Unofficial Aion Cleric Guide

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Unofficial Aion Cleric Guide

Table of Contents Important.....................................................................2

Grinding Spots..........................................................48 Asmodian.......................................................................49

The Short Version ......................................................2 The Long Version .......................................................2

Preface...........................................................................6

Elyos.................................................................................51

Level 51 and Assault on Balaurea...................53 Pets!................................................................................53

Introduction................................................................7

Elyos...............................................................................54

General Information ................................................7 Role as a Cleric ..............................................................7 Pros and Cons of the Cleric Subclass ...................8

Asmodian.....................................................................87

Spell..........................................................................114 Healing Light ............................................................114

Character Creation................................................10

Flash of Recovery.....................................................115

Elyos vs. Asmodian...................................................10

Radiant Cure..............................................................117

The Priest Archetype...............................................16

Light of Rejuvenation.............................................118

Levels 1-10 ..................................................................16

Healing Wind ...........................................................119

Ascension..........................................................................18

Light of Recovery.....................................................120

Combat Strategy ....................................................20

Splendor of Recovery.............................................120

Solo Play.......................................................................20

Brilliant Protection..................................................121

DPS Stats and Suggestions..........................................21

Yustiel's Light.............................................................121

End-game Play .........................................................21

Marchutan's Light...................................................122

Leveling......................................................................23

Yustiel's Splendor ...................................................122

Elyos...............................................................................24 Levels 10-20.................................................................24 Level 20-30..................................................................29 Levels 30-40.................................................................31

Marchutan's Splendor...........................................123 Sympathetic Heal ....................................................123

Offensive Spells......................................................124

Levels 40-50.................................................................32 Eltnen.................................................................................33 Heiron................................................................................33 Theobomos.......................................................................35

Asmodian ...................................................................36 Levels 10-20.................................................................36 Levels 20-30.................................................................38 Levels 30-40.................................................................43 Levels 40-50.................................................................44 Morheim...........................................................................44 Beluslan.............................................................................45 Brusthonin........................................................................46

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Smite.............................................................................124 Thunderbolt...............................................................125 Root................................................................................126 Hallowed Strike........................................................127 Blinding Light............................................................128 Heaven's Judgement ..............................................129 Divine Touch.............................................................130 Divine Spark .............................................................131 Earth's Wrath ...........................................................132 Festering Wound ....................................................133 Chastisement.............................................................134 Punishing Wind/Slashing Wind........................135 Chain of Suffering ..................................................136

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Unofficial Aion Cleric Guide

Suggested Stigmas.................................................166

Summon Noble Energy .........................................136 Summon Holy Servant...........................................137

Support Spells.........................................................138

Blessed Shield............................................................138

Cleric Chains...........................................................167

Equipment..............................................................169 Cloth vs. Mail..........................................................169

Blessing of Health ...................................................139

Important Stats ......................................................170

Blessing of Rock .......................................................139

Enhancement Items..............................................170

Cure Mind..................................................................140

Manastones................................................................171

Dispel ..........................................................................141

Godstones ...................................................................174

Grace of Resurrection............................................142

Power Shards ............................................................175

Grace of the Empyrean Lord ..............................142

Enchantments............................................................176

Hand of Reincarnation..........................................143

Where to Find Gear..............................................177

Memory Pulverization ..........................................143

Crafted Cleric Gear.................................................177

Penance........................................................................144

Helms...............................................................................177

Prayer of Focus..........................................................145

Accessories....................................................................177

Promise of Wind......................................................145

Shields.............................................................................177

Rebirth..........................................................................146

Rest of the Body...........................................................177

Resurrection Loci ....................................................146

Abyss Gear..................................................................178

Reverse Condition ..................................................147

Accessories....................................................................178

Ripple of Purification ............................................147 Sage's Wisdom..........................................................148 Splendor of Purification........................................148

Main Body Armor.......................................................178

PvP Strategies .......................................................179

General PvP..............................................................179

Splendor of Rebirth.................................................149

Aion Player versus Player Overview................179

Stability........................................................................149

Recommended PvP Stigmas.................................180

Summer Circle..........................................................150

PvP Gearing & Enhancements............................180

Thorny Skin................................................................151

Manastones...................................................................182

Winter Circle ...........................................................151

The Cleric vs. Specific Classes.............................184

Passive Abilities......................................................153

Assassin...........................................................................184

Daeva Abilities........................................................154

Chanter...........................................................................187

Acquittal......................................................................154

Cleric...............................................................................189

Pandaemonium's Protection (Asmodian).......155

Ranger.............................................................................192

Gladiator........................................................................190

Brilliant Protection..................................................155

Sorcerer..........................................................................196

Salvation (Elyos).......................................................156

Spiritmaster...................................................................199

Word of Destruction .............................................156

Templar..........................................................................201

Cleric Stigmas.......................................................157

PvP Group Role.......................................................204

Normal Stigmas......................................................158 Advanced Stigmas.................................................163 Level 50 Stigmas....................................................165

PvP Specific Macros.............................................204

Other Information..............................................206 Useful Titles.............................................................206

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Unofficial Aion Cleric Guide Asmodian Titles........................................................206 Elyos Titles..................................................................209

Kinah Basics for Clerics....................................220 General Tips............................................................220

Macros.......................................................................213

Personal Store Tips................................................221

Cleric Add-ons.......................................................215

The Trade Brokers ................................................222

Clerics and Crafting ............................................215 Alchemy.......................................................................217 Armorsmithing.........................................................218 Cooking........................................................................219

Gathering/Farming...............................................224

Term Glossary.......................................................225 Links and Resources...........................................226

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Unofficial Aion Cleric Guide

PREFACE

N

ew guide updates will be automatically added to your account. If you have any suggestions

or

feedback,

[email protected]

feel

free

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drop

us

an

email

at

Unofficial Aion Cleric Guide

Please be aware that this guide is based on

INTRODUCTION

T

pre-release research and beta playing, and so

here are a whole selection of interesting and fun classes in NCSoft's new release Aion, and

you have chosen the Cleric to play. This class

is one of Aion's core support and healing

there may be some differences in information that are the result of last minute game changes.

shortly after the release of the game in a free update.

classes, and is one of the classes that is the

General Information

most similar to the more traditional versions you see in other online games as well as

Role as a Cleric

table-top role playing games. Even though

they are similar to other healers, they have interesting and different quirks that make them worthwhile to play. There are lots of different factors that go into playing a Cleric, and it is a class that can require a huge

amount of skill and finesse to play well because of both game mechanics and the abilities of other players. This guide will tell you exactly what gear and enhancements a player should use to optimize their stats for all kinds of gameplay, as well as explain all

your cleric skills and spells to help you become a better player. All this information is divided up into separate sections for your convenience, and we guarantee that this will

All inaccuracies will be fixed

As mentioned in the introduction, the Priest archetype and so the Cleric subclass are built for support. This does not mean that the Cleric can't perform some of the other roles in the game, just that in a healing role they really shine. And Clerics are even more of a healing class than even an all around support class. If you don't want to spend time buffing, healing, and resurrecting other players then the Cleric is probably not the class for you. They can be slow to level

and difficult to solo play in PvP, but they are highly sought after for both their buffs and their powerful healing.

help you be the best Cleric possible when other players are still bumbling around trying to learn the mechanics of the game right after release.

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Unofficial Aion Cleric Guide

Pros and Cons of the Cleric

support spells, and damaging attacks. This variety keeps them from turning into boring

Subclass

heal-bots that require little skill or attention

There are a lot of pluses to playing Aion's

creative version of a main healing class, as

to play.

well as some downsides. But depending on

There are several downsides, however.

what you like to do, this subclass can be a

Their DPS, while steady, tends to be pretty

plate wearing classes when it comes to

burst damage of a class like the Assassin.

hardy and helps them live when they're

lower damage, and there are even some

blast to play. Clerics are second to only the survivability -- their mail gear makes them taking a beating, and their powerful heals keep them alive. Clerics also have a massive pool of Mana, which both adds to their survivability and allows them to chain pull mobs while leveling. They have a wide variety of heals, unlike healers in several other online games. Where some classes only have two or three heals, the Cleric has an awesome (NUMBER).

They provide

support with their multiple dispels and buffs, and as the more powerful of the two healers

they are heavily sought after. If you are a Cleric, you have a great chance of getting into groups, both while you are leveling and

at end game. They are also key in Abyss PvP combat to keeping their allies alive. Aion's

Clerics are much more versatile than players might be used to, with a variety of heals,

weak, especially compared to the impressive They can be slow to level because of their players who feel that they don't scale

particularly well at end game levels. They can be frustrating in single player PvP if not geared well, and despite their varied damage skills will often be regulated to "heal-only" status. Also, while they are powerful healers, there is a great deal of skill required to play

one properly, and if a player isn't particularly good or needs more practice, it is obvious to other players. But despite their weaknesses, they have been a popular and well-received

class in the numerous Beta tests. Don't let any of these downsides turn you away from the class, because there are ups and downs to

every character class, and heroes in Aion definitely need strong heros to help them complete their goals.

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Unofficial Aion Cleric Guide

Aion is a fairly balanced game when it comes to class strengths and weaknesses, and many of the problems with the Cleric class go away or are less of an issue once a Cleric

manages to find good gear and a solid group to play with. You don't have to worry about

low DPS with a leveling partner or a raiding group, and if you're skilled enough with their

massive mana pool Clerics can often get the

chance to DPS during battles while healing others.

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Unofficial Aion Cleric Guide

they do the same thing for each race. In

CHARACTER

early versions of the game there were different Daeva Point skills for each race, but

CREATION

C

that has since been changed. There are only

reating your character is the very beginning

of

the

many

adventures to be had within the

world of Atreia. Creating a character in a new game for the first time can be a

confusing process, and so this section has some important information to consider

when creating a Priest (which will later become a Cleric).

one or two abilities that have a substantial

difference between them. The only reason to choose one race over another is for aesthetic

or lore purposes. It is possible that certain stigmas stones only drop for one race or the other, but that hasn't been tracked or proven yet.

So pick the race you're the most

interested in to be your Cleric, and don't

worry that you're choosing the one with less effective abilities or stats.

Elyos Vs. Asmodian In Aion, there are two factions available

for players to choose from. One faction is the angelic Elyos, and the other are the demonlike Asmodians. Many multi-player online role-playing games have big differences in class skills and starting stats for different

races and factions, but this is generally not the case in Aion. Each faction has only one

playable race at this time, and other than

appearance and questing area differences, they are almost completely identical. Both Asmodian and Elyos Priests start the game with 201 hit points and 375 mana points.

They both receive the same Priest and later

Cleric skills and spells, and although sometimes the abilities have different names,

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Unofficial Aion Cleric Guide

Here are the small number of differences between the two races' spells: Spell/Ability

Race

Salvation I

Elyos

Pandaemonium's Protection I

Asmodian

Spell Summary Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP. Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP. Summons a holy spirit near you. This spirit does not move from the

Summon: Holy Servant

Elyos

summoned spot, and inflicts long-range magical fire damage on a

selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. Summons a holy spirit near you. This spirit does not move from the

Summon: Holy Servant

Asmodian

summoned spot, and inflicts long-range magical fire damage on a

selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. Summons a holy spirit near you. This spirit does not move from the spot

Summon Noble Energy

Elyos

where it was summoned, and repeatedly attacks a target within 30m for 1149 magical fire damage, consuming part of the spirit's HP with each attack. The spirit vanishes after a time. Summons a holy spirit near you. This spirit does not move from the spot

Summon Noble Energy

Asmodian

where it was summoned, and repeatedly attacks a target within 30m for 1149 magical fire damage, consuming part of the spirit's HP with each attack. The spirit vanishes after a time.

Slashing Wind

Elyos

Deals 612 magical wind damage to a target within 25m of you.

Punishing Wind

Asmodian

Deals 490 magical wind damage to a target within 25m of you.

Yustiel's Light I

Elyos

to 6 allies within a 25m radius of the target by 1152, and additionally

Marchutan's Light I

Asmodian

Recovers the HP of a target within a 25m radius of you and up to 6 allies

Instantly recovers the HP of a target within a 25m radius of you and up recovers their HP by 230 every 2 sec for 10 sec.

within a 25m radius of the target by 1152, and forms a shield for 10 sec

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Unofficial Aion Cleric Guide that can block 1152 damage each time, up to 1152 damage, whenever you receive EveryHit. Ancestral Yustiel's Light I Ancestral Marchutan's Light I

Yustiel's Splendor I

Elyos

Heals a target within 25m of you and up to 6 allies within a 25m radius of the target by 1152, and also heals them by 230 every 2 sec for 10 sec. Heals a target within 25m of you and up to 6 allies within a 25m radius

Asmodian

Elyos

of the target by 1152, and forms a protective shield for 10 sec that can block 1152 damage from each All Attacks, up to 1152 damage.

Heals a target within 25m of you and up to 6 allies within a 25m radius

of the target by 1382, and additionally heals them by 276 every 2 sec for 10 sec.

Marchutan's Splendor I

Heals a target within 25m of you and up to 6 allies within a 25m radius Asmodian

of the target by 1382, and forms a shield for 10 sec that can block 1382 damage from each All Attacks, up to 1382 damage.

There are also several buff items that are only available to one race, such as manastones or stigmas. Here are the various enhancement items that are available to each race.

Item Manastone: Maximum Flight Time +4

Manastone: Accuracy +25

Manastone: Evasion +15

Manastone: Magic Boost +19

Manastone: Physical Critical Hit

Race Asmodian

Asmodian

Asmodian

Elyos

Elyos

Enhancement Increases Maximum Flight Time by 4 points when socketed on an item.

Increases Accuracy by 25 points when socketed on an item.

Increases Evasion by 15 points when when socketed on an item.

Increases Magic Boost by 19 points when socketed on an item.

Increases Physical Critical Hit by 9 points when socketed on an item.

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Required Level 30

50

50

20

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Unofficial Aion Cleric Guide

Item Manastone: Accuracy +21

Race Elyos

Enhancement Increases Accuracy by 21 points when socketed on an item.

Required Level 30

Manastone: HP +65

Elyos

Increases HP by 65 points when socketed on an item.

30

Manastone: MP +65

Elyos

Increases MP by 65 points when socketed on an item.

30

Manastone: Physical Critical Hit Manastone: Attack +5 Manastone: Magic Boost +25

Manastone: Maximum Flight Time +6

Manastone: Physical Critical Hit

Godstone: Lumiel's Magical Power

Godstone: Marchutan's Balance

Godstone: Triniel's Coolness

Elyos Elyos Elyos

Elyos

Elyos

Asmodian

Increases Physical Critical Hit by 11 points when socketed on an item. Increases Attack by 5 points when socketed on an item. Increases Magic Boost by 25 points when socketed on an item

Increases Maximum Flight Time by 6 points when socketed on an item.

Increases Physical Critical Hit by 15 points when socketed on an item.

Imbues a weapon item with the effect that inflicts 1880 points of water damage on the target at the trigger rate

30 50 50

50

50

40

of 2%. Imbues a weapon item with the effect that inflicts 376 Asmodian

Asmodian

points of earth damage on the target at the trigger rate of 10%

Imbues a weapon item with the effect that inflicts 188

points of wind damage on the target at the trigger rate

40

40

of 20%. Imbues a weapon item with the effect that inflicts 3760

Godstone: Zikel's Pride

Asmodian

points of fire damage on the target at the trigger rate of

40

Godstone: Aegir's Eye

Asmodian

Imbues a weapon item with the effect that blinds the

40

1%.

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Unofficial Aion Cleric Guide

Item

Race

Beam

Godstone: Freyr's Rest

Enhancement

Required Level

target for 8 seconds at the trigger rate of 5%.

Asmodian

Imbues a weapon item with the effect that reduces the target's attack speed by 50% for 10 seconds at the

40

trigger rate of 5%. Godstone: Nertia's Suppression

Godstone: Sif's Root Godstone: Sigyn's Calmness

Godstone: Suthran's Threat

Godstone: Traufnir's Roar

Godstone: Kaisinel's Terror

Godstone: Nezekan's Valiance

Godstone: Vaizel's Will

Imbues a weapon item with the effect that reduces the Asmodian

Asmodian

Asmodian

Asmodian

Asmodian

Elyos

target's movement speed by 50% for 10 seconds at the trigger rate of 5%.

Imbues a weapon item with the effect that binds the target for 10 seconds at the trigger rate of 2%.

Imbues a weapon item with the effect that silences the target for 8 seconds at the trigger rate of 5%.

Imbues a weapon item with the effect that paralyzes the target for 5 seconds at the trigger rate of 2%

Imbues a weapon item with the effect that stuns the target for 1 second at the trigger rate of 6%.

Imbues a weapon item with the effect that inflicts 1880 points of water damage on the target at the trigger rate

40

40

40

40

40

40

of 2% Imbues a weapon item with the effect that inflicts 3760 Elyos

Elyos

points of fire damage on the target at the trigger rate of 1%

Imbues a weapon item with the effect that inflicts 188

points of wind damage on the target at the trigger rate

40

40

of 20%. Godstone: Yustiel's Heart

Imbues a weapon item with the effect that inflicts 376 Elyos

points of earth damage on the target at the trigger rate of 10%.

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40

Unofficial Aion Cleric Guide

Item

Race

Godstone: Boreas' Fury

Elyos

Godstone: Jumentis' Pacification Godstone: Perento's Standpoint Godstone: Spatalos' Chastisement

Godstone: Telemachus' Luster

Godstone:

Thrasymedes' Peace

Elyos

Enhancement Imbues a weapon item with the effect that stuns the target for 1 second at the trigger rate of 6%. Imbues a weapon item with the effect that silences the target for 8 seconds at the trigger rate of 5%.

Required Level 40

40

Imbues a weapon item with the effect that reduces the Elyos

Elyos

Elyos

Elyos

target's movement speed by 50% for 10 seconds at the trigger rate of 5%

Imbues a weapon item with the effect that paralyzes the target for 5 seconds at the trigger rate of 2%

Imbues a weapon item with the effect that blinds the target for 8 seconds at the trigger rate of 5%

Imbues a weapon item with the effect that reduces the target's attack speed by 50% for 10 seconds at the

40

40

40

40

trigger rate of 5%.

Regular Power Shard

Asmodian

Greater Power Shard

Asmodian

Quality Power Shard

Asmodian

Premium Power Shard

Elyos

Using this stone increases the weapon damage by 20 points. Using this stone increases the weapon damage by 25 points. Using this stone increases the weapon damage by 30 points. Using this stone increases the weapon damage by 35 points.

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20

30

40

50

Unofficial Aion Cleric Guide

subprofession. In general, the quests in Poeta

The Priest Archetype

and Ishalgen mirror each other, being similar in what needs to be done to complete

The class system works a little differently

them. The lore is a little different for each

roleplaying games. A player can choose

well. The quests in these areas flow very

in

Aion

than

in

many

other

online

race, and there are some different quests as

between four different class archetypes,

well, and are generally quite easy to follow.

and the Scout. Each one of these archetypes

characters will receive a quest to head on to

Cleric is a subclass of the Priest archetype

questing spot there are often a couple new

which are the Mage, the Warrior, the Priest, divides into two subclasses at level 10. The (the other choice being The Chanter), so for

the first ten levels of the game you'll be playing a Priest and not the Cleric in specific. This archetype will give you an idea of the various skills and abilities that will later be available to the more advanced

subclasses, in theory to help you choose which play style you are more interested in. This section will guide you through the first ten levels as the common Priest, to help you reach Ascension faster and become a Cleric quickly.

After a couple of quests at each "hub", another area, and on the way to the next quests to complete. If you just collect all the

quests at an area that you can and then complete the chains, it's very simple to make it through all the areas quickly without crisscrossing the starting area too much. Poeta and Ishalgen also don't have specifically

labeled group quests (although having another character around doesn't hurt) so it is also easy to solo quest through the entire area. Your character will start the game with 201 hit points, 375 mana points, and simple

starting gear that will consist of chest, pants,

Levels 1-10 Elyos Priests will spend these levels in the

starting area of Poeta, while Asmodians will be in Ishalgen. Characters will generally be able to purchase books to learn new skills at every new odd level, as well as at Level 10

once they have ascended and chosen a

feet, and a weapon. Priests can wear both cloth and leather, but it's generally best to

wear leather. All of these starting items have manastone slots in them, so as monsters are

defeated and manastones are acquired they

should immediately be placed in a slot. You will obtain many more manastones than you

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Unofficial Aion Cleric Guide

can use at these early levels, and the boost to

than the quest requires until you gain a level

various stats so early on will make a big

or two. Grinding out a couple of extra

are +HP, +MP, and +Magical Damage (for

the quests in the rest of the area and so you'll

others can be at least a little bit useful (and

zone.

difference. The best manastones for a Cleric

extra spell damage for leveling). Most of the

monsters will give you a slight level boost on move faster through the rest of the starting

they don't vendor for very much) so you might as well toss them into the slot until a better stone can be found.

At level 3, new skills and abilities become

Reasonable

available for your character. There is also a

Weapons and Armor vendors in either

sure you pick that up for the extra

upgrades can also be purchased from the Aldelle Village or Akarios Village, but remember that you'll receive better armor as

quest rewards later on in the zone. It's personal choice as to whether you upgrade as early as possible or just save the Kinah for other things. Your character will start with

the typical attack, rest (regain Mana and Health), and Home (teleport to your bound spot) abilities, and as a priest will have Smite I and Healing I. These spells are pretty self explanatory -- Smite is a channeled damage

spell, and Healing is a healing spell. For the first two levels the general strategy is to pull a monster from a distance and chain cast

Smite until it dies. Luckily Priests have a huge mana pool for their level, so you won't have to stop to rest very often, and the

Healing spell lets you chain pull. The first couple quests in a starting zone will consist

simply of killing a handful of creatures, and it can be really helpful to kill more of them

quest for learning these new skills, so make

experience. Elyos Priests can purchase new

skill books from Kagas in the Nobelium building in Akarios Village, and Asmodians can obtain them from Kirhen in Aldelle Village. Blessing of Health I and Hallowed Strike I are the new spells that you'll be able

to purchase. Blessing of Health is a buff that will increase the Maximum HP of a target within a 15m radius by 10% for 60 min. Make sure you keep it on from now on, as extra health is always useful. Hallowed Strike is your first chain attack, and having this in your toolbar not only adds a bit of

diversity to your damage rotation. It's a physical strike that does decent damage as well as adding a slowing debuff to the target, so add it into your rotation after a cast or two of Smite. It has a cooldown, so use Smite or

your regular attacks until it is available

again, then rinse and repeat. This makes killing enemies a little faster because you're

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Unofficial Aion Cleric Guide

cutting out the chain-casting of Smite.

health or low mana can be disastrous. Level

Continuing to complete quests and killing the

7 brings Heaven's Judgement I, which is a

is the best way to level quickly. It won't be

rotation. It is part of a chain, which means it

be aggressive, so this will allow you to quest

Hallowed Strike. Heaven's Judgement inflicts

odd monster that happens to be in your path until you hit level 5 or so that monsters will

and grind without worrying about pulling extra mobs.

Level 5 brings Light of Renewal I and Blessing of Protection I. Light of Renewal I is a heal over time spell that can be useful on some occasions, but it's pretty underpowered

especially for the mana it uses. Blessing of Protection goes hand in hand with the earlier buff spell Blessing of Health. It is a buff with an hour long timer that increases Physical

Defense by 10%. Having both these buffs active all the time will make a big difference in both the Priest's HP and ability to take damage. It's also just a friendly gesture to throw these buffs on other players you run

up on in the world. The Priest is a support class, so getting used to helping out others

won't hurt at all. Around this level is when

great addition to any Priest's damage must be cast in a certain amount of time after 106 magical wind damage on your target

and stuns the target temporarily. This skill will up your DPS considerably, and so adding

Heaven's Judgement into the rotation after Hallowed Strike whenever it's available will help speed up your kills. After two more levels, Priests receive Promise of Wind I and

Light of Resurrection. Light of Resurrection is exactly what it sounds like, a resurrection spell for any fallen players. Promise of Wind is another buff spell that can only be used on

yourself; it inflicts additional damage on the target with the probability of 5% for 30 minutes. At this point you can also begin your class specialization quest, which will let you pick the Cleric as your subclass and then level up to 10, when a large selection of Cleric books become available for purchase.

enemies will start to be aggressive, so pulling

with Smite and watching your placement

Ascension Ascension is technically a quest completed

become even more important. Priests can

at Level 10, where your character officially

themselves, but when it comes to DPS they're

This section includes information on that, but

take a decent beating and

can heal

fairly low on the totem pole. The key is being able to outlast enemies, so pulling with low

becomes a Daeva and receives their wings.

also on the quests gained at level 9 which allow

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you

to

choose

your

subclass.

Unofficial Aion Cleric Guide

Depending on how many monsters you've had to kill, you might complete the quest to become a Cleric at level 10 rather than level

9. Just make sure that you complete all the

other quests in an area before accepting the transport to the main city where you will

finish the quest for Ascension. Elyos Clerics will be able to get this teleport from Pernos

on the Agaric Spore Road, while Asmodian Clerics will speak to Munin after finishing

everything. Once teleported, your character will complete a quest where they attend an

official ceremony, and then your character will gain their wings and the ability to build up Daeva Points. Now you can start to explore the rest of Atreia and level up as a Cleric rather than just a simple Priest.

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Unofficial Aion Cleric Guide

enemies as they approach, and then trigger

COMBAT

your first chain when they get close, which is Smite ---->Thunderbolt---->Divine Spark.

STRATEGY

H

Throwing a damage over time on a mob

ere are general strategies, tips and tricks for soloing, grinding, and playing in groups.

especially before Level 35. Knowing damage

rotations can make the leveling grind a little easier by optimizing the damage of various abilities so you can take down enemies the

that aren't on cooldown -- such as Hallowed spells until your other abilities are off of

Solo Play

Using

either. Then hitting them with other skills Strike and then one of its follow up chain

Leveling as a Cleric can be slow going,

quickly.

(such as Chastisement) is never a bad idea

right

soloing

combinations will not only reduce kill times but also reduce the time spent regaining mana. There are several useful, detailed rotations that should help speed up your mob kills and thus speed up your leveling time. Controlling the number of mobs you are

dealing with is essential, so most combat situations will preferably begin with you pulling creatures to a safe spot using one of your ranged spells. This spell is generally Smite, but it is also acceptable to Root a mob

cool-down is the rest of the general strategy.

Spells such as Summon Holy Spirit are good for an extra damage boost or to help out in a situation where you have pulled too many

monsters. After the enemy is defeated you loot the corpse heal yourself with a spell with a short cast or one of your heal over times if the damage isn't huge, and you move on to the next mob. Then you generally rinse and

repeat, popping a mana potion or resting when your mana pool gets low and healing yourself when you need it. Clerics make up for the lower damage by being able to soldier

on without stopping for a long time; it might take you a bit to kill enemies, but you don't have to stop to restore mana or health very often.

in place to give you a couple more seconds without having them beat on you. Using your chains when you can is the best idea, as

they generally do the most damage in the shortest amount of time. Cast Smite on

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Unofficial Aion Cleric Guide

DPS Stats and Suggestions

practice and timing to become a good

Although it isn't what the Cleric class was

healer. Clerics will generally spend most of

for either soloing or group play, including in

their mana, despite the big selection of

specced

Healing should be focused on the tank when

designed for, they can be built as a DPS class

PvP combat. With another Cleric along for

full

healing,

a

hybrid

their time spamming one heal and watching different types of healing spells they have.

damage/healing Cleric could be helpful in a

in a PvE situation, and other than keeping the

damage of most of the other classes, provided

should manage dispelling abnormal effects,

large PvP group, but you'll never match the they are well-geared and well played.

A weapon is the most important piece for a

DPS Cleric.

The stats on it will affect

whether your attacks are resisted or not, and will directly affect the physical damage that is done. The best stats for a damage Cleric are Knowledge, Magic Boost, and Magical Accuracy.

health bars of your party members up you

watching your Enmity, and making sure everyone is buffed. Healing in PvP is a little bit more complicated, but not by much.

There are several group heals that are useful when used properly, and both the number of your targets to heal and the speed of combat are increased. Learning the cast times and the exact effects of your healing spells is vital. With so many spells to choose from,

healing in Aion, while simple, is generally a

End-game Play

personal preference system. If you keep

End-game Play in Aion mostly revolves

around player versus player combat and

various instances connected to the Abyss. A Cleric's place in this is generally going to be as a healer, so building up the proper gear

and then serving as the main healer for both PvP and PvE groups is what you'll spend much of your time doing at the end-game.

The strategies and concepts behind healing in Aion are fairly simplistic, although when

you are actually healing it takes skill,

people alive, don't run out of mana too quickly, and generally help get the tasks completed, you will be fine. This has the

potential to change with more theorycrafting and more time spent playing at the endgame levels of the game, but there aren't any

hard and fast suggestions for healing in Aion, other than the universally held opinion that

the Heals over Time in the game right now

are not suggested for group healing. They do not stack with one another, and each tick

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Unofficial Aion Cleric Guide

doesn't heal for very much. But other than

time, however, and always be on the look-

that, use spells that fit into each specific

out in case things go sour. It would be wise

or cast time.

before you do it, however.

situation with amount healed, extra bonuses,

to make sure your group is okay with this

In instances and PvE play, Clerics should

In massive end-game PvP, Clerics are

stay back slightly from the rest of the group

everybody else's targets.

surroundings

mobs,

teammates is key to staying alive for any

little bit of distance between the mobs and

Don't ever follow after a single player who is

(all the while being conscious of their and

wandering

however) to avoid AoE attacks and to put a themselves.

