but the choice is yours.
Now that you've “Proven Yourself To
be engaged in an aerial dogfight with the
Outremus” (Hence the title), you can take the
you'll be sent to an Abyss island called
“Friends For Life”.
dragon-like Balaureans. Once you land, “Reshanta” to talk to Barono. Now that you're
Taloc's
in Inggison, your first priority should be to complete the Quest “Secret of Inggison”.
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Hollow
introductory
Mission,
Unofficial Aion Cleric Guide
Talk with General Versetti again, then talk to Lania and Lothas. Kill 34 Ruthless
Angel to the Wounded Gamedes has a job for you: Help the local
Brohums, then report back to Lothas. Lothas
Medic, Naiting. Naiting lost the medicines, so
gives you a Taloc Fruit. Eat it to “Maximize
tells you to ask Lionel about it. Lionel says the
“Purify” the inside of Taloc. Kill Celestius,
wilderness. (Unfortunately, the location is
Your Power”, then use 20 Taloc's Tears to
meds
are
somewhere
in
the
nearby
then bring its heart back to Lothas. Report
randomized each time, so I can't tell exactly
Daminu, Lodas, Trajanus, and Lothas again,
back to Naiting. Then return to Gamedes for
back to Lania, then back to Versetti. Talk to in that order. You'll get 10203200 XP—that's
right, 10 MILLION EXP—and your choice of
WHERE!) Find the Medicine Box and bring it your rewards: 437,500 EXP and 5,690 Gold.
Leg Armor. Choose the Plate Armor, because
Crafty Messenger
ONLY ones who can use Plate, so show it off
LITERALLY a FedEx Quest!
restrictive type of Armor! Still, the choice is
•Deliver
you're a Warrior-Type, and Warriors are the —oh, and Plate is the most protective, if most yours! Now you can access “Taloc's Hollow”, which is the best place to grind Levels until
Meiria wants you to deliver parcels. This is •Deliver
a parcel to Nonnos.
•Deliver
a parcel to Secundila.
Return to Meiria for your rewards:
454,100 EXP and 2,370 Gold.
53. Other Quests in Inggison include:
Kind Meiria Continuing
your
tradition
of
being
Meiria's Messenger Boy, now you have to
Alchemical Solution
Phailos needs some replacement parts
from local monsters. Kill monsters and bring
back their Thick Silk Pouches and Greater
Magic Crystals. Once you have enough, bring them back to Phailos for 1,339,200 EXP and 101,970 Gold.
a parcel to Mesalina.
deliver 3 letters. •Deliver
a letter to Pilipides.
•Deliver
a letter to Nonnos.
•Deliver
a letter to Kailaus.
Return to Meiria for your rewards:
818,700 EXP and 2,830 Gold.
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Unofficial Aion Cleric Guide
Maintaining the Illusion
Then return to General Versetti for your
Harknes has a Loot Quest for you: Gather
Seafoam Energy and Excura Energy, then
rewards: 818,700 EXP and 930 Gold.
bring them back to Harknes, so he can restore the illusion of the Fortress. Harknes
A Pack of Plumas
Marica needs you to thin the herds of
will give you 1,922,600 EXP and 101,020
Plumas who keep attacking the Obelisk. Kill
Gold.
15 Arbor Plumas and their Boss, Soba Alula Lunini. Once you've bagged your limit,
Oppressed! All Right, Ignored!
Opilius is feeling “Oppressed” by the monsters in Calmheart Grove, and wants you to thin their numbers. Kill 15 Baby Big Belly Cellatu, and 20 Mountain Murmurs, then return
to
Opilius
for
your
return
Life Serums (INSTANT HP healing!)
Marica
for
your
rewards:
2,217,700 EXP and 18,720 Gold, PLUS 2 Life Crystals
(5,000
healing EACH!)
rewards:
1,955,700 EXP, 91,300 Gold, PLUS 10 Fine
to
points
of
IMMEDIATE
Adias's Report Adias has a report for Fasimedes, but can't leave his post. So you are elected Messenger Boy! Fasimedes is in the southwest corner of
The Limits of Genius Harknes wants you to talk to some friends of his. Talk with Veloso and Ambred, both of whom are along the road south of Calmheart Grove. Then return to Harknes for your rewards: 934,800 EXP and 105,530 Gold.
Sanctum. Deliver the Research Report, then return to Adias for your reward: 550500 XP AND your choice of Boots! Since you're a Warrior-Type, pick the Eremetia's Plate Mail Boots. Best protection and shows off that you're a Warrior!
Wisplight Chat Tour
(Sounds like a medieval talk-show, doesn't
Uncommon Recipe
Marika's hankering for a special meal.
it?) General Versetti wants you to make the
Talk to Armond, the cook, to get it. Armond
•Talk
with Gellius
the attempt anyways!
•Talk
with Phailos
rounds, talking to others in the Fortress. •Talk
with Teressa
doesn't have it, but you get 2,147,300 EXP for
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Unofficial Aion Cleric Guide
An
Amoral
Meal
“Uncommon Recipe” Quest) Armond
wants
YOU
to
(Requires gather
the
ingredients for the special meal Marika asked for. Some just need Harvesting, some you
Medication “Uncommon
for
Setzkiki
Recipe”,
“An
(Requires Amoral
Meal”, and “Munching Mookie Pickles” Quests.)
need to kill for. Once you have all the
Apparently, those Mookie Pickles didn't
ingredients, bring them back to Armond for
agree with Setzkiki. Talk to his friend Selkin
AND 10 Perer Aether Jelly (Looks like a
Cinisca in the Soteria Sanctuary (Bottom-
4,000 DP!)
Meninerk up in Weeping Valley, who gives
your rewards: 2,474,300 EXP, 159,180 Gold, useless Jello Mold, but each one restores
Munching Mookie Pickles (Requires “Uncommon Recipe” and “An Amoral Meal” Quests. Also requires your character to be Level 53!) Setzkiki (Questgiver NPC in the Wretched Garden, center of Inggison) wants some “Mookie Pickles”. Talk to Fabius in the Soteria Sanctuary (Bottom-middle of Inggison) Get the ingredients for Mookie Pickles, by
to start this Quest. Selkin refers you to middle of Inggison) Cinisca refers you to
you the medication you need. Return to Selkin for your rewards: 1,506,800 EXP and 20,970 Gold. Making “Uncommon
Setzkiki
Laugh
Recipe”,
“An
(Requires Amoral
Meal”, “Munching Mookie Pickles” and “Medication for Setzkiki” Quests. Also requires your character to be Level 54!) Setzkiki is understandably humiliated by
Harvesting and killing, as necessary. Talk to
the recent medication ordeal, and isn't
and you'll be referred to Luelas for a little
to begin this Quest. Selkin again sends you to
Hestia (In Sanctum) when you have them all, something extra. Bring the whole mess back
to Setzkiki for your rewards: 3,161,200 EXP and 5 Omblic Petals (Coral Red Dye, use it yourself or sell it for a great sum in the Auction!)
laughing anymore. Talk to his friend Selkin Cinisca for “advice”. Cinisca tells you to fight Icy Seafoams, bottle them (This is a Loot Quest), and bring them back once you
gathered enough. Cinisca shows you how to make them glow. Bring them to Setzkiki and
show Setzkiki how they glow. Talk to Setzkiki
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Unofficial Aion Cleric Guide
again, then return to Selkin for your rewards:
2,236,000 EXP and 145,780 Gold. That's
3,608,800 EXP and 2 Lesser Supplements
almost double the Gold reward of the
or Socketing on up to Fabled items!)
tester, is it?
(Fabled) (Increases Successful Enchantment
previous Quest! Not bad for being a taste-
Can I Eat It?
You Make Me Sick (Requires “Can I
Doria wants your help cooking. First she
needs Poisonthorn Moonflower Petals. In any
Eat It?” and “Everything's Better With Tentacles” Quests)
other game, this would be a Harvesting Quest, but here this is a LOOT Quest, you
You did so well with the previous two
have to kill the shrubbery with attitude, and
cooking Quests, Doria needs MORE help!
you've gathered enough Petals, bring them
Vortiles and bring back their Fins. Don't
collect Petals from their carcasses. Once
back to Doria. Talk to Doria again. Eat the food Doria makes for you, then talk to her again to tell her how it tasted. She'll reward you with 2,236,000 EXP and 75,130 Gold. Not bad for being a taste-tester, is it?
Everything's Better With Tentacles (Requires “Can I Eat It?” Quest) You did so well with the previous cooking
This time, she sends you to kill Swamp worry, you're being completely humane, killing them before harvesting their Fins! Once you have enough Fins, bring them back to Doria. Talk to Doria again, taste what she
cooks for you, then talk to her AGAIN to tell her how it tasted. She'll reward you with 2,236,000 EXP and 145,780 Gold. Being a taste-tester pays pretty well!
Quest, Doria needs MORE help! This time, she sends you to kill Tentacled Ksellids and bring back their Tentacles. Once you have
gathered enough Tentacles, bring them back
Fish With Feet (This is NOT a reference to the DARWIN
bumper-stickers!)
to Doria. Talk to Doria again. Taste what she
cooks for you, then talk to her again to tell her how it tasted. She'll reward you with
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Unofficial Aion Cleric Guide
Nonnos needs you to thin the herds of Swamp Vortiles. Kill 25, then report back to
Nonnos for your rewards: 2,291,000 EXP
For What Ails You Talk to Phailos twice for an easy 550,500
EXP and 28,090 Gold!
and 71,610 Gold. (I recommend doing this Quest in tandem with “You Make Me Sick”,
Fruit of My Labor
since both of them involve killing Mass Quantities of Swamp Vortiles.)
Talk with Tramis twice for 550,500 EXP and your choice of either Life Crystal or Mind Crystal. I recommend Life Crystal, as a
Sampling Life
Ambred sends you on a “Diversionary
Warrior-Type doesn't use Mana!
Raid” against the Balaur at Hikiron Farm. Kill 7 Basrasa Ambushers, and 8 Basrasa Raiders.
High Flying Shugo Ambrinerk wants you to kill monsters,
Then return to Ambred for your rewards:
collect Progress Tokens, and bring them back
Plindit Bulgogi (Some kind of food that boosts
Fortuneers Token, depending which Faction
1,957,400 EXP and 65,370 Gold, PLUS 5 Physical Attack by 12, and Magical Skill by by 60 for 30 minutes. The Magical Skill boost
won't help, but Physical Attack will help you
to Ambrinerk for either a Radiant Token or a you want to back. This Quest is repeatable up to 255 times!
hit harder!)
Lapide Preservation Shaluks
and
Neokins
are
hindering
Fluid Nature of Evolution (Requires
Ambred's research. (I told you he was a Mad
Ambred must be part Mad Scientist,
Sheluks and 20 Steelback Neokins, then
“Sampling Life” Quest)
because he wants you to collect “Fluid” from
a Rubyback Neokin, Vudu Crestlich, and Highland Murmur. (Yes, you'll have to kill them to collect it!) Once you have all the
Fluids you need, bring them back to Ambred for 1,159,000 EXP!
Scientist!) He wants you to kill 10 Thornsack report back once you've bagged your quota.
He'll reward you with 2,236,000 EXP, 93,160 Gold, PLUS 5 Beshu Cocktails (Increases
healing
by
12
and
Mana
Regeneration by 18 for 30 minutes...Quite useful for what looks like an ordinary mixed drink!)
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Last Part of the Cure
Poor, Poor Delus
Phailos is missing one key ingredient for a
Delus wants you to kill 20 Bloodsap
new medication. You are tasked to kill a
Wraithlings. Kill them and report back for
Queen Mosqua and bring the needed
2,236,000 EXP and 97,610 Gold.
“ingredient” to Phailos. Since the Queen
Mosqua IS a Boss, and will be surrounded by
Murder the Mosswing
swarms of lesser Mosquas, you might want to
(Requires “Poor, Poor Delus” Quest)
bring a Party with you, but it's not strictly
Delus wants you to kill Mosswing.
necessary. When you bring it back, Phailos
Mosswing is a Level 52 Boss, so while you
96,660 Gold.
Resistance Scrolls, it would be much cheaper
will reward you with 3,566,600 EXP and
CAN beat him with lots of Potions and Shock to:
Mookie Travel Tips Armond wants to know more about Mookies. He'll send you to talk to Squip, just a little bit southwest of Armond. Once you have the requested information, go back and tell Armond. Armond will give you 532,200 EXP and 2,340 Gold.
•Bring •Bring
you •Wait
a Party a High-Level friend to kill it with/for until you are higher Level to tackle
this Boss
Or any combination of the above. Once
you successfully kill the Boss, though, return to Delus for 1,847,400 XP and 2 Level 65
Night Hunter Phryne wants you to thin out the
Enchantment Stones!
Moonflowers and Ksellids north of the Fortress. Kill 11 Poisonthorn Moonflowers
Ride the Wind Talk to Laokon twice to learn about Wind
and 20 Tentacled Ksellids, then return to
Streams. Since those wings on your back
your rewards: 2,291,000 EXP and 59,680
you to learn more about how wind currents
Phryne when you've bagged your limit for Gold. I recommend you do this Quest in
tandem with Doria's first two Quests, since both involve killing Mass Quantities of
Poisonthorn Moonflowers and Tentacled
make you a living hang-glider, it behooves
can affect your movement and flight time! When you're done with the lecture, you get 532,200 EXP and 25,910 Gold!
Ksellids.
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Sake of Balance
Clodia with your Sample. Clodia gives you
Mairunerk lets you give him Fortuneers
ANOTHER Empty Glass Bottle, and tells you
Tokens in exchange for Radiant Tokens.
to fill it at the Dimaia Fountain waterfalls. (Near where you met Armond). Once you
Sake of Beauty
Mairunerk lets you kill local monsters, collect their Progress Tokens, and trade them
for their Fortuneer Tokens or Radiant Tokens,
have your sample, return to Clodia again for your rewards: 2,401,000 EXP and 103,680 Gold.
your choice. This Quest is repeatable up to 255 times!
Stelvia's Sanctum Support Structure (Try saying THAT 5 times fast!) Stelvia—back
in
Eltnen—needs
help
securing the installation site for an Obelisk. Kill 12 Sawtooth Alitaurs and 10 Tentacled Ksellids. Once you've killed your quota,
return to Stelvia for your rewards: 2,236,000 EXP, 69,980 Gold, PLUS 5 Fine Life Potions (Large, but gradual, healing). Also note with some amusement how enemies that once terrified you are now terrified OF you and
either ignore/avoid you or else suffer the consequences!
Turn
your
old
farming
grounds into your new stomping grounds!
The Balance
Crosia wants you to “Restore Balance” by killing 40 of the insect monsters in Taloc's Boughs. Once you've bagged your limit, return to Crosia for your rewards: 2,324,700
EXP, 32,800 Gold, a Suspicious Red Sack (Contains random Enchantment Stones), AND your choice of: •3
Greater Courage Scrolls (Attack Speed
•3
Greater Running Scrolls (Run Speed
increased by 9% for 5 minutes)
increased by 30% for 5 minutes) •Greater
Raging Wind Scroll (Flight Speed
increased by 30% for 5 minutes) Since you're a Warrior-Type, I would
recommend the Greater Courage Scrolls, but it's up to you. You can repeat this Quest up to
Testing the Waters
Clodia gives you an Empty Glass Bottle. Take it to the Obelisk Valley and fill it up.
20 times, and experiment with the other Scroll rewards, if you like.
(Back in Eltnen, at the spot marked “Kuriullu
Outpost” on the AutoMap. Again, stomp anything that gets in your way!) Return to
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The Exterminator
The Shulack of Taloc
Lania sends you to kill 100 monsters in
Seikin sends you to find Dorkin, and bring
Taloc's
Roots.
This
is
the
most
back his Sack of Supplies. You might have to
straightforward and least pretentious Quest
kill Dorkin to get it from him, though! Seikin
about “balance” or “taking samples”, just be
Hatchet on delivery. By now, you have
in the game, down to its title! No pretensions the Exterminator, and get paid well for it! Of
course, killing 100 gets a little tedious, even
gives you 1437600 EXP and the Shulack MUCH better weapons, so either sell it or put it in your Warehouse for bragging rights.
if these are fairly easy monsters, so you might want to bring a Party with you. Either way, once you've bagged your limit, return to Lania for your rewards: 3,566,600 EXP and 88,470 Gold!
Token Shugo Ambrinerk lets you trade your Fortuneers Tokens in and get Radiant Tokens instead, if you feel you backed the wrong Faction.
The Netherworld Breathes Talk to Jienia twice to hear about the Geysers. You get 532,200 EXP and 25,910 Gold for this bit of exposition!
Marica's lost her Recorded Booklet. Find it and bring it back to her! (You'll have to kill monsters to get it!) Once you deliver, she
gives you 2,413,400 EXP, 131,540 AND your The Ripe Stuff Tramis needs special help growing his crops. Kill a Nature's Defender, take its sap, and Harvest Special Fertilizer. Once you have both, bring them back to Tramis for 3,566,600 EXP!
What Book?
choice of either 10 Concentrated Cellatu Sap (Super-fast healing for 20 seconds each) or 10 Concentrated Cellatu Bile (Super-fast Mana Regeneration for 20 seconds each) Since you're a Warrior-Type, the Sap variant
will probably be more useful, but it's up to you.
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When The Time Is Ripe
[Coin] For the Scholars
Kailaus has a time-sensitive delivering job
Eduardo needs you to kill monsters and
for you. He gives you an Elim Fruit and tells
loot Sticky Fluids and a Portable Aether
you to bring it to Phailos before it rots. Once
Refiner. Once you have those, bring them
your rewards: 550,500 EXP and 38,140
Coin, and Mithril Coin Chest. Collect the
you've delivered it, report back to Kailaus for Gold, PLUS your choice of Gloves. Choose the
Plate Gauntlets, best protection, and shows
back to Eduardo for 1,440,600 EXP, a Mithril
Mithril Coins for special rewards. This Quest is repeatable up to 255 times!
off that you're a Warrior-Type, the ONLY ones that can use Plate!
Caicedo wants a certain set of Manastones. Wood-n't You Know It?
(Great Quest, despite the painful pun in the title!) Adias
needs
some
special
[Manastone Exchange] For Ribbits
wood.
Once you have the ones he wants, bring
them to him, in exchange for one better one and 17,700 EXP. This Quest is repeatable up to 255 times!
Specifically, you are tasked to Harvest wood
[Manastone Exchange] Trading Up
special wood, bring it back to Adias for your
Manastones. Once you have the ones he
your choice of 10 Major Life Potions or 10
one better one and 17,700 EXP. This Quest is
from Taloc's Knots. Once you have that rewards: 2,413,400 EXP, 39,550 Gold, and Major Potions of Mana. Since you're a
Warrior-Type, the Life Potions will be more
Caicedo
wants
a
different
set
of
wants, bring them to him, in exchange for repeatable up to 255 times!
useful, but the choice is yours.
A Jewel to Quiet Her
Oconerk has a letter for your to deliver.
Bring it to Meininerk, who will give you a
Diamond (No, it's a Quest Item, NOT sellable, besides, you're the Hero, you'd never do that anyways,
would
you?)
to
bring
to
Everinrinerk. Tell Oconerk what she said, and collect your rewards: 1,394,900 EXP and 55,440 Gold.
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Axe A Favor
Pompous Adias
(Another painful pun, starting a Quest
(Requires “Core of the Problem” Quest)
Chain with equally painful puns!)
Adias has a bigger demand of you now.
Talk to Sueros twice for 767900 EXP!
Kill Vined Dionaes and Kingtree Rotons to get
[Group] Axe Another Favor
collected enough. This is a LOOT Quest, not a
Aether, then give it to Adias when you have
(Requires “Axe A Favor” Quest and Level
KILL Quest, so you'll have to kill quite a lot!
Kill enemies, collect their Heavy Picks, and
126,370 Gold, and 5 Fine Recovery Potions
53 character.)
bring them back to Sueros for 4,892,300 EXP and 53,570 Gold! This IS a Group Quest, and
Adias will reward you with 2,570,200 EXP, (Heals both HP AND Mana!)
a Party WILL be necessary, as the enemies swarm hot&heavy here!
Crosia's Circumstances
Crosia sends you to kill 22 Icy Seafoams. Once you've bagged your limit, return to
[Group] A Reian In The Sun (Requires “Axe A Favor” Quest and
Crosia for 2,570,200 EXP and 106,960 Gold.
“[Group] Axe Another Favor” Quests)
Kill MORE enemies, collect MORE Heavy
Talking Crestlich
Veloso (Quest-Giver NPC along the road
Picks, and bring them back to Sueros for
south of Calmheart Grove) has a job for you:
Party WILL be necessary, as the enemies
back as proof when you have enough. Veloso
4,372,400 EXP and 23,500 Gold! Again, a swarm hot&heavy here!
Kill Bluetail Crestliches and bring their beaks rewards you with 2,236,000 EXP and 70,920 Gold.
Building Trust
Talk to Honeus (Quest-Giver NPC on the
Do Bocos Tell Bawk-Bawk Jokes?
road to the Undirborg Observation Post) twice for 767,900 EXP. Core of the Problem Adias
sends
you to Harvest
(Requires “Talking Crestlich” Quest) Veloso has ANOTHER job for you. Kill
Bocos and bring back their beaks as evidence. Aether
Collecting Plates. Once you have enough, bring them back to Adias for 1,851,300 EXP.
When you succeed, Veloso rewards you with 1,792,400 EXP and 56,360 Gold. (Why did the Boco cross the road? To avoid getting slaughtered by you!)
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Solid Evidence
9,270 Gold, and an Old Yellow Sack. The Old
(Requires “Talking Crestlich” Quest and
Yellow Sack gives you one or more
“Do Bocos Tell Bawk-Bawk Jokes?” Quest)
randomized Manastones when you open it. Not necessarily GOOD ones, mind you!
Veloso gives you a box! Take it to Pilomenes, who orders you to take it to
Savinus's Torn Sack Savinus has a job for you. Once again, you
Creusa. Creusa rewards you with 1,602,600
have to deal with wild animals that took
EXP and 222,710 Gold.
what wasn't theirs. Kill Crackled Crestliches and Smiling Pucas until you have all the
Sword of the Reians
stolen items, then bring the items back to
Talk with Gefeios twice for 767,900 EXP.
Savinus. Your rewards are 2,628,600 EXP,
12,230 Gold, and 10 Fine Life Serums(Instant
Greatsword of the Reians
Healing!)!
Talk with Gefeios twice for 767,900 EXP. Rewriting History Healing Elixir
Naiting needs ingredients for a Healing Elixir. Kill enemies and gather Taloc's Root Herbs and Fess Textiles, and bring them back to Naiting for 2,856,900 EXP and 3,950 Gold.
(Requires “Savinus's Torn Sack” Quest
and Level 53 character.)
This is simple, you just have to convince people that what happened didn't happen that way! Talk to Savinus, talk to Gelon, then
run to Sanctum and talk to Dimos, for your
Practical Nursing
Naiting needs you to help treat patients.
reward of 1,589,600 EXP and 33,050 Gold!
Treat the Limping Daeva, then the Concussed
Daeva, then the Backache Daeva (Primitive
Triage!), then tell Naiting the good news! You'll get rewarded with 2,040,600 EXP,
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Squamp On The Cooking Plate
Gold) and bring the Sack back to Meininerk
(Squamp is the name of an NPC, not some
for 835,700 EXP and 13,500 Gold. Easy
kind of euphemism!)
Talk to Squip, who wants you to save
money for both of you! Even better, this Quest is repeatable up to 10 times!
Squamp. (Squamp is hiding. On the map at
Pixiebelle's Gold
about the K of Rokoros Village) Talk to
(Requires “There's Gold In That Thar
Squamp, and he'll start toward the waterfalls.
Valley” Quest and Level 53 character.)
You have to keep him alive until he gets there! (If you fail, just drop the Quest, wait
Meininerk wants you to kill Pixiebelle
for him to respawn, then restart the Quest!)
(Boss Monster) and take its Gold Ingot. Once
waterfall, you'll get a message that your
Meininerk for 2,974,900 EXP and 145,920
Once he reaches a certain point of the Quest is complete. Return to Squip for your rewards:
2,706,500 XP and 20 Healing
Roots (Heals abnormal Status Conditions, not
you have the Gold Ingot, bring it back to
Gold. Sadly, unlike its predecessor, this Quest is NOT repeatable!
HP)
[Coin/Group] Example: Shulacks
Stelvia has a much bigger job for you this
That Pretty Box Sometime during your kills, you'll find a Pretty Box. Bring it back to Lania for 2,468,200 EXP and 12,000 Gold. (Lania is in Silentera Canyon)
time. Kill tons of Shulacks to get Shulack Beards and a Portable Aether Refiner. Once you have them all, bring them back to Stelvia for 2,235,300 EXP, PLUS 2 Mithril Coins and
a Mithril Coin Chest! (Mithril Coins are collectible for special rewards.) Although the
There's Gold In That Thar Valley
Meininerk has discovered a novel way to mine for Gold: Kill Pucas for it—Or at least
have YOU kill Pucas for it! Kill Pucas until one of them coughs up the Puca's Sack (Of
descriptor says you'll need a Party, this Quest IS soloable, but a Party is recommended to
get it done in a reasonable amount of time. This Quest is repeatable up to 255 times!
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[Coin] What's Up, Brohum?
[Group] Undying Sorrow
Crosia needs Brohum Furs. Kill Brohums
(Requires
until you collect your quota of Brohum Fur
Lamentation” Quest)
and a Portable Aether Refiner, then bring
them back to Crosia for your rewards:
“[Group]
Squip's
Squip wants you to kill another Mookie-
1,549,900 EXP, PLUS a Mithril Coin and
eating Shulack. This time, the Boss Mookie-
Mithril Coin Chest. (Mithril Coins are
Eater Chieftain Josefin. As proof, you have to
repeatable up to 255 times!
a Party for this one, the Boss is super-tough!
collectible for special rewards.) This Quest is
bring Squip Josefin's Helmet! You WILL need
Once you bring Squip the Boss's Helmet, he
[Group] Squip's Lamentation Squip is upset that Shulacks eat Mookies.
He contracts you to kill 13 Shulack
gives you 3333500 EXP, PLUS your choice of Manastones:
Necksnappers and 10 Shulack Shamans. The
•Manastone:
HP +95
while this IS TECHNICALLY soloable, a Party
•Manastone:
Attack +5
Quest descriptor says you'll need a Party, and will be invaluable to prevent the Shamans
from getting off some of their nastier Spells! Once you've bagged your limit, report back to Squip for your rewards: 3,255,600 EXP, 93,790 Gold, PLUS 10 Poco Mookie Candies (Transforms you into a Poco Mookie for 10 minutes.
You
can't
use
Skills
while
Transformed, so this is best used to hide BEFORE combat, not to ESCAPE combat!)
•Manastone: •Manastone: •Manastone: •Manastone: •Manastone •Manastone:
MP +95 Crit Strike +17
Magic Boost +27 Evasion +17 Magic Accuracy +14 Resist Magic +14
Since you're a Warrior-Type, the HP +95, Attack +5, and Crit Strike +17 Manastones
will benefit you most. Resist Magic and
Evasion +17 will be a close second, getting MUCH more important in PVP! The choice is
yours. Whichever one you choose, Squip gives you 2 of them!
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Good thing you didn't tell him about the Mookie Pickles, huh?
A Worthy Adversary Sarapion (Quest-Giver NPC in Inggison
Outpost) has a job for you. Kill 17 Supraklaw
In Our Hour of Need
In your kills, you'll come upon a Relief
Package. Bring it to Selkin for 3,161,200 EXP,
Laborers and 15 Supraklaw Outlaws, then
report back to Sarapion for your rewards: 3,037,000 EXP and 151,610 Gold.
215,910 Gold, PLUS 10 Fine Mana Serums! (Instant
Mana
Regeneration)
I recommend selling the Mana Serums, but it's up to you.
Allergic to What? Vrius (Quest-Giver NPC in Scar Canyon)
has an allergy to enemies, and does the obvious thing about it: Hires you to kill some!
A Mother's Revenge
(Requires “In Our Hour of Need” Quest)
Kill 20 Hoodwink Guards, then report back to Vrius for 2,974,900 EXP and 98,950 Gold. Finite for a Walk
Selkin wants you to exact revenge. Kill 12 Mephistis Farm Shulacks, then report back to
(Requires “Allergic to What?” Quest) Another bad pun! Vrius needs you to talk
Selkin for your rewards: 3669200 EXP,
to some other NPCs. Talk to Cinisca, then
Serums or 5 Fine Mana Serums. (Instant
rewards: 1,465,400 EXP and 10,700 Gold.
21140 Gold, PLUS your choice of 5 Fine Life Healing
or
Instant
Mana
Recharging,
Maisa, then report back to Vrius for your
respectively) Since you're a Warrior-Type, I
recommend the Fine Life Serums, but the choice is yours.
Auralia (Quest-Giver NPC in Inggison Outpost) is angry, and wants you to kill 12 Greentail
A Mysterious Wind Laokon sends you to talk to Lausus. Return
to Laokon with the information for 729,700 EXP and 2,280 Gold.
Auralia's Been Angry
Neokins,
and
8
Ferocious
Barghests. Once you've bagged your limit,
report back for your rewards: 3,037,000 EXP, 16,410, PLUS 8 Fine Recovery Potions. (Gradual HP AND Mana recovery in one Potion!)
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Comfort is a Box
Once you've killed all three of them (Since
Cinisca sends you to talk to Nobles in the
they're Bosses, a Party would be advisable),
Lady Eiros, then Lady Pasiphae. Even better,
Stigma Shards (Necessary to equip a Stigma
talked to all 3, report back to Cinisca for
(Once equipped with the help of a Stigma
neighboring areas. Talk to Lord Agios, then they're all along the roadways! Once you've 1,589,600 EXP and 57,900 Gold.
report back to Philon for 3,078,400 EXP, 300
Stone), and the Stigma Stone Second Wind I.
Master, allows you to use the Second Wind I Skill!)
Death Comes With A Smile
Philon wants you to wipe the smiles off of some of the local monsters. Namely, kill 15
Enter the Dragonbound Barus (Quest-Giver NPC in the Undirborg
Smiling Pucas. Once you've bagged your
Observation Post) wants you to kill some of
EXP and 3,400 Gold. This Quest is repeatable
Post. Kill 7 Apostate Assaulters, 7 Apostate
limit, report back to Philon for 1,320,500 up to 10 times!
Philon has a little collecting for you to do. Kill Longhorn Rynoces and collect their Epidermises. Philon will reward you with 2,974,900 EXP and 123,800 Gold.
(Requires “Dragon's Breath” Quest and are
interrupting
Philon's
research, and he wants them killed. The targets are 3 Boss Monsters:
Barus for your rewards: 2,974,900 EXP, 76,600 Gold, PLUS your choice of 10 Major Crit Strike Scrolls or 10 Major Crit Spell Scrolls. Since you're a Warrior-Type, the Crit Spell Scrolls will be near-useless, but it's up to you.
Petrified Sampling
Monsters
Ambushers, and 7 Apostate Friars. Once you've bagged your limit, report back to
Dragon's Breath
Level 54 character)
the Dragonbound around the Observation
[Group] A Hard Reian's Gonna Fall
(Requires Quest)
“Enter
the
Dragonbound”
Wince at the pun, then continue on. Titus
•Thunderhoof
wants you to kill some Balaur Bosses, namely
•Claypool
are Balaur and Bosses to boot, you WILL need
•Stilts
Herefodus and The Dragonkissed. Since they a Party, as mentioned in the descriptor! Once
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you've killed them both, report back to Titus
Me Jewels Be Stoled!
for your rewards: 4,286,800 EXP, 147,820
Tassinerk's jewels were stolen by monsters,
Gold, PLUS 40 Fine Anti-Shock Scrolls! That's
and he wants revenge. Oddly, this is a KILL
right, FORTY temporary Force-Fields!