By avoiding area of effect

damage, Clerics have one less person to worry about healing and you also don't have to worry about damage interrupting your

Moving about

constantly and trying to blend in with your significant amount of time in the Abyss.

chasing a fleeing enemy player, because that

will make you especially vulnerable. The true power of Clerics is in groups.

casting. Also, by being back a little bit, the tank potentially has time to intercept a

charging enemy if your healing enmity surpasses his taking enmity. AI Controlled characters generally move faster than player characters, but giving the tank even a little bit of a chance of keeping the mob off of you

is generally a good plan. In most games, healers only heal when they come along in

instances, but sometimes Clerics are the

exception to this suggestion. They have so much mana that in some fights when the HP of the party is doing just fine that it can be

okay to throw out a couple of damaging casts to help take down enemies faster. Be sure to only do this if your party is having an easy

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Unofficial Aion Cleric Guide

Prepurchase Skill Manuals. If you

LEVELING

H

can afford to do so (and have the inventory

aving somewhat of an idea of where quests are, when to move to a new area, and other general

tips will make leveling up your character faster and less frustration. Here are some

space) buy the skill manuals for the next several skills so that you have them to use

immediately but don't have to travel all the

way back to a trainer. This will end up saving you a lot of travel time.

general suggestions to make the process smoother,

as

well

as

information for each faction. Kill

Enemies

some

specific

Use Potions, Powders and Foods.

Using food to buff your health, mana or DPS can make a difference in the long run, as can

Rather

Than

Stealthing. This tip applies even to classes that don't have the hide ability. There aren't that many quests in Aion, so the monsters

stocking up on various potions and powders that will allow you to renew your mana and health without stopping to rest. Set Up A Personal Store. If you need

you kill are a big part of the experience you

to go AFK, go ahead and set up a personal

kill monsters that are in your way rather

inventory that might be worth selling. It has

gain. So as you run through various areas, than stealthing, dodging or avoiding them. This will make a big difference in your experience gain and overall leveling speed in the long run.

Gather Everything You Can.

store with any items that you have in your the potential of making money while you're off making a sandwich or answering the phone. Purchase

Sanctum/Pandaemonium

Not

Scrolls. This is where you can purchase

you to have a certain level of gathering to

train. It can save some time to purchase the

only do various quests around Atreia require complete them, gathering is a great way to make Kinah and each time you gather an item your characters gain a small amount of experience. It isn't a lot, but it will add up over time.

skills and other items, as well as craft and teleportation scrolls to your faction's city so that whenever you need something from the city you can just teleport back rather than having to take flight points, run to a quest hub with a portal, etc.

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Unofficial Aion Cleric Guide

Aion is different from several other games

Elyos

in that there is not an endless supply of

quests, where you'll leave some assignments

The Elyos live in the bright and beautiful

undone because they are of a lower level

kingdom of Elysea, and are considered to be

to spend a fair amount of time killing

factions. They serve the five Seraphim Lords,

while you move on to the next area. Expect

the more physically stunning of the two

monsters and general grinding, more than

and while they are generally kind and warm

up, quests reward less and less experience

They are mortal enemies with the Asmodians,

seem intuitive filling out the rest of your

of the Tower of Eternity. The Elyos have

some players might be used to. As you level relative to your level, so while it might not

experience bar with monster kills once you have completed all the quests at your level

can actually save you time later. So, for example, if you are Level 25, once all your Level 25 quests are finished grind out the rest of that level instead of doing all of the

higher level classes. But finding all the quests in an area can also be difficult, as

they can also be arrogant and judgemental.

who they hold responsible for the destruction fewer

leveling

zones

than

the

Asmodians, and to many players it feels like in the early levels it is slower to level an Elyos

than an Asmodian. The race's leveling will speed up at higher levels, however, so don't feel too discouraged about the time you are making.

there are not always story-hook quests to

Levels 10-20

take you to all the areas. So before you move on to another zone, make a quick run (or

early

At Level 10 Clerics gain a whole host of

even flight!) around to make sure you have

new skills, including some new chain skills.

possibly can.

Rejuvenation I, Salvation, Root, Smite II, and

collected and completed all the quests you

These abilities are Healing Light II, Light of Thunderbolt I.

After finishing up with all of your Ascension quests in Sanctum (and spending a little bit of time exploring and purchasing skills) you'll move onto the town of Verteron.

This is the quest hub for the next level or so,

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Unofficial Aion Cleric Guide

so take note of where everything is so you’ll

character. Also, make sure you pick up the

have an easy time getting around. There are

quest from Gaione, who is a Daeva in the

with a number of quest givers. This is also

completed return to Verteron, turn them in,

your basic vendors and trainers here, along the first area where you’ll be able to use your newly acquired Daeva wings.

shape of a Tog. Once all of the quests are and pick up the next round, which includes: Masked Loiterers (Updated)

The first set of quests that should be picked

A Father's Letter

up are the following:

A Mother's Worry

Danger From Above

Head slightly northeast from Verteron to

An Honest Merchant

complete [Masked Loiterers]by killing 5

Polluted Fountainhead

and then make sure you stop buy the vendor

Lobnite Hunt

spies. Return to Spiros to turn this quest in,

Ancient Lobnite Fossil

and purchase some Verteron Pepper; you’ll

Decorative Weapons

need it for a future quest and picking it up

Start with the quest above Verteron, [Danger from Above]. Hypnos can be found on a platform above the town. This quest will help you figure out your wings. Complete all the follow up quests up in the sky to get them

out of the way, since going back up that direction is kind of out of the way. The rest of the first round of quests can be done in any order that you want to do them,

now will save you the long run back to

Verteron from Tolbas Village. After that, head north towards Tolbas Village. Along the side of the road on the way there you’ll see two quest givers. The enemy-infested farm slightly off the regular path is the next mini-

quest hub. There are seven quests available from the quest givers in this area which are Gano, Ondanius, and Nola. Complete these quests:

as they’re basically in a circle around

The Forest Outlaw

killing mobs to complete the quest. Beware

Abandoned Scarecrow

Verteron, and almost all of them require of Paksique; he is a crab roaming around

Verteron that can easily one-shot your

Collecting Kukuru Belbua’s Treasure Nola’s Request

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Unofficial Aion Cleric Guide

Pumpkin Season

head into the mine itself, and be careful of

and then move onto Tolbas Village once

the Tursin Bigmouth mobs. The supplies you

need can be found within the mine here, in

you receive the timed delivery quest [Delicate

lootable brown boxes. If you haven't already

collect all the other quests. You'll spend

and then head back to Tolbas to turn in the

Mandrake]. After turning in the timed quest,

killed all the Miners you need to, finish that,

some time back at the farm you just left, so

quests. Continue completing quests in Tolbas

this village before you run back to complete

or 14 when it is time to move onto the next

lot of time later, as once you finish quests you

the Southern Tolbas Forest. Collect all of the

make sure you bind yourself to the Obelisk in

the new quests. Binding here will save you a

can warp back to the village. Continue to finish up the quest chains at the farm -- and

when you kill the named mob Cavil, make sure to check the wall of the house he is in for some Suspicious Documents that you can loot. Once all of these quests are finished, you'll begin to get new sets of quests for a

different area of the map, mainly to the Dukaki Mine, which can be found to the north of Tolbas.

There are several quests

here, so while you are in the area you'll need

to collect 5 pieces of Silver Ore, 7 Supply Containers, and kill 9 Dukaki Miners. The

miners can be found throughout the entire area, so at first just kill them as you run up

on them. The Silver Ore can be found

outside of the actual mine, but it requires 35 Vitality Gathering Skill, so if you do not have

village, and you should be at about level 13

hub. Head south out of Tolbas Village into quests at the Geolus Campsite, and then make a quick trip back to Verteron to turn in

the two quests you have there. Then return to the Campsite, killing Rakeclaw Frillnecks for one of the quests you acquired at the campsite.

Then kill Togs and Plumas,

complete the Frillneck Eggs quest and head back to the camp and turn in these quests.

Now you should have the quest Frillneck Hunt (updated), and then it's time to make the

trip

back

to

Tolbas

Village.

Unfortunately you'll spend a fair bit of time criss-crossing around this area, but trying to

build up large numbers of quests in the same area to complete will save a little bit of time.

Turn in any quests you can, and pick up all the new ones. At this point, you should have:

that you'll need to gather-grind Iron and

Stolen Jewelry

hit 35. After you have gathered all the ore,

Collecting Poison Sacs

other gatherable items in the area until you

Stolen Village Seal

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Unofficial Aion Cleric Guide

Missing Poppy

the other quests in your journal by killing

Gift to a Pilgrim

Tiny Arachna's for an Arachna Poison Sac,

Frillneck Hunt (updated)

and then heading slightly east to kill Giant

It's time to go back to the Dukaki Mines to

complete [Stolen Jewelry], [Stolen Village Seal], and [Missing Poppy].

Rakeclaw Frillnecks. Keep running east and

you will eventually find an NPC named Lepios, who will have several quests for you.

For Stolen

Finish these, and then turn them into Lepios.

of jewelry, Bruisers until they drop another,

Return spell to port back to Tolbas and then

jewelry. These kobolds are found in the

teleport back to Sanctum to get the next

Jewelry, kill Cooks until they drop one piece

and then Watchers for the final piece of the settlement outside of the mine, not inside of

it. The Stolen Village Seal can be found near the very back of the mine, in a Pile of Stolen Items. But once you loot this pile you discover that the Seal is not there. Talk to the nearby Shugo, and complete the quest he

gives you by aggroing the mob named Mimiti and bringing her within range of the Shugo. After this quest is completed, loot the pile again and the seal will be there. The final quest you should do in the Dukaki Mines is

Missing Poppy, because it will take you back to the town. Turn in these three completed

quests, and pick up the new one that appears from the NPC named Abolos. This quest is

called Lightningfoot Tuka, and it is fairly straight forward. Trek back to the Dukaki

Go back to Verteron (it is fast to use your take the flight path back to Verteron) and

couple quests in a chain. By this time you should be about Level 14 or 15. Talk to Dimos in Sanctum, and then bounce from Dimos to Jumentis to Quintus, and then Geolus. On the way to Geolus stop in the Lyceum and speak to Hygea to get your

training and Yustiel's Tears. After you've run all over the city and gotten all the updates for the quest, return to Tolbas Village. Turn in a quest to Leto, and head back towards the forest to kill Trandila. Turn in all the quests

you can at the Campsite, then stop in at Tolbas Village again on your way to the next quest hub to turn in the quest you received from the Campsite.

The next area can be reached by following

Mines and kill the mob called Lightningfoot

the road north out of Tolbas Village and then

quest, and it is time to head back to the

reach it. Before you hit the next quest area,

Tuka. Return to Abolos to complete the

Southern Tolbas Forest. Finish up some of

taking the left fork in the road when you

however, you'll run up on a headless statue

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Unofficial Aion Cleric Guide

that has a quest marker over its head. Hop

you will receive two quests named [Alteno's

into the water near the path and you'll find

Wedding Ring ]and [An Antidote for

to the statue to complete the quest. Continue

the path in Ellun River Mouth. The Wedding

NPCs named Dronoa and Anasia. Each of

word "River" on your map.

the head of the statue. Collect it and return down the road, and soon you'll reach two

Roseino]. Run Northwest out of Verteron to Ring is on the coast, directly North of the

Return to

them will have a single quest for you, and

Pilgrim's Respite once these quests are done,

and Pilgrim in Trouble. There is also a quest

area, leave Pilgrim's Respite and travel west

ram-like animal named Considerate Lagos.

of the quests in this area require you to be

these two quests are Soporific Mushroom

giver in the area that is in the shame of a He has several quests for you. Complete all

of these quests, and continue south down the road. This will lead you through the Zumion Canyon, and you'll reach a place called Pilgrim's Respite. Turn in and complete what quests you can here. Here is a good point to

and if you have finished everything in this until you reach Miraju's Holy Ground. Most Level 18 before you can get them, but

complete what quests you can and grind for a little bit until everything else opens up to you. Once you have cleaned up everything, it is

spend a little time grinding, because it is

a good time to return to Sanctum to purchase

many of the other quests in the zone need

wish. Then return to Verteron Citadel and

much faster than questing at this point and you to be at least Level 16. At Level 16 several more quests will open up for you to

do in Pilgrim's Respite. Also, just north of the Contaminated Swamp is an NPC with a large number of quests for you. If completing these quests do not help you get to Level 17, spend a little bit more time grinding. There are two quests back in Verteron that

can be completed fairly quickly, so at some

point in this you can see the flight master in Pilgrim's Respite to return to Verteron, where

any gear, skills ro enhancements that you fly from there to the Verteron Observatory. There are a number of quests here, so collect all of them. Update your campaign quest

[Nest of Lepharists] first, and then complete

what quests you can in the area. Now we come to a bit of an impasse -- once all the

quests available to you in an area have been completed, there are only two ways to make

the last two levels (unless you spent time grinding at earlier levels), and they are completing

group quests

that can be

collected at the Tursin Outpost or by

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Unofficial Aion Cleric Guide

grinding. Completing group quests is the

Agrint Afire

better option -- it will be significantly faster

Pests Among the Vegetables

if you hate dealing with people or can't find a

Kuomonerk's Side Job

and you'll get more experience that way, but

Kerubar Interference

group, grinding is also an option. Doing

A Map Made of Stone

either of these things will get you to Level 20, when new areas and new quests will open up to you.

Start with completing [Agrint Afire].

Travel south from the Excavation Camp, past the Crimson Barrens and a little to the

Southeast to reach an NPC named Tartagan.

Level 20-30 Now it is time to journey to Theobomos, as

you have likely exhausted all the quests in Verteron and you’re probably looking for a change in scenery. Before heading to Theobomos, however, it is quite useful to complete the Stigma quest that becomes available to players at Level 20. This will

allow you to equip Stigma stones, which can be extremely useful. Taking the time to stop off in Sanctum to update skills, armor and sell off items isn’t a bad idea either. Once you have finished all your activities in Sanctum,

make the trip to the Meniherk Excavation

Camp in Theobomos. Now you’ll want to grind out the mobs in the area in the low 20s until your character reaches Level 21. Upon reaching Level 21, return to the

Excavation Camp to collect all the quests in the area. There are five of them in total, and they are:

Speak to him, and then turn around and go back north to find Kerubian Workers and

Bandits for [Kerubar Interference]. Kill the number you need for the quest (although doing some extra killing certainly won’t hurt). Remember that these enemies will call for help, so be careful in your pulling so you

don’t end up having to make the run back because you died. Continue back towards Meniherk and you’ll find the Wasteland Gorgons and Stinking Clodworms that are needed for one of your quests. They are

found in the Crimson Barrens; the Gorgons are to the west of the area title on the map,

and the Clodworms are slightly to the south.

Complete the other quests remaining in your log and then return to the Excavation Camp and turn them in. [Kuomonerk’s Side Job] is a

repeatable quest, so refresh it once you turn in your other quests and grind this out until your character reaches Level 22.

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Unofficial Aion Cleric Guide

Make a quick trip back to Sanctum to

you find yourself being overwhelmed by

empty your bags, buy skills, list auctions, etc.,

enemy players, there are some friendly NPCs

upon arriving in the Fortress update your

If the desert gets too overrun by other

fortunately, depending on your leveling

for slightly lower level mobs or head to

and then teleport to Eltnen. Immediately campaign

quest.

Unfortunately

(or

tastes), here is where the heavy Elyos grind begins. Once you’ve updated the campaign

quest in your log, leave the Fortress, killing

any monsters you run into in the forest

wandering around the area to help you out. players, you can always return to the Mire another area in Eltnen until they get bored and go away.

Once you’ve hit Level 25, it’s now possible

surrounding the area. Head to the Putrid

to access the Abyss once you complete the

Fortress. This is the area where you’ll spend

Thankfully this should be a lot more

Mire, which is Northwest of the Eltnen the majority of your time until level 23/24. Just grind the mobs in the Mire, and once

you decide you want to have a change of scenery (as long as you’re at least level 23) travel east into the Eiron Desert. Clerics can

quest that opens the area up to you. interesting

than

spending

your

time

committing genocide on the various species of the desert. When your attunement is complete, it’s

leave the Mire sooner than some other

time to enter the Lower Abyss, where PvP and

generally handle higher level mobs better

earn experience and Abyss Points at the same

classes because they have self-heals and can than some of the squishier classes. The higher

level

the

monster,

the

more

experience, as long as it isn’t taking you too long to kill the individual enemy.

In the Eiron Desert there are a variety of

monsters, including Gnarls, Basilisks and Kurins. Most of them are Level 25, which

should be a good monster level for grinding. Spend the next level or two here, and be careful of rifting Asmodians in the area. If

PvE merge together. This allows players to time, although during peak game hours the ganking can get a bit excessive. But the

experience gains in the Abyss are great, and the PvP breaks up the monotony of grinding. As soon as you arrive, turn in the quest you

have in your log to Michalis. Accept the next quest he gives you, and then go out to the

south to speak with an NPC named Eulos.

This is basically the Abyss orientation quest chain, so you’ll be sent around the island to talk to various NPCs. There are several cut

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Unofficial Aion Cleric Guide

scenes that will explain the Abyss, so it’s your

your faction some pretty nice bonuses, to

call whether you want to sit and watch them

helping your fellow players take fortresses

finished this run-around, fly north to

because you have a place to run to when you

quest you have for her, and then it is back to

fortresses are under Elyos control you can

or just skip them when you can. After you’ve

Claudia in Terminon Landing. Turn in the

can be a useful investment of time, mainly are

outnumbered.

Also,

when

certain

the grind. You can really grind where ever

grind out monsters close by while being

monsters, but some places are better than

you the experience benefit of being in the

Latesran are of an appropriate level and the

deaths.

you like here as long as you can handle the

other. The Golems on the Western Strand of danger from enemy players is pretty low

pretty safe from enemy players, which gives Abyss without the Player versus Player

Levels 30-40

here. You should be able to grind out a level or two here without being disturbed too many times.

At Level 26 or 27 fly Northeast to the tip of

the island to the north of the Western Strand.

There are a variety of monsters up here that are Level 27, so you should be able to level

Once you are in your thirties, it’s time to leave the Lower Abyss and head for the Upper Abyss. If you need to, take a break and head back to Sanctum to complete errands like buying new skills or dumping junk.

The grinding continues here. For Levels

up to 28 from either level very easily. After

30-34 bounce around the cluster of tiny

where you’ve been killing monsters, and

consists of the Shattered Temple and the

leveling up, fly to the island to the right of

you’ll see some undead mobs. This is a

relatively safe area, but there aren’t as many undead mobs to kill. So you can either spend

time grinding here, or if you’re looking for

Abyss Points and some PvP action, you can kill the abundant undead on the southern island in the Lower Abyss. From here on out, it’s basically a simple grind to 30. Remember

islands south of the Ruins of Roah. This area Garden of the Dead. The mobs in this area

range from Level 30 to 33, with the level of

the monster increasing the further south you go. This area is also about as safe from enemy players as it is possible to be in the Abyss, so

your first couple of levels in this zone should go by quickly.

that holding the fortresses in the area gives

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Levels 40-50

At Level 34 cross the zone to the Undead Isle. This island is shared between both the

Asmodians and the Elyos, so Player versus

The next ten levels are going to take a bit

Player combat will be fairly common here.

of time and will involve mixing quests,

Abyss Points, but it might take some time if

areas in the world to track down the quests

The upside to this is that you’ll rack up the

grinding, and hopping around different

you are dying constantly. However, there are

and grinding monsters you’ll need to make it

out. There are Restless Skeletons and Fearful

and quests listed here, but just remember

36 or 37. Next you can move on to killing the

a decent number of enemies that are one to

plenty of undead enemies for players to grind Spirits here, which you should kill until Level

Kysis Flame NPCs. They are on the Southwest side of Kysis Isle, south of the Fortress in the

area. All the Kysis Flame Tribe enemies are your target. They don’t hit for much damage and they take damage pretty well also (which is great news for Clerics). The Kysis start at

Level 38 and go to Level 39. Start out with the lower level mobs until you hit the next level (either 36 or 37, depending on how long you killed Undead or other mobs) and then move to the East for the Level 39 Kysis.

Continue to kill these humanoids until you level up to Level 40. If you like you can kill

the drakes on the northern end of the island

to 50. There will be specific grinding spots that you should only grind in spots that have

three levels higher than you, and only take

quests for that specific area. Don’t pick up the quests that send you back and forth between different zones or the capital city; the experience is not worth the amount of time you’ll need to complete it. It’s better to spend the time you’d be taking flight points

and hopping through the teleporter killing monsters. This section is divided up into information about several different zones as some of the leveling can overlap, and this

helps provide all the options and minimize confusion.

for a change of pace, but it’s better to stay with the Krysis because they drop Kinah.

Congratulations, you’re now only ten

levels away from Aion’s end game. There is still a great deal of game left, but you’re heading into the home stretch.

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Eltnen

If you are in a group or can handle elite

Levels 39/40-41/42

mobs (this might depend on your gear and

One option at this point is to return to

of elite Kaidan Krall in the southwestern area

and the half dozen or so late 30s to 40s

The mobs here range from Level 37 to Level

enhancement quality) there are large groups

Eltnen and complete both the group quests

of Eltnen called the Kaidan Headquarters.

quest. This can get you at least a decent way

39, so spending some time here grinding

but might not be the best use of your time.

elites, it isn’t worth trying to grind here

and tolerable set of people, grant a fairly

better experience killing different monsters

through Level 40, maybe to 41 fairly quickly,

The group quests, if you have an efficient

high amount of EXP, so they’re definitely worth a try even if you don’t spend the time on some of the non-group quests. High 30s/Level 40 non-group quests in Eltnen worth cleaning up are the following: Balaur Conspiracy Keeper of the Kaidan Key [Spy] Ganimerk's Espionage Infiltrate the Kaidan

Korumonerk's Pauldrons Lepharists Amok

Pressing the Advantage There are also 11 ~Level 39 group quests

in this zone. Each group quest rewards a great deal of experience, but you need competent and fast players in your group so

isn’t too bad of an idea. But other than these

anymore because at Level 39/40 you can get in other zones. The quests, both for the

experience boost and the break in killing mobs are really the only big reason to come back here. Heiron

Levels 42-45/46 This place is one of the high level Elyos zones. There are a variety of high level mobs and some high level quests to spend time on to help pad your experience gain. Whether you complete the quests at all, grind out a couple of levels before questing, complete quests and then grind or mix it up is a personal choice depending on your playtime and what you’d rather be doing. It doesn’t matter what order you do them in as the experience works out about the same. Flat

you don’t spend too much time on each quest.

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out grinding is likely to be slightly faster than

[Group] RM-114c

completing the quests, but it can also drive

[Group] Weakening Bollvig's Forces

to level up.

[Spy/Group] The Key is the Key

you crazy with the number of hours required

There are roughly two dozen or so Level

[Spy/Group] A Suspicious Box

[Spy/Group] The Research Journal [Group] It's for Your Own Good

40 to 41 quests available in the zone. It is

[Group] Strategically Important Mucus

complete these, as you should be about Level

[Spy/Group] Meeting the Mau Spy

kill and a number of higher level quests to

[Spy/Group] The Draupnir Weapons

totally your call whether you choose to 42 now and there are high level monsters to complete as well. It all depends on what you

would rather spend your time doing –killing the same monsters over and over again, or running around the zone completing a variety of quests. There are a number of quests that are not group quests available from Levels 42 to 48. These can be completed if you like; there are too many to list, but just keep an eye out in towns and settlements to see what quests are up for grabs.

As this is a higher level zone, there are also

a number of group quests available. As it has been said several times before, this can be a great way to earn experience with some

company around if a group is available. Many of these quests have good rewards,

both in Kinah earned and in available gear. The group quests in Heiron are:

[Spy/Group] Key to the Cave [Spy/Group] Mirror, Mirror

[Spy/Group] The Seiren's Fin [Group] Insufficient Funds

[Spy/Group] Return to Draupnir Cave [Spy/Group] The Tigraki Agreement [Group] Demoralizing Drakans [Group] Negating Nagas

[Group] Hanuman's Elite There are also number of creatures to grind here, both elite and not. At Level 41/42, at the Northwestern Corner of the map, near the coast, there is an

area called the Lepharist Research Center. It

is crawling with Level 40 to 42 demihumanoid mobs that can be killed fairly easily. The mobs here are mainly named

Priests, Troopers, and Sentinels, and they are not elite. Kill them for a level or two before it’s time to move on to another area.

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Next, in Heiron, head to the eastern coast

As soon as you arrive in the zone, you’ll

around the bay. There are several mobs

want to kill mobs in one of two areas. The

Waterworms, Contaminated Water Spirits

roughly in the middle of the zone and

populous and are Level 43/44. They give

a large number of Striped Basilisks and

lining

the

coast,

including

Sandbank

and Divine Sea Spirits, that are fairly

first area is the Parched Barrens, which is marked on your in game map. Here there are

about 28,000 experience per kill at Level 42,

Wasteland Hornskulls that are levels 45 and

easily get you to Level 44 or 45. At this point,

corner of the zone, around both the Northern

Heiron are running low, so you’ll probably

Coastal Lobseks, Poison Tail Scorpions,

which is not bad at all. These mobs should however, the non-elite grindable mobs in want to go spend the final levels before 50 in Theobomos.

If you are part of a group or have a friend around, there is an area in the south of the zone at Kishar Village and the Indratu Barracks, where there are elite mobs ranging

from level 39 to about Level 44 that exist in a large group. This can be a good area for group grinding, if you wish to do it. Theobomos

46. Another option is in the far southeastern

and Southern Latheron Coasts. Here there are Barnacled

Starcrabs

and

Deepsea

Mudthorns, which are also in the 45 to 46

range. These specific mobs will grant you roughly 30,000 experience per kill. Spend the next one to two levels in either one of these areas. Travel slightly to the west to the general area around Cascade Springs, which isn’t very far from where you’ve been. Here there are level 48 mobs, including Sharp Tail

Levels 44/45-50 Theobomos has many more high 40s monsters than the other high level Elyos zones in Aion. There are also a number of quests in the area for Levels 45 to 49. Again, these quests aren’t a poor investment of time, but straight up grinding is a faster way to gain experience and levels.

Scolopen and Babel-el-Madeb Flonpi. Kill them until you’ve reached the same level as

the creatures. Another option for this level set is to grind out Calydon mobs, which can

be found all over the northwestern area of

the zone. These humanoids include Sorcerers and Bandits. They’re a good bet if you’ve run out of mobs at Cascade Springs or if that area

is particularly crowded because there are

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large clumps of them spread out over a big

Asmodian

area, but it’s much faster just to move the

short distance from the Coast to the Springs if the area is clear.

The Asmodians inhabit the upper half of Atreia, called Asmodae. While friendly and

Now you’re in the home stretch. For Levels

loyal to their own people, the Asmodians can be harsh, especially to the Elyos, who are

48 to 50 there are a couple of options. You

their mortal enemies that the Asmodians

Shaman,

and

Eternity. They follow the Shedim Lords, and

as the Bandits and Sorcerers. If you chose to

many players, the Asmodians seem to level

can kill more Calydon mobs, this time Fortunetellers,

Assassins

Sentries that can be found in the same areas

kill Calydon mobs earlier and are still in the

area, just moving up to these enemies makes the most sense and saves the most time. Another good area is Marla Cave, where a number of spiders, including Web Hand Dionae, Tiger Arachnas, and Venomthorn

Laupede can be found. They give roughly

blame for the destruction of the Tower of

make their capital in Pandaemonium. To much faster at the early levels than the Elyos,

but this increase evens out after they hit midlevels. Their environment is harsh and dark, and

so

have

become

hardened,

determine warriors to survive the lands in which they live.

34,000 experience per kill and are fairly

Levels 10-20

numerous. And for the last push to 50, if you like, the Level 49 Kalogelms found north of

they

You'll begin the rest of your journey in the

Theobomos Stronghold give a little bit more

capital city of Pandaemonium. Purchase all

the other areas.

any goods that you might need such as

experience than the Level 48 mobs found in

Now you’ve finally hit the level cap, whether

by

completing

quests

or

by

grinding, and the real fun of Aion can start.

Enjoy the endgame PvE and PvP content, as well as getting the chance to deck out your character in powerful gear!

your Level 10 Cleric skills, and stock up on

Odella Powder. There are several quests that can be completed around the city at this

time. They give good Kinah rewards, but their experience reward is a little lacking.

However, there aren't an excess of quests in

the game so taking a little bit of time to

complete them is not a bad move. If you haven't finished all of the quests available in

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Ishalgen, now is a good time to head back

a lot of experience. You'll spend the next

and clean them up. If not, finish up in

three levels (until roughly Level 16) questing

There are a whole collection of quests

a large selection of quests will become

them all, and after you become familiar with

some new quests at Basfelt Village. Complete

Pandaemonium and move on to Altgard.

available for pick-up in Altgard. Gather

and killing enemies in this area. At Level 16 available in the mosbear habitat, as well as

the locations of the various trainers and

all the chains here (killing Komu Silverclaw

the sky directly above Altgard and complete

which will grant you +6 Parry and 2% speed)

the basics of flight in Aion. The majority of

are a few quests here that are available

vendors, set off to complete them. Fly up into the short chain that is basically teaching you the rest of the quests that you received in

Altgard are to kill animals that can be found outside of the city, so complete all of those quests, including the quest line that takes you into the dungeons under Altgard.