Quest, not a LOOT Quest! You have to kill 20
—and ONLY 20—Valley Hornskulls, then
Leaking Drana
report back to Tassinerk for your rewards:
Iaetia needs you to collect body tissues of
various monsters: •Wandering •Infused
Shrub Dragrints
Inggison Illusion Fortress Scrolls (Warps you immediately
Crestliches
•Plateback
3,565,700 EXP, 13,590 Gold, PLUS 3 back
to
Inggison
Illusion
Fortress!) Again, odd that all he wanted was
Neokins
(Yes, you'll have to KILL them to get the
revenge, not for you to loot the jewels back!
tissues!) Once you have enough, bring them back to Iaetia for 3,078,400 EXP and 146,150 Gold.
Menacing Creature Yes, you're being hired to prune back the local wildlife again, this time by Corocota. Kill 15 Highland Caprex, and 13 Prowling
Letter of Encouragement
Rollia needs a Letter of Encouragement. Talk to Teressa, then talk to Versetti, then take the Letter back to Rollia for 2,180,500
Manticores, then report back to Corocota for your rewards: 2,954,200 EXP and 138,160 Gold.
EXP and 25,760 Gold.
Not For You! Meininerk has a Loot Quest for you. Kill
Levilus and His Leather Levilus needs you to tan some hides.
Namely, kill Wildgrove Bakus, and bring their hides back to Levilus to be tanned into
Burrowing Laupedes, and bring back their skins for 1,320,500 EXP and 25,200 Gold. This Quest is repeatable up to 10 times!
leather. Once you've brought back the hides, Levilus gives you 3,545,000 EXP, 31,100
Perfect Killing Machines
Sarapion admires Supraklaw Lookers. So
Gold, PLUS your choice of 10 Major Crit
much so, in fact, that you're hired to kill
Since you're a Warrior-Type, the Crit Spell
3,037,000 EXP and 158,230 Gold!
Strike Scrolls or 10 Major Crit Spell Scrolls. Scrolls will be near-useless, but it's up to you.
some, and bring back their shells for
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Dead In Three Breaths
Reian Future
(Requires “Perfect Killing Machines”
Zaniah wants you to kill monsters, collect
Quest and Level 54 character.)
Sarapion has another Loot Quest for you.
Kill the Boss, King Tranti, and bring his Jewel
of Wisdom back to Sarapion for 3,608,800 EXP and 178,650 Gold. Since it's a Boss, you
Old Weathered Seals, and bring them back. In exchange, he'll give you 4,254,000 EXP PLUS your choice of Zaniah's Jewel Ring or
Zaniah's Crystal Ring. The Jewel version is better for Warrior-Types like you!
might need a Party, although TECHNICALLY, he's soloable!
Sueros's Headache
Wargs (Mutant wolf-like creatures) are attacking Sueros's patrols. Sueros hires you to
Reian History
Zaniah wants you to kill monsters, collect Old Weathered Seals, and bring them back. In exchange, he'll give you 4,254,000 EXP PLUS your choice of Zaniah's Jewel Necklace or Zaniah's Crystal Necklace. The Jewel version is better for Warrior-Types like you!
kill 10 Shortmane Grumals and 7 Longmane
Grumals. Once you've bagged your limit, report back to Sueros for your rewards: 3,627,800 EXP and 19,170 Gold, PLUS 10 Major Anti-Shock Scrolls (Powerful, but temporary force-field blocking up to 421 damage!)
Reian Present
Undirborg Enterprise
Zaniah wants you to kill monsters, collect Old Weathered Seals, and bring them back.
(Requires “Sueros's Headache” Quest) Sueros
now
tasks
you
to
kill
the
In exchange, he'll give you 4,254,000 EXP
Dragonbound attacking Undirborg. Kill 10
or Zaniah's Crystal Earrings. The Jewel
Once you've killed your quota, report back to
PLUS your choice of Zaniah's Jewel Earrings version is better for Warrior-Types like you!
Undirborg Soldiers and 10 Undirborg Mages. Sueros for your rewards: 1,382,600 EXP, 25,300 Gold, PLUS 2 Greater Running Scrolls (Increases Run Speed by 30% for 5 minutes)!
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Suleion's Treasure
Support the Inggison Outpost
Oconerk wants to know about Suleion's
Outremus has another long Quest for you.
Treasure. Talk with Suleion, then talk to Geta,
Talk
then report back to Oconerk. Oconerk will
Centurion Iaetia. Iaetia will assign you to kill
Gold, PLUS an Old Weathered Seal! This
Draconutes. These are Balaur, so you might
reward you with 880,600 EXP and 10,000
20
to
Centurion
Basrasa
Secundila,
Workers
and
20
then
to
Basrasa
Quest is repeatable up to 20 times!
want to bring a Party, if you're not sure of
Sulla's Startling Discovery
you've bagged your limit, report back to
your own fighting skills and/or limits. Once
Yulia has an insanely long Quest for you. Talk to Yulia, then Sulla, to get news of the “Startling Discovery”, then talk to Philon.
Philon will assign you to get Samples from the Western Petrified Mass, Eastern Petrified Mass, and Southern Petrified Mass. Once you've gathered the samples, talk to Sulla. Then talk to Machia and Pyrrha. Talk to Sulla
again. Talk to Gelon, then talk to Titus. Titus gives you a Bloody Great Hammer. Put this Hammer into the hands of the Drakan Statue to open the Hidden Library. Go on in, then activate the Hidden Switch. Kill Zhanim the Librarian.
Examine
(Right-Click)
the
Traveler's Bag. Read Udas' Research Diary.
Iaetia. Iaetia will task you to kill Klaws and
get their Digestive Glands. Once you have the Glands, bring them to Diana. Talk to Maloren, talk to Jamanok, talk to Diana
twice, and she'll give you a special Poison. Destroy 10 Inggison Drana with Diana's Poison. Report the results to Iaetia, then report to Secundia, then report back to
Outremus for your rewards. 10,203,200 EXP —that's right, TEN MILLION EXP!—And your choice of Kynus's Corundum Earrings or Kynus's Turquoise Earrings. The Corundum version is better for a Warrior-Type like yourself, but the choice is yours.
Report the results to Yulia. Yulia will reward you with 11,816,800 EXP—That's right,
Suspicious Book
Sometime during your kills, you'll come
almost TWELVE MILLION EXP!—PLUS your
across a Suspicious Book. Bring it to Barus,
choose
Zenobia will reward you with 2,535,000 EXP
choice of Helmets. As with all Armor choices, the
Plate
one,
for
maximum
protection and to show off that you're a big, tough Warrior-Type!
who will tell you to bring it to Zenobia.
and 79,330 Gold! It pays to bring things back to their owners!
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Warm Love
Allergic Reaction
Setzkiki needs more help. Collect Bed
Lady Pasiphae has a fairly peaceful Quest
Materials and bring them back to Setzkiki.
for you. Harvest Wind Mushrooms and bring
Setzkiki will reward you with 3,565,700 EXP,
them to Lady Pasiphae once you have
(Right-click the Sack for a selection of
520,100 EXP, 10,000 Gold, PLUS an Old
13,130 Gold, and an Old Yellow Sack.
random Manastones—not necessarily GOOD ones!)
enough. Lady Pasiphae will reward you with
Weathered Seal! This Quest is repeatable up to 20 times.
[Coin] Tiamat's Mark Iaetia wants you to kill local monsters and
Baby Shulack's Journey Oconerk wants you to check with some of
bring back their Tiamat's Marks and a
the other NPCs, in sort of the primitive
that, bring it back to Iaetia for 1,647,300
then Meininerk, then Geta. Report back to
Portable Aether Refiner. Once you have all
EXP, a Mithril Coin, and Mithril Coin Chest. Mithril Coins are collectible to exchange for special loot. This Quest can repeated up to 255 times!
version of a documentary. Talk with Selkin, Oconerk for 2117100 XP and your choice of either 3 Greater Awakening Scrolls or 3 Greater Courage Scrolls. Since you're a
Warrior-Type, the Greater Courage Scrolls will be more useful, but the choice is yours.
[Group] Lost Symbols Barus has a job for you. Kill Apostate
Who says documentaries aren't rewarding?
Warmongers and Apostate Conjurers, and bring back their items to Barus. Barus will
What Rollia Likes
Rollia wants a new pet! Namely, she wants
reward you with 833,200 EXP. This Quest is
you to gather some Wriggling Klaw Eggs and
Dragonbound, so bring a Party or not at your
for them, they won't exactly hand them over
repeatable up to 10 times! The Apostates are discretion.
bring them to her. You'll have to kill Klaws peacefully! Rollia will reward your efforts with 2,436,400 EXP and 27,600 Gold.
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Cute Beady Eyes?
Tassinerk for 1,973,500 EXP, 10,000 Gold,
(Requires “What Rollia Likes” Quest)
PLUS an Old Weathered Seal. Oddly, this
pets. Talk to Rollia twice, read Rollia's
your own “They Just Won't Stay Dead!” Joke.
Rollia wants you to babysit her newfound Care&Feeding instructions, then care for the
Quest is repeatable up to 20 times! Make
Cute Klaw Hatchling, then the Adorable Klaw
Essence of Sulfur
Hatchling, then take the Klaw Larvae to
Totus needs you to kill Sulfur Dragrints
Klawnickt's Cave. (Guess she doesn't want
and bring back their Essences. He'll reward
them once they're not cute anymore?) Once
your efforts with 5,124,700 EXP, 20,550
3,477,500 EXP, 18,150 Gold, PLUS your
healing of HP AND Mana in one Potion!)
all that's done, report back to Rollia for choice of 5 Fine Life Potions or 5 Fine Mana
Gold, PLUS 3 Fine Recovery Potions! (Gradual
Potions. (Gradual healing of the respective
For The Crater Good
recommend the Life Potions, but the choice is
Once you've recovered from yet another
bar)
Since
you're
a
Warrior-Type,
I
yours.
Once again, you're called upon to cull outof-control wildlife. This time, Yereos assigns you to kill Crettins. Namely, 20 BeyBey Crettins and 10 Lagaga Crettins. Once you've bagged your limit, report back to Yereos for 3,411,900 EXP and 182,250 Gold.
Tassinerk
needs
you
painful pun, Totus needs you to Harvest Sulfur from Craters. Once you have enough,
Damn Tree Creatures
Easy as 4,3,2,1
(Requires “Essence of Sulfur” Quest)
to
bring it back to Totus for 2,305,200 EXP,
2,700 Gold, PLUS 5 Fine Fireproof Scrolls! (100 Fire Resistance for 10 minutes, so it DOES essentially make you fireproof, but only temporarily!) How Many Draks Does It Take To
Map?
perform
This sounds like the setup to a really bad
a
joke, but it's another retrieving Quest. Sulinia
Fourth, Basalki the Third, Susalki the Second,
Southern Star, and Northern Star, and bring
quadruple assassination: Kill Esalki the
and Disalki the Elder. These ARE Bosses, but they're wimpy Bosses, so a Party is optional.
Once all the killings are done, report back to
sends you to find Eastern Star, Western Star, their Direction Symbols back to Sulinia. Sulinia rewards your efforts with 3,608,800 EXP and 74,250 Gold.
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Local Delicacies
PVP, even though it's not, PLUS it's repeatable
Enoitia sends you to gather ingredients.
up to 20 times! The Basrasa, though, are
Kill and Harvest as necessary. Once you have all the ingredients, bring them back to Enoitia for 5,012,900 EXP, 7,800 Gold, PLUS
Balaur, which MIGHT need a Party, unless you're feeling extremely lucky!
5 Fine Wind Serums (Increases Flight Time
Pudding It Together
by 60 seconds), 5 Greater Raging Wind
(Subtler pun than most!)
Scrolls (Increases Flight Speed by 30% for 5
Cicero tasks you to kill Greesees (A fairly
minutes), AND 100 Stigma Shards! This
wimpy Boss), and bring back a Tentacle to
has the best Reward-To-Effort ratio of ANY
Tentacle, Cicero grants 1,589,600 EXP and
Quest isn't repeatable, which is sad because it of the Inggison Quests!
make pudding from. In return for the
10,000 Gold, PLUS an Old Withered Seal!
This Quest is repeatable up to 20 times—
Meiria's Friendly Suggestion Meiria “suggests” you should get into the parcel-post business again! Bring a Heavy
that's quite some Regeneration on Greesees's part!
Package to Totus. Bring a Heavy Package to Sulinia (Aren't you glad this game's inventory
The Lady's Layout
Lady Pasiphae wants you to investigate
goes by SLOTS, rather than WEIGHT?) Bring
Geysers in the Inggison Gravepit. Investigate
Meiria for your rewards: 2,475,800 EXP and
the Rock Geyser. Report your “findings” back
Sulinia's Report to Pilomenes. Report back to 76,950 Gold. Oddly, this Quest is NOT repeatable.
the Sulfur Geyser, then the Pool Geyser, then to Lady Pasiphae for 4,199,300 EXP and 6,000 Gold.
Protect What's Ours
Keios sends you to kill Basrasa Remnants
Will The Aether Rain?
Pomponia has another long Quest for you.
and Crater Gathering Worms, then bring
Since this is a “disguise” Quest, you'll have to
for your rewards: 1,579,100 EXP, 200 Abyss
Talk to Pomponia, then talk to Gelon. Search
“evidence” from the carcasses back to Keios
Points (Special collectible PVP points for
exclusive rewards!) PLUS 40 Stigma Shards and a Platinum Medal! This Quest counts for
go solo, lest your friends blow your cover. for the Parchment Map, then bring it back to
Gelon. Talk to Pomponia again. Kill Balaur until they cough up a Balaur Jacket, Balaur
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Unofficial Aion Cleric Guide
Pants, and Balaur Helmet, then take those to
A Safer Crater
Daphnis. Talk to her, then report back to
Biahios wants you to help make the
Pomponia. Go to Hanarkand Prison Entrance,
Angrief Wastes safer. Namely, he wants you
and make sure you're out of sight of all
to kill 10 Sulfur Petrahulks and 12 Sourwind
While “transformed”, talk to Warden Angasa.
report back to Biahios for 1,902,500 EXP and
monsters before using the Balaur Disguise.
He'll assume you're there to relieve him, and he'll leave. Talk to Donikia. Report back to
Wraithlings. When you've bagged your limit, 52,900 Gold. This Quest is repeatable up to 10 times!
Pomponia with what you've learned. Use the
Balaur Disguise one more time to show off for Pomponia (Her idea, not yours!) Talk to Pomponia
again
for
your
rewards:
13,560,400 EXP—That's right, over 13 MILLION
EXP!—PLUS
your
choice
of
Shoulder Armor. Pick the Plate Pauldrons, as Perk of being Warrior-Type, plus the most protection!
Sulinia wants you to kill Drakan Elite Kill
20
Hanarkand
Drakan
Destroyers, and 10 Hanarkand Legatus monsters, then report back for your rewards: 2,388,300 EXP, 50,000 Gold, PLUS 10 Greater
Running
Scrolls
(Run
Ingnie has come up with an idea to make Armor Acid-proof! But she needs you to
gather some “ingredients”. Namely, kill Madshelled Ksellids, Steelscale Ksellids, and Steel Scale Ksellids (Is there a difference?), and bring the carcasses back to Ingnie for your rewards: 1902500 XP, PLUS 200 Abyss
Points (PVP Points collectible to exchange for
[Group] Seat of Civilization? Monsters.
Acidproof Armor
Speed
special, exclusive rewards!), AND 40 Stigma Shards, AND a Platinum Medal (No use yet, stow it in your Personal Warehouse, until they implement some use for these, but they
ARE collectible!)! Even better, this Quest is repeatable up to 20 times!
increased by 30% for 5 minutes)! This Quest is repeatable up to 10 times! Since these are
Balaur Records Kerus needs you to go retrieve some
Elite Monsters, you WILL need a Party, as
records about Balaur in the past. Talk to
descriptor!
to Kerus for your rewards: 3,339,700 EXP,
indicated by [Group] tag in the Quest's
Wivius, get the Records, and bring them back 103,050 Gold, PLUS 10 Sky Dragon King's Roast Meats! (Sky Dragon King Roast Meat is
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Unofficial Aion Cleric Guide
an AMAZING meal that increases Physical
return to Laestrygos for your rewards:
Attack by 12, all Elemental Defenses by 60,
5,795,600 EXP. This Quest is repeatable up to
Time for 30 minutes!) Sadly, this Quest is
PVP!
and gives you 15 seconds of extra Flight NOT repeatable!
30 times, for you to get practice in high-end
Sword/Greatsowrd Predilection
Blessings to the Agent
(Sounds like Blessings to the Phoenix, from the game “Majesty”)
(Requires “Blessings to the Agent” and
“[Spy/League]
Agency's
Aftermath”
Quests)
Laestrygos has a “simple” job for you. He
You have to choose Sword or Greatsword,
gives you Blessings of Concentration, and
and talk to Laestrygos. He'll give you a
Blessings on her Aether Concentrator, to
to Anusis (Anusis is back in Sanctum), to
sends you to Veille, with orders to use the
“give power to the Agent”. Once you do this 10 times, report your findings back to Laestrygos for your rewards: 2,264,100 EXP. [Spy/League] Agency's Aftermath (Requires “Blessings to the Agent” Quest) I told you, nothing is EVER that simple!
Sword/Greatsword and Piece of Aegis to take
forge a formidable new Weapon for you! Talk to Anusis twice when you reach him, and
you'll
get
3,510,500
EXP,
PLUS
Laestrygos' Mirage Sword or Greatsword, depending which you chose. Siel's
Supreme
Noble
Sword/Greatsword
Gefeios wants to offer you an even
Laestrygos sends you to kill Guardian
mightier
are Super-Elite Bosses, so you'll NEED a full
the components on his long “shopping-list”,
Generals of the Asmodian Fortresses. These
League of players, to ward off hostile players, if nothing else! Kill Guardian General of
Vorgaltem Citadel, then Guardian General of
Crimson Temple. Once those two are dead,
weapon,
if
you'll
do
some
Harvesting/killing for him. Once you have all
bring them to Gefeios for 4,372,400 XP PLUS
Siel's Supreme Noble Sword or Greatsword, depending which you chose.
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[Group] New Sword/Greatsword
Favor Feud
(Requires
Veille doesn't WANT a Favor, she wants
“Siel's
Supreme
Sword/Greatsword” Quest)
Noble
The Weapon from the previous Quest isn't
at max power yet. Gefeios has ANOTHER
you to COLLECT her Favors from the local wilderness and monsters! Once you have enough of her Favors, bring them back to
Veille for 5,124,700 EXP, 25,350 Gold, PLUS
“shopping-list” of components for you to
your choice of Gauntlets. Choose the Plate
use the Furnace at DebilKarim's Forge. You'll
Packing Steel”! After all, you ARE a Warrior-
gather, killing or Harvesting as needed, then
need a Party, both to accelerate the killing and keep the monsters at bay while using the
Gauntlets, so you can be “Full Plate And Type!
Forge! Once you have it done, take the
Essence of Siel back to Gefeios. He'll infuse it
Favors for Veille
(This feels like the same Quest as Favor
into the Weapon you made in the previous
Feud.)
whether this one or the Laestrygos' one is
wilderness and monsters, and bring them
you prefer. Gefeios will also give you
will reward you with 6,149,600 EXP, 25,350
Quest to make it even mightier! It's debatable more powerful. Try both, and use the one 4,372,400 EXP.
Collect Veille's Favors from the local back to Veille once you have enough. Veille Gold, PLUS your choice of Leg Armor! Choose the Plate Greaves, to show off your
Chaser's Backpack Wivius sends you to gather artifacts of a
Warrior-Type Status!
failed previous explorer: Old Sack, Extra Clothing, Leather Notebook, and Emergency
Favors of Fancy Once again, collect Veille's Favors from the
Potion (If he'd used the Emergency Potion,
local wilderness and monsters, and bring
you're not supposed to think about that?)
Veille will reward you with 6,149,600 EXP,
you wouldn't be on this Quest, but I guess
Bring them back to Wivus for your rewards: 3,045,100 EXP and 56,020 Gold.
them back to Veille once you have enough.
25,350 Gold, PLUS your choice of Shoulder Armor! Choose the Plate Pauldrons, to pump
up your protection and show off your Warrior-Type Status!
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Shield Veille
Veilled Weapon
(Requires at least one of the other Favor
(Requires at least one of the other Favor
Quests, and a Level 55 character)
Once again, collect Veille's Favors from the
Quests, and a Level 55 character)
Evenworse pun, but you know what's
local wilderness and monsters and bring
coming! Once again, collect Veille's Favors
them back to Veille once you have enough.
from the local wilderness and monsters and
25,360 Gold, PLUS Veille's Shield!
enough.
Veille will reward you with 6,149,600 EXP,
bring them back to Veille once you have Veille
will
reward
you
with
6,149,600 EXP, 25,360 Gold, PLUS a
Veille's Favor-ite (Requires at least one of the other Favor
Weapon based on your Class!
Quests, and a Level 55 character)
Horrible pun, but you know what's coming! Once again, collect Veille's Favors from the local wilderness and monsters and
Winning Veille's Favor (Requires at least one of the other Favor Quests, and a Level 55 character) Horrible pun, but you know what's
bring them back to Veille once you have
coming! Once again, collect Veille's Favors
6,149,600 EXP, 25,360 Gold, PLUS your
bring them back to Veille once you have
enough.
Veille
will
reward
you
with
choice of Boots! Pick the Veille's Plate Boots, for maximum protection and style, again, exploiting and/or showing off your Warrior Status!
from the local wilderness and monsters and enough.
Veille
will
reward
you
with
6,149,600 EXP, 25,360 Gold, PLUS your
choice of Chest Armors! Pick the Veille's Breastplate, for maximum protection and
style, again, exploiting and/or showing off your Warrior Status!
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It's Better! It's an OBELISK!
The Negotiators
Outremus has another outrageously long
Suleion is getting ready for a big job. Bring
Quest for you. Talk to General Versetti. Talk
a message from him to Gelon, then report
to Centurion Secundila. Talk to Phailos. Talk
back to Suleion for 813,600 EXP and 10,350
to Centurion Thalia. Install the Special Obelisk at the Hanarkand Protection Altar. Talk
to
Centurion
Stonecrafted
Obelisk
Kerus. at
the
Install
Altar
Gold.
the
Killing Time
of
Protection in Angrief. Talk to Kerus again.
(Requires “The Negotiators” Quest) Suleion sends you to kill 10 monsters in
Talk to Yuditio. Enter the Corridor through
the Abandoned Jotun Studio. Kill ANY 10
a Party for this part!) Advance to Beshmundir
for your rewards: 1,491,600 EXP, 6,900
Silentera Westgate. (You might want to bring Temple and destroy the Power WardStone. Destroy the Sorcery WardStone. Steal the Core from the Aetheric Field Generator and use it on the Angrief Bulwark. Report the results to Outremus for your rewards:
17,082,400 EXP—That's right, 17 MILLION —PLUS your choice of Chest Armor. Choose the Plate Mail one, Kynus's Breastplate. Best protection for a Warrior-Type like you, and looks the best too! Just A Taste Gorgias
wants
to
DRINK
a
Water
monsters there, then report back to Suleion Gold, PLUS your choice of either 3 Nenana
Cheese Curries (Boosts Accuracy by 60 for 30 minutes) or 3 Fried Plindits (Boosts Magic Accuracy by 30 for 30 minutes). Since you're a Warrior-Type, the Plindits will be just about useless for you, but it's up to you. This
Quest is repeatable up to 20 times, and I recommend doing so: Good food, easy kills, and fairly god EXP. That's “Food Folks, and Fun”, AION-Style! Kill the Corrupted Sage (Requires
“The
Negotiators”
and
Elemental! In order to do that, you'll have to
“Killing Time” Quests.)
and bring him their Elemental Waters. Once
Aran. Do so, and bring his possessions back
5,124,700 EXP, 36,000 Gold, PLUS 5 Fine
and 18,750 Gold!
run around and kill Vapor Spirits for him, you have enough, bring them back to him for Recovery Serums. (IMMEDIATE Healing, plus
Suleion wants you to assassinate Dark Sage
to Suleion for your rewards: 4,068,100 EXP
Mana Recharging in one Potion!)
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The Bad News
Making Do
(Requires “The Negotiators”, “Killing
Chekius wants you to kill Flametail
Time” and “Kill the Corrupted Sage”
Leowasps and get their Skins. Once you have
Quests)
enough Skins, bring them back to Chekius
Suleion sends you to talk to Cicero then
for 2,827,200 EXP, PLUS 200 Abyss Points
(Special PVP collectible points for exclusive
talk to Gelon, delivering the Bad News. Gelon
rewards! Even though this is NOT a PVP
Tidings with 1,032,300 EXP, 35,250 Gold,
Shards and a Platinum Medal! (Put the
Suspicious Red Sack for random Manastones
until they implement a use for it) Even better,
REWARDS you for being the Bearer of Bad PLUS a Suspicious Red Sack! (Right-click the —not necessarily GOOD Manastones!)
Quest, it still counts as one!), PLUS 40 Stigma
Platinum Medal in your Personal Warehouse this Quest is repeatable up to 20 times!
Living in Obscura-ty
No, He Never Returned
(Another horrible pun!)
Zaniah has a Missing Persons Quest for
Siaqua wants you to kill Sandstorm
you. Talk with Gelon, then talk to Jennathea.
you have enough Dust, bring it back to
northwest corner of the area marked
Obscuras and bring their Dust back. Once Siaqua for 2,827,200 EXP, PLUS 200 Abyss Points (Special PVP collectible points for exclusive rewards! Even though this is NOT a PVP Quest, it still counts as one!), PLUS 40 Stigma Shards and a Platinum Medal! (Put the Platinum Medal in your Personal
Warehouse until they implement a use for it)
Find Alphecca and talk to him. (He's in the
Hanarkand on your map, NOT to be confused with Hanarkand Plains) Report back to Zaniah with the good news. Zaniah will reward you with 998,800 EXP, 40,500
Gold, PLUS two Old Weathered Seals! Sadly, this Quest is NOT repeatable.
Even better, this Quest is repeatable up to 20 times!
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Omega's Fragment
[Spy/League]
Somewhere in your travels, you'll find a
Strange Fragment. Talk to Siaqua twice about it for 6,927,000 EXP and a Violet Orb.. Beware, this starts a LONG Quest Chain!
Gelkmaros (Requires
Expedition
“Omega's
to
Fragment”,
“[League] The Orb's Orders”, and “[Spy/ League] Twilight of Ragnarok” Quests)
Talk to Temenos. He'll assign you to kill
[League] The Orb's Orders
Padmarashka, ANOTHER Super-Elite Boss.
Sounds like a Venture Brothers episode,
but also to keep enemy players off you. Once
Wivius sends you to kill Sematariux. You'll
Temenos for 11,603,600 XP (Why do they
(Requires “Omega's Fragment” Quest)
You'll need a League, not only to kill the Boss,
doesn't it? Siaqua sends you to talk to Wivius. need a whole League to beat him, he's a Super-Elite Boss. Once you kill him, report back to Siaqua for 8,187,200 EXP and get
you've killed Padmarashka, report back to
keep giving EXP when you can't Level anymore?) and your Violet Orb back!
your Violet Orb back.
(Requires [Spy/League] Twilight of Ragnarok (Requires “Omega's
Fragment”
“[League] The Orb's Orders” Quests)
[Spy/League] Quell Mastarius
and
You'll have to go to Gelkmaros—Asmodian territory—for this one! Talk to Stanis. You have to kill Ragnarok, another Super-Elite
“[League]
“Omega's The
Orb's
Fragment”, Orders”,
“[Spy/League] Twilight of Ragnarok”, and
“[Spy/League]
Expedition
Gelkmaros” Quests) Temenos
sends
one
Stanis when you kill Ragnarok for 11603600
the hardest Super-Elite Boss in the game, so
when you pretty much don't need EXP
anymore anyways—PLUS you get your Violet Orb back! Stay in Gelkmaros for the next one, though...
have
to
final
Assassinate
XP—That's right, almost 12 MILLION EXP,
You
on
Boss. You'll need a League to kill him, AND to
hold off the enemy PLAYERS! Report back to
Quest.
you
to
kill
Marchutan's Agent Mastarius. He is arguably you'll need a full League to kill him, let alone ward off enemy players! (That's why this
Quest is Chained with the other 4!) Once you finish him, report your success to Temenos,
and he'll send you to report back to Outremus, finally back in Inggison—Elyos territory!
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Outremus
rewards
you with
Unofficial Aion Cleric Guide
11,603,600 EXP, PLUS Kaisinel's Blessed
[Alliance] An Urgent Mission
Dagger! (The Weapon reward is based on
Ingnie sends you to destroy 20 Altars at
Class!) Either way, you're finally done with
the Avarice Garrison. You'll need a full
THIS Quest Chain!
Alliance to ward off all the aggro enemies of
the Garrison itself! Once you've destroyed the
Swords and Spectacles
Altars—and God knows how many enemies
Yereos tasks you to kill 7 Withered Rotrons
in the way—Report back to Ingnie for your
your limit, report back to him for your
(Collectible PVP Points for exclusive rewards
This Quest is repeatable up to 10 times, and
it”s not!), PLUS a Platinum Medal! (Store it in
and 7 Shortleaf Agrints. Once you've bagged
rewards: 1,902,500 EXP and 38,100 Gold. fairly easy, so go for it!
rewards: 2,628,600 XP, 1,000 Abyss Points —this counts as a PVP Mission, even though your
Personal
Warehouse,
until
they
implement a use for them) This Quest is
Watching the Past Jennathea wants you to kill monsters that
repeatable up to 5 times.
are interfering with Conqueror's Ravine.
[Alliance] Morais's Cool judgement
Inggison Trico Foals. Once you've bagged
in the Temple of Scales. They are tough
rewards: 3758100 EXP, 23,000 Gold, PLUS
so you WILL need a full Alliance to succeed.
Namely, kill 10 Inggison Tricos, and 15
your limit, report back to Jennathea for your your choice of either 5 Major Strike Resist Scrolls (Resists Physical Criticals for 5
minutes) or 5 Major Spell Resist Scrolls (Resists Magical Criticals for 5 minutes). Both of these are best used in PVP. This Quest is
repeatable up to 10 times, BUT the two Scrolls
are
mutually
exclusive
while
activated, so it's better NOT to mix&match!
Siaqua sends you to kill 20 of the Garrison
bastards, and attack in Zerg-worthy swarms, Once successful, report back to Siaqua for 2,628,600 XP, 1,000 Abyss Points (collectible
PVP Points for exclusive rewards—this counts as a PVP Mission, even though it”s
not!), PLUS a Platinum Medal! (Store it in your
Personal
Warehouse,
until
they
implement a use for them) This Quest is repeatable up to 5 times.
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[Group] A Stealthy Science
back to Crasus for your rewards: 5,265,800
Sulinia wants you to kill Elder Zanuta and
EXP , PLUS a Suspicious Red Sack! (Right-
bring back his Quartz. He's a tough Boss, so
you WILL need a Party! Once successful,
Sulinia gives you 5359900 EXP, PLUS your
click
it
for
random
Manastones—not
necessarily GOOD Manastones, mind you!)
choice of Sulinia's Corundum Necklace or
[Group]
The
Dramata's
Long
Sulinia's Turquoise Necklace. Since you're a
Shadow
better, but the choice is yours!
Forest of Antiquity. Namely, 10 Basrasa
Warrior-Type, the Corundum Necklace is
Rioters and 3 Basrasa Supervisors. You WILL
[Group] Drakanstaffs At Dawn Sulinia sends you to kill Hanarkand
Drakan
Elite
Medics
and
Wivius wants you to kill Drakans in the
Hanarkand
Curatuses, and steal their Staffs. They're super-tough Drakans, so you WILL need a
need a Party to beat these guys! Once you've bagged your limit, report back to Wivius for 2,827,200 EXP.
[League] Reclaim the Temple of
Party! Once you have enough Staffs, bring
Scales
2968300 EXP, 70000 Gold, PLUS your
General of the Temple of Scales. He's a tough
Greater Awakening Scrolls. Since you're a
to kill him and his bodyguards!. Once
them back to Sulinia for your rewards:
choice of 10 Greater Courage Scrolls or 10 Warrior-Type, the Awakening Scrolls are just about useless, but it's up to you. This Quest is repeatable up to 10 times!