The

entrance to the dungeon is a tunnel against

will net you the Legendary Hunter title, before moving on to Gribade Canyon. There before Level 17, but most of them require

you to be at least that level so if you're not quite there grind out some of the monsters in the area. Once you are finished there, you have a

the northern fortress wall. After turning

choice. There are two different quest hubs

around Altgard you'll find several more quest

go to either area. There is a Trader outpost

them in, if you venture into the forests hubs as well as some items for campaign quests. Do all of the kill quests first before heading out into the Mumu Farmland,

because being a slightly higer level can make the farmlands a little easier.

After completing these quests, you should

be about Level 13. Once you clean up all the quests around Altgard, move on to Basfelt Village. Questing here will be relatively simple (beware of the Mother/Cub bear duos as a Cleric) and quick. The chains here give

that are in the same level range, and you can or quests in Eastern Altgard. Most of the Eastern quests require a group as the enemies are elite and located in the Black Claw

Outpost.

The

other

quest

area

eventually leads to the Impestium, which is a quest area where you can fly. If you don't

have a solid, reliable group, don't quest in the

Black Claw Outpost until you do. The quests in Impestium are the same level, and being able to fly makes a big speed difference.

Finish up here, and head the swamp, but make sure you pick up 10 Horto and 10

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zucchini before you go to the swamp quest hub. This will save you a lot of time as you have to fight your way past a good number

of mobs to get to the quest givers, and already having those items in your inventory

for the next step in the quest. On the flip side, if you got to level 20 before coming to

Brusthodin, then just complete the quest before continuing on to the new quest area.

for quests instead of having to run back and

The first quest hub you’ll come to in

through the enemies again. Do what quests

Brusthodin is the Settler’s Camp. At Level 20

help you finish up the final couple of levels

of Investigation] and [The Fields are Infested].

of the monsters in the area that are easy for

north to the Polluted Waste to collect Poison

you can, and then start looking for a group to before 20. Alternatively you can grind any you to kill and give decent experience, or you

can attempt to solo or duo the Black Claw Outpost quests.

You'll have to be very

careful with your pulls as well as the timing of your heals to do so. But if you can get a good group together, it should be fairly easy

to use the experience from the quests to make it all the way to Level 20, and then move on to the next area.

two quests are available for pickup, [Samples These quests can be completed by running

Vespine Powder and Frightcorn leafs, and

killing Infected Kurin and Sap Laupedes. Now, unfortunately, there aren’t anymore quests to complete for now. Just kill the various mobs around the Polluted Waste until you hit level 22. If you have another

favorite grinding spot than this area, than it’s fine to go there. Just grind out the levels and then

turn

in

the

quests.

Return

to

Pandaemonium and complete the Stigma quest if you haven’t already. Now it’s time to

Levels 20-30 Your next stop for leveling will be the area

named Brusthodin. If you are still only level

head to Morhim.

As soon as you arrive in Morhim set your

18 or 19, head north to the Polluted Waste,

Obelisk here. Then run around the quest hub

there until Level 20. At Level 20 the Stigma

area. There are eleven of them total. [Liquor

which is a great grinding area. Kill monsters

quest becomes available, but it is your call

whether you want to complete it now or later. Stigmas can make leveling much easier,

and collect all the available quests in the that Makes You Vanish] will teleport you to

the Elyos area of Eltnen, and the only way to

but you’ll have to return to Pandaemonium

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get back is to die or use the Return ability,

drop the earrings. Turn this quest in and

which is why you want Morhim set as your

then head west to the Ettin Camp. Complete

complete this quest.

[Coin – Foes of the Fortress]. Collect as many

Obelisk. Talk to Otis and go to Eltnen to

After returning to Morhim from the Elyos

[Daeva, Where’s My Herb] here as well as

Suspicious Crystals from the area as you can. They’re the item for the quest [Fragments of

lands, make sure you have all of the quests in

Aion’s Tower]. There probably won’t be

person in the area” phase. This will make

out the quest, but it won’t hurt to pick up

they’re all on roughly the same step. The

other two quests. Head south and kill 15

your log out of the “run and talk to this completing the whole lot of them faster if quests you will have in your log at this point will be:

enough of the crystals in the area to finish

those you see while you’re completing the Taygas, then continue south. On the road

south of the Morheim Snow Field there is an NPC named Favyr that will give you four

Active Discouragement

more quests, some of which overlap with

Frenai's Lost Jewelry

some of the quests you already have in your

Titanium Tribute

log. Kill Darus and Worgs, and gather the

Daeva, Where's My Herb

Gadill and Wrug Logs if your Vitality

Fragments of Aion's Tower

gathering is high enough. You should also

Orders From the Fortress

receive Tender Hock Meat and Worg Thigh

[Coin] Foes of the Fortress

Meat while killing the Worgs and Darus.

[Spy] There and Back Again

Savvy Darus drop the quest item called a

Secret Information

Scarlet Brisket, which has a fairly low drop

Orders for Randet

rate so it can take a number of kills to get it.

Once you have all the quests up to date, it’s time to venture out and start completing

them. The first quest you should complete is [Frenai’s Lost Jewelry]. You need to kill the monsters around town to retrieve the various

Now kill Crasaurs until they drop Crasaur

Leather and a Crasaur Fin, then return to Favyr once you have gathered all the

materials you need and killed all the creatures.

jewelry pieces. Plumas drop the necklace you need, Crasaurs drop the Ring, and Slinks

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Place all the items you gathered in the pot

After making it to Level 23, head south on

next to Favyr to complete the quest. Run over

the road to the area below the title “Patamor

speak to the NPC Spedor, and then follow

named Medea, and she has a single quest for

your materials. This will complete the quest,

requires you to kill 12 spiders, which can be

to the other side of the nearby waterfall and

him back to the pot where you just left all

Ridge Pass”. There will be an NPC there you named [Outfighting Arachnas]. This

allowing you to talk to Favyr to get your

found along the path and the area around

east towards Patamor Ridge. Here is where

as well if you want to get a little more

for your quest. Collect all three skins and

personal choice. Kill the 12 spiders, and then

experience for it. Continue down the road

you’ll find the Braxs to collect the Brax Skins return to Favyr. Turn this quest in, and make

sure that you have completed all the quests in that area before heading back to the Fortress. Turn in all your quests here, and refresh the [Coin - Foes of the Fortress] quest. There is a follow-up quest named [The Claw

Medea. The spiders are reasonable grinding experience under your belt, but that’s a return to Medea. Once the quest is turned in,

it’s time to continue east to the Patamor Thicket. There are several quest givers here, and in the first run of the area you should end up with four quests, which are:

of the Tayga], so make sure that you pick that

Disease Carriers

another set of Ettins to complete the Foes of

Petrifying Elim

one up before leaving the fortress. Kill

Greeting to an Alchemist

the Fortress quest again, and then complete

Strange Mushrooms

the follow-up Tagya quest. The named mob you need for this quest is Iron Paw Kalsek,

The mushrooms for [Strange Mushrooms]

and he can be found in the Tagya camp.

can be found right around Patamor Thicket.

quests left in your log to Favyr. After this,

Bluenet Fungen and 25 Tumbling Fungie.

While you’re down in this area, turn in any return to the Fortress and turn in both [The Claw of the Tagya] and the [Coin] quest. If at

this point you have not reached Level 23, you should spend some time grinding either

various monsters in the area or repeating the [Coin] quest until you reach 23.

40 mushrooms in total need to be killed, 15 After you have credit for killing all the

Mushrooms, return to the Thicket and turn the quest in to the NPC, who is named

Keindor. Then head to the east and speak to Kristig,

collecting

his

quests.

Continue

completing quests in this area. When you are

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killing Spriggan mobs for the [Petrifying

this quest once you accept it. Return to Lif to

Elim] quest in the Sprigg Habitat, collect

the south after this to turn in the quest to her,

immediately, but picking it now will save you

Complete the next couple of quests in the

is an Asmodian only vegetable, that requires

can collect from her is called [Good Tools

Rabano if you can. This item isn’t needed time once you receive the quest later. Rabano

and then kill 9 Blue Monitors for a quest.

chain that Lif gives you. The last quest you

a skill level of 140 to gather. Collect 10 of

After Bad] which most people suggest

quests, and the go to a small camp outside of

would you rather quest or grind? The quest

available here; they don’t have particularly

the grinding you’ll be required to do.

them for the future quest. Finish up all these

Musphel Gate. There are several quests stellar experience rewards, so it is personal

choice if you would like to spend the time doing them or not. Not doing them means grinding out more monsters later on to get the experience, which may or may not be faster. Since some of them are gathering

quests, it is probably faster for a Cleric to complete them depending on how good your DPS is and what kind of +Magical Damage equipment you have. From the previous quest hub, to the west is a single quest NPC named Lif, who is located on a dock. If you completed the quest to

gather Gadil, you will turn this into Lif. If not, just stray a little off of the main path to

find her. Collect all the quests she has to offer, and move north to find the sprigg

named Vivi. Turn in a quest to her, and

skipping. Again, this is a personal call – will give 28000 XP, which will cut down on Complete it if you like, if not, run to the west of the Sprigg Habitat to the Hill of Belemu to use your Essence of the Elim to complete [Petrifying Elim]. Return to Patamor Thicket, turn in [Petrifying Elim], and then complete any of the other quests in your log that you might have missed, as well as any new ones that appear in the Thicket. Now you have two options. You can travel back to Brusthodin to continue questing in that area, or you can grind out the experience you need to reach Level 25. Either option will get you to (or at least close to) 25,

but it’s generally recommended to just grind out

the

levels

rather

than

quest

in

Brusthodin. The Mushrooms outside of Patamor Thicket, Spriggs to the west of the

accept the quest to collect Rabano. If you went ahead and gathered the Rabano, turn in

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Thicket, or the monsters around the entrance

The Soul Reapers needed for the [Eerie

to Mount Musphel are the best grinding bets

Undead] quest can be found all over the

monsters work the best for you in the zone.

Persuasion] can be found on the island north

in the area, although you can kill whatever

At Level 25 you can gain access to the

Lower Abyss. Golems for [Crystal Blue

of town, and the mobs for [Fallen Warrior] can be found all over the place. Complete

Abyss, which is by far the best place to level.

these four quests, and travel south to receive

enthusiastic for PvP play can do both at the

spend some time grinding out some extra

are great, players need to be prepared for PvP

rest of the levels until 27 can be earned by

PvP and PvE are merged here, so those same time. While the experience gains here and for ganking. Leveling might not be quite

as smooth here if the area is heavily populated, but generally it is still the best place to level up, and you will also receive valuable Abyss Points at the same time as experience. To enter the Abyss you must complete the abyss

attunement

quest.

After

this

is

completed, you can enter the Lower Abyss. The first thing you’ll want to do is enter the main Asmodian building and find the

Obelisk. It is on the second floor, and set your

Return ability here. Turn in any quests you have, and then collect available quests quests: Disrupting the Guardians

the Grave of Steel quest. Complete it, and

quest mobs for some more experience. The bouncing

around

the

Lower

Abyss,

completing quests and grinding mobs. At 27 there is a choice – the Upper Abyss becomes accessible to you, so to reach Level 30 you can either finish out quests and grinding in the Lower Abyss or move on to the Upper

Abyss. This is purely personal choice, although if you complete all the quests in the Lower Abyss it’ll mean less grinding later on. If you can find a group to do it, as well, making a couple of runs through the

Noschana Training Camp dungeon can net you a large amount of experience and maybe

even some nice new gear. The experience gain is best if you can do this instance before Level 30.

Fallen Warrior Eerie Undead

Crystal Blue Persuasion

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Levels 30-40

At Level 36 or so you will travel to an area

If you haven’t already left the Lower Abyss,

north of the Miren Fortress. This area is south of where you were killing the Undead

now it is time to. After making a quick trip to

earlier, and it is full of Drakes for you to kill.

dump your bags, travel to the Upper Abyss.

for the next two levels.

Pandaemonium to update your skills and

The next couple levels are very simple, as

The drakes are level 38, and grind them out

they consist entirely of grinding. The two

After Level 38 there are a couple choices

large islands on the left side of your map are

of where to grind. Where you go is really

Balaur are on the northern island and are

your specific server. Leveling will be faster

populated with Balaur and Undead. The Level 33. Balaur will drop nice items as well as giving you Abyss points, so you can build up your AP and maybe make some decent Kinah killing them, so I would suggest the Balaur over the undead, at least in the beginning. The Undead enemies are on the

southern island, and are Level 34. Grind out Balaur until Level 32 or 33, and then move on to the Undead for the next one or two levels. When you make this shift depends on how easy the Balaur become for you to kill.

personal preference and also depends on without ganking and PvP, so go to the area

that works the best for that. You can either grind enemies on Kysis Isle (where there are also two quests available for a change of pace) or Balaur on Miren Island. The Balaur will be more profitable in regards to Kinah. There are alternatives to leveling in the Abyss, but the Abyss is one of the fastest and has the best benefits.

Kill the Undead until Level 36, if the area is not too crowded and you’re not getting ganked by enemy players too much. If the

ganking gets really bad, you can return to grinding the Balaur.

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Levels 40-50

Morheim

With only ten levels left until end game content you’re likely to be getting excited, as

you should be. You’re almost to the point where you can start to collect gear, raid, and

PvP with all the other Level 50 characters. Unfortunately the experience needed to get from 40 to 50 is substantial, so you’ve still

got a decent number of in game hours left even though only ten levels stand between you and the level cap. Sometimes, even for

the fastest leveler, it can take up to 18 hours of gameplay for each level, so keep this in mind if you start to get frustrated. This section will be a little less linear than the other sections, as the grind can become

tedious. There are several options for monster killing for each level set, as well as available quests and instances and this will give you a choice as to where your experience is coming from. This 40-50 section is divided up by zone, and generally

in level order (ie, the first zone listed is for

Levels 39/40 to 41/42 If you have friends about the same level as you or know of someone else in the zone who is looking for a leveling partner, there is an area in Morheim called Silver Mane Hill. It is full of elite monsters, which grant great experience. There are also a number of quests available here. But since the mobs are elite, you’ll needed at least another person, maybe more, to level here. It’s a great choice and having another person around will break up the monotony. The quests that can be completed here are: The Secret Ingredient [Group] Ananta’s Plan [Group] The NuNu Fertilizer [Group] Incredulous Nuaka [Group] Taisan’s Request Campaign – Allies Among Enemies Kikanata’s Loyalty [Group] Defeating the Main Force of Mist Mane

lower 40s questing while the last is preferred for Level 49, etc.)

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Unofficial Aion Cleric Guide

Beluslan

Levels 40 to 43/44 It’s time to leave the Abyss for just a little while, although the grinding won’t let up. Journey to Beluslan, which is a massive zone that has a range of 31-50. The best place to grind out one or two levels here is east of Red Mane Cavern, where you can find a variety of ~Level 40 mobs to kill, including Snowy Rynoce and Ferocious Tayga. This is also a great area to earn some extra Kinah – there are reasonable drops from the enemies, and the gathering here is magnificent. The Trolls around the Red Mane Cave can also be killed, and are good for Kinah drops. These sets of monsters should get you from Level 40 to Level 41. Other good places to level to 41 in Beluslan are the Undead and Golems near and around the Besfer Refugee Camp, and the monsters in and around Anair Ice Lake.

two. If they are overfarmed, the Harpies to the Southwest of Red Mane Cavern are a fair

substitute. Any of the higher level Trolls in the zone are good as well. There are a number of quest hubs in Beluslan that you can hit up for some extra experience or a change of pace. Here are

some of the suggested quests. Several of them

require killing a large number of creatures, which you’re going to be doing anyway, so picking up the extra experience from turning in the quest is helpful. Not all the

quests in Beluslan are worth completing, however, because they have you running all over

the

delivering

world a

completing

letter

to

tasks

someone

like in

Pandaemonium. Grind out monsters instead of completing those (which aren’t listed below). But the following give acceptable

experience and shouldn’t be too hard to complete in your early 40s.

Once you’ve reached Level 41/42, the

Balaur at Hoarfrost Fortress are the next mobs to kill. There are Barkarma Crusaders

and Barkarma Raiders here, and they die quickly. They also drop Balic items and Kinah. Kill these guys for the next level or

A Procession of the Dead Assuming Con-Troll Crisis of Reyrinirerk Decorative Skills

Eradication Pa-Troll (Repeatable) Wandering Souls

A Tonic for Nargatal Carpe Carpen

Freyja’s Desire

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Unofficial Aion Cleric Guide

Mamut’s Bones

which is full of ghosts and also hosts the

Hoarfrost Diplomacy

repeatable coin quest Purification of Soul.

[Coin] Ghosts of Anair Harbor

reach level 46 or 47.

Powwow with the Mau

Between these areas you should be able to

By whatever order or way you got there,

Now to the North and slightly West of the

you should now be at least Level 43 or 44.

Northweald, to the left of the path there is a

time to move onto Brusthonin.

take you all the way to Level 48, and have the

Once you’ve reached one of those levels, it is

camp full of raptors. These Raptors should added bonus of being in an area with great

Brusthonin

Levels 44/45-48/49/50 Brusthonin is where you’ll be spending the next couple of levels, which will unfortunately be a large number of hours due to the amount of experience between levels. East of Baltasar Village there is a collection of beetles that are not aggressive. They have a very fast respawn time and are also very quick to kill, even for Clerics. Kill them until you reach the next level. After you have reached the next level, head south to find a collection of undead

mobs. The skeletons here are Level 45 and

46, and can be a little hard to handle if you

gathering. The Raptors give great experience and respawn fairly quickly. If you wish, you can actually continue to grind out the

Raptors until Level 50, and many people do, but that is completely personal choice. If you don’t want to stick with the Raptors,

there are a couple of other places that you

can go to finish up the last two levels. One area is along the Northwestern coast, where there are Level 49 Potcrabs to grind. The Brohum demi-humanoid mobs (Rangers, Sentinels, etc) in the northeast of the zone are also reasonable grinding. Brusthonin has a number of higher level

pull more than one, but fortunately they tend

quests for players to complete if they desire.

swap that is teeming with various monsters

and [A Bloom in Brusthonin]. They give

to be fairly spread out. North of Baltasar is a for you to slay. One last area that is acceptable for grinding is the Legend Shrine,

A couple of them are [Elim of Brusthonin] 130900

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and

845200

experience

Unofficial Aion Cleric Guide

respectively, and can be picked up at Level 46 and Level 45. There are many more quests that can be completed to fill in needed experience if a player would like to do them. So depending on your personal choices, you should be able to complete quests and kill monsters in Brusthonin all the way to Level 50. Once you hit the level cap, all your

hard work and hours of play pay off, and it's time to start enjoying the great content at the end of the game.

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Unofficial Aion Cleric Guide

Grinding Spots As mentioned several times earlier in the general leveling section, there is not an abundance

of quests for characters to complete in the world of Atreia. Therefore you'll find yourself needing to grind out experience at some points in the game, especially in the 40s, where each level will take several hours to complete (sometimes over 10 hours per level, even if you are a

speed leveler!). In theory, you can grind any mob in the game, but some areas are better than others -- the monsters are easy to kill, they respawn quickly, are close together, or they even

give a huge amount of experience per kill. This section will give players an idea of where to go when the quests run out. Also, some players just prefer grinding to running around completing fetch quests and killing a certain number of a certain kind of monster, so knowing where to grind will make things easier. This section will list and provide a little bit of detail on good grinding spots

throughout the game in each level range, for each faction. Sometimes these areas can get crowded, but if you keep up with the forums for your specific server, sometimes you can find a gem of a grinding spot that is unique to the server you play on.

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Unofficial Aion Cleric Guide

Asmodian Here are the preferred grinding spots for Asmodian players. Specific enemy names, along

with the zone and the area are listed here. Zone

Area

Enemy

Level

Altgard

East of Altgard Ice Lake

Poison Arachna

16-18

Altgard

South of Black Claw Village

Dune Potcrab

16-19

Altgard

Impetusium

Brusthonin

All over Southern Brusthonin

Worgs, Snakes

21-24

Morheim

South of Patamor Ridge Path

Tumbling Fungie

21-25

Morheim

South of Kentari Village

Laggard Ksellid

23-26

Life Reaper

25-29

Lower Abyss

Lower Abyss

Cyclone/Bladestorm Spirit

Second Southern Island from

the right of the map; Reshanta

Embers, Trees, Root

Sulfur Tree Archipelago

Scouts, Bombs

27-29

North West Landmass

Gargoyles

Morheim

West of Red Lava Cliff

Festering Couldworms

29-34

Beluslan

Besfer Ghost Town

Slimes

31-34

Beluslan

East of Kumgalfberg

Pale Worg

33-36

Beluslan

Lakeum Mine

Elite Mine Mobs

33-38

© www.killerguides.com All rights reserved.

mobs.

repeatable Coin quest. All the spirits have low HP.

Can have high damage attacks

In a heavy PvP area; mob for a repeatable quest

Heavy PvP area; some of the enemies have

repeatable quests.

Ghosts, Drakes,

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Be aware of other nearby

These mobs are part of a 16-20

South Western Landmass,

Upper Abyss

Notes

29-31

Heavy PvP Area

These are elite mobs.

Unofficial Aion Cleric Guide

Zone

Area

Morheim

Southeast of Alsig Crossroad

Morheim

Mistmane Village Entrance

Hunter Arachna

36-40

Beluslan

The Whispering Forest

Lament Obscura

38-42

Black Blaze Spirit

38-42

Alquimia Mobs

39-43

These mobs are elite.

42-46

These mobs are elite.

Upper Abyss

Enemy

Between Krotan Refuge and Kysis Fortress

Beluslan

Near Hoarfrost Fortress

Beluslan

South of Alquimia Stronghold

Virago Warriors and Executors

Lepharist Assassins, Outriders

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Level

Notes

34-38

Unofficial Aion Cleric Guide

Elyos Here are the best places to grind for Elyos players, especially before Level 30. How farmed

they are and the respawn timers can vary from server to server, so if one area seems overcrowded at a certain time, it can pay to try somewhere else for a little while. Zone

Area

Enemy

Level

Verteron

Dukaki Mine

Dukaki Miners

~15-17

Verteron

Holy Ground of Miraju

Tempest Spirits

17-19

Eltnen

Eltnen Fortress

Hooked Slyphen

18-21

Notes All the mobs in and around the mines are good for grinding. There is a repetable [Coin]

quest targeting these mobs. Any mob around the fortress is a good bet.

Manduri and Frillnecks are

Eltnen

Manduri Forest

Manduri Gatherer

21-23

both part of repeatable quests. All the jungle mobs are good for grinding.

Theomobos

East of Marla Cave

Eltnen

Ruberein Wasteland

Theomobos

Northeast and East of Theomobos Ruins

Harpies Lepharist Revolutionaries

21-25 23-25

Zombies

23-25

Eltnen

Grave of Sataloca

Archeron Drake

23-26

Eltnen

Drake Habitat

Wasteland Drake

25-28

Lower Abyss

Winged Bandits of Siel

Memory Reaper

25-29

Eltnen

Eastern Eracus Desert

Scolopens

27-30

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Needed for a campaign quest, can sometimes be overfarmed.

Target for a repeatable quest, can be overfarmed at times

All the desert enemies except the Ksellid are excepmtional

Unofficial Aion Cleric Guide

Zone

Area

Enemy

Level

Notes for grinding.

Lower Abyss

Eltnen

Sulfur Tree Archipelago

Kuriullu Mountain South Western

Embers, Trees, Root Scouts, Bombs

Griffons, Pretors

Ghosts, Drakes,

27-30

28-31

Landmass, North West

Eltnen

East of Agairon Village

Eltnen

Geroch Caldera

Vaegir Mobs

31-35

Eltnen

Lankusis Plateau

Tigric Mobs

32-35

Eltnen

Geroch Caldera

Flame Barghest

33-37

Black Blaze Spirit

37-42

Lepharist Assassin

37-43

Harpies

43-45

Indratu Mobs

42-48

Upper Abyss Eltnen Theomobos Heiron

Landmass

Between Krotan Refuge and Kysis Fortress Lepharist Citadel Empyrean Lotus Sanctuary Southern Heiron

Star Sandstorm,

Tornado Spirits

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enemies have repeatable quests.

Upper Abyss

Gargoyles

Heavy PvP area; some of the

29-34

29-32

Griffons are out in the day, Pretors at night

Heavy PvP area.

Be careful of their ranged attacks.

The Magma Spirits can be farmed as well.

This is an elite mob.

These are elite mobs.

Unofficial Aion Cleric Guide

taking it back to a Vendor and selling it, let

LEVEL 51 AND

alone selling it at Auction, but it saves you the trip of running back home!) Sadly, there

ASSAULT ON

are no combat pets—YET!

BALAUREA

A

Getting a pet is fairly straightforward. As

ION has come out with a free add-on

called

Assault

on

Balaurea. You finally get to take

the fight to the enemy, whether Elyos or Asmodian. The Balaurean monsters are bigger, stronger, and nastier, plus you have more run-ins with enemy PLAYERS!

Elyos:

1.)Buy a Pet Egg from Pet Vendor in Sanctum, or if you have one already from Boss Monster Loot, skip this step.

2.)Take the egg to Amis to hatch it. 3.)Give it a name and customize its look. As Asmodian:

1.)Buy Pet Egg from Katin in Pandemonium. If you have one already from Boss Monster

Pets! AION finally added pets. Most are cute and

cuddly, some are ugly. Some require Daily

Quest Tokens, some only drop from HighLevel Bosses, and still others require you to BUY the add-on at your favorite retail outlet.

Loot, skip this step. 2.)She'll tell you where to put it to hatch it...Get your mind out of the gutter! And get mine too, while you're down there! 3.)Give it a name and customize its look.

Most pets are useless decorative animals, but some bring a function. Some have

“alarm” systems, alerting you to nearby enemies, providing extra storage (i.e., literal

“mules”), or even converting items you don't want into a random item, or even directly into Gold! (They give less Gold than actually

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Unofficial Aion Cleric Guide

This is a simple “Meet&Greet” Quest. Talk

Elyos

to Steropes, who will refer you to Nydrea. Talk to Nydrea twice to win!

Balaurea is the home of your common

enemy, and if there's one thing more

Next,

do

“Proving

Yourself

to

important than killing Asmodians, it's killing

Outremus”. Outremus sends you to talk to

Balaureans! As befits the Elyos, you are on

Yulia, who wants you to repair 3 Obelisks,

Balaureans are part Dragon, they have STILL

Armored Spallers, who are supposedly

you hit Level 51, a new Quest magically

Report back to Yulia, who will send you to

the sun-drenched side of it, but since the

taken a literal policy of Scorched Earth! Once appears

in

your

Quest

Journal,

“Lavirintos’s Call”. It is a simple two-step quest for the sun-blessed Elyos. Go to Sanctum and talk to Lavirintos. He'll send you to Eremetia in the Cloister of Kaisinel, a “Secret” monastery set apart from the rest of Sanctum. Eremetia will have you talk to the rest of the Priests, running a couple key items back and forth between them, and finally, your journey to Inggison will be launched— literally! You'll be aboard an airship, with a truly

AMAZING

cutscene,

better

than

anything in the original AION, and before

you can say “Holy Final Fantasy Ripoff”, you'll

and kill 23 Hikiron Farm Balaur and 4 responsible for damaging the Obelisks! talk to Versetti, who will in turn send you to

Centurion Marica. Marica gives you 3 replacement Obelisks, and tells you where to put them! All jokes aside, install the three Obelisks, then report back to Versetti. Report the end results to Outremus, for 8,870,800 EXP and your choice of Kynus's Malevite

Ring or Kynus's Corundum Ring. The Malevite version is better for Warrior-types like yourself, giving physical Accuracy instead of Magical Accuracy, but the choice is yours.

Now that you've “Proven Yourself To

be engaged in an aerial dogfight with the

Outremus” (Hence the title), you can take the

you'll be sent to an Abyss island called

“Friends For Life”.

dragon-like Balaureans. Once you land, “Reshanta” to talk to Barono. Now that you're

Taloc's

in Inggison, your first priority should be to complete the Quest “Secret of Inggison”.

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Hollow

introductory

Mission,

Unofficial Aion Cleric Guide

Talk with General Versetti again, then talk to Lania and Lothas. Kill 34 Ruthless

Angel to the Wounded Gamedes has a job for you: Help the local

Brohums, then report back to Lothas. Lothas

Medic, Naiting. Naiting lost the medicines, so

gives you a Taloc Fruit. Eat it to “Maximize

tells you to ask Lionel about it. Lionel says the

“Purify” the inside of Taloc. Kill Celestius,

wilderness. (Unfortunately, the location is

Your Power”, then use 20 Taloc's Tears to

meds

are

somewhere

in

the

nearby

then bring its heart back to Lothas. Report

randomized each time, so I can't tell exactly

Daminu, Lodas, Trajanus, and Lothas again,

back to Naiting. Then return to Gamedes for

back to Lania, then back to Versetti. Talk to in that order. You'll get 10203200 XP—that's

right, 10 MILLION EXP—and your choice of

WHERE!) Find the Medicine Box and bring it your rewards: 437,500 EXP and 5,690 Gold.

Leg Armor. Choose the Plate Armor, because

Crafty Messenger

ONLY ones who can use Plate, so show it off

LITERALLY a FedEx Quest!

restrictive type of Armor! Still, the choice is

•Deliver

you're a Warrior-Type, and Warriors are the —oh, and Plate is the most protective, if most yours! Now you can access “Taloc's Hollow”, which is the best place to grind Levels until

Meiria wants you to deliver parcels. This is •Deliver

a parcel to Nonnos.

•Deliver

a parcel to Secundila.

Return to Meiria for your rewards:

454,100 EXP and 2,370 Gold.

53. Other Quests in Inggison include:

Kind Meiria Continuing

your

tradition

of

being

Meiria's Messenger Boy, now you have to

Alchemical Solution

Phailos needs some replacement parts

from local monsters. Kill monsters and bring

back their Thick Silk Pouches and Greater

Magic Crystals. Once you have enough, bring them back to Phailos for 1,339,200 EXP and 101,970 Gold.

a parcel to Mesalina.

deliver 3 letters. •Deliver

a letter to Pilipides.

•Deliver

a letter to Nonnos.

•Deliver

a letter to Kailaus.

Return to Meiria for your rewards:

818,700 EXP and 2,830 Gold.

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Unofficial Aion Cleric Guide

Maintaining the Illusion

Then return to General Versetti for your

Harknes has a Loot Quest for you: Gather

Seafoam Energy and Excura Energy, then

rewards: 818,700 EXP and 930 Gold.

bring them back to Harknes, so he can restore the illusion of the Fortress. Harknes

A Pack of Plumas

Marica needs you to thin the herds of

will give you 1,922,600 EXP and 101,020

Plumas who keep attacking the Obelisk. Kill

Gold.

15 Arbor Plumas and their Boss, Soba Alula Lunini. Once you've bagged your limit,

Oppressed! All Right, Ignored!

Opilius is feeling “Oppressed” by the monsters in Calmheart Grove, and wants you to thin their numbers. Kill 15 Baby Big Belly Cellatu, and 20 Mountain Murmurs, then return

to

Opilius

for

your

return

Life Serums (INSTANT HP healing!)

Marica

for

your

rewards:

2,217,700 EXP and 18,720 Gold, PLUS 2 Life Crystals

(5,000

healing EACH!)

rewards:

1,955,700 EXP, 91,300 Gold, PLUS 10 Fine

to

points

of

IMMEDIATE

Adias's Report Adias has a report for Fasimedes, but can't leave his post. So you are elected Messenger Boy! Fasimedes is in the southwest corner of

The Limits of Genius Harknes wants you to talk to some friends of his. Talk with Veloso and Ambred, both of whom are along the road south of Calmheart Grove. Then return to Harknes for your rewards: 934,800 EXP and 105,530 Gold.

Sanctum. Deliver the Research Report, then return to Adias for your reward: 550500 XP AND your choice of Boots! Since you're a Warrior-Type, pick the Eremetia's Plate Mail Boots. Best protection and shows off that you're a Warrior!

Wisplight Chat Tour

(Sounds like a medieval talk-show, doesn't

Uncommon Recipe

Marika's hankering for a special meal.

it?) General Versetti wants you to make the

Talk to Armond, the cook, to get it. Armond

•Talk

with Gellius

the attempt anyways!

•Talk

with Phailos

rounds, talking to others in the Fortress. •Talk

with Teressa

doesn't have it, but you get 2,147,300 EXP for

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Unofficial Aion Cleric Guide

An

Amoral

Meal

“Uncommon Recipe” Quest) Armond

wants

YOU

to

(Requires gather

the

ingredients for the special meal Marika asked for. Some just need Harvesting, some you

Medication “Uncommon

for

Setzkiki

Recipe”,

“An

(Requires Amoral

Meal”, and “Munching Mookie Pickles” Quests.)

need to kill for. Once you have all the

Apparently, those Mookie Pickles didn't

ingredients, bring them back to Armond for

agree with Setzkiki. Talk to his friend Selkin

AND 10 Perer Aether Jelly (Looks like a

Cinisca in the Soteria Sanctuary (Bottom-

4,000 DP!)

Meninerk up in Weeping Valley, who gives

your rewards: 2,474,300 EXP, 159,180 Gold, useless Jello Mold, but each one restores

Munching Mookie Pickles (Requires “Uncommon Recipe” and “An Amoral Meal” Quests. Also requires your character to be Level 53!) Setzkiki (Questgiver NPC in the Wretched Garden, center of Inggison) wants some “Mookie Pickles”. Talk to Fabius in the Soteria Sanctuary (Bottom-middle of Inggison) Get the ingredients for Mookie Pickles, by

to start this Quest. Selkin refers you to middle of Inggison) Cinisca refers you to

you the medication you need. Return to Selkin for your rewards: 1,506,800 EXP and 20,970 Gold. Making “Uncommon

Setzkiki

Laugh

Recipe”,

“An

(Requires Amoral

Meal”, “Munching Mookie Pickles” and “Medication for Setzkiki” Quests. Also requires your character to be Level 54!) Setzkiki is understandably humiliated by

Harvesting and killing, as necessary. Talk to

the recent medication ordeal, and isn't

and you'll be referred to Luelas for a little

to begin this Quest. Selkin again sends you to

Hestia (In Sanctum) when you have them all, something extra. Bring the whole mess back

to Setzkiki for your rewards: 3,161,200 EXP and 5 Omblic Petals (Coral Red Dye, use it yourself or sell it for a great sum in the Auction!)

laughing anymore. Talk to his friend Selkin Cinisca for “advice”. Cinisca tells you to fight Icy Seafoams, bottle them (This is a Loot Quest), and bring them back once you

gathered enough. Cinisca shows you how to make them glow. Bring them to Setzkiki and

show Setzkiki how they glow. Talk to Setzkiki

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Unofficial Aion Cleric Guide

again, then return to Selkin for your rewards:

2,236,000 EXP and 145,780 Gold. That's

3,608,800 EXP and 2 Lesser Supplements

almost double the Gold reward of the

or Socketing on up to Fabled items!)

tester, is it?

(Fabled) (Increases Successful Enchantment

previous Quest! Not bad for being a taste-

Can I Eat It?

You Make Me Sick (Requires “Can I

Doria wants your help cooking. First she

needs Poisonthorn Moonflower Petals. In any

Eat It?” and “Everything's Better With Tentacles” Quests)

other game, this would be a Harvesting Quest, but here this is a LOOT Quest, you

You did so well with the previous two

have to kill the shrubbery with attitude, and

cooking Quests, Doria needs MORE help!

you've gathered enough Petals, bring them

Vortiles and bring back their Fins. Don't

collect Petals from their carcasses. Once

back to Doria. Talk to Doria again. Eat the food Doria makes for you, then talk to her again to tell her how it tasted. She'll reward you with 2,236,000 EXP and 75,130 Gold. Not bad for being a taste-tester, is it?

Everything's Better With Tentacles (Requires “Can I Eat It?” Quest) You did so well with the previous cooking

This time, she sends you to kill Swamp worry, you're being completely humane, killing them before harvesting their Fins! Once you have enough Fins, bring them back to Doria. Talk to Doria again, taste what she

cooks for you, then talk to her AGAIN to tell her how it tasted. She'll reward you with 2,236,000 EXP and 145,780 Gold. Being a taste-tester pays pretty well!

Quest, Doria needs MORE help! This time, she sends you to kill Tentacled Ksellids and bring back their Tentacles. Once you have

gathered enough Tentacles, bring them back

Fish With Feet (This is NOT a reference to the DARWIN

bumper-stickers!)

to Doria. Talk to Doria again. Taste what she

cooks for you, then talk to her again to tell her how it tasted. She'll reward you with

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Unofficial Aion Cleric Guide

Nonnos needs you to thin the herds of Swamp Vortiles. Kill 25, then report back to

Nonnos for your rewards: 2,291,000 EXP

For What Ails You Talk to Phailos twice for an easy 550,500

EXP and 28,090 Gold!

and 71,610 Gold. (I recommend doing this Quest in tandem with “You Make Me Sick”,

Fruit of My Labor

since both of them involve killing Mass Quantities of Swamp Vortiles.)

Talk with Tramis twice for 550,500 EXP and your choice of either Life Crystal or Mind Crystal. I recommend Life Crystal, as a

Sampling Life

Ambred sends you on a “Diversionary

Warrior-Type doesn't use Mana!

Raid” against the Balaur at Hikiron Farm. Kill 7 Basrasa Ambushers, and 8 Basrasa Raiders.

High Flying Shugo Ambrinerk wants you to kill monsters,

Then return to Ambred for your rewards:

collect Progress Tokens, and bring them back

Plindit Bulgogi (Some kind of food that boosts

Fortuneers Token, depending which Faction

1,957,400 EXP and 65,370 Gold, PLUS 5 Physical Attack by 12, and Magical Skill by by 60 for 30 minutes. The Magical Skill boost

won't help, but Physical Attack will help you

to Ambrinerk for either a Radiant Token or a you want to back. This Quest is repeatable up to 255 times!

hit harder!)

Lapide Preservation Shaluks

and

Neokins

are

hindering

Fluid Nature of Evolution (Requires

Ambred's research. (I told you he was a Mad

Ambred must be part Mad Scientist,

Sheluks and 20 Steelback Neokins, then

“Sampling Life” Quest)

because he wants you to collect “Fluid” from

a Rubyback Neokin, Vudu Crestlich, and Highland Murmur. (Yes, you'll have to kill them to collect it!) Once you have all the

Fluids you need, bring them back to Ambred for 1,159,000 EXP!

Scientist!) He wants you to kill 10 Thornsack report back once you've bagged your quota.

He'll reward you with 2,236,000 EXP, 93,160 Gold, PLUS 5 Beshu Cocktails (Increases

healing

by

12

and

Mana

Regeneration by 18 for 30 minutes...Quite useful for what looks like an ordinary mixed drink!)

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Last Part of the Cure

Poor, Poor Delus

Phailos is missing one key ingredient for a

Delus wants you to kill 20 Bloodsap

new medication. You are tasked to kill a

Wraithlings. Kill them and report back for

Queen Mosqua and bring the needed

2,236,000 EXP and 97,610 Gold.

“ingredient” to Phailos. Since the Queen

Mosqua IS a Boss, and will be surrounded by

Murder the Mosswing

swarms of lesser Mosquas, you might want to

(Requires “Poor, Poor Delus” Quest)

bring a Party with you, but it's not strictly

Delus wants you to kill Mosswing.

necessary. When you bring it back, Phailos

Mosswing is a Level 52 Boss, so while you

96,660 Gold.

Resistance Scrolls, it would be much cheaper

will reward you with 3,566,600 EXP and

CAN beat him with lots of Potions and Shock to:

Mookie Travel Tips Armond wants to know more about Mookies. He'll send you to talk to Squip, just a little bit southwest of Armond. Once you have the requested information, go back and tell Armond. Armond will give you 532,200 EXP and 2,340 Gold.

•Bring •Bring

you •Wait

a Party a High-Level friend to kill it with/for until you are higher Level to tackle

this Boss

Or any combination of the above. Once

you successfully kill the Boss, though, return to Delus for 1,847,400 XP and 2 Level 65

Night Hunter Phryne wants you to thin out the

Enchantment Stones!

Moonflowers and Ksellids north of the Fortress. Kill 11 Poisonthorn Moonflowers

Ride the Wind Talk to Laokon twice to learn about Wind

and 20 Tentacled Ksellids, then return to

Streams. Since those wings on your back

your rewards: 2,291,000 EXP and 59,680

you to learn more about how wind currents

Phryne when you've bagged your limit for Gold. I recommend you do this Quest in

tandem with Doria's first two Quests, since both involve killing Mass Quantities of

Poisonthorn Moonflowers and Tentacled

make you a living hang-glider, it behooves

can affect your movement and flight time! When you're done with the lecture, you get 532,200 EXP and 25,910 Gold!

Ksellids.

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Sake of Balance

Clodia with your Sample. Clodia gives you

Mairunerk lets you give him Fortuneers

ANOTHER Empty Glass Bottle, and tells you

Tokens in exchange for Radiant Tokens.

to fill it at the Dimaia Fountain waterfalls. (Near where you met Armond). Once you

Sake of Beauty

Mairunerk lets you kill local monsters, collect their Progress Tokens, and trade them

for their Fortuneer Tokens or Radiant Tokens,

have your sample, return to Clodia again for your rewards: 2,401,000 EXP and 103,680 Gold.

your choice. This Quest is repeatable up to 255 times!

Stelvia's Sanctum Support Structure (Try saying THAT 5 times fast!) Stelvia—back

in

Eltnen—needs

help

securing the installation site for an Obelisk. Kill 12 Sawtooth Alitaurs and 10 Tentacled Ksellids. Once you've killed your quota,

return to Stelvia for your rewards: 2,236,000 EXP, 69,980 Gold, PLUS 5 Fine Life Potions (Large, but gradual, healing). Also note with some amusement how enemies that once terrified you are now terrified OF you and

either ignore/avoid you or else suffer the consequences!

Turn

your

old

farming

grounds into your new stomping grounds!

The Balance

Crosia wants you to “Restore Balance” by killing 40 of the insect monsters in Taloc's Boughs. Once you've bagged your limit, return to Crosia for your rewards: 2,324,700

EXP, 32,800 Gold, a Suspicious Red Sack (Contains random Enchantment Stones), AND your choice of: •3

Greater Courage Scrolls (Attack Speed

•3

Greater Running Scrolls (Run Speed

increased by 9% for 5 minutes)

increased by 30% for 5 minutes) •Greater

Raging Wind Scroll (Flight Speed

increased by 30% for 5 minutes) Since you're a Warrior-Type, I would

recommend the Greater Courage Scrolls, but it's up to you. You can repeat this Quest up to

Testing the Waters

Clodia gives you an Empty Glass Bottle. Take it to the Obelisk Valley and fill it up.

20 times, and experiment with the other Scroll rewards, if you like.

(Back in Eltnen, at the spot marked “Kuriullu

Outpost” on the AutoMap. Again, stomp anything that gets in your way!) Return to

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The Exterminator

The Shulack of Taloc

Lania sends you to kill 100 monsters in

Seikin sends you to find Dorkin, and bring

Taloc's

Roots.

This

is

the

most

back his Sack of Supplies. You might have to

straightforward and least pretentious Quest

kill Dorkin to get it from him, though! Seikin

about “balance” or “taking samples”, just be

Hatchet on delivery. By now, you have

in the game, down to its title! No pretensions the Exterminator, and get paid well for it! Of

course, killing 100 gets a little tedious, even

gives you 1437600 EXP and the Shulack MUCH better weapons, so either sell it or put it in your Warehouse for bragging rights.

if these are fairly easy monsters, so you might want to bring a Party with you. Either way, once you've bagged your limit, return to Lania for your rewards: 3,566,600 EXP and 88,470 Gold!

Token Shugo Ambrinerk lets you trade your Fortuneers Tokens in and get Radiant Tokens instead, if you feel you backed the wrong Faction.

The Netherworld Breathes Talk to Jienia twice to hear about the Geysers. You get 532,200 EXP and 25,910 Gold for this bit of exposition!

Marica's lost her Recorded Booklet. Find it and bring it back to her! (You'll have to kill monsters to get it!) Once you deliver, she

gives you 2,413,400 EXP, 131,540 AND your The Ripe Stuff Tramis needs special help growing his crops. Kill a Nature's Defender, take its sap, and Harvest Special Fertilizer. Once you have both, bring them back to Tramis for 3,566,600 EXP!

What Book?

choice of either 10 Concentrated Cellatu Sap (Super-fast healing for 20 seconds each) or 10 Concentrated Cellatu Bile (Super-fast Mana Regeneration for 20 seconds each) Since you're a Warrior-Type, the Sap variant

will probably be more useful, but it's up to you.

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When The Time Is Ripe

[Coin] For the Scholars

Kailaus has a time-sensitive delivering job

Eduardo needs you to kill monsters and

for you. He gives you an Elim Fruit and tells

loot Sticky Fluids and a Portable Aether

you to bring it to Phailos before it rots. Once

Refiner. Once you have those, bring them

your rewards: 550,500 EXP and 38,140

Coin, and Mithril Coin Chest. Collect the

you've delivered it, report back to Kailaus for Gold, PLUS your choice of Gloves. Choose the

Plate Gauntlets, best protection, and shows

back to Eduardo for 1,440,600 EXP, a Mithril

Mithril Coins for special rewards. This Quest is repeatable up to 255 times!

off that you're a Warrior-Type, the ONLY ones that can use Plate!

Caicedo wants a certain set of Manastones. Wood-n't You Know It?

(Great Quest, despite the painful pun in the title!) Adias

needs

some

special

[Manastone Exchange] For Ribbits

wood.

Once you have the ones he wants, bring

them to him, in exchange for one better one and 17,700 EXP. This Quest is repeatable up to 255 times!

Specifically, you are tasked to Harvest wood

[Manastone Exchange] Trading Up

special wood, bring it back to Adias for your

Manastones. Once you have the ones he

your choice of 10 Major Life Potions or 10

one better one and 17,700 EXP. This Quest is

from Taloc's Knots. Once you have that rewards: 2,413,400 EXP, 39,550 Gold, and Major Potions of Mana. Since you're a

Warrior-Type, the Life Potions will be more

Caicedo

wants

a

different

set

of

wants, bring them to him, in exchange for repeatable up to 255 times!

useful, but the choice is yours.

A Jewel to Quiet Her

Oconerk has a letter for your to deliver.

Bring it to Meininerk, who will give you a

Diamond (No, it's a Quest Item, NOT sellable, besides, you're the Hero, you'd never do that anyways,

would

you?)

to

bring

to

Everinrinerk. Tell Oconerk what she said, and collect your rewards: 1,394,900 EXP and 55,440 Gold.

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Axe A Favor

Pompous Adias

(Another painful pun, starting a Quest

(Requires “Core of the Problem” Quest)

Chain with equally painful puns!)

Adias has a bigger demand of you now.

Talk to Sueros twice for 767900 EXP!

Kill Vined Dionaes and Kingtree Rotons to get

[Group] Axe Another Favor

collected enough. This is a LOOT Quest, not a

Aether, then give it to Adias when you have

(Requires “Axe A Favor” Quest and Level

KILL Quest, so you'll have to kill quite a lot!

Kill enemies, collect their Heavy Picks, and

126,370 Gold, and 5 Fine Recovery Potions

53 character.)

bring them back to Sueros for 4,892,300 EXP and 53,570 Gold! This IS a Group Quest, and

Adias will reward you with 2,570,200 EXP, (Heals both HP AND Mana!)

a Party WILL be necessary, as the enemies swarm hot&heavy here!

Crosia's Circumstances

Crosia sends you to kill 22 Icy Seafoams. Once you've bagged your limit, return to

[Group] A Reian In The Sun (Requires “Axe A Favor” Quest and

Crosia for 2,570,200 EXP and 106,960 Gold.

“[Group] Axe Another Favor” Quests)

Kill MORE enemies, collect MORE Heavy

Talking Crestlich

Veloso (Quest-Giver NPC along the road

Picks, and bring them back to Sueros for

south of Calmheart Grove) has a job for you:

Party WILL be necessary, as the enemies

back as proof when you have enough. Veloso

4,372,400 EXP and 23,500 Gold! Again, a swarm hot&heavy here!

Kill Bluetail Crestliches and bring their beaks rewards you with 2,236,000 EXP and 70,920 Gold.

Building Trust

Talk to Honeus (Quest-Giver NPC on the

Do Bocos Tell Bawk-Bawk Jokes?

road to the Undirborg Observation Post) twice for 767,900 EXP. Core of the Problem Adias

sends

you to Harvest

(Requires “Talking Crestlich” Quest) Veloso has ANOTHER job for you. Kill

Bocos and bring back their beaks as evidence. Aether

Collecting Plates. Once you have enough, bring them back to Adias for 1,851,300 EXP.

When you succeed, Veloso rewards you with 1,792,400 EXP and 56,360 Gold. (Why did the Boco cross the road? To avoid getting slaughtered by you!)

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Solid Evidence

9,270 Gold, and an Old Yellow Sack. The Old

(Requires “Talking Crestlich” Quest and

Yellow Sack gives you one or more

“Do Bocos Tell Bawk-Bawk Jokes?” Quest)

randomized Manastones when you open it. Not necessarily GOOD ones, mind you!

Veloso gives you a box! Take it to Pilomenes, who orders you to take it to

Savinus's Torn Sack Savinus has a job for you. Once again, you

Creusa. Creusa rewards you with 1,602,600

have to deal with wild animals that took

EXP and 222,710 Gold.

what wasn't theirs. Kill Crackled Crestliches and Smiling Pucas until you have all the

Sword of the Reians

stolen items, then bring the items back to

Talk with Gefeios twice for 767,900 EXP.

Savinus. Your rewards are 2,628,600 EXP,

12,230 Gold, and 10 Fine Life Serums(Instant

Greatsword of the Reians

Healing!)!

Talk with Gefeios twice for 767,900 EXP. Rewriting History Healing Elixir

Naiting needs ingredients for a Healing Elixir. Kill enemies and gather Taloc's Root Herbs and Fess Textiles, and bring them back to Naiting for 2,856,900 EXP and 3,950 Gold.

(Requires “Savinus's Torn Sack” Quest

and Level 53 character.)

This is simple, you just have to convince people that what happened didn't happen that way! Talk to Savinus, talk to Gelon, then

run to Sanctum and talk to Dimos, for your

Practical Nursing

Naiting needs you to help treat patients.

reward of 1,589,600 EXP and 33,050 Gold!

Treat the Limping Daeva, then the Concussed

Daeva, then the Backache Daeva (Primitive

Triage!), then tell Naiting the good news! You'll get rewarded with 2,040,600 EXP,

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Squamp On The Cooking Plate

Gold) and bring the Sack back to Meininerk

(Squamp is the name of an NPC, not some

for 835,700 EXP and 13,500 Gold. Easy

kind of euphemism!)

Talk to Squip, who wants you to save

money for both of you! Even better, this Quest is repeatable up to 10 times!

Squamp. (Squamp is hiding. On the map at

Pixiebelle's Gold

about the K of Rokoros Village) Talk to

(Requires “There's Gold In That Thar

Squamp, and he'll start toward the waterfalls.

Valley” Quest and Level 53 character.)

You have to keep him alive until he gets there! (If you fail, just drop the Quest, wait

Meininerk wants you to kill Pixiebelle

for him to respawn, then restart the Quest!)

(Boss Monster) and take its Gold Ingot. Once

waterfall, you'll get a message that your

Meininerk for 2,974,900 EXP and 145,920

Once he reaches a certain point of the Quest is complete. Return to Squip for your rewards:

2,706,500 XP and 20 Healing

Roots (Heals abnormal Status Conditions, not

you have the Gold Ingot, bring it back to

Gold. Sadly, unlike its predecessor, this Quest is NOT repeatable!

HP)

[Coin/Group] Example: Shulacks

Stelvia has a much bigger job for you this

That Pretty Box Sometime during your kills, you'll find a Pretty Box. Bring it back to Lania for 2,468,200 EXP and 12,000 Gold. (Lania is in Silentera Canyon)

time. Kill tons of Shulacks to get Shulack Beards and a Portable Aether Refiner. Once you have them all, bring them back to Stelvia for 2,235,300 EXP, PLUS 2 Mithril Coins and

a Mithril Coin Chest! (Mithril Coins are collectible for special rewards.) Although the

There's Gold In That Thar Valley

Meininerk has discovered a novel way to mine for Gold: Kill Pucas for it—Or at least

have YOU kill Pucas for it! Kill Pucas until one of them coughs up the Puca's Sack (Of

descriptor says you'll need a Party, this Quest IS soloable, but a Party is recommended to

get it done in a reasonable amount of time. This Quest is repeatable up to 255 times!

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[Coin] What's Up, Brohum?

[Group] Undying Sorrow

Crosia needs Brohum Furs. Kill Brohums

(Requires

until you collect your quota of Brohum Fur

Lamentation” Quest)

and a Portable Aether Refiner, then bring

them back to Crosia for your rewards:

“[Group]

Squip's

Squip wants you to kill another Mookie-

1,549,900 EXP, PLUS a Mithril Coin and

eating Shulack. This time, the Boss Mookie-

Mithril Coin Chest. (Mithril Coins are

Eater Chieftain Josefin. As proof, you have to

repeatable up to 255 times!

a Party for this one, the Boss is super-tough!

collectible for special rewards.) This Quest is

bring Squip Josefin's Helmet! You WILL need

Once you bring Squip the Boss's Helmet, he

[Group] Squip's Lamentation Squip is upset that Shulacks eat Mookies.

He contracts you to kill 13 Shulack

gives you 3333500 EXP, PLUS your choice of Manastones:

Necksnappers and 10 Shulack Shamans. The

•Manastone:

HP +95

while this IS TECHNICALLY soloable, a Party

•Manastone:

Attack +5

Quest descriptor says you'll need a Party, and will be invaluable to prevent the Shamans

from getting off some of their nastier Spells! Once you've bagged your limit, report back to Squip for your rewards: 3,255,600 EXP, 93,790 Gold, PLUS 10 Poco Mookie Candies (Transforms you into a Poco Mookie for 10 minutes.

You

can't

use

Skills

while

Transformed, so this is best used to hide BEFORE combat, not to ESCAPE combat!)

•Manastone: •Manastone: •Manastone: •Manastone: •Manastone •Manastone:

MP +95 Crit Strike +17

Magic Boost +27 Evasion +17 Magic Accuracy +14 Resist Magic +14

Since you're a Warrior-Type, the HP +95, Attack +5, and Crit Strike +17 Manastones

will benefit you most. Resist Magic and

Evasion +17 will be a close second, getting MUCH more important in PVP! The choice is

yours. Whichever one you choose, Squip gives you 2 of them!

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Good thing you didn't tell him about the Mookie Pickles, huh?

A Worthy Adversary Sarapion (Quest-Giver NPC in Inggison

Outpost) has a job for you. Kill 17 Supraklaw

In Our Hour of Need

In your kills, you'll come upon a Relief

Package. Bring it to Selkin for 3,161,200 EXP,

Laborers and 15 Supraklaw Outlaws, then

report back to Sarapion for your rewards: 3,037,000 EXP and 151,610 Gold.

215,910 Gold, PLUS 10 Fine Mana Serums! (Instant

Mana

Regeneration)

I recommend selling the Mana Serums, but it's up to you.

Allergic to What? Vrius (Quest-Giver NPC in Scar Canyon)

has an allergy to enemies, and does the obvious thing about it: Hires you to kill some!

A Mother's Revenge

(Requires “In Our Hour of Need” Quest)

Kill 20 Hoodwink Guards, then report back to Vrius for 2,974,900 EXP and 98,950 Gold. Finite for a Walk

Selkin wants you to exact revenge. Kill 12 Mephistis Farm Shulacks, then report back to

(Requires “Allergic to What?” Quest) Another bad pun! Vrius needs you to talk

Selkin for your rewards: 3669200 EXP,

to some other NPCs. Talk to Cinisca, then

Serums or 5 Fine Mana Serums. (Instant

rewards: 1,465,400 EXP and 10,700 Gold.

21140 Gold, PLUS your choice of 5 Fine Life Healing

or

Instant

Mana

Recharging,

Maisa, then report back to Vrius for your

respectively) Since you're a Warrior-Type, I

recommend the Fine Life Serums, but the choice is yours.

Auralia (Quest-Giver NPC in Inggison Outpost) is angry, and wants you to kill 12 Greentail

A Mysterious Wind Laokon sends you to talk to Lausus. Return

to Laokon with the information for 729,700 EXP and 2,280 Gold.

Auralia's Been Angry

Neokins,

and

8

Ferocious

Barghests. Once you've bagged your limit,

report back for your rewards: 3,037,000 EXP, 16,410, PLUS 8 Fine Recovery Potions. (Gradual HP AND Mana recovery in one Potion!)

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Comfort is a Box

Once you've killed all three of them (Since

Cinisca sends you to talk to Nobles in the

they're Bosses, a Party would be advisable),

Lady Eiros, then Lady Pasiphae. Even better,

Stigma Shards (Necessary to equip a Stigma

talked to all 3, report back to Cinisca for

(Once equipped with the help of a Stigma

neighboring areas. Talk to Lord Agios, then they're all along the roadways! Once you've 1,589,600 EXP and 57,900 Gold.

report back to Philon for 3,078,400 EXP, 300

Stone), and the Stigma Stone Second Wind I.

Master, allows you to use the Second Wind I Skill!)

Death Comes With A Smile

Philon wants you to wipe the smiles off of some of the local monsters. Namely, kill 15

Enter the Dragonbound Barus (Quest-Giver NPC in the Undirborg

Smiling Pucas. Once you've bagged your

Observation Post) wants you to kill some of

EXP and 3,400 Gold. This Quest is repeatable

Post. Kill 7 Apostate Assaulters, 7 Apostate

limit, report back to Philon for 1,320,500 up to 10 times!

Philon has a little collecting for you to do. Kill Longhorn Rynoces and collect their Epidermises. Philon will reward you with 2,974,900 EXP and 123,800 Gold.