Siaqua sends you to kill the Guardian
Super-Elite Boss, so you'll NEED a full League successful, report back to Siaqua for your rewards: 2,628,600 EXP, 5,000 Abyss Points
(collectible PVP points for exclusive rewards —this isn't a PVP Quest, but it counts as
[Group] Shadows on the Road
Crasus wants you to kill 10 Voyeur Ashulagens. They may be sneaky bastards, but they're still tough, so you WILL need that Party! Once you've bagged your limit, report
one!), PLUS a Platinum Medal (Store it in your
Personal
Warehouse
until
they
implement a use for it.)! This Quest is repeatable up to 5 times!
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[League] Securing Avarice
[Spy] A Shield Situation
Ingnie wants you to kill the Guardian
Temenos sends you to Asmodian territory
General of the Temple of Avarice. You'll need
again to kill Crawling Serrators and collect
a full League to kill him and his bodyguards!
their Shells. Once you have enough Shells,
your rewards: 2,628,600 EXP, 5,000 Abyss
rewards: 5,319,000 EXP, 400 Abyss Points
Once successful, report back to Ingnie for
bring them back to Temenos for your
Points (collectible PVP points for exclusive
(Special collectible PVP points for exclusive
as one!), PLUS a Platinum Medal (Store it in
Platinum Medal! (Store the Platinum Medal
implement a use for it.)! This Quest is
implement a use for it.) This Quest is
rewards—this isn't a PVP Quest, but it counts your
Personal
Warehouse
until
they
repeatable up to 5 times!
rewards!) PLUS 80 Stigma Shards and a
in your Personal Warehouse until they repeatable up to 20 times!
[Spy/League] Veiled Compliment Laestrygos sends you to kill the Guardian
[Spy] Mudthorn of Viscum Swamp Stanis sends you to Asmodian territory
Generals of Asmodian Fortresses. Kill the
again to kill Deformed Mudthorns and
the Guardian General of Crimson Temple,
Sap, bring them back to Stanis for your
Guardian General of Vorgaltem Citadel, then then report back to Laestrygos for 5,795,600 EXP.
collect their Saps. Once you have enough rewards: 5,319,000 EXP, 400 Abyss Points (Special collectible PVP points for exclusive rewards!) PLUS 80 Stigma Shards and a
[Spy/League] Veiled Reward
Laestrygos sends you to kill the Guardian Generals of Asmodian Fortresses. Kill the
Guardian General of Vorgaltem Citadel, then the Guardian General of Crimson Temple,
Platinum Medal! (Store the Platinum Medal
in your Personal Warehouse until they implement a use for it.) This Quest is repeatable up to 20 times!
then report back to Laestrygos for 5,795,600 EXP. Other than the name, this is a carboncopy of the previous Quest!
[Spy] Stanis's Worry
Stanis sends you to Asmodian territory again to kill Lowland Leowasps and collect their Thorns (I assume that means their
stingers?) Once you have enough “Thorns”, bring them back to Stanis for your rewards:
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5,319,000 EXP, 400 Abyss Points (Special
[Spy/League] Agency's Prize
collectible PVP points for exclusive rewards!)
Laestrygos sends you to kill the Guardian
PLUS 80 Stigma Shards and a Platinum
Generals of Asmodian Fortresses. Kill the
Medal! (Store the Platinum Medal in your
Guardian General of Vorgaltem Citadel, then
use for it.) This Quest is repeatable up to 20
then report back to Laestrygos for 5,795,600
Personal Warehouse until they implement a times!
the Guardian General of Crimson Temple, EXP. This Quest is repeatable up to 30 times!
[Spy] Temenos's Request
Temenos sends you to Asmodian territory
[Spy/League] Agency's Toll
Laestrygos sends you to kill the Guardian
again to kill Golden Gaze Scolopen and
Generals of Asmodian Fortresses. Kill the
enough Poison Stings, bring them back to
the Guardian General of Crimson Temple,
collect their Poison Stings. Once you have
Temenos for your rewards: 5,319,000 EXP, 400 Abyss Points (Special collectible PVP points for exclusive rewards!) PLUS 80
Guardian General of Vorgaltem Citadel, then
then report back to Laestrygos for 5,795,600 EXP. This Quest is repeatable up to 30 times!
Stigma Shards and a Platinum Medal! (Store
the Platinum Medal in your Personal Warehouse until they implement a use for it.) This Quest is repeatable up to 20 times!
[Spy/Alliance] Elimination Order
Stanis sends you to Gelkmaros—Asmodian territory—to
kill
Sillbarum,
Revolver
Blackhands, and Hora Akacha. All of these are Super-Elite Bosses, so you'll NEED a full
[Spy/League] Agency's Effect
Laestrygos sends you to kill the Guardian Generals of Asmodian Fortresses. Kill the
Guardian General of Vorgaltem Citadel, then the Guardian General of Crimson Temple,
then report back to Laestrygos for 5,795,600 EXP. This Quest is repeatable up to 30 times!
Alliance to kill them, as well as ward off
hostile players. Once you're done, prepare 10 MILLION Kinah, and let Stanis know your
success. Stanis will give you 11,603,600 EXP, PLUS
your
Corundum
choice
Necklace
of
or
Utsida's
Utsida's
Noble
Noble
Turquoise Necklace. Since you're a WarriorType, the Corundum Necklace is better, but it's up to you.
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[Spy/Alliance] Stanis's Secret Order
Asmodian
Stanis sends you to Gelkmaros—Asmodian
territory—to
kill
Sillbarum,
Revolver
Balaurea is the home of your hated enemy
Blackhands, and Hora Akacha. All of these
the Balaureans, and as befitting Asmodians,
Alliance to kill them, as well as ward off
Level 51, a new Quest magically appears in
are Super-Elite Bosses, so you'll NEED a full
you land in the dark part of it. Once you hit
hostile players. Once you're done, prepare 15
your Quest Journal, “Vidar's Call”. Go to
success. Stanis will give you 11,603,600 EXP,
you to the Convent of Marchutan, an
Corundum
AMAZING cutscene, better than anything the
MILLION Kinah, and let Stanis know your PLUS
your
choice
Earrings
of
or
Utsida's
Utsida's
Noble
Noble
Turquoise Earrings. Since you're a WarriorType, the Corundum Earrings are better, but it's up to you. [Spy/Alliance] Order
Temenos
Asmodian
sends
Temenos's you
territory—to
to kill
Secret
Gelkmaros— Sillbarum,
Revolver Blackhands, and Hora Akacha. All of these are Super-Elite Bosses, so you'll NEED a full Alliance to kill them, as well as
ward off hostile players. Once you're done,
Pandemonium, and talk to Vidar. He'll send underground
Monastery.
There's
an
original AION, worthy of Final Fantasy series! You'll board a bat-winged glider, and have
an underground dogfight with the Chantra Dredgion, one of the new enemy factions you'll be fighting down here. (Although with the world resembling a cracked egg, “up” and “down” are highly relative!)
Once you arrive, talk to the High Priest. In fact, talk to everyone here. Your next main Quest will be “Traveling
prepare 20 MILLION Kinah, and let Temenos
to Gelkmaros”. Talk to Agehia, who will
11603600 EXP, PLUS your choice of Utsida's
message, to take to Nekai. Then deliver the
know your success. Temenos will give you Noble Corundum Ring or Utsida's Noble
Turquoise Ring. Since you're a Warrior-Type, the Corundum Ring is better, but it's up to you.
send you to Tigrina. Tigrina will give you a
message to Grer. Then deliver the message to Moorinerk. Return to Tigrina. She will send you to talk to Richelle in a new place called
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Gelkmaros Fortress, who will FINALLY give
first fork in the road, then the north branch
you your reward. Your reward is 1,326,100
at the second. He's right along the road. Talk
serial messenger boy!
reward of 3,566,600 EXP!
EXP and 22,760 Gold! Not bad for being a
to him, then return to Anoramas for your
This new area is called Gelkmaros. The first few Quests will help you learn this new area.
The most important Quest here is “Visiting Vare”. One of the NPCs in Gelkomaros will send you to a floating island in the Abyss,
A Shulack's Story Talk to Chenkiki, in the Refugee Village
due west of Gelkmaros Falls. (Take the northwest road, then take the south fork both times.)
This one is INSIDE Taloc's Hollow. If you
called Reshanta. Talk to Vare when you get
find the named Shulack, Dorkin, it'll give you
and monsters in the way. Your reward is
and take the Sack Of Food anyways.) Bring
there, avoiding or fighting enemy players 642,200 EXP and 43,080 Gold. Once you finish “Visiting Vare”, it'll unlock
a Sack Of Food (If he aggros on you, kill him the Sack Of Food to Chenkiki for 1,437,600 EXP, and the Shulack Hatchet!
a REPEATABLE Instance Quest called “Taloc's Hollow”. However, UNLIKE other Instances,
An Excellent Opportunity Talk to Carabel in Sunken Canyon, due
there are Quest NPCs inside. The Quests they
south of Gelkmaros Fortress. She will send
(You can earn an extra Stigma Slot, but it's
DragonSpine Rise, due south of the Canyon.
give are about Gathering (Easy) and Stigmas hard). Taloc's Hollow is the best place to Level, at least until 53.
Other Quests in the area include:
you
to
kill
20
Carnal
Condors
in
Once you've killed all 20, talk to her again, she'll give you 5 Fine Life Serums (Instant Heal Potions), 1,049,100 EXP, and 16,100 Gold.
A Fruitful Endeavor Anoramas needs you to bring Growth
Accelerant and Special Fertilizer to Miener.
Miener is along the road northwest of Gelkmaros Falls. Take the south branch at the
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Breaking Out In Hives
Concentrated Antimoni
Just barely south of Gelkmaros Fortress,
This is a LOOT Quest, given by Carabel in
but west of the road itself, is an NPC called
the Sunken Canyon. Kill Giggling Pucas and
Vyuin. He wants you to find and smash 3
collect Antimoni and Ore Caltrops. Once you
Pathfinding
Carabel for your reward: 2,236,000 EXP
Gelkmaros Beehives. To find them, use the command,
“/pathfinding
Gelkmaros Beehive”
collect your quote, bring them back to (Odd, nothing in the hundreds place!), and 124,750 Gold.
(Maybe it should have been called just
“Breaking Hives”, but then no painful pun)
Crash of the Dredgion Valetta has a job for you. This is going to
Not surprisingly, you will be attacked
be a long one. First talk to Richelle, then
required 3, return to Vyuin for your reward,
out to collect belongings of Runaway Balaur
when you do so. Once you break the 994,100 EXP, and 2,500 Gold!
Soldiers. Some of them, though, don't quite “get” the concept of running away, and will
Cleaning Out Leftovers
Hnikar needs you to clean out some leftover Balaur around Gelkmaros Fortress. Kill 10 Naduka Legionaries, and 10 Naduka Assassins. When you have killed your quota or better, return to Hnika for your reward:
2,327,600 EXP, and 128,740 Gold. Sadly, this Quest is NOT repeatable.
report back to Valetta. Valetta will send you
fight you for them instead. Crush them,
gather your limit of the belongings, then return to Valetta. Valetta will send you to talk to Vellun. Vellun, in turn, will send you to the Convent of Marchutan to get the Watching Eye. Bring the Watching Eye to
Valetta. Valetta will activate it, and give it back to you, with instructions to plant it on the Dredgion Crash Site. (Essentially, you're installing a magic version of a security
camera). Once you have it installed, report
the results to Valetta. Next, go to Cowards' Cove (Aptly named, as it turns out), and chase Kumbanda. Note that your orders are only to CHASE him (to his hideout), not to
KILL him, even though you could probably
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easily beat him by now. Once he “gets away”,
Distract the Balaur
report back to Valetta. Valetta will reward
Hnikar has another Mission for you.
you with 8,870,800 EXP PLUS your choice of
Rather than attack the weaklings around the
Valetta's
Valetta's
fortress as in “Cleanup The Leftovers”, you're
it's better for Warrior-types like you.
Antagor Battlefield. You might want to bring
Malevite
Ring,
or
Corundum Ring. Choose the Malevite Ring, Although
you
may
still
have
found
something better along the trail...If you don't need it, sell it or feed it to your pet.
now tasked to kill fresh enemies in the a party with you for these guys!
You have to kill 10 Naduka Legionaries
and 10 Naduka Assassins. Once you've
Crime Scene Investigation Back at the Refugee Village, talk to
Shorleck. He will ask you to run to the Root
Hollow and collect evidence from the crime
bagged your limit, return to Hnikar for your reward, 1,049,100 EXP and 25,000 Gold! And this was just a “diversionary” attack?
scene, and bring it back to him. Please note that Shorleck is an anagram of
Sherlock, as in Sherlock Holmes, the world's greatest fictional detective! The reward is sweet, too, 1,764,600 EXP, 13,610 Gold.
Vesvola has a job for you. Vesvola is waiting at the bridge just south of Gelkmaros
Falls. You are tasked to cull some Wildspine who have been getting too numerous in the area around Gelkmaros Falls. Once you kill your quota, report back to Vesvola for your reward, 2236000 EXP and 40020 , PLUS 10
Poco Mookie Candy. This Candy turns you
Dangerous Geyser
Jalg has a job for you. Run and ask Ightris
about a geyser. Then run back and relay the information to Jalg. This mundane Quest nets you 550,500 EXP and 25910 Gold.
Ecologist's Advice
into a “harmless” Poco Mookie for 10
minutes each. While in disguise, you can't use any Skills. Best used as a disguise for PVP, or just as a party trick.
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Exorcising Infisto
Heart of Wood
Carabel has another job for you. He'll hand
Irkale wants a sample of Taloc's Knot.
you a Pouch of Tainted Ore. Take the Pouch
Harvest the sample and bring it back to
to Horu and tell him what's wrong. Horu will
Irkale for 2,413,400 EXP, 39,550 Gold, AND
back to Carabel, which will not only cure
Major Potions of Mana.
give you a Tainted Mineral Purifier to take
your choice of 10 Major Life Potions or 10
him and fix the Ore, but all future Ore as
well! Carabel rewards you 1,232,400 EXP
Ingredients for the Antidote
and 55,700 Gold. Not bad for a mining run!
Greeta has a time-sensitive job for you.
There's a special fruit that will rot within
Fearsome Condor Carabel needs more help! This time, you
will be tasked to kill 20 Carnal Condors and 1 Skraw at Dragonspine Rise. Once you've bagged your limit, return to Carabel for your reward: 2,291,000 EXP and 123,590 Gold, AND 10 Fine Life Serum (Instant-Heal Potion)!Flip A Coin
Yaminerk needs you to collect Ward Tokens and bring them back to him. Once you collect enough Tokens, bring them back and Yaminerk will reward you with your choice of a Crusader Token or a Daemon
minutes. You have to bring it to Wistron before it rots. If it didn't rot yet, Wistron will
turn it into an Aether Detoxicant. Bring the Detoxicant back to Greeta for your reward: 550,500 EXP, 38140 Gold, and your choice of Gloves. Since you're a mighty Warrior Type and CAN use Plate Armor, choose those,
they'll give the best protection. And besides, “If you got it, FLAUNT IT!” A Party is not NECESSARY for this Quest, but it WILL help, as they can run interference for you, blocking the enemies, so you can get the fruit to Wistron before it rots!
Token. These are the same as the Daily Quest
Tokens, and you can trade them for equipment of the Faction you choose to back. This Quest is repeatable up to 255 times!
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Intervention
Miener's Fruit
All you have to do for this one is talk to
Anoramas has a simple messenger task for
Wistron twice. Your reward is 550,500 EXP
you. Run to Miener, get some fruit from him,
and 28,090 Gold!
and bring it back to Anoramas for your reward: 550,500 EXP and your choice
Ipses's Ambition
between a Life Crystal and Mana Crystal.
For this Quest, you have to kill Balaur, take
their Armor, and bring it to Ispes to study. When you collect enough, bring it back to
Ipses for your reward: 1,581,300 EXP and
When used, the Life Crystal heals 5,000 HP INSTANTLY, and the Mana Crystal recharges 5,000 Mana INSTANTLY!
71,610 Gold. Fairly easy Quest, but as always, a Party will speed up the killing part! Mamuts of Balaurea Irkale needs horns of Swamp Mamuts. Kill Swamp Mamuts, collect the horns, and bring
Missing Bard Skilving wants to know what happened to
Svasuth. Run to Notud, and ask him, then
relay the information to Skilving for your reward: 550,500 EXP, NO Gold!
them back to Irkale. Remember, since this is a
LOOT Quest, instead of a KILL Quest, you
Missing Pieces
Gelastra wants you to find pieces eaten by
may need to kill more Mamuts than you need
Worm Snufflers. Of course, you'll have to
Once you have your quota, bring them back
LOOT Quest, not a KILL Quest, so you'll have
horns, since they don't all drop usable horns. to Irkale for your reward: 994,100 EXP,
1,400 Gold, and 5 Fine Mana Serums (Instant Mana recharging). I recommend you sell the
Mana Serums or give/sell/Auction them to another player. This Quest is repeatable up to 10 times!
KILL them to get the pieces back! This is a to kill a lot to get all the pieces. Once you
have them all, return to Gelastra for your reward: 1,884,100 EXP and 92,930 Gold, PLUS 10 Drupa Cocktails. Each Drupa
Cocktail increases your HP Regeneration by 12, and Mana recharging by 18 for 30 minutes! Effects are amplified outside of combat, obviously.
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Mookie Farming
Research on Mutant Insects
Vesvola has a simple Kill Quest for you.
Angrad tasks you to kill 100 Taloc's Root
Kill 20 Poco Mookies and 20 Hihu Mookies.
Monsters, then report back to him with what
Once you've bagged your limit, return to
you learned for your reward: 3,566,600 EXP
96,660 Gold.
bringing a Party with you to speed up the
Vesvola for your reward: 2,236,000 EXP and
and 88,470 Gold. I REALLY recommend killing part. 100 kills gets tedious fast!
Practical Research Irkale has had a breakthrough! Take the
Research Results to Vidar. (Vidar is in
Searching For a Cure
Wistron wants you to kill only ONE
Pandemonium) Run back to Irkale for your
monster—but WHAT a monster! Wistron
Boots. Again, since you are a Warrior-Type
her Fluids. Worse, she doesn't ALWAYS drop
reward: 1,437,600 EXP and your choice of and can use Plate, choose those! If you got it, flaunt it!
tasks you to kill the Queen Mosqua, and take the Fluids! Once you have the Fluids, bring them back to Wistron for your reward: 3,566,600 EXP and 96,660 Gold. A Party is
Priceless Ore
Carabel has a Harvesting Quest for you. Go to the Sunken Canyon, Harvest your quota of Antimoni and bring it back to
HEAVILY recommended, as she's a Boss Monster, PLUS she has a heavy escort of lesser Mosquas!
Carabel for your reward: 1,618,000 EXP and 40,950 Gold.
Shiny Happy Tokens Huirunerk tasks you to collect Daemon
Tokens, and trade them for 6 Crusader
Reinforcing the Bulwark
Danomdel needs you to gather Hard
Debris. You'll have to kill some monsters for
Tokens. No EXP or Gold. This Quest is repeatable up to 255 times.
it, obviously. Once you gather your quota of Hard Debris, bring it back to Danomdel for your reward of 1,581,300 EXP and 100,410 Gold.
Suspicious Daevas
All you have to do is talk to Carabel twice for 605,500 EXP and 5,370 Gold!
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Swap Meet
The Game is Afoot
Huirunerk tasks you to collect Ward
(This is an obvious Sherlock Holmes
Tokens, and bring them back to Huirunerk to
reference) Shorleck wants you to be his
trade them for either a Crusader Token or a
messenger boy. Talk to Shawster, and tell
Daemon Token, your choice.
Shorleck what Shawster said, then run back
to Shawster and deliver Shorleck's reply, then
Swept Away
Niamela has a messenger Quest for you. Run and talk to Herka, then run back to Niamela for your reward: 550,500 EXP and
run back to Shorleck with Shawster's reply! Shorleck gives you 788,800 EXP and 13,610 Gold.
25,910 Gold. They're very close together, so this is an easy Quest!
Denskel has a Kill Quest for you. Kill 40 of the Insects of Taloc's Boughs, and report your to
Eddas
Brynhild
wants
you to
do
a little
assassination of Balaur Deserters. Kill 10
Taloc's Boughs
findings
The Leader of the Drak
for
your
rewards:
2,324,700 EXP and 32,800 Gold, PLUS you
receive a Suspicious Red Sack, which gives you random Enchantment Stones when you open it, PLUS your choice of: •3
Greater Courage Scrolls (9% Attack Speed
•3
Greater Running Scrolls (30% Run Speed
•3
Greater Raging Wind Scrolls (30% Flight
Naduka Bonebreakers and their Boss, Trifire, then report back to Brynhild for your reward: 2,364,300 EXP, 113,290 Gold, and 5 Fine Life Potions (Gradual Heal Potion). Since
these are Balaur, AND you're going up against a Boss to boot, you will all but NEED a Party for this Quest! The Summation (Requires “The Game
Buff for 5 minutes)
Is Afoot” Quest)
Buff for 5 minutes)
Shawster. Do so, then report back to Shorleck
Speed Buff for 5 minutes)
reward you with 788,800 EXP, 33,350 Gold,
I recommend the Courage Scrolls, but it's
up to you.
Shorleck wants you to run a letter to
and “Discover the Truth”! Shorleck will
and 3 Greater Running Scrolls (30% Run Speed Buff for 5 minutes).
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Token Honesty
Since you're a Warrior-Type, I recommend
Yaminerk offers to trade Daemon Tokens
you sell the Mana Potions, whether to
for Crusader Tokens. Repeatable up to 255 times.
Vendor, at Auction, or directly to another player, but it's up to you.
Truth Behind the Bees
We Are Bees. We Hate You
Vyuin has another Bee-Themed Quest for
Vyuin has yet ANOTHER Bee-themed
you. Go to the Gelkmaros Beehives and find
Quest for you. Kill 30 Angry Bees, then
the Beehives where the Angry Bees live, then
report back to Vyuin for 2,236,000 EXP and
destroy 3 of them, then report back to Vyuin
for your reward: 2,236,000 EXP and
117,040 Gold.
117,970 Gold.
Where's Svasuth?
Skilving wants you to find some trace of
Vyuin's Orders Sometime among your kills, you'll find Sealed Orders. Right-click them to find out
Svasuth and bring it back for 1,764,600 EXP and 13,920 Gold.
they're meant for Vyuin. Deliver them to Vyuin for your rewards: 550,500 EXP and 2,340 Gold.
[Coin] Collecting Dranatig
Avanna tasks you to Collect 50 Antiquity Crystals and a Disposable Aether Refining Device, then bring them back for a Mithril
Water Analysis Methods Irkale needs you to do more monster-
killing “research”. Collect “samples” from Winged Dionaes, Poco Mookies, and Hihu Mookies, then bring the “samples” back to
Coin and a Chest to put them in. Mithril Coins are collectible for some very sweet exclusive rewards! This Quest is repeatable up to 255 times!
Irkale. This is a LOOT Quest, not a KILL Quest, so you'll have to kill a lot of each! Irkale will reward you 18,474,00 EXP, 64,130 Gold, and 10 Fine Mana Potions.
An Unusual Trap Sometime during your kills, you'll find a
Grass-Woven Trap. Right-click it to begin this Quest, then bring the Trap to Feles at the
outskirts of the Strigik Forest for 10,390 Gold.
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Bow's Potential
Fated
Talk to Tataka twice in the Refugee Village
for 767,900 EXP.
Heartbreak
(Requires “Fated
Love” Quest)
Gvorvin wants you to help him with his
love-life again. Talk to Marra and get
Delivery of Aether Sample
Vellun has a Delivery Quest for you. Take
Misorin's Dress. Bring the dress to Misorin,
then tell Lusena about the happy couple.
the Sample Pouch to Mialan, who will tell
Watch—and feel—her heart break! Report
information from Fjoersvith back to Vellun
55,630 Gold.
you to take it to Fjoersvith. Relay the
for your rewards: 1,394,900 EXP and 45,050
back to Gvorvin for 2,313,200 EXP and
Gold. Ecologist's
Lament
“Ecologist's Advice” Quest)
(Requires
Varca needs you to “eradicate” creatures of Strigik Forest. Kill 20 Angry Bosbears and 20
Friend of the Family While wandering, you'll find a hidden NPC
called Altina. Talk to her for 767,900 EXP! SHE wanders, however, so her location can't be told at any given time!
Patient Moonflowers. Once you've bagged
your limit, return to Varca for 2,667,600 EXP and 2 Life Crystals (Instant 5,000 HP Heal.).
Goodwill Envoy
Wandering the road between Lost City of Marayas and Subterranean Observation Post, there's a hidden NPC called Aglauros. Talk to
Fated Love Gvorvin wants you to help him “prove his
him twice for 767,900 EXP!
love” by killing 10 Crag Rynoces at the
Greatsword's Potential
Dragonspine Rise—and letting HIM take
Talk to Tataka twice for 767,900 EXP.
credit for it! He'll reward you for your kills— and your silence—with 2,745,500 EXP and 13,830 Gold!
Listen to my Song, Strigiks (Requires “Missing Bard” Quest)
Skilving finally got a lead on Svasuth's
location. “Find” him at the very north edge of the Strigik Forest, the very edge of the map.
Talk to him, and bring his message back to
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Skilving for 884,700 EXP and 22,800 Gold,
AGAIN to get Taloc's Tears. USE the Taloc's
PLUS 5 Major Anti-Shock Scrolls (Force Field
Tears 50 times to purify Krug Basin. Then
dissipates)!
Basin, Party recommended). Talk to Taloc's
that
absorbs
421
damage
before
it
you have to eliminate Celestius (Boss of Krug Mirage, then report back to Denskel, Vellun,
Mystery of the Aether
and Valetta, in that order. Valetta will reward
Denskel has a Loot Quest for you. Kill
you with 10,203,200 EXP and your choice of
and collect Aether Samples from them. Once
because you're a Warrior type and you can!
Dancing Moonflowers and Longtail Gluggas, you have enough Aether Samples, bring them back to Denskel for 2,570,200 EXP, 103,490
Leg Armor. Choose the Plate ones, just If you got it, flaunt it!
Gold, PLUS 5 Magical Aether Gems (Used in Crafting)!
Tricky Reinforcements Request
Talk to Feles for 631,600 EXP and 2,310 Gold.
Sword's Potential Talk to Tataka twice for 767,900 EXP! The
Aether
Must
Flow
[Coin/Group] Beaks and Beakers
(Requires
“Delivery of Aether Sample” Quest) This is a VERY long Quest!
This is a hard one, Party is almost
NECESSARY! Nordin tasks you to kill monsters and bring back 50 Strigik Beaks
and a Disposable Aether Refining Device.
Talk to Valetta to hear about a problem
with the Flow of the Aether (Almost sounds
like a “Great Disturbance In The Force”, doesn't it?) Talk to Angrad and hear what the problem is. Talk to Eddas for “Advice”. Meet
Taloc's Guardian at the north end of Krug
Each time you complete this Quest, each person in the Party who has the Quest gets 2,313,200 EXP, 2 Mithril Coins, and a Mithril Coin Chest! Mithril Coins are
collectible for sweet exclusive rewards! You can repeat this Quest up to 255 times!
Basin. “Earn his trust” by killing 10 Sticky Sludgers and 10 Whirling Seafoams, then talk to him again, once you've proven yourself Worthy. He'll give you a Taloc Fruit
to “Maximize Your Ability”. Talk to him
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[Group] Bring Down The Chieftain
Kantele, talk to Asathor again for your
Varca
another
reward: 3,788,100 EXP and 10 Cippo Aether
Strigik Chieftain Owloro. A Party is all but
Mold, the Cippo Aether Jellies restore 4,000
wants
you
to
do
assassination. This time, you are tasked to kill needed for this one, as not only is he(?) a
Boss, but has a LOT of aggro bodyguards! Return to Varca for 3,216,700 EXP, and your choice of Manastones:
Jellies. (Despite looking like a worthless Jello DP each!)
[Group]
Fierce
Strigik
(Requires
“[Group] Fearless Kantele” Quest)
Asathor wants you to thin the Strigik ranks
•HP+95
and bring back proof. Namely, gather Strigik
•Attack+5
WILL
•MP+95 •Crit
Feathers from Elite Strigiks!Elite monsters
Strike +17
•Magic
•Magical •Resist
a
Party
to
bring
down,
ESPECIALLY in large numbers. As this is a
Boost +27
•Evasion
need
LOOT Quest, not a KILL Quest, you'll have to
+17
kill a lot of Strigiks to get enough Feathers.
Accuracy +14
Once you have enough, return to Asathor for
Magic +14
your reward: 1,749,300 EXP.
Whichever type you choose, you get two of them.
[Group] Ecology
Research
on
Strigik
Feles tasks you to gather Strigik Bundles. [Group] Fearless Kantele
Asathor has a rescue mission for you. “Fearless” Kantele got himself captured by the
Strigik. You have to go bust him out. First you
have to “Find” Kantele in the Strigik Village (He's in a cage in the northwest corner of the village). Talk to him, then he'll ask for a Key.
To get the Bundles, you'll have to kill Strigiks,
obviously. You'll need a Party to kill enough, since hey are aggro and tend to swarm, PLUS the Elites mixed amongst them! Once you
have enough, report back to Feles for 1,851,300 EXP and 83,850 Gold.
Kill Strigik Elite Warriors until one of them
[Manastone Exchange] Stone Deal
Kantele. (These are ELITE monsters, so a Party
and will trade them for a random, better
coughs up the Key, then bring the Key to will be necessary!) Once you rescued
Greger wants a specific set of Manastones,
Manastone, and give you 20,400 EXP to boot!
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[Manastone Exchange] Stone Swap
Talk to Bibi Ven, then Beskiki, who will tell
Greger wants a specific set of Manastones,
and will trade them for a random, better Manastone, and give you 20,400 EXP to boot!
you to find Berokin. Berokin will give you his Image Marble (A broken Crystal Ball), as well as 1,542,200 EXP and 2,710 Gold!
A Refugee's Revenge
Berokin's
Chenkiki wants revenge on the Krall and
Mau who destroyed the Village. She tasks you to kill:
Image
Marble
(Requires
“Vellun's Request” and “In Search Of A Witness” Quests)
Talk to Berokin, who obviously needs a
•10
Naduka Crackers
replacement for his Image Marble. Take the
•10
Naduka Scratchers
Vellun. Vellun will give you 1,944,100 EXP
•10 •10
Naduka Trackers
Image Marble to Skira, who will refer you to
Naduka Healers
Once you've killed your quota, report the “good news” back to Chenkiki for 1,506,800 EXP. (She's too poor to give you any Gold!) A Party is not strictly NECESSARY, but will
make the killing faster, and save you if you get swarmed! (Try not to think about the Values Dissonance of being Asmodian—the “Bad Guys”--and helping refugees!)
Yellow Sack for random Manastone(s). Chenkiki's
Enemies
Refugee's Revenge” Quest)
(Requires
“A
Chenkiki now wants you to kill the Bosses of the cruel Krall and Mau. Kill Edurtz the Crazed and Silverpaw. Since they ARE Bosses, you might want to bring a Party, but since
Vellun's Request Vellun wants some information. Talk to
Skira, then talk to Gehlen, for 998,800 EXP and 5,880 Gold!
In Search Of A Witness (Requires “Vellun's Request” Quest
and an Old Yellow Sack. Right-click the Old
they're just glorified Naduka, you MIGHT be
able to solo them, if you're daring—and lucky! When you succeed, report the good
news back to Chenkiki for 3,161,200 EXP and 2 Lesser Supplements (Fabled). The
Supplements will increase the chances of a successful
Socketing.
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or
Manastone
Unofficial Aion Cleric Guide
Clearing the Road
The Real Rhonnam
Domati, an NPC at the fork in the road
Talk to Gehlen, who wants you to find who
near the Spiritfall Forest, needs you to clear
the Real Rhonnam is. Talk to Titmi, then
the road ahead, by killing 20 Swelling
Bibiti, then Bibi Lu. Return to Gehlen with
right, the firefly-looking things!) Once
EXP.