(Requires “Dragon's Breath” Quest and are

interrupting

Philon's

research, and he wants them killed. The targets are 3 Boss Monsters:

Barus for your rewards: 2,974,900 EXP, 76,600 Gold, PLUS your choice of 10 Major Crit Strike Scrolls or 10 Major Crit Spell Scrolls. Since you're a Warrior-Type, the Crit Spell Scrolls will be near-useless, but it's up to you.

Petrified Sampling

Monsters

Ambushers, and 7 Apostate Friars. Once you've bagged your limit, report back to

Dragon's Breath

Level 54 character)

the Dragonbound around the Observation

[Group] A Hard Reian's Gonna Fall

(Requires Quest)

“Enter

the

Dragonbound”

Wince at the pun, then continue on. Titus

•Thunderhoof

wants you to kill some Balaur Bosses, namely

•Claypool

are Balaur and Bosses to boot, you WILL need

•Stilts

Herefodus and The Dragonkissed. Since they a Party, as mentioned in the descriptor! Once

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you've killed them both, report back to Titus

Me Jewels Be Stoled!

for your rewards: 4,286,800 EXP, 147,820

Tassinerk's jewels were stolen by monsters,

Gold, PLUS 40 Fine Anti-Shock Scrolls! That's

and he wants revenge. Oddly, this is a KILL

right, FORTY temporary Force-Fields!

Quest, not a LOOT Quest! You have to kill 20

—and ONLY 20—Valley Hornskulls, then

Leaking Drana

report back to Tassinerk for your rewards:

Iaetia needs you to collect body tissues of

various monsters: •Wandering •Infused

Shrub Dragrints

Inggison Illusion Fortress Scrolls (Warps you immediately

Crestliches

•Plateback

3,565,700 EXP, 13,590 Gold, PLUS 3 back

to

Inggison

Illusion

Fortress!) Again, odd that all he wanted was

Neokins

(Yes, you'll have to KILL them to get the

revenge, not for you to loot the jewels back!

tissues!) Once you have enough, bring them back to Iaetia for 3,078,400 EXP and 146,150 Gold.

Menacing Creature Yes, you're being hired to prune back the local wildlife again, this time by Corocota. Kill 15 Highland Caprex, and 13 Prowling

Letter of Encouragement

Rollia needs a Letter of Encouragement. Talk to Teressa, then talk to Versetti, then take the Letter back to Rollia for 2,180,500

Manticores, then report back to Corocota for your rewards: 2,954,200 EXP and 138,160 Gold.

EXP and 25,760 Gold.

Not For You! Meininerk has a Loot Quest for you. Kill

Levilus and His Leather Levilus needs you to tan some hides.

Namely, kill Wildgrove Bakus, and bring their hides back to Levilus to be tanned into

Burrowing Laupedes, and bring back their skins for 1,320,500 EXP and 25,200 Gold. This Quest is repeatable up to 10 times!

leather. Once you've brought back the hides, Levilus gives you 3,545,000 EXP, 31,100

Perfect Killing Machines

Sarapion admires Supraklaw Lookers. So

Gold, PLUS your choice of 10 Major Crit

much so, in fact, that you're hired to kill

Since you're a Warrior-Type, the Crit Spell

3,037,000 EXP and 158,230 Gold!

Strike Scrolls or 10 Major Crit Spell Scrolls. Scrolls will be near-useless, but it's up to you.

some, and bring back their shells for

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Dead In Three Breaths

Reian Future

(Requires “Perfect Killing Machines”

Zaniah wants you to kill monsters, collect

Quest and Level 54 character.)

Sarapion has another Loot Quest for you.

Kill the Boss, King Tranti, and bring his Jewel

of Wisdom back to Sarapion for 3,608,800 EXP and 178,650 Gold. Since it's a Boss, you

Old Weathered Seals, and bring them back. In exchange, he'll give you 4,254,000 EXP PLUS your choice of Zaniah's Jewel Ring or

Zaniah's Crystal Ring. The Jewel version is better for Warrior-Types like you!

might need a Party, although TECHNICALLY, he's soloable!

Sueros's Headache

Wargs (Mutant wolf-like creatures) are attacking Sueros's patrols. Sueros hires you to

Reian History

Zaniah wants you to kill monsters, collect Old Weathered Seals, and bring them back. In exchange, he'll give you 4,254,000 EXP PLUS your choice of Zaniah's Jewel Necklace or Zaniah's Crystal Necklace. The Jewel version is better for Warrior-Types like you!

kill 10 Shortmane Grumals and 7 Longmane

Grumals. Once you've bagged your limit, report back to Sueros for your rewards: 3,627,800 EXP and 19,170 Gold, PLUS 10 Major Anti-Shock Scrolls (Powerful, but temporary force-field blocking up to 421 damage!)

Reian Present

Undirborg Enterprise

Zaniah wants you to kill monsters, collect Old Weathered Seals, and bring them back.

(Requires “Sueros's Headache” Quest) Sueros

now

tasks

you

to

kill

the

In exchange, he'll give you 4,254,000 EXP

Dragonbound attacking Undirborg. Kill 10

or Zaniah's Crystal Earrings. The Jewel

Once you've killed your quota, report back to

PLUS your choice of Zaniah's Jewel Earrings version is better for Warrior-Types like you!

Undirborg Soldiers and 10 Undirborg Mages. Sueros for your rewards: 1,382,600 EXP, 25,300 Gold, PLUS 2 Greater Running Scrolls (Increases Run Speed by 30% for 5 minutes)!

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Suleion's Treasure

Support the Inggison Outpost

Oconerk wants to know about Suleion's

Outremus has another long Quest for you.

Treasure. Talk with Suleion, then talk to Geta,

Talk

then report back to Oconerk. Oconerk will

Centurion Iaetia. Iaetia will assign you to kill

Gold, PLUS an Old Weathered Seal! This

Draconutes. These are Balaur, so you might

reward you with 880,600 EXP and 10,000

20

to

Centurion

Basrasa

Secundila,

Workers

and

20

then

to

Basrasa

Quest is repeatable up to 20 times!

want to bring a Party, if you're not sure of

Sulla's Startling Discovery

you've bagged your limit, report back to

your own fighting skills and/or limits. Once

Yulia has an insanely long Quest for you. Talk to Yulia, then Sulla, to get news of the “Startling Discovery”, then talk to Philon.

Philon will assign you to get Samples from the Western Petrified Mass, Eastern Petrified Mass, and Southern Petrified Mass. Once you've gathered the samples, talk to Sulla. Then talk to Machia and Pyrrha. Talk to Sulla

again. Talk to Gelon, then talk to Titus. Titus gives you a Bloody Great Hammer. Put this Hammer into the hands of the Drakan Statue to open the Hidden Library. Go on in, then activate the Hidden Switch. Kill Zhanim the Librarian.

Examine

(Right-Click)

the

Traveler's Bag. Read Udas' Research Diary.

Iaetia. Iaetia will task you to kill Klaws and

get their Digestive Glands. Once you have the Glands, bring them to Diana. Talk to Maloren, talk to Jamanok, talk to Diana

twice, and she'll give you a special Poison. Destroy 10 Inggison Drana with Diana's Poison. Report the results to Iaetia, then report to Secundia, then report back to

Outremus for your rewards. 10,203,200 EXP —that's right, TEN MILLION EXP!—And your choice of Kynus's Corundum Earrings or Kynus's Turquoise Earrings. The Corundum version is better for a Warrior-Type like yourself, but the choice is yours.

Report the results to Yulia. Yulia will reward you with 11,816,800 EXP—That's right,

Suspicious Book

Sometime during your kills, you'll come

almost TWELVE MILLION EXP!—PLUS your

across a Suspicious Book. Bring it to Barus,

choose

Zenobia will reward you with 2,535,000 EXP

choice of Helmets. As with all Armor choices, the

Plate

one,

for

maximum

protection and to show off that you're a big, tough Warrior-Type!

who will tell you to bring it to Zenobia.

and 79,330 Gold! It pays to bring things back to their owners!

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Warm Love

Allergic Reaction

Setzkiki needs more help. Collect Bed

Lady Pasiphae has a fairly peaceful Quest

Materials and bring them back to Setzkiki.

for you. Harvest Wind Mushrooms and bring

Setzkiki will reward you with 3,565,700 EXP,

them to Lady Pasiphae once you have

(Right-click the Sack for a selection of

520,100 EXP, 10,000 Gold, PLUS an Old

13,130 Gold, and an Old Yellow Sack.

random Manastones—not necessarily GOOD ones!)

enough. Lady Pasiphae will reward you with

Weathered Seal! This Quest is repeatable up to 20 times.

[Coin] Tiamat's Mark Iaetia wants you to kill local monsters and

Baby Shulack's Journey Oconerk wants you to check with some of

bring back their Tiamat's Marks and a

the other NPCs, in sort of the primitive

that, bring it back to Iaetia for 1,647,300

then Meininerk, then Geta. Report back to

Portable Aether Refiner. Once you have all

EXP, a Mithril Coin, and Mithril Coin Chest. Mithril Coins are collectible to exchange for special loot. This Quest can repeated up to 255 times!

version of a documentary. Talk with Selkin, Oconerk for 2117100 XP and your choice of either 3 Greater Awakening Scrolls or 3 Greater Courage Scrolls. Since you're a

Warrior-Type, the Greater Courage Scrolls will be more useful, but the choice is yours.

[Group] Lost Symbols Barus has a job for you. Kill Apostate

Who says documentaries aren't rewarding?

Warmongers and Apostate Conjurers, and bring back their items to Barus. Barus will

What Rollia Likes

Rollia wants a new pet! Namely, she wants

reward you with 833,200 EXP. This Quest is

you to gather some Wriggling Klaw Eggs and

Dragonbound, so bring a Party or not at your

for them, they won't exactly hand them over

repeatable up to 10 times! The Apostates are discretion.

bring them to her. You'll have to kill Klaws peacefully! Rollia will reward your efforts with 2,436,400 EXP and 27,600 Gold.

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Cute Beady Eyes?

Tassinerk for 1,973,500 EXP, 10,000 Gold,

(Requires “What Rollia Likes” Quest)

PLUS an Old Weathered Seal. Oddly, this

pets. Talk to Rollia twice, read Rollia's

your own “They Just Won't Stay Dead!” Joke.

Rollia wants you to babysit her newfound Care&Feeding instructions, then care for the

Quest is repeatable up to 20 times! Make

Cute Klaw Hatchling, then the Adorable Klaw

Essence of Sulfur

Hatchling, then take the Klaw Larvae to

Totus needs you to kill Sulfur Dragrints

Klawnickt's Cave. (Guess she doesn't want

and bring back their Essences. He'll reward

them once they're not cute anymore?) Once

your efforts with 5,124,700 EXP, 20,550

3,477,500 EXP, 18,150 Gold, PLUS your

healing of HP AND Mana in one Potion!)

all that's done, report back to Rollia for choice of 5 Fine Life Potions or 5 Fine Mana

Gold, PLUS 3 Fine Recovery Potions! (Gradual

Potions. (Gradual healing of the respective

For The Crater Good

recommend the Life Potions, but the choice is

Once you've recovered from yet another

bar)

Since

you're

a

Warrior-Type,

I

yours.

Once again, you're called upon to cull outof-control wildlife. This time, Yereos assigns you to kill Crettins. Namely, 20 BeyBey Crettins and 10 Lagaga Crettins. Once you've bagged your limit, report back to Yereos for 3,411,900 EXP and 182,250 Gold.

Tassinerk

needs

you

painful pun, Totus needs you to Harvest Sulfur from Craters. Once you have enough,

Damn Tree Creatures

Easy as 4,3,2,1

(Requires “Essence of Sulfur” Quest)

to

bring it back to Totus for 2,305,200 EXP,

2,700 Gold, PLUS 5 Fine Fireproof Scrolls! (100 Fire Resistance for 10 minutes, so it DOES essentially make you fireproof, but only temporarily!) How Many Draks Does It Take To

Map?

perform

This sounds like the setup to a really bad

a

joke, but it's another retrieving Quest. Sulinia

Fourth, Basalki the Third, Susalki the Second,

Southern Star, and Northern Star, and bring

quadruple assassination: Kill Esalki the

and Disalki the Elder. These ARE Bosses, but they're wimpy Bosses, so a Party is optional.

Once all the killings are done, report back to

sends you to find Eastern Star, Western Star, their Direction Symbols back to Sulinia. Sulinia rewards your efforts with 3,608,800 EXP and 74,250 Gold.

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Local Delicacies

PVP, even though it's not, PLUS it's repeatable

Enoitia sends you to gather ingredients.

up to 20 times! The Basrasa, though, are

Kill and Harvest as necessary. Once you have all the ingredients, bring them back to Enoitia for 5,012,900 EXP, 7,800 Gold, PLUS

Balaur, which MIGHT need a Party, unless you're feeling extremely lucky!

5 Fine Wind Serums (Increases Flight Time

Pudding It Together

by 60 seconds), 5 Greater Raging Wind

(Subtler pun than most!)

Scrolls (Increases Flight Speed by 30% for 5

Cicero tasks you to kill Greesees (A fairly

minutes), AND 100 Stigma Shards! This

wimpy Boss), and bring back a Tentacle to

has the best Reward-To-Effort ratio of ANY

Tentacle, Cicero grants 1,589,600 EXP and

Quest isn't repeatable, which is sad because it of the Inggison Quests!

make pudding from. In return for the

10,000 Gold, PLUS an Old Withered Seal!

This Quest is repeatable up to 20 times—

Meiria's Friendly Suggestion Meiria “suggests” you should get into the parcel-post business again! Bring a Heavy

that's quite some Regeneration on Greesees's part!

Package to Totus. Bring a Heavy Package to Sulinia (Aren't you glad this game's inventory

The Lady's Layout

Lady Pasiphae wants you to investigate

goes by SLOTS, rather than WEIGHT?) Bring

Geysers in the Inggison Gravepit. Investigate

Meiria for your rewards: 2,475,800 EXP and

the Rock Geyser. Report your “findings” back

Sulinia's Report to Pilomenes. Report back to 76,950 Gold. Oddly, this Quest is NOT repeatable.

the Sulfur Geyser, then the Pool Geyser, then to Lady Pasiphae for 4,199,300 EXP and 6,000 Gold.

Protect What's Ours

Keios sends you to kill Basrasa Remnants

Will The Aether Rain?

Pomponia has another long Quest for you.

and Crater Gathering Worms, then bring

Since this is a “disguise” Quest, you'll have to

for your rewards: 1,579,100 EXP, 200 Abyss

Talk to Pomponia, then talk to Gelon. Search

“evidence” from the carcasses back to Keios

Points (Special collectible PVP points for

exclusive rewards!) PLUS 40 Stigma Shards and a Platinum Medal! This Quest counts for

go solo, lest your friends blow your cover. for the Parchment Map, then bring it back to

Gelon. Talk to Pomponia again. Kill Balaur until they cough up a Balaur Jacket, Balaur

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Unofficial Aion Cleric Guide

Pants, and Balaur Helmet, then take those to

A Safer Crater

Daphnis. Talk to her, then report back to

Biahios wants you to help make the

Pomponia. Go to Hanarkand Prison Entrance,

Angrief Wastes safer. Namely, he wants you

and make sure you're out of sight of all

to kill 10 Sulfur Petrahulks and 12 Sourwind

While “transformed”, talk to Warden Angasa.

report back to Biahios for 1,902,500 EXP and

monsters before using the Balaur Disguise.

He'll assume you're there to relieve him, and he'll leave. Talk to Donikia. Report back to

Wraithlings. When you've bagged your limit, 52,900 Gold. This Quest is repeatable up to 10 times!

Pomponia with what you've learned. Use the

Balaur Disguise one more time to show off for Pomponia (Her idea, not yours!) Talk to Pomponia

again

for

your

rewards:

13,560,400 EXP—That's right, over 13 MILLION

EXP!—PLUS

your

choice

of

Shoulder Armor. Pick the Plate Pauldrons, as Perk of being Warrior-Type, plus the most protection!

Sulinia wants you to kill Drakan Elite Kill

20

Hanarkand

Drakan

Destroyers, and 10 Hanarkand Legatus monsters, then report back for your rewards: 2,388,300 EXP, 50,000 Gold, PLUS 10 Greater

Running

Scrolls

(Run

Ingnie has come up with an idea to make Armor Acid-proof! But she needs you to

gather some “ingredients”. Namely, kill Madshelled Ksellids, Steelscale Ksellids, and Steel Scale Ksellids (Is there a difference?), and bring the carcasses back to Ingnie for your rewards: 1902500 XP, PLUS 200 Abyss

Points (PVP Points collectible to exchange for

[Group] Seat of Civilization? Monsters.

Acidproof Armor

Speed

special, exclusive rewards!), AND 40 Stigma Shards, AND a Platinum Medal (No use yet, stow it in your Personal Warehouse, until they implement some use for these, but they

ARE collectible!)! Even better, this Quest is repeatable up to 20 times!

increased by 30% for 5 minutes)! This Quest is repeatable up to 10 times! Since these are

Balaur Records Kerus needs you to go retrieve some

Elite Monsters, you WILL need a Party, as

records about Balaur in the past. Talk to

descriptor!

to Kerus for your rewards: 3,339,700 EXP,

indicated by [Group] tag in the Quest's

Wivius, get the Records, and bring them back 103,050 Gold, PLUS 10 Sky Dragon King's Roast Meats! (Sky Dragon King Roast Meat is

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an AMAZING meal that increases Physical

return to Laestrygos for your rewards:

Attack by 12, all Elemental Defenses by 60,

5,795,600 EXP. This Quest is repeatable up to

Time for 30 minutes!) Sadly, this Quest is

PVP!

and gives you 15 seconds of extra Flight NOT repeatable!

30 times, for you to get practice in high-end

Sword/Greatsowrd Predilection

Blessings to the Agent

(Sounds like Blessings to the Phoenix, from the game “Majesty”)

(Requires “Blessings to the Agent” and

“[Spy/League]

Agency's

Aftermath”

Quests)

Laestrygos has a “simple” job for you. He

You have to choose Sword or Greatsword,

gives you Blessings of Concentration, and

and talk to Laestrygos. He'll give you a

Blessings on her Aether Concentrator, to

to Anusis (Anusis is back in Sanctum), to

sends you to Veille, with orders to use the

“give power to the Agent”. Once you do this 10 times, report your findings back to Laestrygos for your rewards: 2,264,100 EXP. [Spy/League] Agency's Aftermath (Requires “Blessings to the Agent” Quest) I told you, nothing is EVER that simple!

Sword/Greatsword and Piece of Aegis to take

forge a formidable new Weapon for you! Talk to Anusis twice when you reach him, and

you'll

get

3,510,500

EXP,

PLUS

Laestrygos' Mirage Sword or Greatsword, depending which you chose. Siel's

Supreme

Noble

Sword/Greatsword

Gefeios wants to offer you an even

Laestrygos sends you to kill Guardian

mightier

are Super-Elite Bosses, so you'll NEED a full

the components on his long “shopping-list”,

Generals of the Asmodian Fortresses. These

League of players, to ward off hostile players, if nothing else! Kill Guardian General of

Vorgaltem Citadel, then Guardian General of

Crimson Temple. Once those two are dead,

weapon,

if

you'll

do

some

Harvesting/killing for him. Once you have all

bring them to Gefeios for 4,372,400 XP PLUS

Siel's Supreme Noble Sword or Greatsword, depending which you chose.

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[Group] New Sword/Greatsword

Favor Feud

(Requires

Veille doesn't WANT a Favor, she wants

“Siel's

Supreme

Sword/Greatsword” Quest)

Noble

The Weapon from the previous Quest isn't

at max power yet. Gefeios has ANOTHER

you to COLLECT her Favors from the local wilderness and monsters! Once you have enough of her Favors, bring them back to

Veille for 5,124,700 EXP, 25,350 Gold, PLUS

“shopping-list” of components for you to

your choice of Gauntlets. Choose the Plate

use the Furnace at DebilKarim's Forge. You'll

Packing Steel”! After all, you ARE a Warrior-

gather, killing or Harvesting as needed, then

need a Party, both to accelerate the killing and keep the monsters at bay while using the

Gauntlets, so you can be “Full Plate And Type!

Forge! Once you have it done, take the

Essence of Siel back to Gefeios. He'll infuse it

Favors for Veille

(This feels like the same Quest as Favor

into the Weapon you made in the previous

Feud.)

whether this one or the Laestrygos' one is

wilderness and monsters, and bring them

you prefer. Gefeios will also give you

will reward you with 6,149,600 EXP, 25,350

Quest to make it even mightier! It's debatable more powerful. Try both, and use the one 4,372,400 EXP.

Collect Veille's Favors from the local back to Veille once you have enough. Veille Gold, PLUS your choice of Leg Armor! Choose the Plate Greaves, to show off your

Chaser's Backpack Wivius sends you to gather artifacts of a

Warrior-Type Status!

failed previous explorer: Old Sack, Extra Clothing, Leather Notebook, and Emergency

Favors of Fancy Once again, collect Veille's Favors from the

Potion (If he'd used the Emergency Potion,

local wilderness and monsters, and bring

you're not supposed to think about that?)

Veille will reward you with 6,149,600 EXP,

you wouldn't be on this Quest, but I guess

Bring them back to Wivus for your rewards: 3,045,100 EXP and 56,020 Gold.

them back to Veille once you have enough.

25,350 Gold, PLUS your choice of Shoulder Armor! Choose the Plate Pauldrons, to pump

up your protection and show off your Warrior-Type Status!

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Shield Veille

Veilled Weapon

(Requires at least one of the other Favor

(Requires at least one of the other Favor

Quests, and a Level 55 character)

Once again, collect Veille's Favors from the

Quests, and a Level 55 character)

Evenworse pun, but you know what's

local wilderness and monsters and bring

coming! Once again, collect Veille's Favors

them back to Veille once you have enough.

from the local wilderness and monsters and

25,360 Gold, PLUS Veille's Shield!

enough.

Veille will reward you with 6,149,600 EXP,

bring them back to Veille once you have Veille

will

reward

you

with

6,149,600 EXP, 25,360 Gold, PLUS a

Veille's Favor-ite (Requires at least one of the other Favor

Weapon based on your Class!

Quests, and a Level 55 character)

Horrible pun, but you know what's coming! Once again, collect Veille's Favors from the local wilderness and monsters and

Winning Veille's Favor (Requires at least one of the other Favor Quests, and a Level 55 character) Horrible pun, but you know what's

bring them back to Veille once you have

coming! Once again, collect Veille's Favors

6,149,600 EXP, 25,360 Gold, PLUS your

bring them back to Veille once you have

enough.

Veille

will

reward

you

with

choice of Boots! Pick the Veille's Plate Boots, for maximum protection and style, again, exploiting and/or showing off your Warrior Status!

from the local wilderness and monsters and enough.

Veille

will

reward

you

with

6,149,600 EXP, 25,360 Gold, PLUS your

choice of Chest Armors! Pick the Veille's Breastplate, for maximum protection and

style, again, exploiting and/or showing off your Warrior Status!

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It's Better! It's an OBELISK!

The Negotiators

Outremus has another outrageously long

Suleion is getting ready for a big job. Bring

Quest for you. Talk to General Versetti. Talk

a message from him to Gelon, then report

to Centurion Secundila. Talk to Phailos. Talk

back to Suleion for 813,600 EXP and 10,350

to Centurion Thalia. Install the Special Obelisk at the Hanarkand Protection Altar. Talk

to

Centurion

Stonecrafted

Obelisk

Kerus. at

the

Install

Altar

Gold.

the

Killing Time

of

Protection in Angrief. Talk to Kerus again.

(Requires “The Negotiators” Quest) Suleion sends you to kill 10 monsters in

Talk to Yuditio. Enter the Corridor through

the Abandoned Jotun Studio. Kill ANY 10

a Party for this part!) Advance to Beshmundir

for your rewards: 1,491,600 EXP, 6,900

Silentera Westgate. (You might want to bring Temple and destroy the Power WardStone. Destroy the Sorcery WardStone. Steal the Core from the Aetheric Field Generator and use it on the Angrief Bulwark. Report the results to Outremus for your rewards:

17,082,400 EXP—That's right, 17 MILLION —PLUS your choice of Chest Armor. Choose the Plate Mail one, Kynus's Breastplate. Best protection for a Warrior-Type like you, and looks the best too! Just A Taste Gorgias

wants

to

DRINK

a

Water

monsters there, then report back to Suleion Gold, PLUS your choice of either 3 Nenana

Cheese Curries (Boosts Accuracy by 60 for 30 minutes) or 3 Fried Plindits (Boosts Magic Accuracy by 30 for 30 minutes). Since you're a Warrior-Type, the Plindits will be just about useless for you, but it's up to you. This

Quest is repeatable up to 20 times, and I recommend doing so: Good food, easy kills, and fairly god EXP. That's “Food Folks, and Fun”, AION-Style! Kill the Corrupted Sage (Requires

“The

Negotiators”

and

Elemental! In order to do that, you'll have to

“Killing Time” Quests.)

and bring him their Elemental Waters. Once

Aran. Do so, and bring his possessions back

5,124,700 EXP, 36,000 Gold, PLUS 5 Fine

and 18,750 Gold!

run around and kill Vapor Spirits for him, you have enough, bring them back to him for Recovery Serums. (IMMEDIATE Healing, plus

Suleion wants you to assassinate Dark Sage

to Suleion for your rewards: 4,068,100 EXP

Mana Recharging in one Potion!)

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The Bad News

Making Do

(Requires “The Negotiators”, “Killing

Chekius wants you to kill Flametail

Time” and “Kill the Corrupted Sage”

Leowasps and get their Skins. Once you have

Quests)

enough Skins, bring them back to Chekius

Suleion sends you to talk to Cicero then

for 2,827,200 EXP, PLUS 200 Abyss Points

(Special PVP collectible points for exclusive

talk to Gelon, delivering the Bad News. Gelon

rewards! Even though this is NOT a PVP

Tidings with 1,032,300 EXP, 35,250 Gold,

Shards and a Platinum Medal! (Put the

Suspicious Red Sack for random Manastones

until they implement a use for it) Even better,

REWARDS you for being the Bearer of Bad PLUS a Suspicious Red Sack! (Right-click the —not necessarily GOOD Manastones!)

Quest, it still counts as one!), PLUS 40 Stigma

Platinum Medal in your Personal Warehouse this Quest is repeatable up to 20 times!

Living in Obscura-ty

No, He Never Returned

(Another horrible pun!)

Zaniah has a Missing Persons Quest for

Siaqua wants you to kill Sandstorm

you. Talk with Gelon, then talk to Jennathea.

you have enough Dust, bring it back to

northwest corner of the area marked

Obscuras and bring their Dust back. Once Siaqua for 2,827,200 EXP, PLUS 200 Abyss Points (Special PVP collectible points for exclusive rewards! Even though this is NOT a PVP Quest, it still counts as one!), PLUS 40 Stigma Shards and a Platinum Medal! (Put the Platinum Medal in your Personal

Warehouse until they implement a use for it)

Find Alphecca and talk to him. (He's in the

Hanarkand on your map, NOT to be confused with Hanarkand Plains) Report back to Zaniah with the good news. Zaniah will reward you with 998,800 EXP, 40,500

Gold, PLUS two Old Weathered Seals! Sadly, this Quest is NOT repeatable.

Even better, this Quest is repeatable up to 20 times!

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Omega's Fragment

[Spy/League]

Somewhere in your travels, you'll find a

Strange Fragment. Talk to Siaqua twice about it for 6,927,000 EXP and a Violet Orb.. Beware, this starts a LONG Quest Chain!

Gelkmaros (Requires

Expedition

“Omega's

to

Fragment”,

“[League] The Orb's Orders”, and “[Spy/ League] Twilight of Ragnarok” Quests)

Talk to Temenos. He'll assign you to kill

[League] The Orb's Orders

Padmarashka, ANOTHER Super-Elite Boss.

Sounds like a Venture Brothers episode,

but also to keep enemy players off you. Once

Wivius sends you to kill Sematariux. You'll

Temenos for 11,603,600 XP (Why do they

(Requires “Omega's Fragment” Quest)

You'll need a League, not only to kill the Boss,

doesn't it? Siaqua sends you to talk to Wivius. need a whole League to beat him, he's a Super-Elite Boss. Once you kill him, report back to Siaqua for 8,187,200 EXP and get

you've killed Padmarashka, report back to

keep giving EXP when you can't Level anymore?) and your Violet Orb back!

your Violet Orb back.

(Requires [Spy/League] Twilight of Ragnarok (Requires “Omega's

Fragment”

“[League] The Orb's Orders” Quests)

[Spy/League] Quell Mastarius

and

You'll have to go to Gelkmaros—Asmodian territory—for this one! Talk to Stanis. You have to kill Ragnarok, another Super-Elite

“[League]

“Omega's The

Orb's

Fragment”, Orders”,

“[Spy/League] Twilight of Ragnarok”, and

“[Spy/League]

Expedition

Gelkmaros” Quests) Temenos

sends

one

Stanis when you kill Ragnarok for 11603600

the hardest Super-Elite Boss in the game, so

when you pretty much don't need EXP

anymore anyways—PLUS you get your Violet Orb back! Stay in Gelkmaros for the next one, though...

have

to

final

Assassinate

XP—That's right, almost 12 MILLION EXP,

You

on

Boss. You'll need a League to kill him, AND to

hold off the enemy PLAYERS! Report back to

Quest.

you

to

kill

Marchutan's Agent Mastarius. He is arguably you'll need a full League to kill him, let alone ward off enemy players! (That's why this

Quest is Chained with the other 4!) Once you finish him, report your success to Temenos,

and he'll send you to report back to Outremus, finally back in Inggison—Elyos territory!

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Outremus

rewards

you with

Unofficial Aion Cleric Guide

11,603,600 EXP, PLUS Kaisinel's Blessed

[Alliance] An Urgent Mission

Dagger! (The Weapon reward is based on

Ingnie sends you to destroy 20 Altars at

Class!) Either way, you're finally done with

the Avarice Garrison. You'll need a full

THIS Quest Chain!

Alliance to ward off all the aggro enemies of

the Garrison itself! Once you've destroyed the

Swords and Spectacles

Altars—and God knows how many enemies

Yereos tasks you to kill 7 Withered Rotrons

in the way—Report back to Ingnie for your

your limit, report back to him for your

(Collectible PVP Points for exclusive rewards

This Quest is repeatable up to 10 times, and

it”s not!), PLUS a Platinum Medal! (Store it in

and 7 Shortleaf Agrints. Once you've bagged

rewards: 1,902,500 EXP and 38,100 Gold. fairly easy, so go for it!

rewards: 2,628,600 XP, 1,000 Abyss Points —this counts as a PVP Mission, even though your

Personal

Warehouse,

until

they

implement a use for them) This Quest is

Watching the Past Jennathea wants you to kill monsters that

repeatable up to 5 times.

are interfering with Conqueror's Ravine.

[Alliance] Morais's Cool judgement

Inggison Trico Foals. Once you've bagged

in the Temple of Scales. They are tough

rewards: 3758100 EXP, 23,000 Gold, PLUS

so you WILL need a full Alliance to succeed.

Namely, kill 10 Inggison Tricos, and 15

your limit, report back to Jennathea for your your choice of either 5 Major Strike Resist Scrolls (Resists Physical Criticals for 5

minutes) or 5 Major Spell Resist Scrolls (Resists Magical Criticals for 5 minutes). Both of these are best used in PVP. This Quest is

repeatable up to 10 times, BUT the two Scrolls

are

mutually

exclusive

while

activated, so it's better NOT to mix&match!

Siaqua sends you to kill 20 of the Garrison

bastards, and attack in Zerg-worthy swarms, Once successful, report back to Siaqua for 2,628,600 XP, 1,000 Abyss Points (collectible

PVP Points for exclusive rewards—this counts as a PVP Mission, even though it”s

not!), PLUS a Platinum Medal! (Store it in your

Personal

Warehouse,

until

they

implement a use for them) This Quest is repeatable up to 5 times.

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[Group] A Stealthy Science

back to Crasus for your rewards: 5,265,800

Sulinia wants you to kill Elder Zanuta and

EXP , PLUS a Suspicious Red Sack! (Right-

bring back his Quartz. He's a tough Boss, so

you WILL need a Party! Once successful,

Sulinia gives you 5359900 EXP, PLUS your

click

it

for

random

Manastones—not

necessarily GOOD Manastones, mind you!)

choice of Sulinia's Corundum Necklace or

[Group]

The

Dramata's

Long

Sulinia's Turquoise Necklace. Since you're a

Shadow

better, but the choice is yours!

Forest of Antiquity. Namely, 10 Basrasa

Warrior-Type, the Corundum Necklace is

Rioters and 3 Basrasa Supervisors. You WILL

[Group] Drakanstaffs At Dawn Sulinia sends you to kill Hanarkand

Drakan

Elite

Medics

and

Wivius wants you to kill Drakans in the

Hanarkand

Curatuses, and steal their Staffs. They're super-tough Drakans, so you WILL need a

need a Party to beat these guys! Once you've bagged your limit, report back to Wivius for 2,827,200 EXP.

[League] Reclaim the Temple of

Party! Once you have enough Staffs, bring

Scales

2968300 EXP, 70000 Gold, PLUS your

General of the Temple of Scales. He's a tough

Greater Awakening Scrolls. Since you're a

to kill him and his bodyguards!. Once

them back to Sulinia for your rewards:

choice of 10 Greater Courage Scrolls or 10 Warrior-Type, the Awakening Scrolls are just about useless, but it's up to you. This Quest is repeatable up to 10 times!

Siaqua sends you to kill the Guardian

Super-Elite Boss, so you'll NEED a full League successful, report back to Siaqua for your rewards: 2,628,600 EXP, 5,000 Abyss Points

(collectible PVP points for exclusive rewards —this isn't a PVP Quest, but it counts as

[Group] Shadows on the Road

Crasus wants you to kill 10 Voyeur Ashulagens. They may be sneaky bastards, but they're still tough, so you WILL need that Party! Once you've bagged your limit, report

one!), PLUS a Platinum Medal (Store it in your

Personal

Warehouse

until

they

implement a use for it.)! This Quest is repeatable up to 5 times!

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[League] Securing Avarice

[Spy] A Shield Situation

Ingnie wants you to kill the Guardian

Temenos sends you to Asmodian territory

General of the Temple of Avarice. You'll need

again to kill Crawling Serrators and collect

a full League to kill him and his bodyguards!

their Shells. Once you have enough Shells,

your rewards: 2,628,600 EXP, 5,000 Abyss

rewards: 5,319,000 EXP, 400 Abyss Points

Once successful, report back to Ingnie for

bring them back to Temenos for your

Points (collectible PVP points for exclusive

(Special collectible PVP points for exclusive

as one!), PLUS a Platinum Medal (Store it in

Platinum Medal! (Store the Platinum Medal

implement a use for it.)! This Quest is

implement a use for it.) This Quest is

rewards—this isn't a PVP Quest, but it counts your

Personal

Warehouse

until

they

repeatable up to 5 times!

rewards!) PLUS 80 Stigma Shards and a

in your Personal Warehouse until they repeatable up to 20 times!

[Spy/League] Veiled Compliment Laestrygos sends you to kill the Guardian

[Spy] Mudthorn of Viscum Swamp Stanis sends you to Asmodian territory

Generals of Asmodian Fortresses. Kill the

again to kill Deformed Mudthorns and

the Guardian General of Crimson Temple,

Sap, bring them back to Stanis for your

Guardian General of Vorgaltem Citadel, then then report back to Laestrygos for 5,795,600 EXP.

collect their Saps. Once you have enough rewards: 5,319,000 EXP, 400 Abyss Points (Special collectible PVP points for exclusive rewards!) PLUS 80 Stigma Shards and a

[Spy/League] Veiled Reward

Laestrygos sends you to kill the Guardian Generals of Asmodian Fortresses. Kill the

Guardian General of Vorgaltem Citadel, then the Guardian General of Crimson Temple,

Platinum Medal! (Store the Platinum Medal

in your Personal Warehouse until they implement a use for it.) This Quest is repeatable up to 20 times!

then report back to Laestrygos for 5,795,600 EXP. Other than the name, this is a carboncopy of the previous Quest!

[Spy] Stanis's Worry

Stanis sends you to Asmodian territory again to kill Lowland Leowasps and collect their Thorns (I assume that means their

stingers?) Once you have enough “Thorns”, bring them back to Stanis for your rewards:

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5,319,000 EXP, 400 Abyss Points (Special

[Spy/League] Agency's Prize

collectible PVP points for exclusive rewards!)

Laestrygos sends you to kill the Guardian

PLUS 80 Stigma Shards and a Platinum

Generals of Asmodian Fortresses. Kill the

Medal! (Store the Platinum Medal in your

Guardian General of Vorgaltem Citadel, then

use for it.) This Quest is repeatable up to 20

then report back to Laestrygos for 5,795,600

Personal Warehouse until they implement a times!

the Guardian General of Crimson Temple, EXP. This Quest is repeatable up to 30 times!

[Spy] Temenos's Request

Temenos sends you to Asmodian territory

[Spy/League] Agency's Toll

Laestrygos sends you to kill the Guardian

again to kill Golden Gaze Scolopen and

Generals of Asmodian Fortresses. Kill the

enough Poison Stings, bring them back to

the Guardian General of Crimson Temple,

collect their Poison Stings. Once you have

Temenos for your rewards: 5,319,000 EXP, 400 Abyss Points (Special collectible PVP points for exclusive rewards!) PLUS 80

Guardian General of Vorgaltem Citadel, then

then report back to Laestrygos for 5,795,600 EXP. This Quest is repeatable up to 30 times!

Stigma Shards and a Platinum Medal! (Store

the Platinum Medal in your Personal Warehouse until they implement a use for it.) This Quest is repeatable up to 20 times!

[Spy/Alliance] Elimination Order

Stanis sends you to Gelkmaros—Asmodian territory—to

kill

Sillbarum,

Revolver

Blackhands, and Hora Akacha. All of these are Super-Elite Bosses, so you'll NEED a full

[Spy/League] Agency's Effect

Laestrygos sends you to kill the Guardian Generals of Asmodian Fortresses. Kill the

Guardian General of Vorgaltem Citadel, then the Guardian General of Crimson Temple,

then report back to Laestrygos for 5,795,600 EXP. This Quest is repeatable up to 30 times!

Alliance to kill them, as well as ward off

hostile players. Once you're done, prepare 10 MILLION Kinah, and let Stanis know your

success. Stanis will give you 11,603,600 EXP, PLUS

your

Corundum

choice

Necklace

of

or

Utsida's

Utsida's

Noble

Noble

Turquoise Necklace. Since you're a WarriorType, the Corundum Necklace is better, but it's up to you.

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[Spy/Alliance] Stanis's Secret Order

Asmodian

Stanis sends you to Gelkmaros—Asmodian

territory—to

kill

Sillbarum,

Revolver

Balaurea is the home of your hated enemy

Blackhands, and Hora Akacha. All of these

the Balaureans, and as befitting Asmodians,

Alliance to kill them, as well as ward off

Level 51, a new Quest magically appears in

are Super-Elite Bosses, so you'll NEED a full

you land in the dark part of it. Once you hit

hostile players. Once you're done, prepare 15

your Quest Journal, “Vidar's Call”. Go to

success. Stanis will give you 11,603,600 EXP,

you to the Convent of Marchutan, an

Corundum

AMAZING cutscene, better than anything the

MILLION Kinah, and let Stanis know your PLUS

your

choice

Earrings

of

or

Utsida's

Utsida's

Noble

Noble

Turquoise Earrings. Since you're a WarriorType, the Corundum Earrings are better, but it's up to you. [Spy/Alliance] Order

Temenos

Asmodian

sends

Temenos's you

territory—to

to kill

Secret

Gelkmaros— Sillbarum,

Revolver Blackhands, and Hora Akacha. All of these are Super-Elite Bosses, so you'll NEED a full Alliance to kill them, as well as

ward off hostile players. Once you're done,

Pandemonium, and talk to Vidar. He'll send underground

Monastery.

There's

an

original AION, worthy of Final Fantasy series! You'll board a bat-winged glider, and have

an underground dogfight with the Chantra Dredgion, one of the new enemy factions you'll be fighting down here. (Although with the world resembling a cracked egg, “up” and “down” are highly relative!)

Once you arrive, talk to the High Priest. In fact, talk to everyone here. Your next main Quest will be “Traveling

prepare 20 MILLION Kinah, and let Temenos

to Gelkmaros”. Talk to Agehia, who will

11603600 EXP, PLUS your choice of Utsida's

message, to take to Nekai. Then deliver the

know your success. Temenos will give you Noble Corundum Ring or Utsida's Noble

Turquoise Ring. Since you're a Warrior-Type, the Corundum Ring is better, but it's up to you.

send you to Tigrina. Tigrina will give you a

message to Grer. Then deliver the message to Moorinerk. Return to Tigrina. She will send you to talk to Richelle in a new place called

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Gelkmaros Fortress, who will FINALLY give

first fork in the road, then the north branch

you your reward. Your reward is 1,326,100

at the second. He's right along the road. Talk

serial messenger boy!

reward of 3,566,600 EXP!

EXP and 22,760 Gold! Not bad for being a

to him, then return to Anoramas for your

This new area is called Gelkmaros. The first few Quests will help you learn this new area.

The most important Quest here is “Visiting Vare”. One of the NPCs in Gelkomaros will send you to a floating island in the Abyss,

A Shulack's Story Talk to Chenkiki, in the Refugee Village

due west of Gelkmaros Falls. (Take the northwest road, then take the south fork both times.)

This one is INSIDE Taloc's Hollow. If you

called Reshanta. Talk to Vare when you get

find the named Shulack, Dorkin, it'll give you

and monsters in the way. Your reward is

and take the Sack Of Food anyways.) Bring

there, avoiding or fighting enemy players 642,200 EXP and 43,080 Gold. Once you finish “Visiting Vare”, it'll unlock

a Sack Of Food (If he aggros on you, kill him the Sack Of Food to Chenkiki for 1,437,600 EXP, and the Shulack Hatchet!

a REPEATABLE Instance Quest called “Taloc's Hollow”. However, UNLIKE other Instances,

An Excellent Opportunity Talk to Carabel in Sunken Canyon, due

there are Quest NPCs inside. The Quests they

south of Gelkmaros Fortress. She will send

(You can earn an extra Stigma Slot, but it's

DragonSpine Rise, due south of the Canyon.

give are about Gathering (Easy) and Stigmas hard). Taloc's Hollow is the best place to Level, at least until 53.

Other Quests in the area include:

you

to

kill

20

Carnal

Condors

in

Once you've killed all 20, talk to her again, she'll give you 5 Fine Life Serums (Instant Heal Potions), 1,049,100 EXP, and 16,100 Gold.

A Fruitful Endeavor Anoramas needs you to bring Growth

Accelerant and Special Fertilizer to Miener.

Miener is along the road northwest of Gelkmaros Falls. Take the south branch at the

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Breaking Out In Hives

Concentrated Antimoni

Just barely south of Gelkmaros Fortress,

This is a LOOT Quest, given by Carabel in

but west of the road itself, is an NPC called

the Sunken Canyon. Kill Giggling Pucas and

Vyuin. He wants you to find and smash 3

collect Antimoni and Ore Caltrops. Once you

Pathfinding

Carabel for your reward: 2,236,000 EXP

Gelkmaros Beehives. To find them, use the command,

“/pathfinding

Gelkmaros Beehive”

collect your quote, bring them back to (Odd, nothing in the hundreds place!), and 124,750 Gold.

(Maybe it should have been called just

“Breaking Hives”, but then no painful pun)

Crash of the Dredgion Valetta has a job for you. This is going to

Not surprisingly, you will be attacked

be a long one. First talk to Richelle, then

required 3, return to Vyuin for your reward,

out to collect belongings of Runaway Balaur

when you do so. Once you break the 994,100 EXP, and 2,500 Gold!

Soldiers. Some of them, though, don't quite “get” the concept of running away, and will

Cleaning Out Leftovers

Hnikar needs you to clean out some leftover Balaur around Gelkmaros Fortress. Kill 10 Naduka Legionaries, and 10 Naduka Assassins. When you have killed your quota or better, return to Hnika for your reward:

2,327,600 EXP, and 128,740 Gold. Sadly, this Quest is NOT repeatable.

report back to Valetta. Valetta will send you

fight you for them instead. Crush them,

gather your limit of the belongings, then return to Valetta. Valetta will send you to talk to Vellun. Vellun, in turn, will send you to the Convent of Marchutan to get the Watching Eye. Bring the Watching Eye to

Valetta. Valetta will activate it, and give it back to you, with instructions to plant it on the Dredgion Crash Site. (Essentially, you're installing a magic version of a security

camera). Once you have it installed, report

the results to Valetta. Next, go to Cowards' Cove (Aptly named, as it turns out), and chase Kumbanda. Note that your orders are only to CHASE him (to his hideout), not to

KILL him, even though you could probably

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easily beat him by now. Once he “gets away”,

Distract the Balaur

report back to Valetta. Valetta will reward

Hnikar has another Mission for you.

you with 8,870,800 EXP PLUS your choice of

Rather than attack the weaklings around the

Valetta's

Valetta's

fortress as in “Cleanup The Leftovers”, you're

it's better for Warrior-types like you.

Antagor Battlefield. You might want to bring

Malevite

Ring,

or

Corundum Ring. Choose the Malevite Ring, Although

you

may

still

have

found

something better along the trail...If you don't need it, sell it or feed it to your pet.

now tasked to kill fresh enemies in the a party with you for these guys!

You have to kill 10 Naduka Legionaries

and 10 Naduka Assassins. Once you've

Crime Scene Investigation Back at the Refugee Village, talk to

Shorleck. He will ask you to run to the Root

Hollow and collect evidence from the crime

bagged your limit, return to Hnikar for your reward, 1,049,100 EXP and 25,000 Gold! And this was just a “diversionary” attack?

scene, and bring it back to him. Please note that Shorleck is an anagram of

Sherlock, as in Sherlock Holmes, the world's greatest fictional detective! The reward is sweet, too, 1,764,600 EXP, 13,610 Gold.

Vesvola has a job for you. Vesvola is waiting at the bridge just south of Gelkmaros

Falls. You are tasked to cull some Wildspine who have been getting too numerous in the area around Gelkmaros Falls. Once you kill your quota, report back to Vesvola for your reward, 2236000 EXP and 40020 , PLUS 10

Poco Mookie Candy. This Candy turns you

Dangerous Geyser

Jalg has a job for you. Run and ask Ightris

about a geyser. Then run back and relay the information to Jalg. This mundane Quest nets you 550,500 EXP and 25910 Gold.

Ecologist's Advice

into a “harmless” Poco Mookie for 10

minutes each. While in disguise, you can't use any Skills. Best used as a disguise for PVP, or just as a party trick.

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Exorcising Infisto

Heart of Wood

Carabel has another job for you. He'll hand

Irkale wants a sample of Taloc's Knot.

you a Pouch of Tainted Ore. Take the Pouch

Harvest the sample and bring it back to

to Horu and tell him what's wrong. Horu will

Irkale for 2,413,400 EXP, 39,550 Gold, AND

back to Carabel, which will not only cure

Major Potions of Mana.

give you a Tainted Mineral Purifier to take

your choice of 10 Major Life Potions or 10

him and fix the Ore, but all future Ore as

well! Carabel rewards you 1,232,400 EXP

Ingredients for the Antidote

and 55,700 Gold. Not bad for a mining run!

Greeta has a time-sensitive job for you.

There's a special fruit that will rot within

Fearsome Condor Carabel needs more help! This time, you

will be tasked to kill 20 Carnal Condors and 1 Skraw at Dragonspine Rise. Once you've bagged your limit, return to Carabel for your reward: 2,291,000 EXP and 123,590 Gold, AND 10 Fine Life Serum (Instant-Heal Potion)!Flip A Coin

Yaminerk needs you to collect Ward Tokens and bring them back to him. Once you collect enough Tokens, bring them back and Yaminerk will reward you with your choice of a Crusader Token or a Daemon

minutes. You have to bring it to Wistron before it rots. If it didn't rot yet, Wistron will

turn it into an Aether Detoxicant. Bring the Detoxicant back to Greeta for your reward: 550,500 EXP, 38140 Gold, and your choice of Gloves. Since you're a mighty Warrior Type and CAN use Plate Armor, choose those,

they'll give the best protection. And besides, “If you got it, FLAUNT IT!” A Party is not NECESSARY for this Quest, but it WILL help, as they can run interference for you, blocking the enemies, so you can get the fruit to Wistron before it rots!

Token. These are the same as the Daily Quest

Tokens, and you can trade them for equipment of the Faction you choose to back. This Quest is repeatable up to 255 times!

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Intervention

Miener's Fruit

All you have to do for this one is talk to

Anoramas has a simple messenger task for

Wistron twice. Your reward is 550,500 EXP

you. Run to Miener, get some fruit from him,

and 28,090 Gold!

and bring it back to Anoramas for your reward: 550,500 EXP and your choice

Ipses's Ambition

between a Life Crystal and Mana Crystal.

For this Quest, you have to kill Balaur, take

their Armor, and bring it to Ispes to study. When you collect enough, bring it back to

Ipses for your reward: 1,581,300 EXP and

When used, the Life Crystal heals 5,000 HP INSTANTLY, and the Mana Crystal recharges 5,000 Mana INSTANTLY!

71,610 Gold. Fairly easy Quest, but as always, a Party will speed up the killing part! Mamuts of Balaurea Irkale needs horns of Swamp Mamuts. Kill Swamp Mamuts, collect the horns, and bring

Missing Bard Skilving wants to know what happened to

Svasuth. Run to Notud, and ask him, then

relay the information to Skilving for your reward: 550,500 EXP, NO Gold!

them back to Irkale. Remember, since this is a

LOOT Quest, instead of a KILL Quest, you

Missing Pieces

Gelastra wants you to find pieces eaten by

may need to kill more Mamuts than you need

Worm Snufflers. Of course, you'll have to

Once you have your quota, bring them back

LOOT Quest, not a KILL Quest, so you'll have

horns, since they don't all drop usable horns. to Irkale for your reward: 994,100 EXP,

1,400 Gold, and 5 Fine Mana Serums (Instant Mana recharging). I recommend you sell the

Mana Serums or give/sell/Auction them to another player. This Quest is repeatable up to 10 times!

KILL them to get the pieces back! This is a to kill a lot to get all the pieces. Once you

have them all, return to Gelastra for your reward: 1,884,100 EXP and 92,930 Gold, PLUS 10 Drupa Cocktails. Each Drupa

Cocktail increases your HP Regeneration by 12, and Mana recharging by 18 for 30 minutes! Effects are amplified outside of combat, obviously.

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Mookie Farming

Research on Mutant Insects

Vesvola has a simple Kill Quest for you.

Angrad tasks you to kill 100 Taloc's Root

Kill 20 Poco Mookies and 20 Hihu Mookies.

Monsters, then report back to him with what

Once you've bagged your limit, return to

you learned for your reward: 3,566,600 EXP

96,660 Gold.

bringing a Party with you to speed up the

Vesvola for your reward: 2,236,000 EXP and

and 88,470 Gold. I REALLY recommend killing part. 100 kills gets tedious fast!

Practical Research Irkale has had a breakthrough! Take the

Research Results to Vidar. (Vidar is in

Searching For a Cure

Wistron wants you to kill only ONE

Pandemonium) Run back to Irkale for your

monster—but WHAT a monster! Wistron

Boots. Again, since you are a Warrior-Type

her Fluids. Worse, she doesn't ALWAYS drop

reward: 1,437,600 EXP and your choice of and can use Plate, choose those! If you got it, flaunt it!

tasks you to kill the Queen Mosqua, and take the Fluids! Once you have the Fluids, bring them back to Wistron for your reward: 3,566,600 EXP and 96,660 Gold. A Party is

Priceless Ore

Carabel has a Harvesting Quest for you. Go to the Sunken Canyon, Harvest your quota of Antimoni and bring it back to

HEAVILY recommended, as she's a Boss Monster, PLUS she has a heavy escort of lesser Mosquas!

Carabel for your reward: 1,618,000 EXP and 40,950 Gold.

Shiny Happy Tokens Huirunerk tasks you to collect Daemon

Tokens, and trade them for 6 Crusader

Reinforcing the Bulwark

Danomdel needs you to gather Hard

Debris. You'll have to kill some monsters for

Tokens. No EXP or Gold. This Quest is repeatable up to 255 times.

it, obviously. Once you gather your quota of Hard Debris, bring it back to Danomdel for your reward of 1,581,300 EXP and 100,410 Gold.

Suspicious Daevas

All you have to do is talk to Carabel twice for 605,500 EXP and 5,370 Gold!

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Swap Meet

The Game is Afoot

Huirunerk tasks you to collect Ward

(This is an obvious Sherlock Holmes

Tokens, and bring them back to Huirunerk to

reference) Shorleck wants you to be his

trade them for either a Crusader Token or a

messenger boy. Talk to Shawster, and tell

Daemon Token, your choice.

Shorleck what Shawster said, then run back

to Shawster and deliver Shorleck's reply, then

Swept Away

Niamela has a messenger Quest for you. Run and talk to Herka, then run back to Niamela for your reward: 550,500 EXP and

run back to Shorleck with Shawster's reply! Shorleck gives you 788,800 EXP and 13,610 Gold.

25,910 Gold. They're very close together, so this is an easy Quest!

Denskel has a Kill Quest for you. Kill 40 of the Insects of Taloc's Boughs, and report your to

Eddas

Brynhild

wants

you to

do

a little

assassination of Balaur Deserters. Kill 10

Taloc's Boughs

findings

The Leader of the Drak

for

your

rewards:

2,324,700 EXP and 32,800 Gold, PLUS you

receive a Suspicious Red Sack, which gives you random Enchantment Stones when you open it, PLUS your choice of: •3

Greater Courage Scrolls (9% Attack Speed

•3

Greater Running Scrolls (30% Run Speed

•3

Greater Raging Wind Scrolls (30% Flight

Naduka Bonebreakers and their Boss, Trifire, then report back to Brynhild for your reward: 2,364,300 EXP, 113,290 Gold, and 5 Fine Life Potions (Gradual Heal Potion). Since

these are Balaur, AND you're going up against a Boss to boot, you will all but NEED a Party for this Quest! The Summation (Requires “The Game

Buff for 5 minutes)

Is Afoot” Quest)

Buff for 5 minutes)

Shawster. Do so, then report back to Shorleck

Speed Buff for 5 minutes)

reward you with 788,800 EXP, 33,350 Gold,

I recommend the Courage Scrolls, but it's

up to you.

Shorleck wants you to run a letter to

and “Discover the Truth”! Shorleck will

and 3 Greater Running Scrolls (30% Run Speed Buff for 5 minutes).

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Token Honesty

Since you're a Warrior-Type, I recommend

Yaminerk offers to trade Daemon Tokens

you sell the Mana Potions, whether to

for Crusader Tokens. Repeatable up to 255 times.

Vendor, at Auction, or directly to another player, but it's up to you.

Truth Behind the Bees

We Are Bees. We Hate You

Vyuin has another Bee-Themed Quest for

Vyuin has yet ANOTHER Bee-themed

you. Go to the Gelkmaros Beehives and find

Quest for you. Kill 30 Angry Bees, then

the Beehives where the Angry Bees live, then

report back to Vyuin for 2,236,000 EXP and

destroy 3 of them, then report back to Vyuin

for your reward: 2,236,000 EXP and

117,040 Gold.

117,970 Gold.

Where's Svasuth?

Skilving wants you to find some trace of

Vyuin's Orders Sometime among your kills, you'll find Sealed Orders. Right-click them to find out

Svasuth and bring it back for 1,764,600 EXP and 13,920 Gold.

they're meant for Vyuin. Deliver them to Vyuin for your rewards: 550,500 EXP and 2,340 Gold.

[Coin] Collecting Dranatig

Avanna tasks you to Collect 50 Antiquity Crystals and a Disposable Aether Refining Device, then bring them back for a Mithril

Water Analysis Methods Irkale needs you to do more monster-

killing “research”. Collect “samples” from Winged Dionaes, Poco Mookies, and Hihu Mookies, then bring the “samples” back to

Coin and a Chest to put them in. Mithril Coins are collectible for some very sweet exclusive rewards! This Quest is repeatable up to 255 times!

Irkale. This is a LOOT Quest, not a KILL Quest, so you'll have to kill a lot of each! Irkale will reward you 18,474,00 EXP, 64,130 Gold, and 10 Fine Mana Potions.

An Unusual Trap Sometime during your kills, you'll find a

Grass-Woven Trap. Right-click it to begin this Quest, then bring the Trap to Feles at the

outskirts of the Strigik Forest for 10,390 Gold.

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Bow's Potential

Fated

Talk to Tataka twice in the Refugee Village

for 767,900 EXP.

Heartbreak

(Requires “Fated

Love” Quest)

Gvorvin wants you to help him with his

love-life again. Talk to Marra and get

Delivery of Aether Sample

Vellun has a Delivery Quest for you. Take

Misorin's Dress. Bring the dress to Misorin,

then tell Lusena about the happy couple.

the Sample Pouch to Mialan, who will tell

Watch—and feel—her heart break! Report

information from Fjoersvith back to Vellun

55,630 Gold.

you to take it to Fjoersvith. Relay the

for your rewards: 1,394,900 EXP and 45,050

back to Gvorvin for 2,313,200 EXP and

Gold. Ecologist's

Lament

“Ecologist's Advice” Quest)

(Requires

Varca needs you to “eradicate” creatures of Strigik Forest. Kill 20 Angry Bosbears and 20

Friend of the Family While wandering, you'll find a hidden NPC

called Altina. Talk to her for 767,900 EXP! SHE wanders, however, so her location can't be told at any given time!

Patient Moonflowers. Once you've bagged

your limit, return to Varca for 2,667,600 EXP and 2 Life Crystals (Instant 5,000 HP Heal.).

Goodwill Envoy

Wandering the road between Lost City of Marayas and Subterranean Observation Post, there's a hidden NPC called Aglauros. Talk to

Fated Love Gvorvin wants you to help him “prove his

him twice for 767,900 EXP!

love” by killing 10 Crag Rynoces at the

Greatsword's Potential

Dragonspine Rise—and letting HIM take

Talk to Tataka twice for 767,900 EXP.

credit for it! He'll reward you for your kills— and your silence—with 2,745,500 EXP and 13,830 Gold!

Listen to my Song, Strigiks (Requires “Missing Bard” Quest)

Skilving finally got a lead on Svasuth's

location. “Find” him at the very north edge of the Strigik Forest, the very edge of the map.