Moonflowers, and 20 Soldier Sparkles (That's you've bagged your limit, report back to
Domati for your rewards: 1,320,500 EXP and 25,000 Gold. This Quest is repeatable up to 50 times!
what you've learned, and receive 729,700
Incredulous
Priest
(Requires
Real Rhonnam” Quest)
Gehlen sends you off again, to talk to
Phina, then Taamiki, then Phina again. Phina Investigate The Refugee Village
Skira has a job for you. Gather Debris Fragments, killing monsters where necessary,
will give you 1,589,600 EXP and 18,690 Gold.
and bring them back to Skira when you have
Kumbanda's Whereabouts
89,820 Gold, and 5 Fine Recovery Potions
soloable Quest with HUGE rewards!
enough for your rewards: 2,215,800 EXP, (Heal Over Time for both HP AND Mana in one Potion!). Cowering “Investigate Quest)
Refugee the
Refugee
(Requires Village”
Talk to Chenkiki. She'll give you a flute to
play at the Suspicious Debris to find a
Shulack Refugee. Talk to Chenkiki for 1,506,800 EXP and 15,600 Gold. This Quest is repeatable up to 10 times!
“The
This is a long and tedious, but easily
Valetta has another job for you. You remember when you let Kumbanda “escape” in “Crash of the Dredgion” Quest? Now you have to go find him again! Talk to
Valetta, who will send you to Belik. Talk to Trueshot, then report back to Belik. Report all
the clues you've found out so far back to Valetta. Valetta will send you to ask Sigyn for
help. Sigyn is in Pandemonium, and will give you a Scepter of Purification. Bring the
Scepter to Belik. Find and fight Destroyed Gargoyles,
and
enter
the
Rebirthing
Chamber. Rescue 4 Brainwashed Reians, then kill Kura Stormgaze, a surprisingly easy Boss!
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Then talk with Anilmo. Fight your way OUT
Odd Strigik
of the Rebirthing Chamber. Talk to Belik,
If you fight or explore near the Nunglark
then report to Valetta for your reward. Your
Ruins, you'll find a Strigik called Ulakin, who
reward is 11,816,800 EXP—That's right,
wants to TALK rather than FIGHT! Talk to
of Helmet. As always, pick the Plate Helm,
about it, in that order. Taamiki will give you
almost 12 MILLION EXP!—PLUS your choice because you're a Warrior and you can!
him, then ask Bibi Lu, Bibiti, and Taamiki clothes for Ulakin. Bring them to Ulakin for
916,000 EXP and 9,960 Gold! Talk about a
Please Help Mitta!
Purkin (The NPC at the fork near Spiritfall Forest) needs Boards. You get Boards from killing Cursed Tree Rotrons. Once you have enough Boards, bring them back to Purkin
for 2,974,900 EXP and 20 Healing Roots (Heals abnormal Status Conditions). Mitta Needs More Help (Requires
“Please Help Mitta!” Quest)
Now Purkin wants you to kill Manyrings, the Boss Rotron, and bring back its wood. When you do, Purkin gives you 3,037,000
EXP, 70,440 Gold, and your choice of either 10 Major Crit Strike Spells or 10 Major Crit Spell Scrolls. I recommend taking the Major
Good Deed being its own reward! Ulakin's Vengeance (Requires “Odd Strigik” Quest) Ulakin wants revenge on the Balaur in the destroyed Nunglark Village (AKA Nunglark Ruins) Kill 5 Naduka Legionaries and 5 Naduka Surgeons, then report back to Ulakin when
respective Crit stat by 120 for 5 minutes).
done.
Ulakin
gives
you
2,974,900 EXP and 34,730 Gold, PLUS your choice of 5 Manzu Curry (Raises Magic Resistance by 30 for 30 minutes) or 5 Fried Stria (Raises Magic Skill by 60 for 30 minutes). Since you're not a Spellcaster, pick the Manzu Curry.
Crit Strike Scrolls, because a Warrior-Type
CAN'T CAST SPELLS! (Each one boosts the
you're
Purkin's Reasons Talk to Purkin, then talk to Chenkiki, for
729,700 EXP.
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Unofficial Aion Cleric Guide
Seals and Earrings
Selling Salvage
Sorolov has a job for you. Kill monsters
Sayakiki in the Refugee Village, has a job
and collect Old Weathered Seals, then bring
for you. Kill Thicket Airons to recover the
them back to Sorolov when you have enough.
Scraps they stole, then bring them back to
choice of either Sorolov's Jewel Earrings or
will give you 3,037,000 EXP and 25,080
He'll give you 3,545,000 EXP and your
Sayakiki when you have enough. Sayakiki
Sorolov's Crystal Earrings. Since you're a
Gold, PLUS 5 Poma Bulgogi, a strange food
recommend the Jewel Earrings, but it's up to
Magical Skill by 60. (Too bad you're NOT a
Warrior-Type,
not
a
Spellcaster,
I
you.
Seals and Necklaces
Sorolov has another job for you. Kill
that boosts Physical Attack by 12 and Spellcaster!)
Spreading Asmodae's Reach
Valetta has a job for you. Talk to Valetta
monsters, collect Old Weathered Seals, then
twice, then talk to Farbin. Farbin will send
enough. He'll give you 3,545,000 EXP and
Samples. Bring the Tissue Samples back to
bring them back to Sorolov when you have your
choice
of
either
Sorolov's
Jewel
Necklace or Sorolov's Crystal Necklace. Again, the Jewel version is recommended, since you're not a Spellcaster, but it's up to you.
you to kill monsters and collect their Tissue Farbin for analysis. Kill 5 Naduka Gloriators near the Drana Growing Device. Talk with Farbin again to get a Solution. Use the Solution on the Nunglark Drana Growing Device, then use the Solution on the Marayas Drana Growing Device. Tell Farbin the
Seals and Rings Sorolov has another job for you. Kill
monsters, collect Old Weathered Seals, then bring them back to Sorolov when you have
enough. He'll give you 3,545,000 EXP and your choice of either Sorolov's Jewel Ring or
Sorolov's Crystal Ring. Again, the Jewel
version is recommended, since you're not a Spellcaster, but it's up to you, as always.
results. Use the Generation Device Marker on the spot where the Nunglark Drana Growing
Device USED to be! Tell Farbin the results,
then report back to Valetta for your rewards: 10,203,200 EXP and your choice of Valetta's
Corundum Earrings or Valetta's Turquoise Earrings. Since you're a Warrior-Type, not a
Spellcaster, I recommend the Corundum version, but it's up to you.
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Village Status Report
Aether's Attraction
Gelastra wants to know the statuses of the
Jecasti (NPC on the road between Marayas
Refugee Village. Run to Nysdvor in the
Scrubland and Lost City of Marayas) has a
Refugee Village, to ask the status of the
job for you. He wants you to kill monsters
the Refugee Village), then report back to
Namely, kill
Refugee Village, then ask Morhua (Also in Gelastra for 998,800 EXP and 37,610 Gold! [Coin/Group] Poaching Parchments
Godin wants 50 Fanatic's Parchments and
gathered around the Aether Generators. 20 Wilds Barghests
Wildgrove Murmurs. Once you've bagged your limit, report back to Jecasti for your rewards: 3,411,900 EXP and 203,400 Gold.
a Disposable Aether Refining Device. The
Assault on the Summit.
will NEED a Party. Every member of the Party
Party is heavily recommended!
Fanatics are a harder fight than most, so you who has the Quest will win 2 Mithril Coins and a Mithril Coin Chest. The Mithril Coins are collectible for sweet EXCLUSIVE rewards! This Quest is repeatable up to 255 times! [Coin] To Rebuild Nunglark Village Godin has another job for you. Kill monsters around the Nunglark Ruins, collect Krall Blood and Mau Blood, and a Disposable
Aether Refining Device, then bring them back to Godin for 1,803,000 EXP, a Mithril
Coin, and Mithril Coin Chest. Mithril Coins are collectible for sweet, exclusive rewards. This Quest is repeatable up to 255 times!
and
This is a hard one, due to the Bosses, a
Brynhild wants you to fight the Balaur that guard the Mirakand Summit. Kill at least 2 Mirakand Beacon Soldiers, plus the Bosses, Marut the Pharos and Dukah the Pharos. Once you've killed them, return to Brynhild for your rewards: 1,589,600 EXP, 10,000 Gold, and a bonus Old Weathered Seal! (i.e., this Quest can help with one of Sorolov's
Quests). This Quest is repeatable up to 20 times. Battles at Vagabatam This Quest is very long, and a Party will
help shorten the killing part. It CAN be soloed, it's just tedious to do so. There are HUGE rewards at the end, so it's worth it!
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Talk to Valetta to start this Quest. Valetta
End The Abductions (Requires “Belik's
will refer you to Ankea. Ankea will send you
Request” Quest)
Namely, kill 10 Naduka Wardrakes and 30
guarding the entrance of Subterranea. Kill 5
killed all those, report back to Ankea. Ankea
5 Turncoat Sentinels, then report victory
to kill Balaur in the Vorgaltem Battlefield. Balaur of Vorgaltem Battlefield. Once you've
will pass you off to Vegrim. Vegrim will task you to kill Queen Klawtiar, and bring back her Scent-bag. After bringing back the
Scent-bag, Vegrim will send you to the
Ortiz sends you to wipe out traitors
Turncoat Warriors, 5 Turncoat Raiders, and back to Ortiz. It's Tool Time
Sometime during your kills, you'll find a
“Great Scholar” Fjoersvith, who will extract
Weighty Tool Box. Right-click to discover
bag Liquid back to Vegrim, who will assign
at the south side of the Viscum Swamp.
Liquid from the Scent-bag. Take the Scentyou to destroy the Mitrakand Defense Stone by using the Scent-Bag Liquid. Report your success back to Vegrim. Vegrim will give you a Special Aether Bomb. Use the Special Aether Bomb to destroy the Drana Control
Tower, then report back to Vegrim. Vegrim will send you to report your success to
who it belongs to, then deliver it to Gustava Gustava will reward you with 874,600 EXP and 4,500 Gold! Daeva, Hero, Plumber (Requires “It's
Tool Time” Quest)
Gustava needs you to kill Glurg the
Valetta. Valetta will reward you with
Bloated, a mutant Boss monster blocking the
Armor. Choose the Plate Pauldrons, since
your rewards: 1,320,500 EXP and 8,000
13,560,400 EXP and your choice of Shoulder
you're a Warrior-Type, and you can use Plate Armor! 13 MILLION EXP is amazing!
geyser. Kill it and report back to Gustava for
Gold, PLUS an extra Old Weathered Seal. (i.e.,
this Quest can help with one of Sorolov's Quests) This Quest is repeatable up to 20
Belik's Request
Belik sends you to the Subterranean
times!
Observation Post to meet with the Reian Tribesman Ortiz. Ortiz will reward you with 1,666,600 EXP.
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Dealing With Luciferins
Mystery Blueprint
Gustava wants you to wipe out Luciferins
Sometime during your kills, you'll find a
in Genesis Cave. Namely, kill 10 Glittering
Half-Folded Paper. Right-click it to discover
Seafoams,
Rootbound.
what it is, then deliver it to Ortiz in the
can be soloed. When you're done, report
reward you with 3,276,300 EXP. That's right,
and
their
Boss,
Rootbound is a surprisingly easy Boss, and
victory back to Gustava for 1,911,400 EXP,
10,000 Gold, and an Old Weathered Seal
Subterranean Observation Post. Ortiz will
over 3¼ MILLION EXP for one scrap of paper! Sadly, this Quest is not repeatable.
(i.e., this Quest will help you beat one of Sorolov's)
[Group]
Reian
Tribe's
Foes
(Requires “Mystery Blueprint” Quest) Like, I Totally Need Your Help!
Based off the Blueprints you discovered
Sorolov needs you to take the Windstream
earlier, Ortiz now knows the location of an
Ruined Hurrikanes. Once you've bagged your
Party and kill him for 4,155,600 EXP and
at the Expedition Campsite and wipe out 20 quota,
report
victory
to
Sorolov
for
1,465,400 EXP and 10,000 Gold, PLUS a bonus Old Weathered Seal, to help with Sorolov's Jewelry Quests!
enemy Boss, Derren the Hypnotist. Gather a your choice of Boots. As always, since you're a Warrior-Type, choose the Plate Boots, for
maximum protection,a nd to show off that you're a Warrior, not Mage, Rogue, or Priest!
Marayas Relic Farbin needs you to find Marayas Relics.
When you have enough, bring them back to him for 1,649,100 EXP and 21,600 Gold.
Poisoned Fungi Farbin needs you to kill some uppity local
Fungi. Kill Moss Fungi and Infected Fungi and gather their Remains. Once you have
enough Remains, bring them back to Farbin
for analysis. He'll give you Fungi Spore Liquid. Spray the Fungi Spore Liquid on the
Fungi Patch, near the Big Fungi Tree. Report your findings to Farbin. Then Farbin sends
you out to kill Pampam, the Boss Fungi, then report your victory to Farbin for 3,521,300 EXP and 167,620 Gold.
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Reian Incorporeal Phantoms
Ducalis will reward you with 1,819,900 EXP
Belik needs you to kill Reian tribal ghosts.
and 40,500 Gold, PLUS a bonus Old
Namely, 10 Reian Spirit Warriors and 10 Reian Spirit Mages. Once you've busted the requisite number of ghosts, return to Belik
Weathered Seal (i.e., this Quest will help you with Sorolov's Jewelry Quests!)
for your reward: 1,622,800 EXP and 28,900
Stand Against the Raiders
Gold! This Quest is repeatable up to 20
Aquila (NPC in the center of Lost City of
times!
the “Raiders”, namely 10 Naduka Gloriators,
Rise of Living Stone Ricaldo (NPC in the Northwest corner of the Lost City of Marayas) needs you to kill
some creatures made of “living” stone. Namely, destroy 10 Marayas Caryatids, 5 Marayas
Nagolems
and
Marayas) has a Quest for you this time. Kill
5
Marayas
then return to Aquila for your rewards: 1,622,800 EXP and 45,300 Gold. This Quest is repeatable up to 50 times! Useless Regret Belik wants you to “kill” Gatz the Wise, a
Mugolems. As the Quest's name implies,
Boss Ghost (I am NOT making this up!) Once
surprisingly little damage to you, and thus
3,521,300 EXP and 20 Fine Anti-Shock
they're very tough, defensively, but do are easily soloable. If you want to destroy them faster, feel free to bring a Party. Once you've crushed the requisite number of Golem-style monsters, return to Ricaldo for your rewards: 1,513,500 EXP and 30,800 Gold. This Quest is repeatable up to 20 times! Sakti's Crystal In your kills, you'll come across a crystal
called “Sakti's Quartz”. Right-click it to find out whose it is, then bring it to Batalrion.
Batalrion will give you a Message to deliver
to Ducalis. Once you deliver the Message,
you bust the Boss Ghost, return to Belik for
Scrolls. (Force-field protecting against up to 550 points of damage before it dissipates!) Sadly, this Quest is NOT repeatable! Valuable Crystal Phina (NPC in the center of the Lost City of
Marayas) wants you to collect some Crystals
for her. However, you'll have to crush Impassive Nagolems and Winged Nagolems to get those Crystals! Once you have enough
Crystals, bring them back to Phina for 1,579,100 EXP and 25,300 Gold. This Quest is repeatable up to 10 times!
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[Group] Broken Shackles Fjoelnir
(NPC
in
the
A Petralith Puzzle Subterranean
Helline (NPC wandering along the road
Observation Post) has a problem. Tamed
north of Petralith Canyon) wants you to kill
Manticores need to be killed, and you need to
monsters in the Petralith Canyon and bring
need a Party, Manticores are as tough as the
Remains, bring them back to Helline for your
bring back their Shackles as proof. You WILL legends, in game or out! Once you've
gathered enough Shackles, bring them back to Fjoelnir for your rewards: 3,477,500 EXP,
109,570 Gold, and 30 Fine Anti-Shock
back their Remains. Once you have sufficient rewards: 3,092,100 EXP and 119,020 Gold. Arangos' Stratagem
Arango (A hidden NPC along the east wall
Scrolls! (Force-field protecting against up to
northwest of the bridge over the Great
Quest is NOT repeatable.
by the Balaur. Namely, kill 15 Naduka
550 damage before it dissipates!) Sadly, this
Fissure) has a job for you: Kill the beasts kept
Wardrakes, and 15 Naduka Drakies. Once [Group] Senegal's Arrow Hildisvini (NPC in the Subterranean Observation Post) has a job for you. Kill
Dragonbound and bring back Senegal's Arrow once one of them drops it. Party is
you've bagged your limit, return to Arango for 4,364,600 EXP and 163,120 Gold. Balaur Anatomy Itar (Hidden NPC along the north wall of
necessary to kill them in a reasonable time-
Dragonrest, NOT the road north of it) has a
low drop-rate! Once you have Senegal's
then
frame, Senegal's Arrow has an EXTREMELY Arrow, bring it back to Hildisvini for 4,155,600 EXP, 300 Stigma Shards, and a
Stigma Skill Stone based on your Class. Once
you bring it to a Stigma Master and equip it,
job for you. Kill 15 Ancient Acheron Drakes, report
back
for
your
4,411,700 EXP and 96,970 Gold!
rewards:
Balaur Architecture
Tanar (Hidden NPC along the road
you'll be able to use the Second Wind I
between
The Stigma Shards are necessary to equip a
Materials from Bulwark Wrecks and bring it
Stigma Skill as long as you have it equipped! Stigma Stone!
Dragonrest
and
Subterranean
Observation Post) has a job for you. Gather back to Tanar once you have enough, for
your rewards: 3,045,100 EXP and 60,520 Gold.
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Unofficial Aion Cleric Guide
Balaur Engineering
Bearing up for Asmodae
Tanar (Hidden NPC along the road
Mastarius (NPC on the west wall of Lost
between
Dragonrest
and
Subterranean
City of Marayas) has lost Favor—literally!
Observation Post) has another job for you:
Gather up the lost Favors and return them to
and steal a part from it, then bring the part
47,850 Gold, and your choice of Shoulder
Find an Abandoned Drana Growing Device
back to Tanar for your rewards: 3,139,200 EXP and 50,400 Gold.
Mastarius for your rewards: 6,149,600 EXP,
Armor. As always, since you're a Warriortype,
choose
the
Plate
Pauldrons,
for
protection and showing off!
Balaur Minions Arango (Hidden NPC along the east wall northwest of the bridge over the Great
Cull the Cultivators Vegrim (NPC at the outskirts of the Viscum
Fissure) has some killing for you to do.
Swamp) has a Loot Quest for you: Kill
Naduka
collect their Pincers. Once you have enough
Namely, kill 10 Naduka Warmongers, 5 Watchers
(Annoying
ranged
enemies), 10 Naduka Tomcats, and 5 Naduka Apothecaries. Once you're done with your hitlist, report your victory back to Arango for
your rewards: 4,364,600 EXP, 148,500 Gold, and 10 Fine Recovery Serums (Instantly heal 1940 HP and 1680 MP!)
Pincers, bring them back to Vegrim for your rewards: 2,067,200 EXP and 62,600 Gold. This Quest is repeatable up to 50 times! Drakies and Defense Cozett (Hidden NPC in the northwest corner of the “empty” cul-de-sac between
Basic War Tactics Ankea (Another hidden NPC along the east
wall northwest of the bridge over the Great
Fissure, just north of Arango) has a job for you. Steal food and goods from Balaur Supplies, and bring them back to Ankea for
your rewards: 2,998,000 EXP and 87,070 Gold.
Naduka Grunts and Naduka Gatherers, and
Vorgaltem Battlefield and Dragonrest) has a job for you: Kill Naduka Drakies and collect
their horns. Once you have enough horns, bring them back to Cozett for your rewards: 2,827,200 EXP, 200 Abyss Points (PVP
collectible points for special rewards), 40 Stigma Shards, and 1 Platinum Medal
(Decoration given to Daevas performing
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Unofficial Aion Cleric Guide
distinguished service in Siege Warfare, store
Enhancing
the
Sword/Greatsword
it in your PERSONAL Warehouse, until they
(Requires “To Stand Against the Elyos”
repeatable up to 20 times!
Fate” Quests)
implement a use for it!) This Quest is
To Stand Against the Elyos
and “[Spy/League] Sword/Greatsword's
Bring Athana's Sword/Greatsword and a
Athana has a job for you to help the PVP
Piece of Zikel to Usener in Pandemonium.
Mastarius's Aether Concentrator, then report
Athana's Sword or Greatsword, depending
War Effort. Use 10 Blessings of Devotion on back to Athana Your reward is 2,264,100 EXP. Next you must choose either Sword or Greatsword [Spy/League]
Sword/Greatsword's
Fate (Requires “To Stand Against the Elyos” Quest)
Athana now needs to send you to the Elyos side. Use a Rift to infiltrate Inggison and kill the Guardian Generals of the Temple of Scales and the Altar of Avarice. You'll need
not only a party, but a full League for this one, not only for these Bosses, but also to ward off the powered-up PLAYERS on the
Elyos side! Once you succeed, report back to Athana for 5,795,600 EXP!
Usener will reward you 1,119,000 EXP and which Quest you chose.
Viscum Contamination
Grauzer (Another NPC along the outskirts of the Viscum Swamp) has a fairly lengthy Quest for you. Look for a Drana Growing Device around the Viscum Swamp. Once you find it, take a piece from it and bring it back
to Grauzer. Grauzer will send you to kill 5 Drakan Administration Soldiers. Once you kill those, report back to Grauzer again. Grauzer will give you a Bomb to destroy the Drana Growing Device. Do so, and report the results to Grauzer.
Weapons of Asmodae Mastarius
lost
Favor
again!
Collect
Mastarius's Favors again and bring them
back. This time, Mastarius will reward you 6,149,600 EXP, 47,860 Gold, and a weapon based on your Class.
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Unofficial Aion Cleric Guide
[Alliance] Be the Vanguard!
special rewards), and 1 Platinum Medal (As
Krizarid (Hidden NPC in the middle of the
before, store it in your Personal Warehouse,
south wall of the “empty” cul-de-sac north of
Vorgaltem Battlefield) has a very HARD Quest for you! You have to kill 10 Vorgaltem
until they implement a use for it.) This Quest is repeatable up to 5 times!
Citadel Garrison—which are Super-Elite
[League]
Retake
the
Crimson
Bosses—and report back when you win!
Temple
one. Even though it takes place entirely on
corner of the “empty” cul-de-sac between
Mission. Your rewards are 2,628,600 EXP, a
job for you: Defeat the Guardian General of
You'll need to bring a full Alliance for this
the Asmodian side, it still counts as a PVP THOUSAND
Abyss
Points
(Special
PVP
collectible points to trade in for special
rewards), and 1 Platinum Medal (As before, store it in your Personal Warehouse, until they implement a use for it.) This Quest is repeatable up to 5 times! [Alliance] Harass the Enemy Guard Cozett (Hidden NPC in the northwest corner of the “empty” cul-de-sac between Vorgaltem Battlefield and Dragonrest) has a job for you: Kill 20 Crimson Temple Garrison and report back when you win. These are
Super-Elite Bosses, so you'll need to bring a
Cozett (Hidden NPC in the northwest
Vorgaltem Battlefield and Dragonrest) has a the Crimson Temple! It's an Elite Boss, PLUS swarming
bodyguards,
so
you'll
probably NEED a full League to kill him, just to ward off the extras! Once you succeed, return to Cozett. Even though it takes place entirely on the Asmodian side, it still counts
as a PVP Mission. Your rewards are 1,710,300 EXP, FIVE THOUSAND Abyss Points (Special PVP collectible points to trade in for special rewards), and 1 Platinum Medal (As before, store it in your Personal
Warehouse, until they implement a use for it.) This Quest is repeatable up to 5 times!
full Alliance for this one. Even though it takes place entirely on the Asmodian side, it still
with
[Group] Convoy! Ducalis has a job for you: Kill 10 of the
counts as a PVP Mission. Your rewards are
Naduka Drakan Veterans that guard the
(Special PVP collectible points to trade in for
the Garrisons (See above), they are still tough
2,628,600 EXP, a THOUSAND Abyss Points
Earthfang Gorge. Although not as tough as
enough to need a whole Party to bring down, ESPECIALLY 10 of them! Once you win,
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Unofficial Aion Cleric Guide
report back to Ducalis for 5,148,200 EXP, 40,950
Gold,
5
Major
Wind
Serums
(Increases Flight Time by 48 seconds), and 5
[Spy/League] New Order (Requires “Shining
wants
“[League]
You'll be sent to Inggison—Elyos territory
—so you'll probably need a League to keep
[Group] Weaken the Defenses Batalrion
and
Eliminate Padmarashka” Quests)
Greater Raging Wind Scrolls (Increases Flight Speed by 30% for 5 minutes)!
Scroll”
Insignias
of
the
hostile PLAYERS at bay! Talk with Kirhua when you arrive, who will send you to kill
Padmarashka Legion. You have to kill them
Omega, an Elite Boss in the Angrief Ruins.
Elite enemies, so you'll NEED a Party to kill
11,274,400 EXP—That's right, over 11
and bring back the Insignias. These are tough them! Once you have enough Insignias, bring them back to Batalrion for 2,921,300 EXP! Shining Scroll During your kills, you might find a
Shining Scroll. Read it to begin this Quest. Bring the Scroll to Krizarid (South wall of the
“empty”
cul-de-sac
north
of
Vorgaltem Battlefield) for 6,832,900 EXP! [League]
Eliminate
the
Padmarashka
(Requires “Shining Scroll” Quest)
Talk to Krizarid, then bring the Shining
Scroll to Batalrion. Batalrion will send you to kill Padmarashka, an Elite Boss. You will NEED a League to kill him, and to ward off
his bodyguards! Once you succeed, report
back to Batalrion for 7,857,900 EXP...And
Report back to Kirhua when you succeed for
MILLION EXP! Don't return yet, though, you have more unfinished business on the Elyos side! [Spy/League] Dramata in Igginson (Requires “Shining Eliminate
Scroll”, “[League]
Padmarashka”,
“[Spy/League] New Order” Quests)
and
Talk with Fundin (Hidden NPC in the shady area to the southeast of the fork in the road in the Angrief Wastes). You'll be sent to
defeat Sematariux, a “French”-named Elite
Boss, pronounced similar to Cemetery, so you KNOW he'll be hard! Once you beat him,
return to Fundin for 11,274,400 EXP! You STILL have more unfinished business on the Elyos side, though, so don't leave yet!
you get the Shining Scroll back!
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Unofficial Aion Cleric Guide
[Spy/League]
Vanquish
(Requires “Shining Eliminate
“[Spy/League]
Veille
Scroll”, “[League]
New
Padmarashka”, Order”,
and
“[Spy/League] Dramata in Igginson”
Noble Turquoise Earrings. Since you're a Warrior-Type,
This plays out much like a reprise of the
previous Quest. Fundin wants you to kill 3
FINALLY tell you to report back to Asmodian
•Lady
Fortress! You'll be rewarded with 11,274,400 EXP and a Weapon based loosely on your Clas. [Spy/Alliance] Fundin's Old Grudge
You might want to beat this Mission BEFORE returning to Asmodian Territory, or you can make a special trip back specifically for it, up to you. Either way, Fundin wants you to kill 3 Elite Bosses: •Lord
Agios
•Lady
Pasiphae
•Lady
Eiros
•Lord
Agios
•Lady
Pasiphae
Eiros
Report your success back to Fundin, but you'll need 10 MILLION Kinah before this Quest is counted as successful. Your rewards are 11,274,400 EXP and your choice of
Lanse's Noble Corundum Necklace or Lanse's Noble Turquoise Necklace. Since you're a Warrior-Type,
not
Quest is counted as successful. Your rewards are 11,274,400 EXP and your choice of Lanse's Noble Corundum Earrings or Lanse's
Spellcaster,
I
up to you.
Order
you'll need 15 MILLION Kinah before this
a
recommend the Corundum version, but it's
[Spy/Alliance]
Report your success back to Fundin, but
I
[Spy/Alliance] Fundin's Orders
Elite Bosses:
territory, namely Richelle, back in Gelkmaros
Spellcaster,
up to you.
Kaisinel's Agent, Veille (Another Elite Boss).
Report your success back to Fundin, who will
a
recommend the Corundum version, but it's
Quests)
Fundin has another job for you: Kill
not
Kirhua's
Special
Those three must really have made some
enemies! This time, Kirhua wants you to kill the SAME 3 Elite Bosses: •Lord
Agios
•Lady
Pasiphae
•Lady
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Eiros
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Unofficial Aion Cleric Guide
Report your success back to Kirhua, but you'll need 20 MILLION Kinah before this
[Spy] Bolstering Our Defenses Kirhua sends you to Elyos Territory again
Quest is counted as successful. Your rewards
to kill Fierce Serrators and collect their
are 11,274,400 EXP and your choice of
Scales. Once you have enough Scales, bring
Noble Turquoise Ring. Since you're a
5,319,000 EXP, 400 Abyss Points (Special
Lanse's Noble Corundum Ring or Lanse's Warrior-Type,
not
a
Spellcaster,
I
recommend the Corundum version, but it's up to you.
them back to Kirhua for your rewards: collectible PVP points for exclusive rewards!) PLUS 40 Stigma Shards and a Platinum Medal! (Store the Platinum Medal in your
Personal Warehouse until they implement a
[League] Seize the Citadel Krizarid has another Quest for you. Kill
the Guardian General of the Vorgaltem
use for it.) This Quest is repeatable up to 20 times!
Citadel. He's an Elite Boss, but you'll need a full League to fight your way up to him, let
[Spy] Food For Rationing Fundin sends you to Elyos territory again
alone defeat him! When you win, report
to kill enemies and steal Rations. Once you
entirely on the Asmodian side, it still counts
Fundin for your rewards: 5,319,000 EXP,
back to Krizarid. Even though it takes place as a PVP Mission. Your rewards are 2,667,600 EXP, FIVE THOUSAND Abyss Points (Special PVP collectible points to trade in for special rewards), and 1 Platinum Medal (As before, store it in your Personal
Warehouse, until they implement a use for it.) This Quest is repeatable up to 5 times!
have enough Rations, bring them back to 400 Abyss Points (Special collectible PVP points for exclusive rewards!) PLUS 80 Stigma Shards and a Platinum Medal! (Store the Platinum Medal in your Personal
Warehouse until they implement a use for it.) This Quest is repeatable up to 20 times!
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Unofficial Aion Cleric Guide
SPELL Healing Light
T
his is a basic healing spell for both Clerics and Chanters, and you start the game with this skill on your hotbar. It is one of the healing spells you'll be using most of the time, but be mindful of its two second casting time.
Rank I: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 93.
13 MP
CoolTime ---
Targ et
Target or Self
Lev el
1
Rank II: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 248.
40 MP
CoolTime ---
Targ et Target or Self
Lev el 10
Rank III: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 506.
69 MP
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CoolTime ---
Targ et
Target or Self
Lev el
22
Unofficial Aion Cleric Guide
Rank IV: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 778.
91 MP
CoolTime ---
Targ et
Target or Self
Lev el
34
Rank V: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 990.
91 MP
Cool-
Targ
Lev
Time
et
el
---
Target or Self
44
Flash of Recovery Flash of Recovery is another one of your vital healing spells. It heals for a good amount of health, and it is also instant cast which makes it invaluable for emergencies and for PvP. It does haev a 30 second cool-down, but being able to fire off a substantial heal with no cast time is great in certain situations. Rank I Effect
Cost
Recovers the HP of a target within a 23m radius of you by 1194.
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166 MP
CoolTime
30 Seconds
Targ et
Target or Self
Lev el
25
Unofficial Aion Cleric Guide
Rank II: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 1465.
191 MP
CoolTime
30 Seconds
Targ et
Target or Self
Lev el
31
Rank III: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 1728.
215 MP
Cool-
Targ
Lev
Time
et
el
30 Seconds
Target or Self
37
Rank IV: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 1978.