Talk to him, and bring his message back to

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Skilving for 884,700 EXP and 22,800 Gold,

AGAIN to get Taloc's Tears. USE the Taloc's

PLUS 5 Major Anti-Shock Scrolls (Force Field

Tears 50 times to purify Krug Basin. Then

dissipates)!

Basin, Party recommended). Talk to Taloc's

that

absorbs

421

damage

before

it

you have to eliminate Celestius (Boss of Krug Mirage, then report back to Denskel, Vellun,

Mystery of the Aether

and Valetta, in that order. Valetta will reward

Denskel has a Loot Quest for you. Kill

you with 10,203,200 EXP and your choice of

and collect Aether Samples from them. Once

because you're a Warrior type and you can!

Dancing Moonflowers and Longtail Gluggas, you have enough Aether Samples, bring them back to Denskel for 2,570,200 EXP, 103,490

Leg Armor. Choose the Plate ones, just If you got it, flaunt it!

Gold, PLUS 5 Magical Aether Gems (Used in Crafting)!

Tricky Reinforcements Request

Talk to Feles for 631,600 EXP and 2,310 Gold.

Sword's Potential Talk to Tataka twice for 767,900 EXP! The

Aether

Must

Flow

[Coin/Group] Beaks and Beakers

(Requires

“Delivery of Aether Sample” Quest) This is a VERY long Quest!

This is a hard one, Party is almost

NECESSARY! Nordin tasks you to kill monsters and bring back 50 Strigik Beaks

and a Disposable Aether Refining Device.

Talk to Valetta to hear about a problem

with the Flow of the Aether (Almost sounds

like a “Great Disturbance In The Force”, doesn't it?) Talk to Angrad and hear what the problem is. Talk to Eddas for “Advice”. Meet

Taloc's Guardian at the north end of Krug

Each time you complete this Quest, each person in the Party who has the Quest gets 2,313,200 EXP, 2 Mithril Coins, and a Mithril Coin Chest! Mithril Coins are

collectible for sweet exclusive rewards! You can repeat this Quest up to 255 times!

Basin. “Earn his trust” by killing 10 Sticky Sludgers and 10 Whirling Seafoams, then talk to him again, once you've proven yourself Worthy. He'll give you a Taloc Fruit

to “Maximize Your Ability”. Talk to him

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[Group] Bring Down The Chieftain

Kantele, talk to Asathor again for your

Varca

another

reward: 3,788,100 EXP and 10 Cippo Aether

Strigik Chieftain Owloro. A Party is all but

Mold, the Cippo Aether Jellies restore 4,000

wants

you

to

do

assassination. This time, you are tasked to kill needed for this one, as not only is he(?) a

Boss, but has a LOT of aggro bodyguards! Return to Varca for 3,216,700 EXP, and your choice of Manastones:

Jellies. (Despite looking like a worthless Jello DP each!)

[Group]

Fierce

Strigik

(Requires

“[Group] Fearless Kantele” Quest)

Asathor wants you to thin the Strigik ranks

•HP+95

and bring back proof. Namely, gather Strigik

•Attack+5

WILL

•MP+95 •Crit

Feathers from Elite Strigiks!Elite monsters

Strike +17

•Magic

•Magical •Resist

a

Party

to

bring

down,

ESPECIALLY in large numbers. As this is a

Boost +27

•Evasion

need

LOOT Quest, not a KILL Quest, you'll have to

+17

kill a lot of Strigiks to get enough Feathers.

Accuracy +14

Once you have enough, return to Asathor for

Magic +14

your reward: 1,749,300 EXP.

Whichever type you choose, you get two of them.

[Group] Ecology

Research

on

Strigik

Feles tasks you to gather Strigik Bundles. [Group] Fearless Kantele

Asathor has a rescue mission for you. “Fearless” Kantele got himself captured by the

Strigik. You have to go bust him out. First you

have to “Find” Kantele in the Strigik Village (He's in a cage in the northwest corner of the village). Talk to him, then he'll ask for a Key.

To get the Bundles, you'll have to kill Strigiks,

obviously. You'll need a Party to kill enough, since hey are aggro and tend to swarm, PLUS the Elites mixed amongst them! Once you

have enough, report back to Feles for 1,851,300 EXP and 83,850 Gold.

Kill Strigik Elite Warriors until one of them

[Manastone Exchange] Stone Deal

Kantele. (These are ELITE monsters, so a Party

and will trade them for a random, better

coughs up the Key, then bring the Key to will be necessary!) Once you rescued

Greger wants a specific set of Manastones,

Manastone, and give you 20,400 EXP to boot!

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[Manastone Exchange] Stone Swap

Talk to Bibi Ven, then Beskiki, who will tell

Greger wants a specific set of Manastones,

and will trade them for a random, better Manastone, and give you 20,400 EXP to boot!

you to find Berokin. Berokin will give you his Image Marble (A broken Crystal Ball), as well as 1,542,200 EXP and 2,710 Gold!

A Refugee's Revenge

Berokin's

Chenkiki wants revenge on the Krall and

Mau who destroyed the Village. She tasks you to kill:

Image

Marble

(Requires

“Vellun's Request” and “In Search Of A Witness” Quests)

Talk to Berokin, who obviously needs a

•10

Naduka Crackers

replacement for his Image Marble. Take the

•10

Naduka Scratchers

Vellun. Vellun will give you 1,944,100 EXP

•10 •10

Naduka Trackers

Image Marble to Skira, who will refer you to

Naduka Healers

Once you've killed your quota, report the “good news” back to Chenkiki for 1,506,800 EXP. (She's too poor to give you any Gold!) A Party is not strictly NECESSARY, but will

make the killing faster, and save you if you get swarmed! (Try not to think about the Values Dissonance of being Asmodian—the “Bad Guys”--and helping refugees!)

Yellow Sack for random Manastone(s). Chenkiki's

Enemies

Refugee's Revenge” Quest)

(Requires

“A

Chenkiki now wants you to kill the Bosses of the cruel Krall and Mau. Kill Edurtz the Crazed and Silverpaw. Since they ARE Bosses, you might want to bring a Party, but since

Vellun's Request Vellun wants some information. Talk to

Skira, then talk to Gehlen, for 998,800 EXP and 5,880 Gold!

In Search Of A Witness (Requires “Vellun's Request” Quest

and an Old Yellow Sack. Right-click the Old

they're just glorified Naduka, you MIGHT be

able to solo them, if you're daring—and lucky! When you succeed, report the good

news back to Chenkiki for 3,161,200 EXP and 2 Lesser Supplements (Fabled). The

Supplements will increase the chances of a successful

Socketing.

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Enchantment

or

Manastone

Unofficial Aion Cleric Guide

Clearing the Road

The Real Rhonnam

Domati, an NPC at the fork in the road

Talk to Gehlen, who wants you to find who

near the Spiritfall Forest, needs you to clear

the Real Rhonnam is. Talk to Titmi, then

the road ahead, by killing 20 Swelling

Bibiti, then Bibi Lu. Return to Gehlen with

right, the firefly-looking things!) Once

EXP.

Moonflowers, and 20 Soldier Sparkles (That's you've bagged your limit, report back to

Domati for your rewards: 1,320,500 EXP and 25,000 Gold. This Quest is repeatable up to 50 times!

what you've learned, and receive 729,700

Incredulous

Priest

(Requires

Real Rhonnam” Quest)

Gehlen sends you off again, to talk to

Phina, then Taamiki, then Phina again. Phina Investigate The Refugee Village

Skira has a job for you. Gather Debris Fragments, killing monsters where necessary,

will give you 1,589,600 EXP and 18,690 Gold.

and bring them back to Skira when you have

Kumbanda's Whereabouts

89,820 Gold, and 5 Fine Recovery Potions

soloable Quest with HUGE rewards!

enough for your rewards: 2,215,800 EXP, (Heal Over Time for both HP AND Mana in one Potion!). Cowering “Investigate Quest)

Refugee the

Refugee

(Requires Village”

Talk to Chenkiki. She'll give you a flute to

play at the Suspicious Debris to find a

Shulack Refugee. Talk to Chenkiki for 1,506,800 EXP and 15,600 Gold. This Quest is repeatable up to 10 times!

“The

This is a long and tedious, but easily

Valetta has another job for you. You remember when you let Kumbanda “escape” in “Crash of the Dredgion” Quest? Now you have to go find him again! Talk to

Valetta, who will send you to Belik. Talk to Trueshot, then report back to Belik. Report all

the clues you've found out so far back to Valetta. Valetta will send you to ask Sigyn for

help. Sigyn is in Pandemonium, and will give you a Scepter of Purification. Bring the

Scepter to Belik. Find and fight Destroyed Gargoyles,

and

enter

the

Rebirthing

Chamber. Rescue 4 Brainwashed Reians, then kill Kura Stormgaze, a surprisingly easy Boss!

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Then talk with Anilmo. Fight your way OUT

Odd Strigik

of the Rebirthing Chamber. Talk to Belik,

If you fight or explore near the Nunglark

then report to Valetta for your reward. Your

Ruins, you'll find a Strigik called Ulakin, who

reward is 11,816,800 EXP—That's right,

wants to TALK rather than FIGHT! Talk to

of Helmet. As always, pick the Plate Helm,

about it, in that order. Taamiki will give you

almost 12 MILLION EXP!—PLUS your choice because you're a Warrior and you can!

him, then ask Bibi Lu, Bibiti, and Taamiki clothes for Ulakin. Bring them to Ulakin for

916,000 EXP and 9,960 Gold! Talk about a

Please Help Mitta!

Purkin (The NPC at the fork near Spiritfall Forest) needs Boards. You get Boards from killing Cursed Tree Rotrons. Once you have enough Boards, bring them back to Purkin

for 2,974,900 EXP and 20 Healing Roots (Heals abnormal Status Conditions). Mitta Needs More Help (Requires

“Please Help Mitta!” Quest)

Now Purkin wants you to kill Manyrings, the Boss Rotron, and bring back its wood. When you do, Purkin gives you 3,037,000

EXP, 70,440 Gold, and your choice of either 10 Major Crit Strike Spells or 10 Major Crit Spell Scrolls. I recommend taking the Major

Good Deed being its own reward! Ulakin's Vengeance (Requires “Odd Strigik” Quest) Ulakin wants revenge on the Balaur in the destroyed Nunglark Village (AKA Nunglark Ruins) Kill 5 Naduka Legionaries and 5 Naduka Surgeons, then report back to Ulakin when

respective Crit stat by 120 for 5 minutes).

done.

Ulakin

gives

you

2,974,900 EXP and 34,730 Gold, PLUS your choice of 5 Manzu Curry (Raises Magic Resistance by 30 for 30 minutes) or 5 Fried Stria (Raises Magic Skill by 60 for 30 minutes). Since you're not a Spellcaster, pick the Manzu Curry.

Crit Strike Scrolls, because a Warrior-Type

CAN'T CAST SPELLS! (Each one boosts the

you're

Purkin's Reasons Talk to Purkin, then talk to Chenkiki, for

729,700 EXP.

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Unofficial Aion Cleric Guide

Seals and Earrings

Selling Salvage

Sorolov has a job for you. Kill monsters

Sayakiki in the Refugee Village, has a job

and collect Old Weathered Seals, then bring

for you. Kill Thicket Airons to recover the

them back to Sorolov when you have enough.

Scraps they stole, then bring them back to

choice of either Sorolov's Jewel Earrings or

will give you 3,037,000 EXP and 25,080

He'll give you 3,545,000 EXP and your

Sayakiki when you have enough. Sayakiki

Sorolov's Crystal Earrings. Since you're a

Gold, PLUS 5 Poma Bulgogi, a strange food

recommend the Jewel Earrings, but it's up to

Magical Skill by 60. (Too bad you're NOT a

Warrior-Type,

not

a

Spellcaster,

I

you.

Seals and Necklaces

Sorolov has another job for you. Kill

that boosts Physical Attack by 12 and Spellcaster!)

Spreading Asmodae's Reach

Valetta has a job for you. Talk to Valetta

monsters, collect Old Weathered Seals, then

twice, then talk to Farbin. Farbin will send

enough. He'll give you 3,545,000 EXP and

Samples. Bring the Tissue Samples back to

bring them back to Sorolov when you have your

choice

of

either

Sorolov's

Jewel

Necklace or Sorolov's Crystal Necklace. Again, the Jewel version is recommended, since you're not a Spellcaster, but it's up to you.

you to kill monsters and collect their Tissue Farbin for analysis. Kill 5 Naduka Gloriators near the Drana Growing Device. Talk with Farbin again to get a Solution. Use the Solution on the Nunglark Drana Growing Device, then use the Solution on the Marayas Drana Growing Device. Tell Farbin the

Seals and Rings Sorolov has another job for you. Kill

monsters, collect Old Weathered Seals, then bring them back to Sorolov when you have

enough. He'll give you 3,545,000 EXP and your choice of either Sorolov's Jewel Ring or

Sorolov's Crystal Ring. Again, the Jewel

version is recommended, since you're not a Spellcaster, but it's up to you, as always.

results. Use the Generation Device Marker on the spot where the Nunglark Drana Growing

Device USED to be! Tell Farbin the results,

then report back to Valetta for your rewards: 10,203,200 EXP and your choice of Valetta's

Corundum Earrings or Valetta's Turquoise Earrings. Since you're a Warrior-Type, not a

Spellcaster, I recommend the Corundum version, but it's up to you.

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Village Status Report

Aether's Attraction

Gelastra wants to know the statuses of the

Jecasti (NPC on the road between Marayas

Refugee Village. Run to Nysdvor in the

Scrubland and Lost City of Marayas) has a

Refugee Village, to ask the status of the

job for you. He wants you to kill monsters

the Refugee Village), then report back to

Namely, kill

Refugee Village, then ask Morhua (Also in Gelastra for 998,800 EXP and 37,610 Gold! [Coin/Group] Poaching Parchments

Godin wants 50 Fanatic's Parchments and

gathered around the Aether Generators. 20 Wilds Barghests

Wildgrove Murmurs. Once you've bagged your limit, report back to Jecasti for your rewards: 3,411,900 EXP and 203,400 Gold.

a Disposable Aether Refining Device. The

Assault on the Summit.

will NEED a Party. Every member of the Party

Party is heavily recommended!

Fanatics are a harder fight than most, so you who has the Quest will win 2 Mithril Coins and a Mithril Coin Chest. The Mithril Coins are collectible for sweet EXCLUSIVE rewards! This Quest is repeatable up to 255 times! [Coin] To Rebuild Nunglark Village Godin has another job for you. Kill monsters around the Nunglark Ruins, collect Krall Blood and Mau Blood, and a Disposable

Aether Refining Device, then bring them back to Godin for 1,803,000 EXP, a Mithril

Coin, and Mithril Coin Chest. Mithril Coins are collectible for sweet, exclusive rewards. This Quest is repeatable up to 255 times!

and

This is a hard one, due to the Bosses, a

Brynhild wants you to fight the Balaur that guard the Mirakand Summit. Kill at least 2 Mirakand Beacon Soldiers, plus the Bosses, Marut the Pharos and Dukah the Pharos. Once you've killed them, return to Brynhild for your rewards: 1,589,600 EXP, 10,000 Gold, and a bonus Old Weathered Seal! (i.e., this Quest can help with one of Sorolov's

Quests). This Quest is repeatable up to 20 times. Battles at Vagabatam This Quest is very long, and a Party will

help shorten the killing part. It CAN be soloed, it's just tedious to do so. There are HUGE rewards at the end, so it's worth it!

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Talk to Valetta to start this Quest. Valetta

End The Abductions (Requires “Belik's

will refer you to Ankea. Ankea will send you

Request” Quest)

Namely, kill 10 Naduka Wardrakes and 30

guarding the entrance of Subterranea. Kill 5

killed all those, report back to Ankea. Ankea

5 Turncoat Sentinels, then report victory

to kill Balaur in the Vorgaltem Battlefield. Balaur of Vorgaltem Battlefield. Once you've

will pass you off to Vegrim. Vegrim will task you to kill Queen Klawtiar, and bring back her Scent-bag. After bringing back the

Scent-bag, Vegrim will send you to the

Ortiz sends you to wipe out traitors

Turncoat Warriors, 5 Turncoat Raiders, and back to Ortiz. It's Tool Time

Sometime during your kills, you'll find a

“Great Scholar” Fjoersvith, who will extract

Weighty Tool Box. Right-click to discover

bag Liquid back to Vegrim, who will assign

at the south side of the Viscum Swamp.

Liquid from the Scent-bag. Take the Scentyou to destroy the Mitrakand Defense Stone by using the Scent-Bag Liquid. Report your success back to Vegrim. Vegrim will give you a Special Aether Bomb. Use the Special Aether Bomb to destroy the Drana Control

Tower, then report back to Vegrim. Vegrim will send you to report your success to

who it belongs to, then deliver it to Gustava Gustava will reward you with 874,600 EXP and 4,500 Gold! Daeva, Hero, Plumber (Requires “It's

Tool Time” Quest)

Gustava needs you to kill Glurg the

Valetta. Valetta will reward you with

Bloated, a mutant Boss monster blocking the

Armor. Choose the Plate Pauldrons, since

your rewards: 1,320,500 EXP and 8,000

13,560,400 EXP and your choice of Shoulder

you're a Warrior-Type, and you can use Plate Armor! 13 MILLION EXP is amazing!

geyser. Kill it and report back to Gustava for

Gold, PLUS an extra Old Weathered Seal. (i.e.,

this Quest can help with one of Sorolov's Quests) This Quest is repeatable up to 20

Belik's Request

Belik sends you to the Subterranean

times!

Observation Post to meet with the Reian Tribesman Ortiz. Ortiz will reward you with 1,666,600 EXP.

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Dealing With Luciferins

Mystery Blueprint

Gustava wants you to wipe out Luciferins

Sometime during your kills, you'll find a

in Genesis Cave. Namely, kill 10 Glittering

Half-Folded Paper. Right-click it to discover

Seafoams,

Rootbound.

what it is, then deliver it to Ortiz in the

can be soloed. When you're done, report

reward you with 3,276,300 EXP. That's right,

and

their

Boss,

Rootbound is a surprisingly easy Boss, and

victory back to Gustava for 1,911,400 EXP,

10,000 Gold, and an Old Weathered Seal

Subterranean Observation Post. Ortiz will

over 3¼ MILLION EXP for one scrap of paper! Sadly, this Quest is not repeatable.

(i.e., this Quest will help you beat one of Sorolov's)

[Group]

Reian

Tribe's

Foes

(Requires “Mystery Blueprint” Quest) Like, I Totally Need Your Help!

Based off the Blueprints you discovered

Sorolov needs you to take the Windstream

earlier, Ortiz now knows the location of an

Ruined Hurrikanes. Once you've bagged your

Party and kill him for 4,155,600 EXP and

at the Expedition Campsite and wipe out 20 quota,

report

victory

to

Sorolov

for

1,465,400 EXP and 10,000 Gold, PLUS a bonus Old Weathered Seal, to help with Sorolov's Jewelry Quests!

enemy Boss, Derren the Hypnotist. Gather a your choice of Boots. As always, since you're a Warrior-Type, choose the Plate Boots, for

maximum protection,a nd to show off that you're a Warrior, not Mage, Rogue, or Priest!

Marayas Relic Farbin needs you to find Marayas Relics.

When you have enough, bring them back to him for 1,649,100 EXP and 21,600 Gold.

Poisoned Fungi Farbin needs you to kill some uppity local

Fungi. Kill Moss Fungi and Infected Fungi and gather their Remains. Once you have

enough Remains, bring them back to Farbin

for analysis. He'll give you Fungi Spore Liquid. Spray the Fungi Spore Liquid on the

Fungi Patch, near the Big Fungi Tree. Report your findings to Farbin. Then Farbin sends

you out to kill Pampam, the Boss Fungi, then report your victory to Farbin for 3,521,300 EXP and 167,620 Gold.

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Reian Incorporeal Phantoms

Ducalis will reward you with 1,819,900 EXP

Belik needs you to kill Reian tribal ghosts.

and 40,500 Gold, PLUS a bonus Old

Namely, 10 Reian Spirit Warriors and 10 Reian Spirit Mages. Once you've busted the requisite number of ghosts, return to Belik

Weathered Seal (i.e., this Quest will help you with Sorolov's Jewelry Quests!)

for your reward: 1,622,800 EXP and 28,900

Stand Against the Raiders

Gold! This Quest is repeatable up to 20

Aquila (NPC in the center of Lost City of

times!

the “Raiders”, namely 10 Naduka Gloriators,

Rise of Living Stone Ricaldo (NPC in the Northwest corner of the Lost City of Marayas) needs you to kill

some creatures made of “living” stone. Namely, destroy 10 Marayas Caryatids, 5 Marayas

Nagolems

and

Marayas) has a Quest for you this time. Kill

5

Marayas

then return to Aquila for your rewards: 1,622,800 EXP and 45,300 Gold. This Quest is repeatable up to 50 times! Useless Regret Belik wants you to “kill” Gatz the Wise, a

Mugolems. As the Quest's name implies,

Boss Ghost (I am NOT making this up!) Once

surprisingly little damage to you, and thus

3,521,300 EXP and 20 Fine Anti-Shock

they're very tough, defensively, but do are easily soloable. If you want to destroy them faster, feel free to bring a Party. Once you've crushed the requisite number of Golem-style monsters, return to Ricaldo for your rewards: 1,513,500 EXP and 30,800 Gold. This Quest is repeatable up to 20 times! Sakti's Crystal In your kills, you'll come across a crystal

called “Sakti's Quartz”. Right-click it to find out whose it is, then bring it to Batalrion.

Batalrion will give you a Message to deliver

to Ducalis. Once you deliver the Message,

you bust the Boss Ghost, return to Belik for

Scrolls. (Force-field protecting against up to 550 points of damage before it dissipates!) Sadly, this Quest is NOT repeatable! Valuable Crystal Phina (NPC in the center of the Lost City of

Marayas) wants you to collect some Crystals

for her. However, you'll have to crush Impassive Nagolems and Winged Nagolems to get those Crystals! Once you have enough

Crystals, bring them back to Phina for 1,579,100 EXP and 25,300 Gold. This Quest is repeatable up to 10 times!

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[Group] Broken Shackles Fjoelnir

(NPC

in

the

A Petralith Puzzle Subterranean

Helline (NPC wandering along the road

Observation Post) has a problem. Tamed

north of Petralith Canyon) wants you to kill

Manticores need to be killed, and you need to

monsters in the Petralith Canyon and bring

need a Party, Manticores are as tough as the

Remains, bring them back to Helline for your

bring back their Shackles as proof. You WILL legends, in game or out! Once you've

gathered enough Shackles, bring them back to Fjoelnir for your rewards: 3,477,500 EXP,

109,570 Gold, and 30 Fine Anti-Shock

back their Remains. Once you have sufficient rewards: 3,092,100 EXP and 119,020 Gold. Arangos' Stratagem

Arango (A hidden NPC along the east wall

Scrolls! (Force-field protecting against up to

northwest of the bridge over the Great

Quest is NOT repeatable.

by the Balaur. Namely, kill 15 Naduka

550 damage before it dissipates!) Sadly, this

Fissure) has a job for you: Kill the beasts kept

Wardrakes, and 15 Naduka Drakies. Once [Group] Senegal's Arrow Hildisvini (NPC in the Subterranean Observation Post) has a job for you. Kill

Dragonbound and bring back Senegal's Arrow once one of them drops it. Party is

you've bagged your limit, return to Arango for 4,364,600 EXP and 163,120 Gold. Balaur Anatomy Itar (Hidden NPC along the north wall of

necessary to kill them in a reasonable time-

Dragonrest, NOT the road north of it) has a

low drop-rate! Once you have Senegal's

then

frame, Senegal's Arrow has an EXTREMELY Arrow, bring it back to Hildisvini for 4,155,600 EXP, 300 Stigma Shards, and a

Stigma Skill Stone based on your Class. Once

you bring it to a Stigma Master and equip it,

job for you. Kill 15 Ancient Acheron Drakes, report

back

for

your

4,411,700 EXP and 96,970 Gold!

rewards:

Balaur Architecture

Tanar (Hidden NPC along the road

you'll be able to use the Second Wind I

between

The Stigma Shards are necessary to equip a

Materials from Bulwark Wrecks and bring it

Stigma Skill as long as you have it equipped! Stigma Stone!

Dragonrest

and

Subterranean

Observation Post) has a job for you. Gather back to Tanar once you have enough, for

your rewards: 3,045,100 EXP and 60,520 Gold.

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Balaur Engineering

Bearing up for Asmodae

Tanar (Hidden NPC along the road

Mastarius (NPC on the west wall of Lost

between

Dragonrest

and

Subterranean

City of Marayas) has lost Favor—literally!

Observation Post) has another job for you:

Gather up the lost Favors and return them to

and steal a part from it, then bring the part

47,850 Gold, and your choice of Shoulder

Find an Abandoned Drana Growing Device

back to Tanar for your rewards: 3,139,200 EXP and 50,400 Gold.

Mastarius for your rewards: 6,149,600 EXP,

Armor. As always, since you're a Warriortype,

choose

the

Plate

Pauldrons,

for

protection and showing off!

Balaur Minions Arango (Hidden NPC along the east wall northwest of the bridge over the Great

Cull the Cultivators Vegrim (NPC at the outskirts of the Viscum

Fissure) has some killing for you to do.

Swamp) has a Loot Quest for you: Kill

Naduka

collect their Pincers. Once you have enough

Namely, kill 10 Naduka Warmongers, 5 Watchers

(Annoying

ranged

enemies), 10 Naduka Tomcats, and 5 Naduka Apothecaries. Once you're done with your hitlist, report your victory back to Arango for

your rewards: 4,364,600 EXP, 148,500 Gold, and 10 Fine Recovery Serums (Instantly heal 1940 HP and 1680 MP!)

Pincers, bring them back to Vegrim for your rewards: 2,067,200 EXP and 62,600 Gold. This Quest is repeatable up to 50 times! Drakies and Defense Cozett (Hidden NPC in the northwest corner of the “empty” cul-de-sac between

Basic War Tactics Ankea (Another hidden NPC along the east

wall northwest of the bridge over the Great

Fissure, just north of Arango) has a job for you. Steal food and goods from Balaur Supplies, and bring them back to Ankea for

your rewards: 2,998,000 EXP and 87,070 Gold.

Naduka Grunts and Naduka Gatherers, and

Vorgaltem Battlefield and Dragonrest) has a job for you: Kill Naduka Drakies and collect

their horns. Once you have enough horns, bring them back to Cozett for your rewards: 2,827,200 EXP, 200 Abyss Points (PVP

collectible points for special rewards), 40 Stigma Shards, and 1 Platinum Medal

(Decoration given to Daevas performing

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Unofficial Aion Cleric Guide

distinguished service in Siege Warfare, store

Enhancing

the

Sword/Greatsword

it in your PERSONAL Warehouse, until they

(Requires “To Stand Against the Elyos”

repeatable up to 20 times!

Fate” Quests)

implement a use for it!) This Quest is

To Stand Against the Elyos

and “[Spy/League] Sword/Greatsword's

Bring Athana's Sword/Greatsword and a

Athana has a job for you to help the PVP

Piece of Zikel to Usener in Pandemonium.

Mastarius's Aether Concentrator, then report

Athana's Sword or Greatsword, depending

War Effort. Use 10 Blessings of Devotion on back to Athana Your reward is 2,264,100 EXP. Next you must choose either Sword or Greatsword [Spy/League]

Sword/Greatsword's

Fate (Requires “To Stand Against the Elyos” Quest)

Athana now needs to send you to the Elyos side. Use a Rift to infiltrate Inggison and kill the Guardian Generals of the Temple of Scales and the Altar of Avarice. You'll need

not only a party, but a full League for this one, not only for these Bosses, but also to ward off the powered-up PLAYERS on the

Elyos side! Once you succeed, report back to Athana for 5,795,600 EXP!

Usener will reward you 1,119,000 EXP and which Quest you chose.

Viscum Contamination

Grauzer (Another NPC along the outskirts of the Viscum Swamp) has a fairly lengthy Quest for you. Look for a Drana Growing Device around the Viscum Swamp. Once you find it, take a piece from it and bring it back

to Grauzer. Grauzer will send you to kill 5 Drakan Administration Soldiers. Once you kill those, report back to Grauzer again. Grauzer will give you a Bomb to destroy the Drana Growing Device. Do so, and report the results to Grauzer.

Weapons of Asmodae Mastarius

lost

Favor

again!

Collect

Mastarius's Favors again and bring them

back. This time, Mastarius will reward you 6,149,600 EXP, 47,860 Gold, and a weapon based on your Class.

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Unofficial Aion Cleric Guide

[Alliance] Be the Vanguard!

special rewards), and 1 Platinum Medal (As

Krizarid (Hidden NPC in the middle of the

before, store it in your Personal Warehouse,

south wall of the “empty” cul-de-sac north of

Vorgaltem Battlefield) has a very HARD Quest for you! You have to kill 10 Vorgaltem

until they implement a use for it.) This Quest is repeatable up to 5 times!

Citadel Garrison—which are Super-Elite

[League]

Retake

the

Crimson

Bosses—and report back when you win!