236 MP
CoolTime
30 Seconds
Targ et
Target or Self
Lev el
43
Rank V: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 2210.
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257 MP
CoolTime 30 Seconds
Targ et Target or Self
Lev el 49
Unofficial Aion Cleric Guide
Radiant Cure This is a three second heal, and it is fairly typical. It's just a variation to be added to your
arsenal -- it heals for a little less than other spells but it also costs less mana. Rank I: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 925.
121 MP
CoolTime
6 Seconds
Targ et
Target or Self
Lev el
16
Rank II: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 1668.
178 MP
CoolTime 6 Seconds
Targ et Target or Self
Lev el 28
Rank III: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 2396.
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226 MP
CoolTime 6 Seconds
Targ et Target or Self
Lev el 40
Unofficial Aion Cleric Guide
Light of Rejuvenation This is a heal over time spell, which means every couple of seconds it heals a certain amount
of health. HoTs are a useful tool, but you need to remember that in Aion heals over time and damage over time do not stack on a target, so it's a waste of mana to cast more than one HoT at a time.
Rank I: Effect
Cost
Recovers the HP of a target within a 23m radius by 14 every 2 sec for
27
30 sec.
MP
Effect
Cost
Recovers the HP of a target within a 23m radius by 30 every 2 sec for
48
Cool-
Targ
Lev
Time
et
el
5 Seconds
Target or Self
10
Rank II:
30 sec.
MP
Effect
Cost
CoolTime
5 Seconds
Targ et
Target or Self
Lev el
22
Rank III:
Recovers the HP of a target within a 23m radius by 46 every 2 sec for 30 sec.
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64
MP
CoolTime 5 Seconds
Targ et Target or Self
Lev el 34
Unofficial Aion Cleric Guide
Rank IV: Effect
Cost
Recovers the HP of a target within a 23m radius by 60 every 2 sec for
77
30 sec.
MP
CoolTime
5 Seconds
Targ et
Target or Self
Lev el
45
Healing Wind Healing Wind is an area of affect group healing spell. It will heal you and all your group
members within a certain range with one cast, which makes it great for PvP and emergencies in PvE group content. Rank I: Effect
Cost
Restores the HP of you and your group members within a 20m radius
241
by 759.
MP
Effect
Cost
Restores the HP of you and your group members within a 20m radius
323
by 1167.
MP
Effect
Cost
Restores the HP of you and your group members within a 20m radius
387
by 1515.
MP
Cool-
Targ
Lev
6 Seconds
Self
22
Cool-
Targ
Lev
6 Seconds
Self
34
Cool-
Targ
Lev
6 Seconds
Self
45
Time
et
el
Rank II: Time
et
el
Rank III:
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Time
et
el
Unofficial Aion Cleric Guide
Light of Recovery This is yet another single target heal that becomes available at the higher levels. It only has a
one second cast time, with a two second cool-down, which makes it a very fast spell that is easy to chain cast. Rank I Effect
Cost
Recovers the HP of a target within a 23m radius of you by 711.
121 MP
CoolTime
2 Seconds
Targ et
Target or Self
Lev el
31
Rank II: Effect
Cost
Recovers the HP of a target within a 23m radius of you by 970.
150 MP
CoolTime 2 Seconds
Targ et Target or Self
Lev el 43
Splendor of Recovery This is another group heal, and it is also a stigma spell. It has a two second cast time and heals for a fairly significant amount. Rank I: Effect
Cost
Restores the HP of you and your group members within a 25m
360
radius by 2041.
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MP
Cool-
Targ
Lev
1 Minute
Self
40
Time
et
el
Unofficial Aion Cleric Guide
Rank II: Effect
Cost
Restores the HP of you and your group members within a 25m
393
radius by 2306.
MP
Cool-
Targ
Lev
1 Minute
Self
46
Time
et
el
Brilliant Protection This spell does more than just heal. It heals for a percentage of you and your group's max
health, as well as raising everyone's max health for a set period of time. Rank I: Effect
Cost
Cool-
Targ
Lev
1 Hour
Self
50
Time
et
el
Recovers the HP of you and your group members within a 25.00m radius of you by 30% of the max. HP, and increases Maximum HP
by 30% for 1 min. In the meantime, the effect of healing skills you
4000 DP
receive increases by 30%.
Yustiel's Light This is an Elyos only Cleric spell. It will heal a target and up to six allies , as well as activating a HoT on the target. Rank I Effect
Cost
Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1152, and additionally recovers their HP by 230 every 2 sec for 10 sec.
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351 MP
CoolTime 3 Minutes
Targ et Target or Self
Lev el 50
Unofficial Aion Cleric Guide
Marchutan's Light This is the Asmodian counterpart to Yustiel's Light. It is the same when it comes to the
healing, but it activates a damage mitigating shield rather than a heal over time when it is cast. Rank I: Effect
Cost
Recovers the HP of a target within a 25m radius of you and up to 6
allies within a 25m radius of the target by 1152, and forms a shield
351
for 10 sec that can block 1152 damage each time, up to 1152
MP
damage, whenever you receive All Attacks.
CoolTime
3 Minutes
Targ et
Target or Self
Lev el
50
Yustiel's Splendor This is an improved version of Yustiel's Light that becomes available at Level 50. It used to be a stigma version of the spell, but it seems that the stigmas have been removed from the game and it is just available as a regular spell. Rank I: Effect
Cost
Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1382, and additionally recovers their HP by 276 every 2 sec for 10 sec.
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498 MP
CoolTime 3 Minutes
Targ et Target or Self
Lev el 50
Unofficial Aion Cleric Guide
Marchutan's Splendor This is an improved version of Marchutan's Light that becomes available at Level 50. It used
to be a stigma version of the spell, but it seems that the stigmas have been removed from the game and it is just available as a regular spell. Rank I: Effect
Cost
Recovers the HP of a target within a 25m radius of you and up to 6
allies within a 25m radius of the target by 1382, and forms a shield
498
for 10 sec that can block 1382 damage each time, up to 1382
MP
damage, whenever you receive All Attacks.
CoolTime
3 Minutes
Targ et
Target or Self
Lev el
50
Sympathetic Heal Sympathetic Heal is a stigma spell. It will restore the health of everyone in your group for the
same amount when it is cast, but it can only be cast on group members. Rank I Effect
Cost
Restores the HPs your group members within a 25m radius by 1159 as well as your HP by the same amount. This skill is exclusively used to group members.
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107 MP
CoolTime 10 Seconds
Targ et Selecte d
Target
Lev el 48
Unofficial Aion Cleric Guide
Offensive Spells Here are all of the Cleric spells that are used on enemies or cause damage.
Smite Smite is one of a Cleric's basic offensive spells. You start the game with it, and it is the
beginning of one of your more powerful chains. Rank I: Effect
Cost
Inflicts 85 magical earth damage on a target within a 25m radius of you.
18 MP
CoolTime 2 Seconds
Targe t Selected Target
Lev el 1
Rank II: Effect
Cost
Inflicts 171 magical earth damage on a target within a 25m radius
36
of you.
MP
Effect
Cost
Inflicts 255 magical earth damage on a target within a 25m radius
48
CoolTime
2 Seconds
Targe t
Selected Target
Lev el
10
Rank III:
of you.
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MP
CoolTime 2 Seconds
Targe t Selected Target
Lev el 22
Unofficial Aion Cleric Guide
Rank IV: Effect
Cost
Inflicts 394 magical earth damage on a target within a 25m radius
74
of you.
MP
Effect
Cost
Inflicts 471 magical earth damage on a target within a 25m radius
92
of you.
MP
CoolTime
2 Seconds
Targe t
Selected Target
Lev el
34
Rank V: Cool-
Targe
Lev
Time
t
el
2 Seconds
Selected Target
44
Thunderbolt This ability is gained at Level 10, and is the second spell in your most powerful chain. It can be cast after Smite. Rank I: Effect
Cost
Inflicts 224 magical wind damage on a target within a 25m radius
39
of you.
MP
Effect
Cost
Inflicts 333 magical wind damage on a target within a 25m radius
48
of you.
MP
CoolTime 16 Seconds
Target Selected Target
Lev el 10
Rank II:
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CoolTime 16 Seconds
Target Selected Target
Le vel 22
Unofficial Aion Cleric Guide
Rank III: Effect
Cost
Inflicts 516 magical wind damage on a target within a 25m radius
74
of you.
MP
Effect
Cost
Inflicts 628 magical wind damage on a target within a 25m radius
94
of you.
MP
CoolTime
16 Seconds
Target Selected Target
Le
vel 34
Rank IV: Cooltime 16 Seconds
Target Selected Target
Le vel 45
Root Root is the Cleric's version of a snare, and it is an invaluable spell for both PvP and PvE play. Casting it will trap enemies where they stand, allowing you to put some space between them and you. It causes no damage and has a chance to fail upon casting, but it seems that attacking a rooted target has a chance of breaking the Root. Rank I: Effect
Cost
CoolTime
Targ et
Leve l
Select Immobilizes a target within a 25m radius for 6 sec.
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38 MP
10 Seconds
ed
Target
10
Unofficial Aion Cleric Guide
Hallowed Strike This is a physical strike with your mace or staff that will slow your opponent's attack speed.
It is a Chain I spell as well. Rank I:
Cos
Effect
t
Inflicts 51~55 physical damage on the target. The target's attack speed
11
decreases for 10 sec.
MP
CoolTime
Tar
get
Leve l
Select 8 Seconds
ed
Targe
3
t
Rank II: Cos
Effect
t
Inflicts 105~109 physical damage on the target. The target's attack
23
speed decreases for 10 sec.
MP
CoolTime
Tar get
Leve l
Select 8 Seconds
ed
Targe
19
t
Rank III: Cos
Effect
t
Inflicts 153~157 physical damage on the target. The target's attack
29
speed decreases for 10 sec.
MP
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CoolTime
Tar get
Leve l
Select 8 Seconds
ed
Targe t
31
Unofficial Aion Cleric Guide
Rank IV: Cos
Effect
t
CoolTime
Tar
get
Leve l
Select Inflicts 201~205 physical damage on the target. The target's attack speed decreases for 10 sec.
33
MP
8 Seconds
ed
Targe
41
t
Blinding Light This is a key PvP spell that blinds your target, which reduces the effectiveness of their
physical attacks. Rank I:
Cos
Effect
t
CoolTime
Tar get
Leve l
Select 31
Blinds the target for 20 sec.
MP
5 Minutes
ed
Targe t
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20
Unofficial Aion Cleric Guide
Heaven's Judgement This is another second chain damaging ability. It has a chance to stun your target, which
makes it useful for PvP and when you need a couple seconds to heal yourself. Rank I: Effect
Cost
CoolTime
Tar get
Leve l
Select
Inflicts 122 magical wind damage on a target within a 25m radius,
27
24
and stuns the target temporarily at a certain rate.
MP
Seconds
Targe
ed
Cool-
Tar
7
t
Rank II: Effect
Cost
Inflicts 254 magical wind damage on a target within a 25m radius,
61
and stuns the target temporarily at a certain rate.
MP
Time
get
Level
Selec 24 Seconds
ted
Targ
22
et
Rank III: Effect
Cost
CoolTime
Inflicts 393 magical wind damage on a target within a 25m radius,
99
24
and stuns the target temporarily at a certain rate.
MP
Seconds
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Tar get
Level
Selec ted
Targ et
34
Unofficial Aion Cleric Guide
Rank IV: Cos
Effect
t
CoolTime
Tar get
Level
Selec Inflicts 474 magical wind damage on a target within a 25m radius, and stuns the target temporarily at a certain rate.
123 MP
24
Seconds2
ted
Targ
44
et
Divine Touch This is a second Chain spell that causes an amount of wind damage on the enemy. Rank I: Effect
Cost
Inflicts 425 magical wind damage on a target within a 25m radius
50
CoolTime
Tar get
Level
Selec of you.
MP
16 Seconds
ted
Targ
22
et
Rank II: Effect
Cost
Inflicts 656 magical wind damage on a target within a 25m radius
82
CoolTime
Tar get
Level
Selec of you.
MP
16 Seconds
ted
Targ et
- 130 -
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34
Unofficial Aion Cleric Guide
Rank III: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 816 magical wind damage on a target within a 25m radius of you.
105 MP
16 Seconds
ted
Targ
47
et
Divine Spark This is a Chain level 3 spell; it is the end of the chain begun by Smite. It is a powerful spell
that causes wind damage to your target. Rank I: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 994 magical wind damage on a target within a 15m radius of you.
68
MP
16 Seconds
ted
Targ
25
et
Rank II: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 1391 magical wind damage on a target within a 15m radius of you.
94
MP
16 Seconds
ted
Targ et
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37
Unofficial Aion Cleric Guide
Rank III: Effect
Cost
CoolTime
Tar get
Level
Sele Inflicts 1645 magical wind damage on a target within a 15m radius of you.
121 MP
16 Seconds
cted
Targ
48
et
Earth's Wrath This spell does a decent amount of Earth damage, and then leaves a damage over time on the
target for 9 seconds. It has a 1.5 second cast time, so it's probably better in PvE situations than PvP, because Clerics generally want to stick to instant cast spells for PvP. Rank I: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 204 magical earth damage on a target within a 25m radius of you, and deals further 178 damage every 3 sec for 9 sec.
120 MP
12 Seconds
ted
Targ
28
et
Rank II: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 237 magical earth damage on a target within a 25m radius of you, and deals further 206 damage every 3 sec for 9 sec.
149 MP
12
Seconds
ted
Targ et
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34
Unofficial Aion Cleric Guide
Rank III: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 260 magical earth damage on a target within a 25m radius of you, and deals further 226 damage every 3 sec for 9 sec.
170 MP
12
Seconds
ted
Targ
40
et
Rank IV: Effect
Cost
CoolTime
Tar get
Level
Selec Inflicts 293 magical earth damage on a target within a 25m radius of you, and deals further 255 damage every 3 sec for 9 sec.
191 MP
12
Seconds
ted
Targ
46
et
Festering Wound This is a good PvP spell; it does a small amount of damage but mainly what it does is reduce the effectiveness of healing on a target for one minute. Rank I Effect
Cost
CoolTime
min.
get
21 MP
1 Miunte
ted
Targ et
- 133 -
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Level
Selec
Inflicts 45 magical water damage on a target within a 15m radius, and reduces the effect of recovery magic it receives by 50% for 1
Tar
28
Unofficial Aion Cleric Guide
Chastisement This is an instant cast fire spell that also places a damage over time on your target. It will be
a spell you use a lot in player versus player combat. Rank I: Effect
Cost
Inflicts 156 magical fire damage instantly on the target within a
25m radius, and inflicts additional 136 damage every 3 sec for 15
CoolTime
Tar get
Level
Selec 82 MP
16 Seconds
sec.
ted
Targ
34
et
Rank II Effect
Cost
Inflicts 204 magical fire damage instantly on the target within a
25m radius, and inflicts additional 178 damage every 3 sec for 15 sec.
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105 MP
CoolTime 16 Seconds
Tar get
Level
Selec ted
Targ et
46
Unofficial Aion Cleric Guide
Punishing Wind/Slashing Wind These are roughly the same spell, but they have slightly different damage rates and such.
Both spells are a Chain I spell.
Slashing Wind I (Elyos): Effect
Cost
Inflicts 612 magical wind damage on a target within a 25m radius of you.
108 MP
CoolTime 16
Tar get
Level
Select ed
Seconds
Targe
Cool-
Tar
42
t
Punishing Wind I (Asmodian): Effect
Cost
Inflicts 490 random magical wind damage on a target within a 25m radius of you.
Time
get Selec
108 MP
16 Seconds
ted
Targ et
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Level
42
Unofficial Aion Cleric Guide
Chain of Suffering This offensive spell has a two-second cast time, and it also leaves a damage over time on the
target. It is useful in PvP as well because it will send players back to their Obelisk if it kills them, which can help get enemy players out of specific zones. Rank I: Effect
Cost
CoolTime
Inflicts 573 magical earth damage on a target within a 25m
radius, and deals further 499 damage every 12 sec for 2 min. If the target dies while the skill is in effect, it is resurrected at its
Tar get
Level
Selec 317 MP
5 Minutes
registered Kisk or Obelisk.
ted
Targ
45
et
Summon Noble Energy This spell summons a holy spirit to aid you in combat. The spell stats are the same for the
version that each faction has, the holy spirit just looks slightly different depending on you race. Rank I: Effect
Cost
CoolTime
Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 1149 long-range magical fire damage on a selected target within a 30m radius. This spirit
vanishes after a while and consumes its HP with each attack.
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Tar get
Level
Selec 202 MP
30 Seconds
ted
Targ et
50
Unofficial Aion Cleric Guide
Summon Holy Servant This is a slightly different version of the other Cleric summoning spell. There are three ranks
of it, and as it was with the last summoning spell the spell stats are the same for Asmodians and Elyos but the appearance of the servants is different. Rank I: Effect
Cost
CoolTime
Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 204 long-range magical fire damage on a selected target within a 25m radius. This spirit
Tar get
Level
Selec 65 MP
30 Seconds
vanishes after a while and consumes its HP with each attack.
ted
Targ
16
et
Rank II: Effect
Cost
CoolTime
Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 291 long-range magical fire damage on a selected target within a 25m radius. This spirit
Tar get
Level
Selec 93 MP
30 Seconds
vanishes after a while and consumes its HP with each attack.
ted
Targ
28
et
Rank III: Effect
Cost
CoolTime
Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 400 long-range magical fire damage on a selected target within a 25m radius. This spirit
vanishes after a while and consumes its HP with each attack.
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Tar get
Level
Selec 132 MP
30 Seconds
ted
Targ et
40
Unofficial Aion Cleric Guide
Support Spells Support Spells covers a wide variety of the spells available to both the Priest archetype and
the Cleric subclass. Support spells, as one might assume, support both the player and their teammates. This includes a variety of dispels and negative effect removals, long lasting spells
that give bonuses to defense and health, resurrection spells, and other spells that temporarily reinforce mana regeneration, spell power, and defense.
Blessed Shield Blessed Shield is a self-targeted damage mitigating shield that should be used, as one would assume, during PvP and soloing when you begin to take large amounts of damage. This will help you take less damage while you cast a heal on yourself or on others. It doesn't necessarily need to be used every time you take damage or for every pull while soloing because of the mana cost, but it can be a huge help when all you need is a couple more seconds to finish casting a heal. Rank I: Effect
Cost
Absorbs 927 damage for 20 seconds; Boosts effects of healing skills by 256%. Fades after 927 damage is taken.
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309 MP
Cool-
Tar
Time
get
2 Minutes
Self
Level 40
Unofficial Aion Cleric Guide
Blessing of Health This is a basic Priest spell, available to both the Chanter and the Cleric subclasses. It provides
bonuses to your target's health, and is a great buff spell for any class. Blessing of Health is helpful for leveling, but really begins to shine in PvP and end game PvE content, and is one of
the reasons Priests are sought after. Clerics only receive the first rank of this Blessing, however, while Chanters gain another rank at a later level. Rank I: Effect
Cost
Increases the maximum HP of a target by 15% for 60 minutes
30 MP
CoolTime
1 Second
Tar get
Targ et or
Level
3
Self
Blessing of Rock This is another basic Priest support spell that all Clerics receive before they choose their subclass at Ascension. It provides defense bonuses, which is great for PvP and for tanks in various PvE situations. Rank I: Effect
Cost
CoolTime
Tar get
Level
Self Increases the Physical Defense of a target by 10% for 60 minutes
41 MP
1 Second
or
Targ et
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5
Unofficial Aion Cleric Guide
Cure Mind Cure Mind is a purging spell, for use in specific situations where either your character or a
member of your party or faction is afflicted with an abnormal mental condition that needs to be removed. These effects can be placed on a character by other players or by certain mobs in the game, and the ability to remove them is essential. Rank I: Effect
Cost
Removes abnormal mental conditions of a target within a 23m radius of you.
Cool-
Tar
Time
get
Level
Self 67 MP
0 Seconds
or
Targe
19
t
Rank II: Effect
Cost
Removes abnormal mental conditions of a target within a 23m radius of you.
CoolTime
Tar get Self
108 MP
0 Seconds
or
Targe t
- 140 -
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Level
40
Unofficial Aion Cleric Guide
Dispel This will remove abnormal statuses from yourself and your allies. It's your basic spell to
remove curses, magic, etc. Rank I:
Effect
Cost
Removes abnormal physical conditions of a target within a 23m radius of you.
34 MP
CoolTime 0.5
Seconds
Tar get
Targe t or
Level
13
Self
Rank II: Effect
Cost
Removes abnormal physical conditions of a target within a 23m radius of you.
55 MP
CoolTime 0.5 Seconds
Tar get
Level
Targe t or
Self
25
Rank III: Effect
Cost
Removes abnormal physical conditions of a target within a 23m radius of you.
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70 MP
CoolTime 0.5
Seconds
Tar get Targe t or
Self
Level
37
Unofficial Aion Cleric Guide
Grace of Resurrection This is a group resurrection spell, which is extremely handy for PvP and group PvE runs. Rank I: Effect
Cost
Resurrects all dead group members within a 20m radius of you.
953 MP
Cool-
Targ
Time
et
10
Seconds
Self
Level 40
Grace of the Empyrean Lord This is also a Stigma. This is a useful spell for both PvE and PvP as it allows you to cast without using the mana requirement. It does seem to require you to actually have the mana in your pool, however, so keep that in mind when casting it. Rank I: Effect
Cost
For 12 sec, you can use a skill without consuming the MP that is needed to use the skill.
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---
Cool-
Targ
5 minutes
Self
Time
et
Level 20
Unofficial Aion Cleric Guide
Hand of Reincarnation This is another resurrection spell, but not one you cast on a dead ally. It's a blessing for a
member of your group that will resurrect them at 50% Health if they die while the spell is in place. It's good to use as insurance on your tank during instances, as well as in several other circumstances. Rank I: Effect
Cost
Blesses a group member within a 25m radius of you, and the
blessing lasts for 5 min. If the target dies while the blessing is in
158 MP
Cool-
Targ
Time
et
5 Minutes
effect, it is resurrected with 50% HP and MP.
Select ed
Level
45
Target
Memory Pulverization This is really a PvE only skill, meant to help offset the massive amount of aggro that a healer
can build up. It is generally meant for group settings rather than for soloing, but it can be used whenever you need to drop aggression. This is also a stigma spell. Rank I: Effect
Cost
Decreases the Enmity of a target within a 25m radius.
211 MP
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Cooltime
2 Minutes
Target Selected Target
Level 45
Unofficial Aion Cleric Guide
Penance This spell will recover your mana at the cost of your hit points. This should be used only in
situations when it's really needed, because there are always mana potions or even other spells to get mana back without taking away health. But there are some situations when you need the mana, and as a Cleric you'll be able to heal through the majority of the damage. Rank I: Effect
Cost
Recovers your MP by 82 every 3 sec for 30 sec. But, your HP
---
continues to decrease at the same time.
CoolTime 3 Minutes
Target
Level
Self
19
Target
Level
Self
31
Target
Level
Self
42
Rank II: Effect
Cost
Recovers your MP by 127 every 3 sec for 30 sec. But, your
---
HP continues to decrease at the same time.
CoolTime
3 Minutes
Rank III: Effect
Cost
Recovers your MP by 169 every 3 sec for 30 sec. But, your HP continues to decrease at the same time.
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---
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CoolTime 3 Minutes
Unofficial Aion Cleric Guide
Prayer of Focus This spell increases your Concentration, which allows you to continue casting while taking
damage. This is good both for PvP and for when the tanks loses aggro during an instance run. You can heal yourself and others through the damage. Rank I: Effect
Cost
Increases your Concentration by 500 for 10 sec.
143 MP
CoolTime
1 Minute
Target
Level
Self
37
Target
Level
Self
49
Rank II: Effect
Cost
Increases your Concentration by 700 for 10 sec.
292 MP
CoolTime 1 Minute
Promise of Wind This is a self-buff spell that has a chance of inflicting extra damage on enemies, which is nice for soloing but isn't much for group PvE or PvP. It doesn't hurt to keep it activated all the time, though, because any extra damage when you're a Cleric is nice. Rank I: Effect
Cost
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
51 MP
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CoolTime 10
Seconds
Target
Level
Self
9
Unofficial Aion Cleric Guide
Rebirth This is a self resurrecting spell that allows you to be reborn when you die with 30% hit
points and mana points. This is the personal version of Hand of Reincarnation. Rank I: Effect
Cost
For 30 min, you resurrect with the HP and MP at 30% after each death.
552 MP
CoolTime 30
Minutes
Target
Level
Self
22
Resurrection Loci This is yet another variation on your basic resurrection spell. This will summon a group member to you and then raise them from the dead, so you can all resurrect in a single area.
There is strength in numbers in PvP, and this ensures that your group can stay close together, even if you die with distance between you. Rank I Effect
Cost
Summons a dead group member within a 30m radius of you and all dead group members within a 30m radius of him to
686 MP
right before you, and then resurrects them.
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CoolTime ---
Target Selected Target
Level
Unofficial Aion Cleric Guide
Reverse Condition This is a spell only to be used in the most desperate of circumstances. It will exchange your
current health for your current mana pool, which can keep you alive for a little while longer,
but if you are stacking HP manastones and other enhancements you will have much more HP
than MP, and if you can shield yourself, cast a heal over time on yourself and get a reasonably sized heal off you're better off than casting this spell. Rank I: Effect
Cost
Exchanges your current HP with your MP. Gains Stigma.
---
CoolTime
Target
Level
Self
28
10
Minutes
Ripple of Purification This is also a stigma spell, and a very popular one for PvP builds. It removes 3 abnormal conditions from you and your allies, rather than just one, and can be particularly useful when fighting a class that relies heavily on debuffs like Spiritmasters and Chanters. Rank I: Effect
Cost
Removes up to 3 abnormal conditions cast on you and your allies within a 10m radius of you, and also recovers HP by
748 MP
3650.
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Cooltime
2 Minutes
Target
Level
Self
50
Unofficial Aion Cleric Guide
Sage's Wisdom Sage's Wisdom is a good support skill for any situation, as it speeds up your spell casting,
which is a stat that can't be adjusted by manastones or godstones. Rank I: Effect
Cool-
Cost
Reduces the casting time of all your magic skills by 50% for 10 sec. Gains Stigma.
187 MP
Time
5 Minutes
Target
Level
Self
34
Splendor of Purification This is a lesser version of Ripple of Purification. It does almost the exact same thing, it just only removes one abnormal effect rather than three. It can be used when you're only dealing with one debuff on your party members at a time, rather than multiple curses or blinds. Rank I: Effect
Cost
Removes all abnormal conditions from you and your group members within a 25m radius. Gains Stigma.
37 MP
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CoolTime 10 Seconds
Target
Level
Self
44
Unofficial Aion Cleric Guide
Splendor of Rebirth This is a support/healing spell combined in one. It heals a certain amount of HP, attaches a
heal over time to your target, and also increases their defense for a period of time. This is a good spell to cast on tanks or on team members who are actively being attacked. It will heal some of their health, and then the HoT and the defense raise will mitigate some of the damage that they're taking. Rank I: Effect
Cost
Instantly recovers the HP of a target within a 25m radius by 315, and additionally recovers its HP by 315 every 3 sec for 21 sec. Physical Def is also increased by 200.
290
MP1
CoolTime
1 Minute
Target Target or Self
Level
45
Stability Stability is yet another stigma spell. It is a PvE spell that reduces the enmity of game controlled enemies towards you. Rank I: Effect
Cost
Reduces the Enmity toward you of a target within a 25m radius of you and that of up to 6 enemies within a 20m radius of the target.
123 MP
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CoolTime
Target
10
Selected
Minutes
Target
Level
45
Unofficial Aion Cleric Guide
Summer Circle This support spell increases the Fire and Earth resistances of you and your group members,
but lowers water and wind resistance. It should be used against classes (like Spiritmasters or Sorcerers) that use a large number of fire spells, or even potentially against Clerics, who have a number of spells that cause Earth damage. Rank I: Effect
Cost
Increases Fire Resistance by 30 and Earth Resistance by 30 of you and your group members within a 20 m radius for
10 min. In the meantime both Water Resistance and Wind
177 MP
Resistance decrease by 30.
CoolTime 1.5 Seconds
Target
Level
Self
25
Target
Level
Self
37
Target
Level
Self
49
Rank II: Effect
Cost
Increases Fire Resistance by 60 and Earth Resistance by 60 of you and your group members within a 20 m radius for
10 min. In the meantime both Water Resistance and Wind
242 MP
Resistance decrease by 60.
CoolTime 1.5 Seconds
Rank III: Effect
Cost
Increases Fire Resistance by 90 and Earth Resistance by 90 of you and your group members within a 20 m radius for 10 min. In the meantime both Water Resistance and Wind
242 MP
Resistance decrease by 90.
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CoolTime 1.5 Seconds
Unofficial Aion Cleric Guide
Thorny Skin Thorny Skin is a useful defense support spell that can be used on yourself. It will mitigate a
small amount of damage and then reflect it back onto your attacker. It isn't an impressive amount of damage, but it can be very helpful in certain situations. Rank I: Effect
Cost
For 30 sec, reflects 48 of the damage received back to the enemy that All Attacks you from close range.
193 HP
CoolTime 10
Minutes
Target
Level
Self
28
Target
Level
Self
40
Rank II: Effect
Cost
For 30 sec, reflects 78 of the damage received back to the enemy that All Attacks you from close range.
217 HP
CoolTime 10
Minutes
Winter Circle Winter Circle is the opposite of Summer Circle, and is used in the same way except that the resistances you're granted are different so it is useful against different classes. Your Wind and Water Resistances are buffed, while Fire and Earth resistances are debuffed slightly. Rank I: Effect
Cost
Increases Water Resistance by 30 and Wind Resistance by 30 of you and your group members within a 20 m radius for 10 min. In the meantime both Fire Resistance and Earth
167 MP
Resistance decrease by 30.
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CoolTime 1.5 Seconds
Target
Level
Self
25
Unofficial Aion Cleric Guide
Rank II: Effect
Cost
CoolTime
Target
Level
Self
37
Target
Level
Self
49
Increases Water Resistance by 60 and Wind Resistance by 60 of you and your group members within a 20 m radius for 10 min. In the meantime both Fire Resistance and Earth
208 MP
1.5
Seconds
Resistance decrease by 60.
Rank III: Effect
Cost
CoolTime
Increases Water Resistance by 90 and Wind Resistance by 90 of you and your group members within a 20 m radius for 10 min. In the meantime both Fire and Earth Resistance
208 MP
decrease by 90.
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1.5
Seconds
Unofficial Aion Cleric Guide
Passive Abilities All Clerics have these passive abilities, that affect certain stats or give them the ability to
wear certain kinds of armor. Passive in this case simply means that they are always active (or have the ability to be triggered) but the player cannot actively control when they are activated.
Ability Advanced Staff Training I
Lev
Summary
el
9
Allows you to use staves skillfully.
9
Allows you to wear quality cloth armor.
Winged Recovery
10
Boosts the healing skill effect by 10% while flying.
Boost Attack Resistance I
16
Increases resistances to Knock Back, Stumble, and Rotation.
Winged Blessing
25
Advanced Staff Training II
25
Reduce Enmity Increase Rate I
25
Advanced Staff Training III
40
Allows you to use staves skillfully.
Boost Attack Resistance II
41
Increases resistances to Knock Back, Stumble, and Rotation.
Reduce Enmity Increase Rate II
45
Boost Healing IV
49
Increases the effects of recovery skills by 20%.
Advanced Staff Training IV
50
Allows you to use staves skillfully.
Advanced Cloth Armor Proficiency I
While flying, Health, WIL, and Flight Speed are increased by 10, 10, and 33% respectively. Allows you to use staves skillfully. Reduces the increase rate of the target's Enmity caused by your attack.
Reduces the increase rate of the target's Enmity caused by your attack.
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Unofficial Aion Cleric Guide
Daeva Abilities These are the Daeva abilities available to Clerics. These all become available after Level 10
and use Daeva Points rather than mana or another stat. Daeva Points are earned as you play the
game, but disappear after you die or log out for a certain period of time. These are powerful, useful abilities, especially in Abyss combat. They also have long cool down times, so they should be used wisely in PvP, especially the powerful Word of Destruction.
Acquittal This is basically a group dispel and a group heal, and it can be extremely useful in PvP combat. It will remove negative effects like curses from your group and give them a small health boost at the same time, and when seconds are valuable it can mean the difference between life and death. Instead of using the mana and time to dispel and then heal team members, you do both at the same time and then you can start casting more powerful heals.
Effect
Cost
Removes abnormal conditions cast on you and your group members within a 25m radius of you and recovers HP by 20% of the max. HP every 2 sec for 10 sec.
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3000 DP
CoolTime
30 Minutes
Level
31
Unofficial Aion Cleric Guide
Brilliant Protection This is another good group PvP Daeva skill. A minute of increased maximum HP can make a
huge difference in whether your group makes it through a battle or not. The bonus to heals is
also nice, so any other healing spells you cast will be more effective. This is especially good for use during a zerg while you're in a group, when you'll need to do some major healing but don't have to worry about saving Daeva points to use Word of Destruction.
Effect
Cool-
Cost
Time
Level
Recovers the HP of you and your group members within a 25.00m
radius of you by 30% of the max. HP, and increases Maximum HP by 30% for 1 min. In the meantime, the effect of healing skills you
4000 DP
60 Minutes
50
receive increases by 30%.
Pandaemonium's Protection (Asmodian) This is the first Daeva skill your Cleric will receive at Level 10. It has a short cool-down time and doesn't cost as many Daeva points as some of the other skills. This is a good one for soloing and leveling, because it doesn't cost too many Daeva points and it can keep your character from dying, which will save you time and kinah..
Effect
Cost
Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP.
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2000 DP
CoolTime 1 Minute
Level 10
Unofficial Aion Cleric Guide
Salvation (Elyos) This is the Elyos version of Pandaemonium's Protection. It does the same things, and again
can be very useful while leveling if too many mobs pull or you need a last minute save.
Effect
Cost
Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP.
2000 DP
CoolTime 1 Minute
Level 10
Word of Destruction This is a very useful, extremely powerful skill to be used in PvP. It can kill an opponent in just a couple ticks of its damage over time. It can also be removed by a Greater CC Potion, so make sure you wait until after your opponent has used it to cast this Daeva spell.
Effect
Cost
CoolTime
Level
Instantly inflicts 655 magical fire damage on a target within a 25m
radius of you and up to 12 enemies within a 20m radius of the target, inflicts additional 655 damage on them every 3 sec for 57 sec, and decreases the recovery effect the targets receive by 50%.
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4000 DP
60 Minutes
40
Unofficial Aion Cleric Guide
CLERIC STIGMAS
S
tigmas are a type of enhancement that alter your character and make them more
customized. These stigmas can give you access to a weapon type you wouldn't normally use, some of them will give you a useful passive ability, and some stones
allow the use of different defensive or offensive abilities. What stigmas you choose depend on both your play style and the role you'd like to play, but there is more on that in the Suggested
Stigmas section. There are different kinds of stigmas, Normal Stigmas, Advanced Stigmas and
Level 50 Stigmas. Normal Stigmas can be equipped as long as you meet the level requirements for the stone, and Advanced Stigmas can only be used with certain Normal Stigmas. Each character can eventually have five stigma stones, or eight of them including the three
Advanced Sigma Stone slots that have been added in Patch 1.5. At level 20, two stigma stone slots are available, three slots at level 30, four slots at level 40, and five at level 50. Characters must complete a quest at level 20 before they have the ability to equip any stigma stones. A stigma stone is given as a reward for this quest, and will probably be your first stone, and you will also receive stigma shards. Elyos Clerics must complete the quest "Memory of the Past",
and Asmodians are given "No Escaping Destiny". The Stigma stone given to Clerics at the completion of these quests is the stigma Grace of Empyrean Lord I. Stigma shards are needed to equip Stigmas, and they can only be found as drops from monsters in the Abyss and as a reward for this quest. The stigma stones themselves are random drops from monsters in the world, and you can pick up stigmas for any class, not just your own. To equip stigma stones, you must go see a stigma master in a major city. After handing over the required number of stigma shards, you'll be allowed to socket a stigma stone. The shards
are consumed when the stone is socketed, so you won't ever get them back, even if you remove the stone from a slot. Make sure you actually want the stone before you equip it so you don't lose the shards or have to spend time farming more of them. The Stigma Masters can be found in Sanctum or Pandaemonium. The Elysean Stigma Master is Orphe, and the Asmodian Stigma Master is Aud.
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Normal Stigmas Here are the "Normal" Cleric Stigmas in the order of the level where they become available. Grace of Empyrean Lord I
For 12 sec, you can use a skill without consuming the MP that is needed to use the skill.
Acquired
Required Level
Reward from the Stigma Quest
Level 20
Casting Time
Instant
Cool-down Time
3 Minutes
Power
Requireme nt None
It seems at the current time from beta research that while this skill allows you to cast a spell
without using up the mana points, you must still have the mana points available to cast it. This may or may not be a bug, and could possibly change in a future patch. Blinding Light I
Blinds the target for 20 seconds. Acquired World Drop: Asmodian Zones
Required Level Level 20
Casting Time Instant
Cool-down Time 5 Minutes
Power Requireme nt
30
This is a great stigma to have in PvP as well as PvE as it lowers a target's accuracy, which will
then affect the effectiveness of their physical attacks.
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Flash of Recovery V
(Levels I-V) Recovers HP of a target within a 23m radius of you by a large amount. The highest version of the spell is listed to recover 2210 HP (actual heal amounts may vary in game)
Acquired
Mob Drop
Required
Casting
Cool-down
Level
Time
Time
Power
Requireme nt
25 (Level I)
166 (Level I)
31 (Level II)
191 (Level II)
37 (Level III)
Instant
30 Seconds
215 (Level III)
43 (Level IV)
236 (Level IV)
49 (Level V)
257 (Level V)
Festering Wound I
Inflicts 39 magical water damage on a target within a 15m radius, and reduces the effect of recovery magic (aka heals) it receives by 50%.
Acquired Mob Drop
Required Level Level 28
Casting Time Instant
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Cool-down Time 1 Minute
Power
Requireme nt
21 MP
Unofficial Aion Cleric Guide
Reverse Condition I
Exchanges your current HP with your MP.
Acquired Mob Drop
Required
Casting
Cool-down
Level
Time
Time
Level 28
1 Second
10 Minutes
Power
Requireme nt None
Earth's Wrath I
Inflicts 178 (I), 206 (II), 226 (III), 255 (IV) earth magical damage to a target within 25m instantly and every 3 seconds for 9 seconds.
Acquired
Mob Drop
Required Level
Casting Time
Cool-down Time
Power Requireme nt
28 (Level I)
116 (Level I)
34 (Level II)
146 (Level II)
40 (Level III)
1.5 Seconds
46 (Level IV)
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12 Seconds
167 (Level III) 191 (Level IV)
Unofficial Aion Cleric Guide
Sage's Wisdom I
Reduces the casting time of all your magic skills by 50% for 10 seconds.
Acquired Mob Drop
Required
Casting
Cool-down
Level
Time
Time
Level 34
1 Second
5 Minutes
Power
Requireme nt 187
Splendor of Recovery II
Restores the HP of you and your group members within a 25m radius by 2041 (I) or 2306 (II)
Acquired
Required Level
Casting Time
Cool-down Time
40 (Level I) Mob Drop
Power Requireme nt 360 (Level I)
2 Seconds
46 (Level II)
1 Minute
393 (Level II)
Splendor of Purification I
Removes all abnormal conditions from you and your group members within a 25m radius.
Acquired Mob Drop
Required Level
Level 44
Casting Time
2 Seconds
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Cool-down Time
10 Seconds
Power Requireme nt
36
Unofficial Aion Cleric Guide
This is a group dispel, which can be extremely useful for PvP, both for conserving mana and for being able to remove ill effects from everyone quickly. Sympathetic Heal I
Recovers the HP of you and a target within a 25m radius by 1159.
Acquired Mob Drop
Required Level
Level 48
Casting Time
2 Seconds
Cool-down Time
10 Seconds
Power
Requireme nt 106
From Beta play, it seems like this healing spell can only be used on members of your group. Stability I
Reduce the Enmity toward you of a target within a 25m radius of you and that of up to 6 enemies within a 20m radius of the target.
Acquired ???
Required Level Level 45
Casting Time 1 Second
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Cool-down Time 10 Minutes
Power Requireme nt 121
Unofficial Aion Cleric Guide
Advanced Stigmas These are the available Advanced Stigmas. They require a certain pattern of normal stigmas
to be equipped and activated, so make sure you do a little bit of research so you don't waste a stigma that you can't use but could have sold for a big profit. Splendor of Rebirth I
Recovers 315 health of a target within 25m For 21 seconds, recovers 315 health every 3 seconds for 21 seconds and increases physical defense by 200.
Acquired
Required Level
Casting Time
Cool-down Time
Power Requirement
Required Stigmas Flash of
13,750 Abyss Points
Recovery I Level 45
2 Seconds
1 Minute
287
Splendor of Recovery I
Memory Pulverization I
Decreases enmity of your target within 25m.
Acquired 13,750 Abyss Points
Required
Casting
Cool-down Time
Requirement
Level 45
Instant
2 Minutes
207
Level
Time
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Power
Required Stigmas
Splendor of
Purification I
Unofficial Aion Cleric Guide
Chain of Suffering I
Inflicts 499 earth magical damage to a target within 25m. For 2 minutes, inflicts 499 damage every 12 seconds. Also lowers target's magic resistance by 400. If the target dies in the duration, it will be revived in their registered Kisk or Obelisk.
Acquired
Required Level
Casting Time
Cool-down Time
Power
Requirement
Required Stigmas
Earth's Wrath I 13,750 Abyss Points
Level 45
2 Seconds
5 Minutes
311
Grace of
Empyrean Lord I
Hand of Reincarnation I
Blesses a party member. If he/she dies under this blessing, he/she will resurrect back up with 50% health and mana. Duration is 5 minutes.
Acquired 13,750 Abyss Points
Required
Casting
Cool-down Time
Requirement
Level 45
1 Second
5 Minutes
158
Level
Time
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Power
Required Stigmas Sage's
Wisdom I
Unofficial Aion Cleric Guide
Level 50 Stigmas These stigmas need both their requirements and two advanced stigmas before they can be
equipped to a character.
Ripple of Purification I
Removes 3 ailments of 6 allies within 20m, and recovers their health by 3650.
Acquired 38,700 Abyss Points
Required Level Level 50
Casting Time 2 Seconds
Cool-down Time 2 Minutes
Power Requirem ent
739
Summon Noble Energy I
Summons a noble spirit near you. This spirit does not move from the summoned spot, and inflicts 1000 fire damage on a target within 30m radius. This spirit vanishes after a while and consumes its HP with each attack.
Acquired 38,700 Abyss Points
Required Level Level 50
Casting Time Instant
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Cool-down Time 30 Seconds
Power Requirem ent
200
Unofficial Aion Cleric Guide
Sympathetic Heal
Suggested Stigmas
Marchutan's Light I
There are various different Stigma builds
This build gives you a huge advantage to
depending on what you want to do, and what
healing. Shining Recovery is a great one for a
Player versus Player stigmas take a look at
regen spell for damage mitigation can make
have the suggested stigmas for Clerics, as
Sympathetic Heal is also quite useful for
course, the absolute best stigma set up is the
HP. Memory Wipe will help with healing
your play style tends to be For suggested the PvP section of the guide. This section will well as the reasoning behind the choices Of one that fits the way you feel comfortable
playing, so remember that these are just suggestions and not hard and fast rules -especially since the game is so new and there are still many builds and tactics to be experimented with. For Clerics who want to focus mainly on PvE healing, with no Stigmas to benefit survivability or PvP at all (even if you're planning on doing some healing for PvP), the following build has been suggested and
tested during the various Beta events and on some of the Asian servers. Flash of Recovery
Splendor of Recovery Splendor of Purification Shining Recovery Memory Wipe
Purifying Wave
heal-centric Cleric, as having the powerful a big difference in desperate situations.
keeping both yourselves and others high in aggro in PvE situations. There are some
suggestions of replacing Sympathetic Heal with another spell like Festering Wound, or perhaps one of the other skills with Sage's Wisdom, which will reduce the cast time of spells by 50%, and would be very handy in a
desperate situation. Play around with this stigma build a bit and see which one works the best for you. Well thought of stigmas also include: Splendor of Recovery, Splendor of Rebirth, Splendor of Flight, Splendor of Purification and Splendor of Recovery II.
Once more people have been able to play at end-game levels, more and more tested (and
somewhat exotic) stigma builds will be posted for debate in the Cleric community.
In the mean time, make sure you spend some time with Terhix's Stigma Calculator to test out different builds before you spend the
time and Kinah actually building them into your character.
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Unofficial Aion Cleric Guide
and then the chain will be complete at 25
Cleric Chains Aion uses a game mechanic that they call
when you can purchase the book for Divine Spark I.
At Level 48 you'll receive the
chains; there are sets of spells or attacks that
highest
attacks. At the higher levels, you can link
for a big damage increase again. This is a
activate the ability to use other spells and together
many
different
abilities
for
improved damage. Here are the various Cleric Chains, compiled in one place for
convenience, so it can be seen what spells are
they are mainly a healing and support class rather than a damage class.
Smite ----> Thunderbolt----> Divine
Spark
Smite is a basic two second ranged cast
Divine
Spark,
which
good chain to use during duels especially,
because you've basically won the battle if Divine Spark procs at all. Chain 2: Slashing/Punishing
Wind---->Heaven's
Slashing/Punishing
Wind---->Divine
Judgement Touch
Chain 1:
of
completes the chain again at the highest level
included and what their various purposes are. Clerics only have two chains because
level
Hallowed Judgement
Strike
---->
Heaven's
Hallowed Strike ----> Divine Touch This chain is a little bit more complex than
that you start the game with, and then
the first one, because it has several different
afterwards. Divine Spark is the third ability
can be used as the first part of the chain (one
Thunderbolt
will
be
triggered
right
in the chain, and it is instant cast. It has a certain probability to proc, so it is not
available for casting all the time. But when this spell does go off, you're set because it
does massive damage. This is your most powerful chain; you'll use it often and in many different situations. You'll gain the
first part of the chain at Level 10 when you can purchase the skill book for Thunderbolt,
options. There are two different spells that
of which has a different name depending on your faction) and two spells that can be used
in the second part of the chain. Which spell is used depends on the situation. You gain Hallowed Strike far before the ranged Wind spell, so in the beginning it will start your
chains. Also, Slashing Wind and Punishing Wind are not purchased from a trainer, you
must find them in the world. Slashing Wind
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Unofficial Aion Cleric Guide
is the Elyos version of the spell, and it drops from an instance in Interdiktah, while
Punishing Wind is the Asmodian version and it drops from an instance in Beluslan. Once they have acquired it, most Clerics will use the Wind spell rather than Hallowed Strike to begin their chain because it is a ranged
spell. Heaven's Judgement has a chance on hit of stunning your target, so that can be
useful in a situation where you need to heal or dispel yourself. Which chain order you pick just depends on what exactly you're looking to do.
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Unofficial Aion Cleric Guide
you hit the higher levels, the statistics on
EQUIPMENT
C
leather don't really match what a Cleric
lerics can wear cloth, leather, and mail armor, and they can wield staves, maces and shields. The
priest archetype starts out being able to wear leather and upon Ascension gains the mail
armor passive skill. For more information on the debate on what type of armor a Cleric should wear, see the Cloth vs. Mail Armor
section.
Either
staves
or
a
combination of the shield and mace are an
acceptable leveling combination, depending on what stats you want to focus on. Staves generally have more of a boost to magic power, which will increase the damage that a Cleric's spells do, but their physical damage
is not as good as a maces'. Also, the shield and mace combo are probably geared specifically for a Cleric, but what kind of weapon a character uses while leveling up is generally a personal choice.
Cloth Vs. Mail Once a Priest reaches Level 10 and chooses to be a Cleric, they gain the ability to wear mail gear, among many other new passive skills. So the Cleric can wear Cloth, Leather,
and Mail gear. This flexibility brings up a
needs a tall, so after Ascension leather armor is generally ignored. However, Cloth gear is generally made for casters, and Clerics are casters, yes? This is a hotly debated topic, but
except possibly for leveling purposes most of the accomplished Cleric players agree that Mail is better. Besides the fact that Mail is built specifically for Clerics, it makes it easier for them to take a beating, and the key in playing a Cleric is being able to outlast enemies, whether they are monsters or other players. While you shouldn't be taking too many hits in group play, you definitely will be in PvP and solo play. But one of the key things to remember is that Cloth gear is going to mainly have Magic Boost on them, and Magic Boost does not affect healing at all. It will boost your magical spell damage, which is why it can be useful on some items to increase your damage while leveling or soloing. But if you are healing you need the bonuses that only Chain armor will give you. There are some suggestions for having two gear sets -- Mail for PvP and Group Play, and then either a full cloth set or a mixed set for grinding, but whether you choose to do that or not is personal choice.
debate as to what kind of armor the Cleric
should actually use -- cloth, or mail? Once
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Unofficial Aion Cleric Guide
more so than the others. So as a Cleric, focus
Important Stats The Important Stats for a Cleric are basically the same as the stats that are listed
below that should be stacked with Godstones,
on your health and physical defense first,
then concentration and MP, followed by the other stats.
Enhancement Items
Manastones, and Enchantments. High health to pair with their chain armor is essential, as is having the mana pool to be able to support
There is a huge variety of enhancement
constant healing. As it has already been
items available for your character in Aion.
amount of mana, so while it is important
your character, build up certain stats, and
mentioned, Clerics already have a substantial most players consider other stats more important. Magical Resistance is important
for PvP play, and Magical Boost is good for DPS gear or for leveling. There is no way in game as of right now to increase a Cleric's spell speed (other than spells with a cooldown timer on them) or to increase their
base healing amount. Magical Crit is useless stat for anyone, but especially for clerics. It will boost the magical auto attack for spell books and orbs, which cannot be used by
Clerics. These same limitations apply to magical attack. Other statistics that you see in many role playing games, such as Strength and Intelligence, are fixed in Aion as well.
Gear has stats such as Evasion, Physical Defense,
Magic
Resist,
Block,
Enhancement items are how you customize make them powerful. However, there are so many possible types of enhancements (and individual
within
each
category) that it can get confusing and frustrating. This section will cover the most common enhancements that are applied to
weapons and armor, Manastones, Godstones, Power Shards, and Enchantments. There are also ways to improve your character through consumables like potions and food. Picking the right enhancement items is the mark of an intelligent, skilled player who knows what they are doing, and so being well geared and
buffed along with being a skilled player will make you invaluable to any group.
and
Concentration. High level armor items can have MP, HP and Flight Speed increases as well.
enhancements
All of these are useful, although
Physical Defense and Concentration probably
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Manastones
will be healing. And even if you're not
Manastones are one of the most common
healing and going DPS, it's not extremely helpful and one of the other manastones
enhancement items in the game. You'll find
would be better. +HP will increase your hit
beginning of the game. You can socket
the damage done by offensive spells cast on
them on mobs starting from the very
points, +Magical Resistance will help mitigate
manastones in gear items that have available
you, +MP will increase your mana pool,
in your inventory and then clicking on the
and +Concentration will help you cast while
Players can socket any manastone into their
+HP manastones, because the key to playing a
slots by right clicking on the stone when it's gear item you want to add the stone to.
gear, but it's a waste if the stats on the Manastone won't help your character at all.
Manastones generally aren't bind on pickup, so they can be traded and sold to other players. Manastones can also be removed by specifically
labeled
NPCs.
Doing
this
destroys the stone but frees up the slot for you to put in another. following
gear
pieces
Also, only the have
slots
for
Manastones: chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot.
There are several manastone types that are
extremely useful for Clerics, and they are +HP, +Magical Resistance, +Magic Boost and +MP,as
well
as
some
suggestions
for
+Magic Boost will increase your spell damage taking damage. General consensus is to stack
Cleric is staying alive. For PvE content, +HP is still best, along with a little bit of +MP for
the larger mana pool. But don't go too heavy on the +MP because you can always just drink a mana potion and choose different manastones. A lot of it depends on your playstyle as well, but HP is the best for any
style. +Magical Accuracy and +Magic Boost are better for offensive casters and PvP play. However, +Magic Boost can be very useful to increase your spell damage while leveling,
and thus speeding up your leveling time. As of Patch 1.5 there are no manastones that
affect casting time or your healing. +Magic Boost does not affect your healing spells at all, that is an important fact to remember.
+Magical Accuracy and +Concentration.
+Magical Accuracy will help your snares and
spells hit offensively, but it's not the best manastone because at end-game most Clerics
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Here is a list of useful manastones in the game for Clerics. Stone
Source
Level
Quest:Defeat 2nd Rank Asmodian Soldiers Manastone: HP +85
Manastone: HP +75
Quest:[Spy Removing the Reaper Squad] Quest:Defeat 2nd Rank Elyos Soldiers Quest:[Group Operation Windmill] Quest:Sylphen Wing Soup
50
40
Quest:When I Seafood, I Eat It Drop:Spectral Soldier Manastone: HP +65
Manastone: HP +60
Manastone: HP +55
Drop:Kerubian Bandit
Drop:Guardian Outrider Alchemy:Manastone Craft: HP +60 Alchemy:Manastone Craft: HP +60 Quest:Village Seal Found
Quest:Strange Mushrooms
30
50
20
Alchemy:Manastone Craft: HP +30 Quest:Defeat 2nd Rank Asmodian Soldiers Manastone: MP +85
Manastone: MP +75
Manastone: MP +65
Quest:[Spy] Removing the Reaper Squad Quest:Defeat 2nd Rank Elyos Soldiers Quest:[Group] Operation Windmill Quest:When I Seafood, I Eat It Drop:Sap Laupede
Drop:Wailing Banshee
50
40
30
Drop:Guardian Outrider Manastone: MP +60
Alchemy:Manastone Craft: MP +60 Alchemy:Manastone Craft: MP +60
50
Drop:Veteran Tursin Loudmouth Manastone: MP +55
Drop:Veteran Tursin Smackstopper Drop:Thief
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Unofficial Aion Cleric Guide
Stone Manastone: Magic Boost +25
Manastone: Magic Boost +23
Source Quest:Shameless Peperinrinerk Quest:Deliver the Taming Manual Quest:Shameless Peperinrinerk Quest:Deliver the Taming Manual
Level 50
40
Drop:Redthroat Crestlich Manastone: Magic Boost +21
Manastone: Magic Boost +20
Manastone: Magic Boost +19
Quest:Mabangtah's Second Test
Quest:[Group] Operation Windmill Alchemy:Manastone Craft: Magic Boost +20
Alchemy:Manastone Craft: Magic Boost +20 Drop:Kerubar Loot Grabber Drop:Poison Wing Vespine
30
50
20
Drop:Guardian Outrider Manastone: Magical Accuracy +12
??
50
Manastone: Magical Accuracy +10
??
40
Manastone: Magical Accuracy +9
??
50
Manastone: Magical Accuracy +8
??
30
Manastone: Magical Accuracy +7
??
40
Manastone: Magical Accuracy +6
??
20
Manastone: Magical Accuracy +5
??
30
Manastone: Magical Accuracy +4
??
20
Manastone: Magical Accuracy +3
??
10
Manastone: Resist Magic +12
??
50
Manastone: Resist Magic +10
Quest:Shameless Peperinrinerk Quest:Deliver the Taming Manual
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Unofficial Aion Cleric Guide
Stone
Source
Level
Manastone: Resist Magic +9
??
50
Manastone: Resist Magic +8
??
30
Manastone: Resist Magic +7
??
40
Manastone: Resist Magic +6
??
20
Manastone: Resist Magic +5
??
30
Manastone: Resist Magic +4
??
20
Manastone: Resist Magic +3
??
10
Godstones Godstones are another form of character enhancement available for your characters.
Godstones are a socket item similar to manastones but they can only be applied to weapons.
Godstones can be added by the Godstone NPCs in Sanctum and Pandaemonium. There can only be a single stone applied to a weapon, and if you wish to replace one the previously socketed stone will be destroyed. Unfortunately all of the Godstones in the game right now are damage focused rather than healing focused, so there aren't any of them that will be great for
healing Clerics. Godstones can have certain elemental damage attached to them, and they can also add a bleed, blind, immobilize, stun or attack speed decrease depending on which godstone it actually is. There aren't a lot of suggestions or preferences for Godstones so far, since few of
them are directly beneficial to the roles Clerics usually play in the game. It's basically a personal preference based on your playstyle and what seems useful to you. Any of the
godstones with abnormal status effects (blind, attack speed decrease, etc.) are great for solo PvP, and Godstones that have the chance of dealing additional damage are good for grinding, PvE soloing, and leveling.
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Power Shards Power Shards are temporary weapon enhancements. They will increase the damage and the
effectiveness of your weapon for a short period of time. There is a slot for Power Shards on the
top left area of your profile screen, right next to the slot for your weapon. The shards can be dragged from your inventory and dropped into this slot, and you can also equip them if you double-click or right click the shards. Power Shards must also be activated, and one Power
Shard is consumed each time you use your weapon. This allows you to save the extra damage for harder battles; to activate your equipped Power Shards you just press the 'B' key on your
keyboard. Pressing 'B' again will deactivate them. Power Shards can be purchased from
General Goods vendors and they can also be looted from various creatures across Atreia. You should start gaining them fairly early in the game from enemies, and it's always good to have at least a couple shards equipped in case you find yourself in a duel or a battle with an elite
creature and need just a little bit extra help to win the fight. Here are the available Power Shards and their damage bonuses. Power Shard
Description
Level
Minor Power Shard
Seals the power of Aether and increases damage by 10 points.
1
Lesser Power Shard
Seals the power of Aether and increases damage by 15 points.
10
Power Shard
Seals the power of Aether and increases damage by 20 points.
20
Greater Power Shard
Seals the power of Aether and increases damage by 25 points.
30
Fine Power Shard
Seals the power of Aether and increases damage by 30 points.
40
Premium Power Shard
Seals the power of Aether and increases damage by 35 points.
50
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After you use the Extraction Tools, you will
Enchantments Enchantments
are
another
kind
of
receive a stone that has a tool-tip that will
read "Level # Enchantment". This is the level
enhancement that can be added to your
of the item. To apply an enchantment to a
through Enchantment stones, which are
both the level of the enchantment stone and
character's gear. They are added to your gear
piece of gear, it's important to take note of
created by you. The tools to create these
the level of the item you want to alter. For
Goods Vendor, and the item is called
tip, but it it was a quest reward you need to
must right click on the tools and then left
it to you. Once you know your item's level,
stones can be purchased from a General
Extraction Tools. To use Extraction Tools, you click on the item you wish to use them on.
This will consume the item. Some important facts to remember about Enchanting are that the process can fail, and sometimes when the process fails the result will be negative. Your item loses one level of enhancement when it
fails, so this is something to avoid. Knowing just a little bit about Enchantment can help prevent this, and the facts found here will help you avoid it. Also, you can only extract stones from items that go in slots that can
most items, their level is listed on their toolknow what level the quest was that rewarded you need to know what level Enchantment
stone to use. You must know whether the item is of White rarity, Green rarity, Blue rarity, or Orange rarity. Scroll over the item and look at what color the tool-tip text is. The following chart will help you figure out what the level range is and what stone to use once you know what the range is. Item Color
Level Range
White Item
Item's Level +1-10 Levels
Green Item
Item's Level +5-15 Levels
Blue Item
Item's Level +15-30 Levels
Orange Item
Item's Level +25-40 Levels
actually be enchanted, and these gear slots are the chest slot, the legs slot, the shoulders
slot, the hands slot, the feet slot, the primary slot, and the secondary slot. Items that you extract a stone from are destroyed in the extraction process.
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Unofficial Aion Cleric Guide
Remember when placing a stone that the
instances and encounters that aren't available
lower part of the range has a higher chance
for play until launch, as well as the fact that
of gear, it's better to use a level 12 stone than
final game will have a level cap of 50. These
to fail. So if you have a level 10 "white" piece a level 11 stone.
the beta had a level cap at Level 30 when the
are all places to look for end-game gear, and
this section of the guide will tell you what
Each item can be enchanted up to 10
times. Each of the bonuses in the following
some of the best gear is and where to find it, or what is required to craft it.
chart can be multiplied by 10 to represent
this. Here are the available enchantments for
Crafted Cleric Gear
Chain gear.
Helms
Gear Slot
Enchantment Bonus
Chest
+5 Physical Defense per level
Legs
+4 Physical Defense per level
Pauldrons
+3 Physical Defense per level
Gloves
+3 Physical Defense per level
Boots
+3 Physical Defense per level
Noble Dark Dragon King's Chain Hood Expert Noble Durable Orichalcum Chain Hood Accessories Noble Fancy Ruby Earrings
Noble Fancy Garnet Necklace Noble Fancy Garnet Ring Noble Dark Dragon King's Mace Shields
Noble Dark Dragon King's Shield
Where To Find Gear
Expert Noble Durable Orichalcum Shield
There are several ways to get gear in Aion. There are world drops, specific drops from
named mobs, quest rewards, crafting, and gear can also be purchased with Abyss
Points, which are earned both in PvP and PvE
at the end-game levels when tasks are completed in the Abyss. There are many
Rest of the Body Noble Dark Dragon King's Hauberk Noble
Pauldrons
Dark
Dragon
King's
Chain
Noble Dark Dragon King's Chain Gloves
Noble Dark Dragon King's Chain Greaves Noble Dark Dragon King's Chain Boots
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Unofficial Aion Cleric Guide
Abyss Gear Accessories Archon Tribunus's Warhammer
Archon Tribunus's Sapphire Earrings Archon Tribunus's Sapphire Ring
Archon Tribunus's Sapphire Necklace Main Body Armor
Archon Tribunus's Helm
Archon Tribunus's Shield Archon Tribunus's Belt
Archon Tribunus's Chain Gloves Archon Tribunus's Hauberk Archon Tribunus's Chain Greaves Archon Tribunus's Chain Pauldrons Archon Tribunus's Chain Boots
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of the Asmodians. Also, starting at Level 20,
PVP STRATEGIES
T
here
are
various
Rifts will open in select zones, which enables
different
strategies for being successful in PvP in Aion, depending on what
the situations are and your "spec". One thing
is certain -- as the Cleric, whether you have geared yourself for healing, support or DPS, the opposing side will assume that you are a healer in groups and they will all attack you at once to get you out of the battle as quickly
as possible. Just as in solo play, the key to a Cleric is outlasting everyone else, and in a group setting, keeping your group alive so
PvP combat at a lower level outside of the
Abyss. There are two of these zones per level range. The Abyss is actually a PvPvE zone,
because in addition to both the player factions, there is a third computer controlled
faction called the Balaur that has to be dealt with and wants to eliminate both the Elyos and the Asmodians. The Balaur will arrive in ships to try and turn the tide of an area. They will have to be defeated along with enemy players to control strategic fortresses in the Abyss.
you have strong DPS supporting you.
Players earn currency called Abyss Points
General PvP
for PvP, as well as an Abyss Ranking that will
Aion Player versus Player
weapons, and strengthen your legion. Abyss
allow them to gain new abilities, equip new Points can be used to purchase various items
Overview
There are several key mechanics and facts
that every player should know about Player
versus Player Combat in Aion. First off, PvP is a much bigger part of the game than it is in
some other online roleplyaing games, such as Lord of the Rings Online or World of Warcraft.
A lot of the end-game play
revolves around PvP and not just raiding.
The majority of the PvP takes place in the
and stigmas. You must be part of a group to get Abyss Points for slaying an enemy player
that other members of your factions are attacking. Everyone in a group gets points
for kills made, so even as a Cleric you can earn points if you never touch the enemy
player and just heal your teammates. Legions are player formed groups for PvP, and
Alliances allow for cooperation between
Abyss -- the shattered void between the upper world of the Elyos and the lower world
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Unofficial Aion Cleric Guide
multiple groups. Killing the Balaur will also
Chain of Suffering I
reward players with Abyss Points. There are
Festering Wound
also rumors of instanced PvP areas as well as an arena type setting.
Summon Noble Energy I
PvP is much more strategic and integral to
Aion than it is in other games, and the types of
rewards
available
represent
that.
According to Producer Brian Knox, the player with the highest ranking/collection of
PvP Gearing & Enhancements Mail is the best choice for Clerics in PvP,
Abyss Points on the server receives an ability
both because the gear will be better specced
raid boss for the rest of the server to fight!
because the higher armor value is extremely
with a long cool-down that turns them into a
useful in player versus player combat where you will be hit, and as a Cleric, hit a lot and
Recommended PvP Stigmas PvP healing is a slightly different beast than PvE healing, the main difference being that you will be taking damage and you will
need some abilities to defend yourself. The following stigmas are the best stigmas for PvP combat,
and
generally
combine
quick,
powerful group heals with stuns, group dispels and maybe a damaging spell or two. Stigma Ripple of Purification Flash of Recovery V Sage's Wisdom Grace of the Empyrean Lord
for the Cleric's abilities and stats, but mainly
from
many
different
enemy
players.
Whether you are playing the role of healer in PvP battles or not, enemy players will assume that you are (or can) and will come after you first. It is best at end game levels to have a separate set of gear for player versus player
combat, even if the gear isn't specifically PvP gear because it enables you to equip your gear
with
PvP
specific
manastones,
godstones, etc. Having Abyss PvP gear is of
course the best (see the Gear section for
more information on PvP armor) but enhancing any gear properly will make a
difference. The general consensus is that the
best stats for Clerics in PvP are Magical Resistance, HP, Concentration, and in some
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Unofficial Aion Cleric Guide
cases, Magical Boost. There is also some support behind equipping Parry and Shield Defense to help reduce damage taken, but recommendations for the other manastones
are much more prevalent. Here are the best/ highest level manastones for Clerics in PvP.
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Manastones Stone
Manastone: HP +85
Source
Detailed Source
Level
To Hope Once More
Quest
Removing the Reaper Squad
50
To Hope Once More Manastone: Magic Boost +25
Quest, Alchemy
Manastone: Resist Magic +12
---
---
50
Manastone: HP +60
Alchemy
---
50
Manastone: Magic Boost +20
Alchemy
Manastone Craft: Magic Boost +20
50
Defeat 2nd Rank Elyos Soldiers
50
Shameless Peperinrinerk Deliver the Taming Manual Manastone: HP +75
Quest, Alchemy
[Group] Operation Windmill
40
When I Seafood, I Eat It Deliver the Taming Manual Manastone: Magic Boost +23
Quest, Alchemy
Shameless Peperinrinerk
40
Guardian Outrider, Kerubian Bandit Manastone: HP +65
Drop, Quest,
Gellar
Alchemy
Undead Trinkets
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30
Unofficial Aion Cleric Guide
Stone
Source
Detailed Source
Level
Deliver the Taming Manual Manastone: Resist Magic +10
Quest
Manastone: Resist Magic +9
---
---
50
Manastone: Parry +25
Alchemy
Manastone Craft: Parry +25
50
Manastone: Shield Defense +25
Shameless Peperinrinerk
40
Defeat 2nd Rank Elyos Soldiers Quest
Defeat 2nd Rank Asmodian Soldiers
50
Manastone: Parry +20
Alchemy
Manastone Craft: Parry +20
50
Manastone: Parry +23
Drop
Spriggan Fighter
40
Manastone: Shield Defense +23
Drop, Alchemy
Ancient Golem, Wandering Mudthorn, Chaotic Temptress
40
Manastone: Resist Magic +7
---
---
40
Manastone: Parry +21
Drop
Guardian Outrider, Guardian Fighter
30
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The Cleric vs. Specific Classes Every class has its strengths and weaknesses, and the key to becoming an exemplary PvP
player is learning exactly how to deal with the other classes in the game. It's important to know their abilities as well as your own, so you know both what to expect and when they've blown a key skill. Good PvP players know the intracacies of their own class, as well as the many
strategies and tactics that they can use. Great PvP players know the same of all the other classes, so they know what attacks, strategies and tactics to expect from other players. Setting off a skill at exactly the right time -- especially when it cannot be removed, blocked, or dispelled, can
mean the difference between victory and defeat. The following section will detail different strategies for dealing with the other classes you'll encounter in Aion. You'll find out what kind
of armor they wear, what attacks you should use against them, and there will be a detailed table of any of their abilities that could present a problem to you, including stuns and special
Daeva spells. Youtube and other video host sites are a great resource to be used in tandem with this section, so you can see how combat usually goes and study what the other classes look like when they are using certain abilities. Assassin
The Assassin is another high burst damage class that Clerics need to look out for. A properly geared and played Assassin can take a Cleric down in only one chain of damage, so timing and the use of the right skills are key to even surviving this onslaught to try and kill the Assassin. If you are ambushed by an Assassin, the first thing you must do is cast Blessed Shield. The damage mitigation of this spell is not major, but in most cases it’ll be the difference between living and
dying. And then once Blessed Shield is up, cast Flash of Recovery until you are back to full health. Cast Chastisement and Root on the Assassin once the initial Ambush is done, and then put some distance between you and the other player. While the other player is snared in place
is a good time to use the Smite chain, since it causes decent damage and you’ll have the Assassin snared for the initial cast time. Both Condemnation and Blinding Light are useful against Assassins for their various Physical Attack Debuffs. It is important to always keep some sort of damage over time spell on the Assassin (Chain of Suffering or Chastisement, for
example) because if there is a moment they are not taking damage they can slip back into hiding. Festering Wound will help block their recovery with potions, and it is highly likely that once they are blinded and losing HP steadily the Assassin will try and flee. If they are actively
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fleeing, the Condemnation chain works quite well, as well as snaring them when you can. Most of the fight needs to be damaging the Assassin with DoTs, dancing around them to stay away from their attacks, and keeping your own health up. Spells like Thorny Skin can be slightly useful if the Assassin gets to close, but be aware of the 1 second cast time.
Ability Aethertwisting
Ambush
Effect You can resist magical attack 2 times. Gains Stigma. Moves to the back of a target within a 20m radius to inflict physical damage, and stuns it at a certain rate. Gains Stigma.
Duration 8 Seconds
---
CoolTime 30 Seconds 40 Seconds
A Stigma skill of Ancient Daeva. The skill erases the Pattern Ancestral
Darkness Rune
engraved on a target within a 20m radius up to the level of 1 and sets it to burst, inflicting damage on the target and
---
3
Minutes
converting some of the damage into your HP. A Stigma skill of ancient Daevas. Erases the pattern engraved Ancestral Radiant Rune
on a target within a 20m radius to the level of 1 and causes it to explode to inflict damage, and also temporarily silences
---
3
Minutes
the target and reduces its attack speed. Blinds the nearby enemies within a 15m radius of you. Gains
10~25
10
Stigma.
Seconds
Minutes
Clear Focus
Increases your Physical Critical Hit by 100.
1 Minute
Crashing Wind
Inflicts physical damage on a target immobilized in mid-air,
Strike
and then knocks it out from the sky.
Blinding Burst
---
2 Minutes ---
Erases the pattern engraved on a target within a 20m radius Divine Rune
to the level of 1 and causes it to explode to inflict damage,
and also temporarily silences the target and reduces its attack
---
3
Minutes
speed. Gains Stigma. Killer's Eye
Boosts the effect of Physical used right after the skill by 50%,
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10 Seconds
30
Unofficial Aion Cleric Guide
Ability
Effect
Duration
and increases your Accuracy by 500. Lightning Slash
Spelldodging
Sprinting
Triniel's Dirk
Inflicts physical damage on the target. The target's Magical Accuracy decreases by 200.
You can resist magical attack 2 times. However, your Physical Attack decreases by 50%.
Boosts Speed by 20%. When the skill is active, your MP continues to decrease.
Inflicts physical damage on the target, and causes additional physical damage if you attack the target from behind or the
30 Seconds
10 Seconds
---
---
Inflicts physical damage on the target, and causes additional
Wind Walk
physical damage if you attack the target from behind or the
---
Puts you in the advanced hide mode, during which your
10~20
target is an Asmodian or a Balaur.
movement speed increases. Available during the battle.
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Time
Seconds
target is an Elyos or a Balaur.
Vaizel's Dirk
Cool-
Seconds
24
Seconds 10
Minutes 30
Seconds 60
Minutes
60 Minutes 30
Minutes
Unofficial Aion Cleric Guide
Chanter Chanters are a Cleric’s priest counterpart, so remember that they share some of the early
skills with you. This is a support and debuff class, so they have many recovery skills as well as
stuns. This will likely be a long battle, with both classes being able to heal themselves.
Remember that Chanters have the upper hand in close range combat, so keeping away from them is key. Festering Wound is one of the best tools in your arsenal to use against Chanters, as
it will severely impact their ability to heal themselves. Beware of Penetrating Lock, and use
Blessed Shield when it is cast. Other than those specific tips, take a look at the various abilities available to them in the chart below so you’re not caught off guard by their stuns and debuffs.
Ability
Effect
Duration
CoolTime
Creates a shield that can block damage with 100% Aetheric Field
probability each time you and your allies within a 20m radius receive All Attacks. The shield blocks 50% of the
15 Seconds
damage you receive each time until it blocks a total of 5000
10
Minutes
damage.
The skill creates a protective shield that can block damage
Ancestral Aetheric Field
with 100% probability each time you and your allies within a 20m radius receive All Attacks. (The shield blocks 50% of the damage you receive each time and remains effective
15 Seconds
10 Minutes
until it absorbs a total of 5000 damage.) The skill creates a protective shield for 15 sec that can block damage with 100% probability each time you and your
Ancestral Word of
allies within a 20m radius receive All Attacks, and recovers
Spellstopping
HP by 327 every 3 sec. (The shield blocks 40% of the
3 Seconds
damage you receive each time and remains effective until it
10 Minutes
absorbs a total of 5000 damage.) Binding Word
Booming Smash
Binds and reduces the movement speed of a target within a 25m radius Inflicts physical damage on the target and decreases its movement speed
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5 Seconds
8 Seconds
45 Seconds 24 Seconds
Unofficial Aion Cleric Guide
Ability Celerity Mantra
Effect Increases Speed of you and your group members within a m radius of you by 10.
Duration Active Skll
CoolTime ---
Creates a shield that has a 100% chance of blocking damage Curtain of Aether
each time you and up to 6 allies within a 20m radius
receive All Attacks (The shield blocks 60% of the damage
15 Seconds
you receive per attack until it blocks a total of 5000
10
Minutes
damage).
Creates a shield that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius
Divine Curtain
receive All Attacks, and also recovers 442 HP every 3 sec
(The shield blocks 50% of the damage you receive per attack
15 Seconds
10 Minutes
until it blocks a total of 5000 damage). Focused Parry
Increases your Parry by 300.
Inescapable
Inflicts physical damage on a target within a 25m radius
judgement
and stuns it at a certain rate.
Invincibility Mantra
Meteor Strike
30 Seconds
4 Seconds
30 Seconds 12 Seconds
Recovers the MP of you and your group members within a m radius of you by , and also increases Physical Attack, Physical Def, and Magical Skill Boost.
Inflicts physical damage on the target. Decreases the target's Physical Def by 140 and Flight Speed by 50%
Active Skill
4 Seconds
---
8
Seconds
A protective shield is formed that has a 100% chance of
blocking damage whenever you are hit by All Attacks. The Protective Ward
protective shield blocks 42% of the damage you receive per attack. You receive only 50% of any healing while the skill
10 Seconds
2 Minutes
is in effect. Soul Strike
Inflicts random physical damage on a target within a 25m radius and stuns it at a certain rate.
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4 Seconds
12 Seconds
Unofficial Aion Cleric Guide
Ability
Effect
Duration
Stilling Word
Binds up to 18 enemies within a 25m radius of you
15 Seconds
Swiftwing
Increases Flight Speed of you and your group members within a 20m radius of you by 80.
30 Seconds
Inflicts physical damage on up to 12 enemies within a 20m Tremor
radius and puts them in the Stagger state, and forms a shield that can block damage every time you receive All Attacks
6 Seconds
CoolTime 60 Minutes 5 Minutes 60 Minutes
Cleric Cleric versus Cleric is always going to be a long fight, and victory can often come down to who is better geared, although play skill does make a big difference as well. You should be familiar with all the skills that a Cleric uses in PvP, so keep an eye out for them. The timing on using Sage’s Wisdom, Festering Wound, and Divine Spark are what makes the difference in
beating the other Cleric. In many cases, however, the fight goes on until one person runs out of mana or reinforcements show up to help one side or the other. Most Clerics dread one on one fights with another Cleric, but it can be a good opportunity to hone your skills and timing without being concerned about massive burst damage.
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Gladiator Gladiators are slightly easier for Clerics to deal with than some of the other player classes.
They have fewer snare skills than other classes, so Clerics can keep their distance without worrying about being trapped in place and beat on. Also, their big snare can be removed by
casting Dispel. Slowly ticking down their hit points is the basic strategy; just remember that they have powerful melee attacks and stay out of their range. Their physical damage ability
Aerial Thrust can catch Clerics off-guard, especially if you are geared up with magical
resistance manastones. Many Gladiators like to open up a fight with Aerial Thrust, so just be wary of it. They often have low magical resistance, so keeping Blind on them as much as possible is key, as is rooting them in place. A good attack rotation against Gladiators is to snare
them, cast Smite and the subsequent Smite chain, and then Chastisement. Other than those specific tactics, just keep yourself healed and out of their grasp.
Ability Aerial Lockdown
Aion's Strength
Ancestral Force Blast Ancestral
Piercing Wave Ankle Snare
Assault Posture Blessing of Nezekan
Effect Inflicts physical damage on the target and immobilizes it in mid-air. Only for ground target. Boosts your Physical Attack by 15%, and inflicts additional damage when attacking a PC.
Duration
CoolTime
---
3 Minutes
Active Skill
---
30 Seconds
---
30 Seconds
---
10 Seconds
2 Minutes
30 Seconds
3 Minutes
The skill inflicts physical damage on a target within a 15m radius of you and up to 5 enemies within a 10m radius of the target, and decreases their Physical Def by 500.
Inflicts physical damage on up to 12 enemies within a 10m radius, and decreases their Physical Def by 500.
Immobilizes a target within a 25m radius and decreases its Evasion by 1000.
Increases your Physical Attack by 80% and decreases your Accuracy and Physical Def by 200 and 50% respectively.
Increases your Physical Attack by 80%, Physical Def by 30%, Speed by 20%, and Atk Speed by 20%.
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30 Seconds
60
Minutes
Unofficial Aion Cleric Guide
Cool-
Ability
Effect
Duration
Charge
Increases your Movement Speed, Flight Speed by 60.
10 Seconds
4 Minutes
---
---
10 Seconds
---
Crashing Blow
Dauntless Spirit
Draining Blow Earthquake Wave
Force Cleave
Howl
Slaughter Strengthen Wings
Inflicts physical damage on a target immobilized in mid-air, and then knocks it out from the sky.
A protective shield is formed that has a 100% chance of blocking damage whenever you are hit by All Attacks.
Inflicts physical damage on a stumbled enemy and absorbs 100% of the damage as HP.
Inflicts physical damage on the enemies within a 10m radius of you and decreases their movement speed.
Inflicts physical damage on a target within a 15m radius, and decreases its movement speed at a certain rate.
Lowers Physical Attack of the enemies within a 7m radius of you by 300.
Inflicts additional 25% damage when attacking a PC, and Magical Accuracy is increased by 300.
Increases your Flight Speed by 10% and enables you to fly without consuming the flight time.
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---
2~10 Seconds
2~10 Seconds
Time
30
Seconds 2 Minutes 30
Seconds
15 Seconds
5 Minutes
---
1 Second
1 Minute
10
Minutes
Unofficial Aion Cleric Guide
Ranger Battling against a Ranger is interesting, to say the least. Both of you are ranged classes; there
is no dancing around and moving in and out to avoid their major damage skills. Rangers have very high burst damage, and so the key is surviving this massive burst and then hitting them during their weak point. Even with high attack stats and good gear, their damage will fall off
dramatically after the first burst for a period of time. If you can heal yourself through the burst damage (suggestions are to try and have at least 7500 health points to try to survive it, but
those are just estimated numbers) then you can counter attack and take them down, hopefully before the cool down on their high damage abilities is up. Do not use spells like Smite that have
a long cast time, since if they are in your range for these spells you’ll be taken damage. Use instant cast spells such as Chastisement, Divine Spark, Divine Touch, Festering Wound, Punishing Wind (Asmodian Only), Slashing Wind (Elyos Only), and of course, Word of Destruction. Holy Servants can also be useful in this case, for the extra damage. Rangers have both a sleep ability and a silence ability, as well as several traps that will explode, snare or silence you. Having health potions to use during a battle with a Ranger are vital, because at some point during the fight (unless you are fighting a poorly played Ranger) you will be silenced. Since most of your strength as a Cleric is being able to heal yourself for more than you
are damaged for, this can be a big problem. But if you have health potions to help you through the silence and are on your toes to immediately throw off a big heal for yourself, this can be overcome. High resistances will also help combat the silence/sleep attacks. Rangers are generally regarded as one of the hardest classes for Clerics to fight with, because of the sheer amount of ranged burst damage they can do. Word of Destruction is a very good spell to use
against Rangers before they can begin to burst damage again, but remember that it has a 60 minute cool down. You should also make sure that you use it when you know it can’t be
dispelled or that it will kill them quickly. Also, Rangers are vulnerable when they are casting Arrow Flurry, so if you see them casting this move in to take advantage of this.
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Ability Aether Arrow Ancestral Brightwing Arrow
Ancestral
Darkwing Arrow
Effect Inflicts physical damage on the target within a 0m radius and decreases its maximum MP by 75%. The skill fires an arrow at a target within a 0m radius to inflict physical damage that has low accuracy.
Fires an arrow at a target within a 0m radius of you at low accuracy to inflict physical damage.
Duration
CoolTime
---
60 Minutes
---
---
---
---
The Atk Range of bow decreases by 15m while Physical Bestial Fury
Attack and Atk Speed increase by 50% and 20%
1 Minute
10 Seconds
Bow of Blessing
Increases Physical Attack of bow by 20%
1 Minute
3 Minutes
Brightwing
Fires an arrow at a target within a 0m radius to inflict
Arrow
physical damage that has low accuracy.
---
---
Darkwing
Fires an arrow at a target within a 0m radius to inflict
Arrow
physical damage that has low accuracy.
---
---
respectively.
Sets up a ranged trap around you. The trap remains active Destruction Trap
for 60 sec and inflicts damage by exploding when an
60 Seconds
30 Minutes
Dodging
Your Evasion increases by 200.
1 Minute
10 Seconds
4~16 Seconds
16 Seconds
4~8 Seconds
24 Seconds
---
10 Minutes
enemy approaches within a 10m radius.
Attacks the legs of a target within a 0m radius to inflict Entangling Shot
Fleshcutter Arrow
Heal Wings
physical damage on it. The target's movement speed is reduced.
Inflicts physical damage on a target within a 0m radius, decreases Physical Def by 10%, and also decreases the effect of recovery magic the target receives by 50%. Recovers your flight time by 33%.
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Ability Mau Form (Asmodian)
Mau Form (Elyos)
Retreating Slash
Effect
Duration
CoolTime
Transforms you into a Mau Templar by using your DP. Increase Physical Attack by 26%, Atk Speed by 26%, and Speed by 39% while transformed.
Transforms you into a Mau Templar for by using your DP. Increase Physical Attack by 13%, Atk Speed by 39%, and
2 Minutes
10 Seconds
2 Minutes
10 Seconds
3 Seconds
---
60 Seconds
--
10 Seconds
30 Seconds
2~8 Seconds
18 Seconds
12 Seconds
3 Minutes
60 Seconds
30 Seconds
60 Seconds
30 Seconds
Speed by 39% while transformed. Inflicts physical damage on the target, and you are pushed back 25m. The target becomes stunned at a certain rate. Uses 3 Tripeed fruits to set up a ranged trap around you.
Sandstorm Trap
The trap remains effective for 60 sec. It blinds a target
within a 10m radius and lengthens the casting time of its magical skill. While the trap is active, the target gradually loses HP.
Shackle Arrow
Silence Arrow
Sleep Arrow
Inflicts physical damage on a target within a 0m radius, immobilizes it and decreases Evasion by 1000.
Fires an arrow at a target within a 0m radius to inflict physical damage, and silence it.
Forces a target within a 15m radius to fall asleep.
However, the target's All Elemental Defenses increases by 500. Uses 5 Tripeed seeds to set up a single trap around you.
Snare Trap
The trap remains effective for 60 sec. When an enemy
approaches within a 5m radius, it explodes to immobilize the enemy in mid-air. Uses 7 Tripeed seeds to set up a single trap around you.
Spike Trap
The trap remains effective for 60 sec, and when an enemy approaches within a 5m radius, it explodes to immobilize the enemy as well as to reduce its evasion rate.
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Ability Tactical Retreat
Effect Your movement speed increases at the probability of 100% whenever you receive All Attacks.
Duration
CoolTime
30 Seconds
2 Minutes
60 Seconds
2 Minutes
Uses 7 Tripeed seeds to set up a trap. Remaining effective Trap of Slowing
for 60 sec, the trap immobilizes the enemy that
approaches within 10m and also reduces its Evasion.
Sorcerer The Sorcerer is where Magic Resistance gear really comes in handy. If you haven’t been wearing it already and have the chance to switch, this is the difference between victory and defeat with a Sorcerer. Mitigating even just a little bit of their damage is important. Many PvP fights with different classes involving running, but this one does even more so. One of the
suggested strategies for dealing with a Sorcerer is to run as far away from them as you can during their casting (which needs to be farther than 25m), and then run back and attack them with instant cast spells. Blessed Shield and Thorny Skin can be of some help. If you’re really in a dire state, Reverse Condition can be used as well. Holy Servants can also be a good call, if you drop them before you start running around to avoid the Sorcerer’s casts. They’ll stay in one
spot and do damage while you’re avoiding taking it. The Sorcerer has powerful chain attacks, many of which end in stuns or silences, so having health potions handy is a necessity. Other than that there isn’t much of a formal strategy for the Sorcerer, and be careful of their Curse spell, which is major trouble.
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Ability
Effect
Barrier of
Creates a shield that can block all strikes. Instead, you get
Severance
stunned.
Blind Leap
Boon of IronClad Boon of
Quickness Boon of Strength
Moves back instantly by 15m while removing the immobilization and movement speed reduction conditions.
Duration 8 Seconds
---
Creates a protective shield that blocks all physical attacks and increases Stun, Knock Back, Stumble, Rotation, and
5 Seconds
Reduces the casting time of all your magic skills by 50%.
15 Seconds
Increases your Magical Skill Boost by 500.
15 Seconds
Aether's Hold Resistance Values by 1000.
Transforms the target into a tree. The transformed target
Curse of Roots
cannot move or act, and its All Elemental Defenses increases. Once the target is attacked, the effect disappears
20 Seconds
immediately.
Curse of
Weakness
Each time the target within a 25m radius uses magical skills, the magical damage corresponding to 10% of the target's
1 Minute
MAX HP is inflicted on the target. Inflicts magical fire damage on enemies around 5m from a
Flaming Meteor
Frost (Elyos) Frostbite
(Asmodian) Ice Chain
selected spot within a 25m radius of you, and also stuns them at a certain rate.
Inflicts magical water damage on a target within a 25m radius and decreases its movement speed.
Inflicts magical water damage on a target within a 25m radius and decreases its movement speed.
Inflicts magical water damage on a target within a 25m radius of you, and reduces its movement speed.
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3 Seconds
Cooltime 5 Minutes 30 Seconds 10 Minutes 5
Minutes 5
Minutes
30 Seconds
5
Minutes
5 Minutes
12 Seconds
---
12 Seconds
---
12 Seconds
10
Seconds
Unofficial Aion Cleric Guide
Ability
Effect
Duration
Inflicts magical water damage on up to 6 enemies within a Ice Sheet
Robe of Cold
radius of the selected spot and reduces their movement speeds.
For 30 min, each time an enemy within a 30m radius attacks you, you reflect the damage of 40 to the enemy and slow
15 Seconds
---
down its movement speed for 4 sec. Sleep
Forces a target within a 25m radius to fall asleep and increases All Elemental Defenses.
20 Seconds
Forces a target within a 25m radius of you and up to 6 Sleeping Storm
Soul Absorption
enemies within a 12m radius of the target to fall asleep and increases All Elemental Defenses
Inflicts magical water damage on a target within a 25m
radius of you, and absorbs the MP corresponding to 50% of
20 Seconds
---
the inflicted damage. Soul Freeze
Inflicts magical damage on a target within a 25m radius of you as well as silencing it.
8 Seconds
Forms a protective shield that can absorb damage with the Stone Skin
probability of 100% whenever you receive All Attacks. If you
Tranquilizing
Forces a target within a 25m radius of you and enemies
Cloud
Winter Binding
are attacked by a PC, you suffer less extra damage.
within a 5m radius of the target to fall asleep.
Inflicts water damage on the enemies within a 15m radius of you, and immobilizes them
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5 Minutes
10~20 Seconds
14 Seconds
Cooltime 3 Minutes
10
Seconds 15 Seconds 2 Minutes
5
Minutes 30 Seconds 2 Minutes 30
Minutes ---
Unofficial Aion Cleric Guide
Spiritmaster Spiritmasters are a debuff and disruption class rather than a burst damage class, so other
than the standard moving in and out to avoid damage, you need to keep an eye on your own
debuffs and keep yourself cleansed. They damage mostly through DoTs, so use purification
spells constantly. Also, Spiritmasters have a Flight Disruption skill that can cause some serious issues. Just make sure that you have Splendor of Flight, and if possible some Abyss flight remedy items, bound to a good hotkey. The flight disruption is the big danger to Clerics, so once you
overcome that it’s just back to the regular strategy of throwing off instant and quick cast damage spells and keeping your own health high.
Ability Absorb Vitality
Effect Inflicts magical fire damage on a target within a 25m radius of you, and absorbs 70% of the damage as HP.
Duration ---
Decreases the movement speed of the target within a 25m Blade of Earth
Blessing of Fire
radius of you and the enemies within a 15m radius of the target.
There is a 100% chance of you and the group members within a 20m radius of you inflicting additional damage on enemies
2~12 Seconds
1 Minute
with every Attack. Body Root
Binds the target within a 25m radius.
decreases its movement speed for 5~15 sec, and deals additional 55 damage every 3 sec.
2~8 Seconds
---
Instantly inflicts magical earth damage on a target within a 25m radius and other enemies within a 25m radius of the
Cursecloud
target, and inflicts additional damage every 6 sec for 54 sec. In addition, whenever the target uses magical attack on you, it suffers damage corresponding to 5% of its maximum HP.
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Time 12 Seconds 15 Seconds 2.5
Minute s
Inflicts earth damage on a target within a 25m radius, Chain of Earth
Cool-
20 Seconds 15 Seconds
60 54 Seconds
Minute s
Unofficial Aion Cleric Guide
Ability Fear
Effect Forces a target within a 25m radius of you to turn into a fire spirit for 7~15 sec and strikes it with Fear.
Duration 7~15 Seconds
CoolTime 30 seconds
Transforms enemies within a 15m radius of you into Fire Spirits Fear Shriek
Ignite Aether
for 5~18 sec, and puts them in the fear and movement speed reduction states.
Removes up to 3 buffs from the target, and inflicts damage per buff removed.
buff removed. The target also receives 100 damage every 6 sec
Implosion
for 30 sec. It can be removed with Dispel Magical Buff or
Root of
Decreases the movement speed of the target within a 25m
Shackle of
Vunerability
Sigil of Silence
---
Removes up to 3 buffs from the target, and inflicts damage per
Magic
Enervation
5~18 Seconds
30 Seconds
Dispel Magical Debuff skills.
radius.
Reduces the attack speed of a target within a 25m radius and
decreases its All Elemental Defenses by 200. It can be removed
10~35 Seconds
30 Seconds
with Dispel Magical Buff or Dispel Magical Debuff skills. Silences the target within a 25m radius.
2~8 Seconds
---
30
Seconds
30 Seconds
10
Seconds 30
Seconds 20 Seconds
Increases Magical Skill Boost by 650, Atk Speed by 10%, Speed Spirit Armor of Darkness
by 10%, Physical Def by 13%, and PMAttack by 85% of your
spirit within a 25m radius for 10 min by consuming your DP,
---
30
Seconds
and recovers its HP by 110 every 6 sec. Increases Magical Skill Boost by 650, Atk Speed by 10%, Speed Spirit Armor of Light
by 10%, Physical Def by 13%, and PMAttack by 85% of your
spirit within a 25m radius for 10 min by consuming your DP,
---
30
seconds
and recovers its HP by 110 every 6 sec. Stone Skin
Forms a protective shield that can absorb damage with the probability of 100% whenever you receive All Attacks. If you
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5 Minutes
2 Minute
Unofficial Aion Cleric Guide
Ability
Effect
Duration
are attacked by a PC, you suffer less extra damage. Summoning Alacrity
Wing Root
Removes the time required to cast. Instantly decreases the flight time of a target within a 40m
radius by 20%, and additionally decreases it by 6% every 3 sec
CoolTime s
10 Seconds
---
---
---
for 30 sec.
Templar The Templar is one of the available subclasses to the Warrior archetype. This class can wear Plate Armor, and so they can take a heavy beating, and they also have several anti-snare abilities and damage mitigation skills. A battle with a Templar is all about timing, to make sure you don't use up your good skills and attacks before they trigger their damage mitigation spells. A battle between a Cleric and a Templar has the potential to last a long time, between
the Cleric's self heals and the Templar's heavy armor and various abilities. When battling a Templar one on one, you should be constantly moving, keeping yourself at a distance and then clipping in for a couple of seconds to set off a quick chain for damage. You can use your snare spell (Root) if you like, but be sparing in its use because it's hard to crowd control a Templar.
When it is on cool-down, use the Smite -->Thunderbold-->Discharge chain for optimum damage, otherwise just dash in for the occasional Hallowed Strike (to slow down their attacks)
and even another chain skill after that if your health is doing alright. Casting Chastisement or Festering Wound on the Templar as you dance around him will also slowly tick down his
health without you needing to move into his range too often. When the Templar gets too close, casting Thorny Skin or Blessed Shield to help you deal with the damage is a great help. Then if
you throw a Heal over Time onto yourself to regain a little bit of health, you can put distance
between you and the Templar again until you are ready to move back into their range. If your snare is available and you took a decent amount of damage despite the use of a damage
mitigation spell like Blessed Shield, you can also use Root or another spell to snare them in place while you restore your HP from a distance.
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Templars have an ability called Aether Armor, which will increase their magical resistance by 800 for 30 seconds and make it difficult to damage them at all, since most of a Cleric's damage is done with magic. Just run around while this ability is in use, and then once it has
faded from the Templar cast Root, Festering Wound, and any other chain that you can get off while the Root still holds. If your enemy has used a Greater Healing Potion or another type of
Potion, go ahead and unleash Voice of Destruction on him, which should hopefully be the end of the fight. If the battle continues to wear on, just keep your mana pool up so you can
continue to heal yourself and occasionally do damage, and remember that you have the Splendor of Flight support spell, and so with that and various potions you can stay in the air longer than your opponent can hope to.
The following Templar abilities are the ones you need to know about in PvP combat with
them.
Ability
Aether Armor
Effect Increases your Magical Res by 800.
Duration
Cool Time 30 sec.
300
for 2 sec.
---
120
Charge
Increases your Movement Speed, Flight Speed by 60
10 sec.
240
Dazing Severe
Inflicts physical damage on the target. The target's attack
Blow
speed decreases for 12 sec.
---
12
Divine Fury
Increases your Physical Attack by 30%
30 sec.
180
---
3600
Ancestral Holy Punishment (Elyos)
Divine Grasp
Gains Stigma. The skill inflicts physical damage on the target and stuns it Gains Stigma.
Pulls the target within a 15m radius of you and the
enemies within a 20m radius of the target to right in front of you.
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Ability
Effect
Duration
Cool -
Time
Recovers your HP by 25% and increases your Maximum Empyrean Armor
HP by 50% and Natural Healing by 50. In addition, you
Holy Punishment
Inflicts physical damage on the target and stuns it for 2
Holy Shield
You reflect damage back to the enemy. Gains Stigma.
(Elyos)
Inescapable Judgement
Iron Skin
Nezekan's
Shield/Zikel's Shield
Prayer of Freedom Shield of Faith
receive less damage when you are attacked by a PC.
sec.
3 min.
360
---
120
10 sec.
60
10 sec.
30
30 sec.
600
30 sec.
3600
2 min.
600
30 sec.
180
Pulls the enemy within a 15 m radius to right in front of you, increases its Enmity, and decreases its movement speed
Removes all debuffs from you and reduces the damage inflicted on you by 50%
Removes your abnormal conditions and prevents you from getting affected by any abnormal conditions. In the
meantime, you don't receive any physical damage, and your Physical Attack decreases.
Removes all spells banning movement and flight from you and makes you immune to crash magic Blocks up to 10 attacks with shield
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Unofficial Aion Cleric Guide
negative buffs immediately and heal them
PvP Group Role
when they need it. You'll accomplish more and earn more Abyss Points if you keep your
A Cleric's role in group PvP is simple in
DPS alive. Move around when you can to
complicated when actually doing it. Many
player attacking you, and make sure you
concept, although it becomes much more
keep distance between yourself and any
people won't like to hear this, but as a Cleric
have plenty of health potions, mana potions,
only class that can heal the way that Clerics
receive a passive bonus to their healing when
secondary healers), and they're needed for
ground, rising a couple of feet in the air can
in a group, you need to heal. Clerics are the
do (Chanters can heal but are generally
that. Couple that with the fact that you have no burst damage and fairly low damage
overall, and most groups won't be interested in you at all if you can't keep them alive.
and flight strengthening potions. Clerics also in flight, so even if a fight is occurring on the
be helpful. Stay coordinated with everyone
else, and learn the cast times of your spells so you can heal efficiently and quickly.
Now, this doesn't mean that you can't throw
PvP Specific Macros
out a damaging spell here and there just for a change of pace, but your role is to keep
others resurrected, healed, and free of
Having macros set up can save time, hassle
debuffs. Most of the PvP (other than World
and keep you from clicking wildly all over
quests) will be done in large groups, so it is
difference between life and death when
PvP as you're gathering items or completing essential to know how to handle it well.
Stay with your group at all times -- don't
be the person who runs off to take down a single enemy player and then gets attacked
by a large group while you're away. Clerics can hold their own in one versus one, but add any more enemy player characters to that and things can get rough. Always keep your eyes on other players so you can dispel
the place, all of which can easily make the you're fighting another player rather than a
game mob. Here are several macros that are extremely helpful during PvP combat.
To target the nearest hostile target and cast
Restraint:
/Automatic Selection /Skill Restraint I /Select [%PreviousTarget]
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Healing an enemy's target and re-select the enemy:
/Select [%Target'sTarget] /Skill "Heal Name" "Rank" /Delay 2 /Select [%PreviousTarget] To land quickly during PvP flight:
/Skill Toggle Flight/Landing /Delay 0.01 /Skill Toggle Combat "Focus" Root Macro Macro 1: /Variable 1 [%Target] Macro 2: /Select [%Variable0] /Skill Root I /Delay 1 /Select [%PreviousTarget]
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OTHER INFORMATION Useful Titles
A
ion has a title system that can be used to improve various stats and skills. Titles can be gained in several different ways (list the ways). Here are various titles available in the game that are of great use to Clerics. This will tell you what stats they affect
and how to obtain them. To equip a title once it has been earned, press 'P' to access your profile menu, and select the Title's tab. This will list all of the titles you have available (as well as their stats) and once you select one it will apply the title and the stats to your character.
Asmodian Titles
Title
Description
Prerequisite
Bonus Attribute Maximum
Alchemy Expert
You reached the highest level in Alchemy.
MP 36
Alchemy Expert
Magical
(Asmodians)
Accuracy 2 Magical
Resistance 3
Battle-Hardened
Born Merchant
Champion of the Elderly
You defeated an experienced Elyos
Match with Rank 1
warrior in the Abyss.
Elysean Army Soldier
You exchanged a lemon for a valuable.
You helped an old lady to fulfill her last
wish. You helped an old lady to fulfill her
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Usefulness of Barter (Asmodians)
Dying Daughter’s Wish
Maximum HP 50
Flight Time 5 Flight Speed 2%
Evasion 4
Flight Time 3 Maximum MP 42
Unofficial Aion Cleric Guide
Title
Description
Prerequisite
Bonus
Attribute Magic Boost
last wish.
12 Maximum
Cooking Expert
You reached the highest level in Cooking.
Cooking Expert (Asmodians)
HP 36
Maximum MP 36
Speed 5% Energized After Eating Millenium Ginseng
You dug up a huge Millennium-old Fresh Ginseng, the Miraculous Plant of Munmuns.
Millennium-old Fresh Ginseng
Maximum HP 40
Speed 3% Maximum
Expert Armorsmith
You reached the highest level in Armorsmithing.
Expert Armorsmith (Asmodians)
HP 36
Physical Defense 4 Block 8
Expert Vengeful Spirit
You sent all the vengeful spirits in the
Secret of
Consoler
Adma Stronghold to the flow of Aether.
Contamination
Maximum HP 50
Magical
Resistance 10 Magical
Accuracy 3 Fluent in Balaur
You can speak the Balaur language fluently.
Learning Balaur Language
Maximum MP 46
Magical
Resistance 3
You defeated Elyos in the Abyss and Heroic
enhanced the reputation of the Asmodians.
Maximum Match with Elysean Army General
HP 60
Flight Time 5 Flight Speed 2%
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Title
Description
Prerequisite
Bonus
Attribute Atk Speed 2% Maximum
Invincible
You defeated a veteran Elyos warrior in
Match with Elysean
the Abyss.
Army Officer
HP 50
Flight Time 5 Flight Speed 3%
Kind
You helped Gerger to fulfill his lifetime dream.
Maximum Escaping Asmodae
MP 20
Flight Time 1 Maximum HP 27
Marked One
You are marked for observation by the Shadow Court.
Summons
Physical
Defense 20 Maximum MP 28
Maximum MP 57
Poking Into Everything
You wound up all Daskair’s affairs.
Power of Love
Magical
Resistance 7 Magic Boost 15
Physical
Defense 15 Protector of Morheim
You saved Morheim from the threat of the Balaur.
Hold The Front Line
Magical
Resistance 8 Maximum HP 40
Raider Hero
You raised the reputation of the Ulgorn Raiders.
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Abyss Gate
Maximum HP 20
Physical
Unofficial Aion Cleric Guide
Title
Description
Prerequisite
Bonus
Attribute Defense 5
Tough
Wheeler Dealer
You defeated a novice Elyos warrior in the Abyss.
You completed trade deals with all
fortresses in Reshanta for the Black Cloud Traders.
Match with Rank 9
Elysean Army Soldier Contract of Black Cloud Traders
Maximum HP 40
Speed 5%
Elyos Titles
Title
Description
Prerequisite
Bonus
Attribute Flight Speed
Aerialist
You passed the high-level flight skill test
Practical Aerobatics
2%
Flight Time 4 Maximum
Alchemy Expert
You reached the highest level in Alchemy.
HP 44
Alchemy Expert (Elyos)
Atk Speed 2%
Wind Defense 4
Animal Lover
You avenged Tutty on behalf of Pernos.
Avenging Tutty
Maximum MP 20 Maximum
Battle-Hardened
You defeated an experienced Asmodian warrior in the Abyss.
Match with Rank 1
Asmodian Army Soldier
HP 50
Flight Time 5
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Title
Belbua's Benefactor
Bottled Lightning
Description You rescued Belbua from Lepharist Revolutionaries. You defeated Lightningfoot Tuka, the bane of Tolbas Village.
Prerequisite
Bonus
Attribute Block 15
Happy News
Lightningfoot Tuka (Quest)
Maximum HP 35
Speed 3% Physical
Defense 15 Eltnen's Hero
You completed all the campaign quests in Eltnen.
Balaur Conspiracy
Magical
Resistance 8 Maximum HP 40
Maximum HP 57
Excellent Spy
You successfully infiltrated Asmodae.
Quest Complete
Physical
Attack 3 Magical
Resistance 10 Magical Fluent in Balaur
You can speak the Balaur language
Learning Balaur
fluently.
Language
Accuracy 3 Maximum MP 46
Magical Resistance 3 Flight Speed
Gullible
You exchanged a valuable for a lemon.
Usefulness of Barter (Elyos)
2%
Evasion 4 Flight Time 3
Handicrafting Expert
You reached the highest level in
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Handicrafting Expert
Flight Time
Unofficial Aion Cleric Guide
Title
Description
Prerequisite
Handicrafting.
(Elyos)
Bonus
Attribute 2 Maximum HP 60
Heroic
You defeated Asmodians in the Abyss and enhanced the reputation of the Elyos.
Flight Time ---
5
Flight Speed 2%
Atk Speed 2%
Maximum HP 40
Homuron Knights
You joined the Homuron Knights formed by Zirius.
Cursed Zirius
Evasion 8 Magical
Resistance -6
Honorary Black Cloud
You consolidated the place of the Black Cloud Traders in Reshanta.
Jakurerk’s Opportunity to Make it Big
Speed 5% Maximum HP 50
Invincible
You defeated a veteran Asmodian warrior in the Abyss.
Match with Asmodian Army Officer
Flight Time 5
Flight Speed 3%
Magical
Klaw Hunter
You removed the Klaw Spawner.
Klaw’s Secret
Accuracy 6 Magic Boost 9
Kobold Chef
You can cook Kobold-style food.
Secret Recipe
Maximum HP 57
Maximum
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Unofficial Aion Cleric Guide
Title
Description
Prerequisite
Bonus
Attribute MP 57
Poeta's Protector
You completed all the campaign quests in Poeta.
Maximum No Entry
HP 20
Physical
Defense 5
Poor Camouflage
You failed to persuade Bollvig because of
Master
your poor disguise.
Maximum White Lie
MP 45
Magical
Resistance 8 Maximum HP 52
Sewing Expert
You reached the highest level in Sewing.
Sewing Expert (Elyos)
Flight Time 3
Flight Speed 3%
Speed 6% Tough
Tree-Hugger
You defeated a novice Asmodian warrior
Match with Rank 9
Maximum
in the Abyss.
Asmodian Army Soldier
HP 40
You helped an Elim who was in trouble.
Request Of The ElimRequest Of The Elim
Accuracy 4 Maximum
Verteron's Warrior
You completed all the campaign quests in Verteron.
Sealed Secrets
HP 30
Magic Boost 6
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Unofficial Aion Cleric Guide
before, but sometimes this is all that you need
Macros
to do to make the Macro work. The following
Here are some useful macros to make
buffing, casting, and fighting a little easier.
Aion is set to launch with a detailed and powerful macro system. Some of the features
of this system are that players are allowed to
Macros (the text in Italics) are popular amongst both Clerics and other classes.
To buff numerous groups with your Blessings:
can now be used. Only about 10 macros can
/Variable 1 Blessing of Health "Rank" /Select [%Group1] /Skill [%Variable1] /Delay 2 /Select [%Group2] /Skill [%Variable1] /Delay 2 /Select [%Group3] /Skill [%Variable1]
Macros in this section are common macros
For more groups, just repeat this pattern
put unlimited lines and variables into a
macro, with a 255 character command limit. The Macro system can be opened by pressing the U key (default keybindings), and then you'll create a macro by entering a name and choosing an icon, then adding the actions you want included in the macro in the provided box. After saving the Macro, it be created and saved per character. The found on boards and Cleric websites, and so they can be copied and pasted into your macro system. "Skill Name" needs to be
replaced by the specific skill or spell you would like to be cast, and "Rank" needs to be
and replace the group number. To Heal a Group Member then Retarget
your Previous Target:
work properly if it’s not exactly right.
/Select [%Group"Number"] /Skill "Name" /Delay 2 /Select [%PreviousTarget]
won’t work properly. If it doesn't, drag the
To Heal An Enemy's Target than Retarget
replaced with the appropriate spell rank. Be careful with capitalization and spacing, as
they are important and your macro won’t Sometimes just copying and pasting a macro
skill into the editor replace the appropriate text. It will be the exact same text as it was
Enemy:
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Unofficial Aion Cleric Guide
/Select [%Target'sTarget] /Skill "Heal Name" "Rank" /Delay 2 /Select [%PreviousTarget]
This macro will cancel your flying and land your character; it's useful for PvP as well:
Assist and Announce Target:
/Select [%Group"Number"] /Yell DPS [%Target'sTarget] selected by [%Group"number]! /Select [%Target'sTarget] /Delay 2 /Attack Summon Holy Servant and Cast Heal over Time:
/Skill Summon: Holy Servant "Rank" /Delay 2 /Select Divine Energy /Skill Light of Rejuvenation "Rank" /Delay 2 /Select [%PreviousTarget] A macro to assist in Group Healing:
/Select [%Group1] /Skill Healing Light III /Delay 2 /Select [% previous target]
/Skill Toggle Flight /Landing /Delay 0.01 /Skill Toggle Combat A grinding/attack sequence macro: /quickbar (chastisement) /delay 1.25 /quickbar (holy servant) /delay 1 /quickbar (hallowed strike) /delay 1 /quickbar (divine touch) /delay 1 /quickbar (hallowed strike) /delay .5 /quickbar (light of rejuv) /delay 1 /quickbar (smite) /delay 3 /quickbar (smite) /delay .25 /quickbar (mana potion)
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Cleric Add-ons
Clerics And Crafting
Many players are always looking for ways
Just like many other online roleplaying
to tweak their user interfaces, increase their
games, Aion has a crafting system for
their rotations, or any number of other
some differences from some of the other
healing efficiency, track their damage or
creating useful items and gear. It does have
features that aren't part of the base game. It is
online
information how friendly Aion will be for
allows them to collect any of the items in the
desire for a healing add-on that allows
as the skill is high enough for that particular
unclear from the prerelease and Beta add-ons. There has been some talk of the
players to use mouse clicks (similar to the
Clique and Grid combination from World of Warcraft) but no one has created anything yet. If the game is receptive to add-ons or programs that alter the base game options, an add-on like that will probably surface before long. This guide will certainly be updated if any useful, transforming Cleric add-ons appear on the Aion scene. But right now, most Add-ons are considered a bannable offense, so be careful when using any (especially any Add-on that can be
misconstrued as a Bot.) There was, however,
recently an announcement by Yongchan Jee saying that they would allow interface
changing add-ons to Aion at some point, but
that he couldn't confirm a time frame for the changes.
games,
however,
in
that
each
character has a "gathering" type skill that world (such as Ore, Wood or Plants) as long item. This removes some of the traditional professions
like
Mining,
Forestry
or
Herbalism from the available profession list. Also, in Aion, each character is allowed to learn any and all of the available Crafting Professions, so you technically don't have to choose between certain crafting paths. In reality, however, the cost of doing this (at least while leveling or at first) makes it impractical to level them all. Not all professions make sense to skill up as you
level, either, because often the world drops and quest rewards are equal or greater to the
items you could make. This is the case when making armor and weapons. But there are
some useful professions to skill up as you make your way to Level 50, and some of the
crafted items are more useful to Clerics than to other classes.
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The three best crafts for Clerics are
they will be expensive -- but if you are
Armorsmithing, Alchemy, and Cooking.
making them yourself, not only will you have
however -- taking Armorsmithing as your
selling them to other players. Also, if you
Cooking minor, or taking Cooking as your
leveling up to 50, you will have a personal
There are several schools of thought on this, main profession with an Alchemy minor or
main with an Alchemy minor. The Master
Armorsmith title grants very useful stat
a personal stock but you can be the person level Cooking as you are questing and
supply of buff food to improve your stats, which can make things move a little faster.
bonuses for Clerics. You can also smith gear for all your slots and make yourself very nice gear at end-game to hold you over until you earn Abyss Points. But this is also the
downside to Armorsmithing, because you'll eventually be sitting around with a mastered crafting skill that you can't do much with. But it is a popular and viable suggestion all the same, so it was included here. Alchemy is
great as a money maker, but it also allows you to make your own mana potions while you are leveling up, which will save you a lot of Kinah and keep you completely stocked with mana potions for soloing elite mobs later on. At higher levels, you can also craft scrolls and high level health and buff potions, which are all needed for battles in
the abyss. Cooking is another profitable profession that will serve you well. Only characters with a mastery in Cooking can
craft foods that offer a player two buffs as
well as improved flight times, and many of
these food items are considered a necessity for Abyss play. If you have to purchase them,
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Here are some of the notable items that you can make in these three professions.
Alchemy Alchemy is a great money saver and money maker for a Cleric. You can craft all your own
potions and scrolls and then sell the ones you don't need. However, out of the three suggested crafting professions for Clerics, Alchemy is the one that it doesn't make much sense to master.
The Mastery title is useful (it gives an MP/Magical Accuracy/Magical Resistance boost to Asmodians and a HP/Attack Speed/Wind Defense buff to Elyos) but there are much better
professions to master since you can train any number of them but only master one. Having Alchemy as a minor will allow you to make your own mana potions, but after about skill level 399 there aren't a lot of items that are of a huge use to Clerics. So why not just level it up to where you can make what you need (and some stuff to sell) and master a more useful profession? Here are just a few of the useful items that you can craft for yourself and for others: Potion/Scroll
Effect
Race
Raging Wind Scroll
Flight Speed becomes quicker by 20% for 5 min.
Both
Greater Wind Raging Scroll
Flight Speed becomes quicker by 30% for 5 min.
Both
Running Scroll
Speed becomes quicker by 20% for 5 min.
Asmodian
Greater Running Scroll
Speed becomes quicker by 30% for 5 min.
Both
Greater Secret Remedy of Mana
Recovers MP by 1360.
Both
Greater Wind Serum
If used during the flight, it increases your flight time by 36 seconds.
Both
Major Life Serum
Recovers HP by 1410.
Both
Greater Life Serum
Recovers HP by 1160.
Both
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Armorsmithing Armorsmithing is one of two suggested master professions for Clerics. It allows them to craft armor for themselves and others. Being able to make armor for yourself is useful, but it is a
vocation that overlaps with other classes. Also, as it was mentioned before, once you start to gain Abyss gear you'll have little reason to use this profession at a mastery level except to provide armor for other people. This can be profitable, and the gear can be very useful while
you're leveling as well. Here is some of the high level gear you can craft as a Master Armorsmith. Gear Balaur Lord's Shield Drazma Mail Necsium Chain Gaiters Necsium Chain Hood Necsium Gauntlets Surkana Plate Pauldrons
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Cooking Cooking is a great choice for Clerics. It has a mastery title that is a bonus to both HP and MP,
and as it was mentioned before this gives you access to +HP + Res +Flight time foods. Cooks are the only source of +Flight Time food other than vendors, and having even just a couple seconds
more of flight time can mean the difference between victory and defeat in the Abyss. There are also foods that can grant a player 4,000 Daeva Points when eaten, which allows much more
frequent use of your powerful Daeva skills. So this means that Cooking would actually be quite
useful to you personally and would also have the potential to be very profitable. Many players consider this the mastery crafting profession that you should take because it has many benefits
and few downsides. Some of the useful and powerful foods that you can cook once you master this craft are: Food
Bonuses
Race
Cippo Aether Jelly
Recovers DP by 4000 Points
Asmodian
Perer Aether Jelly
Recovers DP by 4000 Points
Elyos
Wise Dragon King
Maximum HP and All Elemental Defenses increase by 200 and 50 points
Dark Dragon King
Maximum HP and All Elemental Defenses increase by 200 and 50 points
Dark Dragon King
Maximum MP and All Elemental Defenses increase by 200 and 50 points
Wise Dragon King
Maximum MP and All Elemental Defenses increase by 200 and 50 points
Broiled Meat
Broiled Meat
Omelet
Omelet
Heart of Magic
respectively, and Flight Time also increases by 10 seconds for 30 min.
respectively, and Flight Time also increases by 10 seconds for 30 min.
respectively, and Flight Time also increases by 10 seconds for 30 min.
respectively, and Flight Time also increases by 10 seconds for 30 min.
A magic heart created by infusing a Balaur Heart with blood stain and magic. Only experts with the greatest expertise can craft it, and once
Elyos
Asmodian
Asmodian
Elyos
Elyos
completed it is engraved on the soul of its creator. Unstable Heart of Magic
A magic heart created by infusing a Balaur Heart with blood stain and magic. Only experts with the greatest expertise can craft it, and once completed it is engraved on the soul of its creator.
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Asmodian
Unofficial Aion Cleric Guide
an area. Take them when you need them, try
KINAH BASICS
not to end up using them over and over
again because you forgot one little item
FOR CLERICS
P
because the price tag will add up.
layers can begin to build up their character wealth early on in the
game. While at first it might seem
like one is earning a lot of Kinah, remember
that 1 Kinah is not equal to something like 1 Gold in World of Warcraft or other online games. Most items, even at the early levels, cost several hundred Kinah. So although it
Set up a personal store whenever you can. In fact, setting up a store and going AFK at the end of a night of playing and getting auto-logged out is a viable
strategy. Just make sure you set up the store in an appropriate area (more information on this in it’s own section).
might seem like you’re building up a reasonable amount of wealth, you don’t really have as much Kinah as you think you do. This section will cover some basic tips
and tricks for earning Kinah, both as a Cleric and in general. Making sure you don’t sink
List anything above white quality on the Auction House. Drops are pretty random and not super common in this game, and so anything that looks like it can be useful for another player should be listed.
your money into something that has low returns
or
making
mistakes
is
very
important, because once your Kinah is gone you’ll have to work to get it back.
Get multiple characters to Level 10 so you can use them to list Auctions and/or run personal stores. Consider not leveling a profession
General Tips Flight Points and Portals are great for saving time, but they also cost a fair
amount of Kinah (in early zones, the cost can be ~1000 Kinah for a one-way flight). Make
sure you’ve finished everything you need at
until
a
higher
level.
The
various
professions in Aion can be very profitable, but they can also be very expensive to level up. Waiting until you have more Kinah and
more resources available can end up saving you money in the long run.
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Sell
junk
items
to
vendors
until your faction controls the Abyss again
whenever you can in cities or towns.
before buying or selling vendor items, but it's
Kinah just from vendor dumping, especially
mind.
You can build up an impressive amount of once you begin grinding large numbers of
an important game mechanic to keep in
monsters for experience.
Personal Store Tips
Unless you want to twink out your character, purchasing gear as you level is
Each character in Aion has the option of
probably a waste. Drops from monsters and
opening their own personal store anywhere
most of the early levels.
items. This is a great feature, especially since
quest rewards should be adequate through
Buy cheap or deeply underpriced items. Then you can relist them at a higher price for a profit, or if they are a raw material, craft them into something with a high list price and a high demand.
Buy and sell vendor items and do your listings during low tax times. Aion has an uncommon tax system based on which faction controls the Abyss and the fortresses there. Controlling the area can result in low or even non-existent taxes for
your character. However, if the opposite faction controls the abyss fortresses, you will pay a 10% tax and items sold to the vendor will make you less Kinah than they otherwise
might. Sometimes it's not practical to wait
in the world to sell off excess or valuable the number of items that can be listed on the
Trade Broker system are quite limited. It also has the benefit of being portable, so you can position yourself in an optimum area based on the items you're selling, or so that if you
need to go AFK to take a phone call you can just toss up your shop for a couple of minutes so your character isn't just standing around doing nothing. Your character cannot move or do anything else until you shut the store down. You can set the prices of all your items, and give your store a name or phrase that appears above it in a speech bubble.
Making your description short and to the point while accurately advertising the items you're actually carrying will have more
people looking at your store. Most of your customers will probably just be generally
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browsing your wares, since it is much easier to find a specific item on the Auction house.
So anything you can do to catch people's interest will help increase your earnings.
The Trade Brokers Trade Brokers are basically Aion's version of the Auction Hall or Auction House systems
Location is the most important factor in
in other games. They can be found in each
faction's capital cities, Sanctum for the Elyos
making Kinah from your private store. You
and Pandaemonium for the Asmodians.
of traffic, and even more important, a place
your Kinah earnings, especially in the first
carrying crafting materials? Setting up near
game when there aren't many level 50
want to set up your store where there is a lot
that is relevant to your wares. Are you the artisans is a good step. Mostly selling gear or manastones of a certain levels? Camp out at a quest hub of the appropriate level, or if you have mostly scrolls and potions, try setting up in front of a dungeon. Another tip is to sell stacks of quest items that are part of "fetch" quests -- for example, in Verteron,
Using the Trade Broker is key to maximizing couple of months after the launch of the players, and everyone else is leveling up
together at roughly the same level. Raw materials will be needed for crafting, and many people will want to purchase gear and enhancements. The interface is thankfully pretty straight
there is a quest that requires Verteron Pepper
forward and not ridiculously complicated.
bought in Verteron. If you purchase several
shows Auctions, the "Settle Account" tab
in Tolbas Village, but the Pepper can only be Verteron Peppers and then sit out near the quest giver, you can sell the pepper at a
premium to players who don't want to make
the run back. The combinations are endless, so if you use your brain and proper advertising, your personal store can be quite profitable.
The "Register" tab is the sell tab, the "List" tab shows
expired
or
sold
auctions.
The
interface allows players to list auctions and sort the Auctions listed by other people.
Items are just dragged into the Register tab to
begin the listing process. The default price that is listed is what the item generally vendors
for.
This
number
changes
depending both on taxes and on who is
controlling the Abyss at the time you are listing the item. As in other games, there is a
listing fee based on the asking price you
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choose and the item type, and if you cancel
What to list on the Trade Broker varies
the auction this deposit is lost. There are no
from server to server, but it's best to list the
item is listed on the Broker -- all Auctions
amounts (rare or powerful gear or weapons,
There is also an Auction Limit of 10 for each
quite as profitable but are still too nice to
options for changing the amount of time an last eight days unless they are canceled.
items that you know will sell for high etc) and save other items that might not be
character, which means that you can only list
vendor dump for your personal store. High
emptying out a massive inventory of Kinah
Legendary or Unique quality is always a
mitigated somewhat by leveling alternate
are in high demand, high level consumables,
10 auctions at a time. This can make earning
items
obnoxious,
but
can
be
characters up to level 10 so they can be used
as mules and to list additional items on the Broker network. The auction limit and the auction length limit the amount of Kinah that can be made in a certain amount of time, and make listing lots of items a bit of a pain, as
you have to spend the time leveling up other characters, getting them to the capital city, and then logging in and out between characters. Keep this in mind when dealing with the Trade Brokers. Unlike other online
games, the Broker doesn't have anything to
level gear or powerful gear of Rare, good bet, as are raw crafting materials that and godstones, manastones and stigmas.
Selling dyes and armor that you've skinned to look like better armor is also another good idea. Aether tends to always be in high demand, but what you really need to do is take the time to look at what prices other
players are listing their items at, and do a little research to see what items sell well on your server, and make sure that you're not waisting time and Auction slots on a low profit item.
do with the Aion mail system; any sold or unsold items will be shifted to the Settle
Account tab, and you'll have to return to a Broker to collect these items. Occasionally you'll get a message in the mail telling your character to visit a broker to collect their
items, but to actually get the items you'll have to return to the capital city.
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Killing named monsters, especially those
Gathering/Farming Gathering or Farming items is one of the
that can be a pain for players at the same level, is another good tactic. These named
simplest and most profitable ways to make
monsters have the chance to drop Green,
in Aion. This pairs especially well with Aion
their level. These can either be brokered or
money in any game, and this is no different because it is often a grind-heavy game due to the lack of quests, so while you are leveling
up you'll be collecting lots of items that can
Legendary and Unique items, depending on be used in extraction to earn Kinah. Unlike in other games, you don't have to
either be vendor dumped or sold to other
train certain professions to be able to gather
Kinah or experience, but some are better
world, so gathering what items you run up
players. Any monster can be farmed for than others when it comes to making a profit off of the items that they drop. The Balaur are the third, computer run faction in Aion, and they can be killed from Level 25 and up. They often drop valuable
items that players can make a large profit from, like Draconic Gear materials. They also give Abyss Points when they are slain.
items. They can just be collected around the on and then listing them on the Broker if
they have a high sell price or crafting them into more profitable items is a great way to make Kinah. Aether items are often in very high
demand.
layout.
players should be prepared for PvP combat
and to have their farming interrupted level
Balaur
in
cooking
are all good bets, depending on your server
the Balaur are found are prime PvP areas, so
High
jewels,
ingredients, and raw enchanting materials
The only downside is that the areas where
sometimes.
Herbs,
the
Kraltumagna Dungeons and the Braubniru Dungeons drop even more valuable items.
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TERM GLOSSARY
H
ere is a short section explaining
some terms and acronyms that
players might not be familiar
with. If you see a term in the guide that you're not sure about and it's not on this list, send a short feedback email to get it added. Aggro: This means to catch the attention of a hostile enemy so that it attacks you. Chain Pull: This is just a phrase for the process of pulling (or attacking or aggroing) many enemies with little or no break
Manastone: A type of enhancement generally picked up from monsters that can
be put into special slots on gear to improve specific stats. Pull: The action of attacking an enemy to “pull” them to you Ranged Spell: Any spell or ability that
can be initiated at a distance from the target.
Skill Book: An item bought from a
trainer to teach characters new skills and abilities.
between each enemy. Chain Spell: This is a special game mechanic for Aion, where casting one spell allows you to cast the next spell in the spell order, or chain. DPS: Stands for “Damage per Second”. It is generally used to mean a class whose main role is to damage hostile targets.
Grind: Slang term meaning to repeat an
action over and over again, like killing a certain monster for a long time. Kinah: Money in Aion. The equivalent of gil, gold, silver, etc
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Aion Armory:This website is an extension
LINKS AND
of Aion Source, and lists almost all of the
RESOURCES
game. It's an incredible resource when it
T
skills, NPCs, quests, and items available in the
hese are all extremely useful and informative websites pertaining to Aion. There are also a number of
high traffic forums that include informative posts
and
interesting
theorycrafting
discussions that are very up to date. In this section you'll find the link and a little bit about each website.
Official Aion Website:This is pretty self explanatory. This is the official Aion website, where the game can be downloaded and you can
find
information
on
confirmed,
upcoming patches and other changes to the game. Aion Source:This is one of the best websites for Aion on the web. It covers all the current
information, as well as hosting the Armory and constantly updating with informative articles and tips.
comes to trying to find gear, stats on items, or anything else that is found somewhere in the game. The
Aion
Wiki:An
online
encyclopedia of various Aion facts.
wiki
Ten Ton Hammer's Aion Coverage:Ten Ton
Hammer is a gaming site that has had
accurate and detailed information on Aion since before it was released. It is a good idea to take a look at some of their more recent articles as a good primer for the game. Aion: PowerWiki:The Aion section of PowerWiki. This wiki has a lot of systems and lore information. Aion Source Cleric Forums: The Aion Source Cleric Forums are a great resource for Cleric Players.
Other players constantly
debate the best skills, stigmas and strategies for Clerics, while also pointing out common
mistakes and cataloging Cleric specific information. Just a couple of hours browsing the boards here and you'll have a lot of new information under your belt.
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Terhix Stigma Calculator: This is a good tool for players of any class. This calculator
allows you to look at and play around with stigmas and their effects, so you can experiment with your stigmas without
wasting stones or kinah. This will also help you
figure
out
Advanced stigmas.
the
requirements
for
Aion Map Project: You can find images and information on the various zones in Atreia at this great website. Nephandi's Guide to Macro Assisting: A very informative tutorial on the Aion Source boards for using Aion's macro system.
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