Temple

one. Even though it takes place entirely on

corner of the “empty” cul-de-sac between

Mission. Your rewards are 2,628,600 EXP, a

job for you: Defeat the Guardian General of

You'll need to bring a full Alliance for this

the Asmodian side, it still counts as a PVP THOUSAND

Abyss

Points

(Special

PVP

collectible points to trade in for special

rewards), and 1 Platinum Medal (As before, store it in your Personal Warehouse, until they implement a use for it.) This Quest is repeatable up to 5 times! [Alliance] Harass the Enemy Guard Cozett (Hidden NPC in the northwest corner of the “empty” cul-de-sac between Vorgaltem Battlefield and Dragonrest) has a job for you: Kill 20 Crimson Temple Garrison and report back when you win. These are

Super-Elite Bosses, so you'll need to bring a

Cozett (Hidden NPC in the northwest

Vorgaltem Battlefield and Dragonrest) has a the Crimson Temple! It's an Elite Boss, PLUS swarming

bodyguards,

so

you'll

probably NEED a full League to kill him, just to ward off the extras! Once you succeed, return to Cozett. Even though it takes place entirely on the Asmodian side, it still counts

as a PVP Mission. Your rewards are 1,710,300 EXP, FIVE THOUSAND Abyss Points (Special PVP collectible points to trade in for special rewards), and 1 Platinum Medal (As before, store it in your Personal

Warehouse, until they implement a use for it.) This Quest is repeatable up to 5 times!

full Alliance for this one. Even though it takes place entirely on the Asmodian side, it still

with

[Group] Convoy! Ducalis has a job for you: Kill 10 of the

counts as a PVP Mission. Your rewards are

Naduka Drakan Veterans that guard the

(Special PVP collectible points to trade in for

the Garrisons (See above), they are still tough

2,628,600 EXP, a THOUSAND Abyss Points

Earthfang Gorge. Although not as tough as

enough to need a whole Party to bring down, ESPECIALLY 10 of them! Once you win,

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Unofficial Aion Cleric Guide

report back to Ducalis for 5,148,200 EXP, 40,950

Gold,

5

Major

Wind

Serums

(Increases Flight Time by 48 seconds), and 5

[Spy/League] New Order (Requires “Shining

wants

“[League]

You'll be sent to Inggison—Elyos territory

—so you'll probably need a League to keep

[Group] Weaken the Defenses Batalrion

and

Eliminate Padmarashka” Quests)

Greater Raging Wind Scrolls (Increases Flight Speed by 30% for 5 minutes)!

Scroll”

Insignias

of

the

hostile PLAYERS at bay! Talk with Kirhua when you arrive, who will send you to kill

Padmarashka Legion. You have to kill them

Omega, an Elite Boss in the Angrief Ruins.

Elite enemies, so you'll NEED a Party to kill

11,274,400 EXP—That's right, over 11

and bring back the Insignias. These are tough them! Once you have enough Insignias, bring them back to Batalrion for 2,921,300 EXP! Shining Scroll During your kills, you might find a

Shining Scroll. Read it to begin this Quest. Bring the Scroll to Krizarid (South wall of the

“empty”

cul-de-sac

north

of

Vorgaltem Battlefield) for 6,832,900 EXP! [League]

Eliminate

the

Padmarashka

(Requires “Shining Scroll” Quest)

Talk to Krizarid, then bring the Shining

Scroll to Batalrion. Batalrion will send you to kill Padmarashka, an Elite Boss. You will NEED a League to kill him, and to ward off

his bodyguards! Once you succeed, report

back to Batalrion for 7,857,900 EXP...And

Report back to Kirhua when you succeed for

MILLION EXP! Don't return yet, though, you have more unfinished business on the Elyos side! [Spy/League] Dramata in Igginson (Requires “Shining Eliminate

Scroll”, “[League]

Padmarashka”,

“[Spy/League] New Order” Quests)

and

Talk with Fundin (Hidden NPC in the shady area to the southeast of the fork in the road in the Angrief Wastes). You'll be sent to

defeat Sematariux, a “French”-named Elite

Boss, pronounced similar to Cemetery, so you KNOW he'll be hard! Once you beat him,

return to Fundin for 11,274,400 EXP! You STILL have more unfinished business on the Elyos side, though, so don't leave yet!

you get the Shining Scroll back!

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Unofficial Aion Cleric Guide

[Spy/League]

Vanquish

(Requires “Shining Eliminate

“[Spy/League]

Veille

Scroll”, “[League]

New

Padmarashka”, Order”,

and

“[Spy/League] Dramata in Igginson”

Noble Turquoise Earrings. Since you're a Warrior-Type,

This plays out much like a reprise of the

previous Quest. Fundin wants you to kill 3

FINALLY tell you to report back to Asmodian

•Lady

Fortress! You'll be rewarded with 11,274,400 EXP and a Weapon based loosely on your Clas. [Spy/Alliance] Fundin's Old Grudge

You might want to beat this Mission BEFORE returning to Asmodian Territory, or you can make a special trip back specifically for it, up to you. Either way, Fundin wants you to kill 3 Elite Bosses: •Lord

Agios

•Lady

Pasiphae

•Lady

Eiros

•Lord

Agios

•Lady

Pasiphae

Eiros

Report your success back to Fundin, but you'll need 10 MILLION Kinah before this Quest is counted as successful. Your rewards are 11,274,400 EXP and your choice of

Lanse's Noble Corundum Necklace or Lanse's Noble Turquoise Necklace. Since you're a Warrior-Type,

not

Quest is counted as successful. Your rewards are 11,274,400 EXP and your choice of Lanse's Noble Corundum Earrings or Lanse's

Spellcaster,

I

up to you.

Order

you'll need 15 MILLION Kinah before this

a

recommend the Corundum version, but it's

[Spy/Alliance]

Report your success back to Fundin, but

I

[Spy/Alliance] Fundin's Orders

Elite Bosses:

territory, namely Richelle, back in Gelkmaros

Spellcaster,

up to you.

Kaisinel's Agent, Veille (Another Elite Boss).

Report your success back to Fundin, who will

a

recommend the Corundum version, but it's

Quests)

Fundin has another job for you: Kill

not

Kirhua's

Special

Those three must really have made some

enemies! This time, Kirhua wants you to kill the SAME 3 Elite Bosses: •Lord

Agios

•Lady

Pasiphae

•Lady

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Eiros

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Unofficial Aion Cleric Guide

Report your success back to Kirhua, but you'll need 20 MILLION Kinah before this

[Spy] Bolstering Our Defenses Kirhua sends you to Elyos Territory again

Quest is counted as successful. Your rewards

to kill Fierce Serrators and collect their

are 11,274,400 EXP and your choice of

Scales. Once you have enough Scales, bring

Noble Turquoise Ring. Since you're a

5,319,000 EXP, 400 Abyss Points (Special

Lanse's Noble Corundum Ring or Lanse's Warrior-Type,

not

a

Spellcaster,

I

recommend the Corundum version, but it's up to you.

them back to Kirhua for your rewards: collectible PVP points for exclusive rewards!) PLUS 40 Stigma Shards and a Platinum Medal! (Store the Platinum Medal in your

Personal Warehouse until they implement a

[League] Seize the Citadel Krizarid has another Quest for you. Kill

the Guardian General of the Vorgaltem

use for it.) This Quest is repeatable up to 20 times!

Citadel. He's an Elite Boss, but you'll need a full League to fight your way up to him, let

[Spy] Food For Rationing Fundin sends you to Elyos territory again

alone defeat him! When you win, report

to kill enemies and steal Rations. Once you

entirely on the Asmodian side, it still counts

Fundin for your rewards: 5,319,000 EXP,

back to Krizarid. Even though it takes place as a PVP Mission. Your rewards are 2,667,600 EXP, FIVE THOUSAND Abyss Points (Special PVP collectible points to trade in for special rewards), and 1 Platinum Medal (As before, store it in your Personal

Warehouse, until they implement a use for it.) This Quest is repeatable up to 5 times!

have enough Rations, bring them back to 400 Abyss Points (Special collectible PVP points for exclusive rewards!) PLUS 80 Stigma Shards and a Platinum Medal! (Store the Platinum Medal in your Personal

Warehouse until they implement a use for it.) This Quest is repeatable up to 20 times!

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Unofficial Aion Cleric Guide

SPELL Healing Light

T

his is a basic healing spell for both Clerics and Chanters, and you start the game with this skill on your hotbar. It is one of the healing spells you'll be using most of the time, but be mindful of its two second casting time.

Rank I: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 93.

13 MP

CoolTime ---

Targ et

Target or Self

Lev el

1

Rank II: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 248.

40 MP

CoolTime ---

Targ et Target or Self

Lev el 10

Rank III: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 506.

69 MP

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CoolTime ---

Targ et

Target or Self

Lev el

22

Unofficial Aion Cleric Guide

Rank IV: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 778.

91 MP

CoolTime ---

Targ et

Target or Self

Lev el

34

Rank V: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 990.

91 MP

Cool-

Targ

Lev

Time

et

el

---

Target or Self

44

Flash of Recovery Flash of Recovery is another one of your vital healing spells. It heals for a good amount of health, and it is also instant cast which makes it invaluable for emergencies and for PvP. It does haev a 30 second cool-down, but being able to fire off a substantial heal with no cast time is great in certain situations. Rank I Effect

Cost

Recovers the HP of a target within a 23m radius of you by 1194.

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166 MP

CoolTime

30 Seconds

Targ et

Target or Self

Lev el

25

Unofficial Aion Cleric Guide

Rank II: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 1465.

191 MP

CoolTime

30 Seconds

Targ et

Target or Self

Lev el

31

Rank III: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 1728.

215 MP

Cool-

Targ

Lev

Time

et

el

30 Seconds

Target or Self

37

Rank IV: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 1978.

236 MP

CoolTime

30 Seconds

Targ et

Target or Self

Lev el

43

Rank V: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 2210.

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257 MP

CoolTime 30 Seconds

Targ et Target or Self

Lev el 49

Unofficial Aion Cleric Guide

Radiant Cure This is a three second heal, and it is fairly typical. It's just a variation to be added to your

arsenal -- it heals for a little less than other spells but it also costs less mana. Rank I: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 925.

121 MP

CoolTime

6 Seconds

Targ et

Target or Self

Lev el

16

Rank II: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 1668.

178 MP

CoolTime 6 Seconds

Targ et Target or Self

Lev el 28

Rank III: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 2396.

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226 MP

CoolTime 6 Seconds

Targ et Target or Self

Lev el 40

Unofficial Aion Cleric Guide

Light of Rejuvenation This is a heal over time spell, which means every couple of seconds it heals a certain amount

of health. HoTs are a useful tool, but you need to remember that in Aion heals over time and damage over time do not stack on a target, so it's a waste of mana to cast more than one HoT at a time.

Rank I: Effect

Cost

Recovers the HP of a target within a 23m radius by 14 every 2 sec for

27

30 sec.

MP

Effect

Cost

Recovers the HP of a target within a 23m radius by 30 every 2 sec for

48

Cool-

Targ

Lev

Time

et

el

5 Seconds

Target or Self

10

Rank II:

30 sec.

MP

Effect

Cost

CoolTime

5 Seconds

Targ et

Target or Self

Lev el

22

Rank III:

Recovers the HP of a target within a 23m radius by 46 every 2 sec for 30 sec.

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64

MP

CoolTime 5 Seconds

Targ et Target or Self

Lev el 34

Unofficial Aion Cleric Guide

Rank IV: Effect

Cost

Recovers the HP of a target within a 23m radius by 60 every 2 sec for

77

30 sec.

MP

CoolTime

5 Seconds

Targ et

Target or Self

Lev el

45

Healing Wind Healing Wind is an area of affect group healing spell. It will heal you and all your group

members within a certain range with one cast, which makes it great for PvP and emergencies in PvE group content. Rank I: Effect

Cost

Restores the HP of you and your group members within a 20m radius

241

by 759.

MP

Effect

Cost

Restores the HP of you and your group members within a 20m radius

323

by 1167.

MP

Effect

Cost

Restores the HP of you and your group members within a 20m radius

387

by 1515.

MP

Cool-

Targ

Lev

6 Seconds

Self

22

Cool-

Targ

Lev

6 Seconds

Self

34

Cool-

Targ

Lev

6 Seconds

Self

45

Time

et

el

Rank II: Time

et

el

Rank III:

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Time

et

el

Unofficial Aion Cleric Guide

Light of Recovery This is yet another single target heal that becomes available at the higher levels. It only has a

one second cast time, with a two second cool-down, which makes it a very fast spell that is easy to chain cast. Rank I Effect

Cost

Recovers the HP of a target within a 23m radius of you by 711.

121 MP

CoolTime

2 Seconds

Targ et

Target or Self

Lev el

31

Rank II: Effect

Cost

Recovers the HP of a target within a 23m radius of you by 970.

150 MP

CoolTime 2 Seconds

Targ et Target or Self

Lev el 43

Splendor of Recovery This is another group heal, and it is also a stigma spell. It has a two second cast time and heals for a fairly significant amount. Rank I: Effect

Cost

Restores the HP of you and your group members within a 25m

360

radius by 2041.

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MP

Cool-

Targ

Lev

1 Minute

Self

40

Time

et

el

Unofficial Aion Cleric Guide

Rank II: Effect

Cost

Restores the HP of you and your group members within a 25m

393

radius by 2306.

MP

Cool-

Targ

Lev

1 Minute

Self

46

Time

et

el

Brilliant Protection This spell does more than just heal. It heals for a percentage of you and your group's max

health, as well as raising everyone's max health for a set period of time. Rank I: Effect

Cost

Cool-

Targ

Lev

1 Hour

Self

50

Time

et

el

Recovers the HP of you and your group members within a 25.00m radius of you by 30% of the max. HP, and increases Maximum HP

by 30% for 1 min. In the meantime, the effect of healing skills you

4000 DP

receive increases by 30%.

Yustiel's Light This is an Elyos only Cleric spell. It will heal a target and up to six allies , as well as activating a HoT on the target. Rank I Effect

Cost

Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1152, and additionally recovers their HP by 230 every 2 sec for 10 sec.

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351 MP

CoolTime 3 Minutes

Targ et Target or Self

Lev el 50

Unofficial Aion Cleric Guide

Marchutan's Light This is the Asmodian counterpart to Yustiel's Light. It is the same when it comes to the

healing, but it activates a damage mitigating shield rather than a heal over time when it is cast. Rank I: Effect

Cost

Recovers the HP of a target within a 25m radius of you and up to 6

allies within a 25m radius of the target by 1152, and forms a shield

351

for 10 sec that can block 1152 damage each time, up to 1152

MP

damage, whenever you receive All Attacks.

CoolTime

3 Minutes

Targ et

Target or Self

Lev el

50

Yustiel's Splendor This is an improved version of Yustiel's Light that becomes available at Level 50. It used to be a stigma version of the spell, but it seems that the stigmas have been removed from the game and it is just available as a regular spell. Rank I: Effect

Cost

Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1382, and additionally recovers their HP by 276 every 2 sec for 10 sec.

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498 MP

CoolTime 3 Minutes

Targ et Target or Self

Lev el 50

Unofficial Aion Cleric Guide

Marchutan's Splendor This is an improved version of Marchutan's Light that becomes available at Level 50. It used

to be a stigma version of the spell, but it seems that the stigmas have been removed from the game and it is just available as a regular spell. Rank I: Effect

Cost

Recovers the HP of a target within a 25m radius of you and up to 6

allies within a 25m radius of the target by 1382, and forms a shield

498

for 10 sec that can block 1382 damage each time, up to 1382

MP

damage, whenever you receive All Attacks.

CoolTime

3 Minutes

Targ et

Target or Self

Lev el

50

Sympathetic Heal Sympathetic Heal is a stigma spell. It will restore the health of everyone in your group for the

same amount when it is cast, but it can only be cast on group members. Rank I Effect

Cost

Restores the HPs your group members within a 25m radius by 1159 as well as your HP by the same amount. This skill is exclusively used to group members.

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107 MP

CoolTime 10 Seconds

Targ et Selecte d

Target

Lev el 48

Unofficial Aion Cleric Guide

Offensive Spells Here are all of the Cleric spells that are used on enemies or cause damage.

Smite Smite is one of a Cleric's basic offensive spells. You start the game with it, and it is the

beginning of one of your more powerful chains. Rank I: Effect

Cost

Inflicts 85 magical earth damage on a target within a 25m radius of you.

18 MP

CoolTime 2 Seconds

Targe t Selected Target

Lev el 1

Rank II: Effect

Cost

Inflicts 171 magical earth damage on a target within a 25m radius

36

of you.

MP

Effect

Cost

Inflicts 255 magical earth damage on a target within a 25m radius

48

CoolTime

2 Seconds

Targe t

Selected Target

Lev el

10

Rank III:

of you.

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MP

CoolTime 2 Seconds

Targe t Selected Target

Lev el 22

Unofficial Aion Cleric Guide

Rank IV: Effect

Cost

Inflicts 394 magical earth damage on a target within a 25m radius

74

of you.

MP

Effect

Cost

Inflicts 471 magical earth damage on a target within a 25m radius

92

of you.

MP

CoolTime

2 Seconds

Targe t

Selected Target

Lev el

34

Rank V: Cool-

Targe

Lev

Time

t

el

2 Seconds

Selected Target

44

Thunderbolt This ability is gained at Level 10, and is the second spell in your most powerful chain. It can be cast after Smite. Rank I: Effect

Cost

Inflicts 224 magical wind damage on a target within a 25m radius

39

of you.

MP

Effect

Cost

Inflicts 333 magical wind damage on a target within a 25m radius

48

of you.

MP

CoolTime 16 Seconds

Target Selected Target

Lev el 10

Rank II:

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CoolTime 16 Seconds

Target Selected Target

Le vel 22

Unofficial Aion Cleric Guide

Rank III: Effect

Cost

Inflicts 516 magical wind damage on a target within a 25m radius

74

of you.

MP

Effect

Cost

Inflicts 628 magical wind damage on a target within a 25m radius

94

of you.

MP

CoolTime

16 Seconds

Target Selected Target

Le

vel 34

Rank IV: Cooltime 16 Seconds

Target Selected Target

Le vel 45

Root Root is the Cleric's version of a snare, and it is an invaluable spell for both PvP and PvE play. Casting it will trap enemies where they stand, allowing you to put some space between them and you. It causes no damage and has a chance to fail upon casting, but it seems that attacking a rooted target has a chance of breaking the Root. Rank I: Effect

Cost

CoolTime

Targ et

Leve l

Select Immobilizes a target within a 25m radius for 6 sec.

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38 MP

10 Seconds

ed

Target

10

Unofficial Aion Cleric Guide

Hallowed Strike This is a physical strike with your mace or staff that will slow your opponent's attack speed.

It is a Chain I spell as well. Rank I:

Cos

Effect

t

Inflicts 51~55 physical damage on the target. The target's attack speed

11

decreases for 10 sec.

MP

CoolTime

Tar

get

Leve l

Select 8 Seconds

ed

Targe

3

t

Rank II: Cos

Effect

t

Inflicts 105~109 physical damage on the target. The target's attack

23

speed decreases for 10 sec.

MP

CoolTime

Tar get

Leve l

Select 8 Seconds

ed

Targe

19

t

Rank III: Cos

Effect

t

Inflicts 153~157 physical damage on the target. The target's attack

29

speed decreases for 10 sec.

MP

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© www.killerguides.com All rights reserved.

CoolTime

Tar get

Leve l

Select 8 Seconds

ed

Targe t

31

Unofficial Aion Cleric Guide

Rank IV: Cos

Effect

t

CoolTime

Tar

get

Leve l

Select Inflicts 201~205 physical damage on the target. The target's attack speed decreases for 10 sec.

33

MP

8 Seconds

ed

Targe

41

t

Blinding Light This is a key PvP spell that blinds your target, which reduces the effectiveness of their

physical attacks. Rank I:

Cos

Effect

t

CoolTime

Tar get

Leve l

Select 31

Blinds the target for 20 sec.

MP

5 Minutes

ed

Targe t

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20

Unofficial Aion Cleric Guide

Heaven's Judgement This is another second chain damaging ability. It has a chance to stun your target, which

makes it useful for PvP and when you need a couple seconds to heal yourself. Rank I: Effect

Cost

CoolTime

Tar get

Leve l

Select

Inflicts 122 magical wind damage on a target within a 25m radius,

27

24

and stuns the target temporarily at a certain rate.

MP

Seconds

Targe

ed

Cool-

Tar

7

t

Rank II: Effect

Cost

Inflicts 254 magical wind damage on a target within a 25m radius,

61

and stuns the target temporarily at a certain rate.

MP

Time

get

Level

Selec 24 Seconds

ted

Targ

22

et

Rank III: Effect

Cost

CoolTime

Inflicts 393 magical wind damage on a target within a 25m radius,

99

24

and stuns the target temporarily at a certain rate.

MP

Seconds

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Tar get

Level

Selec ted

Targ et

34

Unofficial Aion Cleric Guide

Rank IV: Cos

Effect

t

CoolTime

Tar get

Level

Selec Inflicts 474 magical wind damage on a target within a 25m radius, and stuns the target temporarily at a certain rate.

123 MP

24

Seconds2

ted

Targ

44

et

Divine Touch This is a second Chain spell that causes an amount of wind damage on the enemy. Rank I: Effect

Cost

Inflicts 425 magical wind damage on a target within a 25m radius

50

CoolTime

Tar get

Level

Selec of you.

MP

16 Seconds

ted

Targ

22

et

Rank II: Effect

Cost

Inflicts 656 magical wind damage on a target within a 25m radius

82

CoolTime

Tar get

Level

Selec of you.

MP

16 Seconds

ted

Targ et

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34

Unofficial Aion Cleric Guide

Rank III: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 816 magical wind damage on a target within a 25m radius of you.

105 MP

16 Seconds

ted

Targ

47

et

Divine Spark This is a Chain level 3 spell; it is the end of the chain begun by Smite. It is a powerful spell

that causes wind damage to your target. Rank I: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 994 magical wind damage on a target within a 15m radius of you.

68

MP

16 Seconds

ted

Targ

25

et

Rank II: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 1391 magical wind damage on a target within a 15m radius of you.

94

MP

16 Seconds

ted

Targ et

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37

Unofficial Aion Cleric Guide

Rank III: Effect

Cost

CoolTime

Tar get

Level

Sele Inflicts 1645 magical wind damage on a target within a 15m radius of you.

121 MP

16 Seconds

cted

Targ

48

et

Earth's Wrath This spell does a decent amount of Earth damage, and then leaves a damage over time on the

target for 9 seconds. It has a 1.5 second cast time, so it's probably better in PvE situations than PvP, because Clerics generally want to stick to instant cast spells for PvP. Rank I: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 204 magical earth damage on a target within a 25m radius of you, and deals further 178 damage every 3 sec for 9 sec.

120 MP

12 Seconds

ted

Targ

28

et

Rank II: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 237 magical earth damage on a target within a 25m radius of you, and deals further 206 damage every 3 sec for 9 sec.

149 MP

12

Seconds

ted

Targ et

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34

Unofficial Aion Cleric Guide

Rank III: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 260 magical earth damage on a target within a 25m radius of you, and deals further 226 damage every 3 sec for 9 sec.

170 MP

12

Seconds

ted

Targ

40

et

Rank IV: Effect

Cost

CoolTime

Tar get

Level

Selec Inflicts 293 magical earth damage on a target within a 25m radius of you, and deals further 255 damage every 3 sec for 9 sec.

191 MP

12

Seconds

ted

Targ

46

et

Festering Wound This is a good PvP spell; it does a small amount of damage but mainly what it does is reduce the effectiveness of healing on a target for one minute. Rank I Effect

Cost

CoolTime

min.

get

21 MP

1 Miunte

ted

Targ et

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Level

Selec

Inflicts 45 magical water damage on a target within a 15m radius, and reduces the effect of recovery magic it receives by 50% for 1

Tar

28

Unofficial Aion Cleric Guide

Chastisement This is an instant cast fire spell that also places a damage over time on your target. It will be

a spell you use a lot in player versus player combat. Rank I: Effect

Cost

Inflicts 156 magical fire damage instantly on the target within a

25m radius, and inflicts additional 136 damage every 3 sec for 15

CoolTime

Tar get

Level

Selec 82 MP

16 Seconds

sec.

ted

Targ

34

et

Rank II Effect

Cost

Inflicts 204 magical fire damage instantly on the target within a

25m radius, and inflicts additional 178 damage every 3 sec for 15 sec.

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105 MP

CoolTime 16 Seconds

Tar get

Level

Selec ted

Targ et

46

Unofficial Aion Cleric Guide

Punishing Wind/Slashing Wind These are roughly the same spell, but they have slightly different damage rates and such.

Both spells are a Chain I spell.

Slashing Wind I (Elyos): Effect

Cost

Inflicts 612 magical wind damage on a target within a 25m radius of you.

108 MP

CoolTime 16

Tar get

Level

Select ed

Seconds

Targe

Cool-

Tar

42

t

Punishing Wind I (Asmodian): Effect

Cost

Inflicts 490 random magical wind damage on a target within a 25m radius of you.

Time

get Selec

108 MP

16 Seconds

ted

Targ et

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Level

42

Unofficial Aion Cleric Guide

Chain of Suffering This offensive spell has a two-second cast time, and it also leaves a damage over time on the

target. It is useful in PvP as well because it will send players back to their Obelisk if it kills them, which can help get enemy players out of specific zones. Rank I: Effect

Cost

CoolTime

Inflicts 573 magical earth damage on a target within a 25m

radius, and deals further 499 damage every 12 sec for 2 min. If the target dies while the skill is in effect, it is resurrected at its

Tar get

Level

Selec 317 MP

5 Minutes

registered Kisk or Obelisk.

ted

Targ

45

et

Summon Noble Energy This spell summons a holy spirit to aid you in combat. The spell stats are the same for the

version that each faction has, the holy spirit just looks slightly different depending on you race. Rank I: Effect

Cost

CoolTime

Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 1149 long-range magical fire damage on a selected target within a 30m radius. This spirit

vanishes after a while and consumes its HP with each attack.

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Tar get

Level

Selec 202 MP

30 Seconds

ted

Targ et

50

Unofficial Aion Cleric Guide

Summon Holy Servant This is a slightly different version of the other Cleric summoning spell. There are three ranks

of it, and as it was with the last summoning spell the spell stats are the same for Asmodians and Elyos but the appearance of the servants is different. Rank I: Effect

Cost

CoolTime

Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 204 long-range magical fire damage on a selected target within a 25m radius. This spirit

Tar get

Level

Selec 65 MP

30 Seconds

vanishes after a while and consumes its HP with each attack.

ted

Targ

16

et

Rank II: Effect

Cost

CoolTime

Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 291 long-range magical fire damage on a selected target within a 25m radius. This spirit

Tar get

Level

Selec 93 MP

30 Seconds

vanishes after a while and consumes its HP with each attack.

ted

Targ

28

et

Rank III: Effect

Cost

CoolTime

Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 400 long-range magical fire damage on a selected target within a 25m radius. This spirit

vanishes after a while and consumes its HP with each attack.

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Tar get

Level

Selec 132 MP

30 Seconds

ted

Targ et

40

Unofficial Aion Cleric Guide

Support Spells Support Spells covers a wide variety of the spells available to both the Priest archetype and

the Cleric subclass. Support spells, as one might assume, support both the player and their teammates. This includes a variety of dispels and negative effect removals, long lasting spells

that give bonuses to defense and health, resurrection spells, and other spells that temporarily reinforce mana regeneration, spell power, and defense.

Blessed Shield Blessed Shield is a self-targeted damage mitigating shield that should be used, as one would assume, during PvP and soloing when you begin to take large amounts of damage. This will help you take less damage while you cast a heal on yourself or on others. It doesn't necessarily need to be used every time you take damage or for every pull while soloing because of the mana cost, but it can be a huge help when all you need is a couple more seconds to finish casting a heal. Rank I: Effect

Cost

Absorbs 927 damage for 20 seconds; Boosts effects of healing skills by 256%. Fades after 927 damage is taken.

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309 MP

Cool-

Tar

Time

get

2 Minutes

Self

Level 40

Unofficial Aion Cleric Guide

Blessing of Health This is a basic Priest spell, available to both the Chanter and the Cleric subclasses. It provides

bonuses to your target's health, and is a great buff spell for any class. Blessing of Health is helpful for leveling, but really begins to shine in PvP and end game PvE content, and is one of

the reasons Priests are sought after. Clerics only receive the first rank of this Blessing, however, while Chanters gain another rank at a later level. Rank I: Effect

Cost

Increases the maximum HP of a target by 15% for 60 minutes

30 MP

CoolTime

1 Second

Tar get

Targ et or

Level

3

Self

Blessing of Rock This is another basic Priest support spell that all Clerics receive before they choose their subclass at Ascension. It provides defense bonuses, which is great for PvP and for tanks in various PvE situations. Rank I: Effect

Cost

CoolTime

Tar get

Level

Self Increases the Physical Defense of a target by 10% for 60 minutes

41 MP

1 Second

or

Targ et

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5

Unofficial Aion Cleric Guide

Cure Mind Cure Mind is a purging spell, for use in specific situations where either your character or a

member of your party or faction is afflicted with an abnormal mental condition that needs to be removed. These effects can be placed on a character by other players or by certain mobs in the game, and the ability to remove them is essential. Rank I: Effect

Cost

Removes abnormal mental conditions of a target within a 23m radius of you.

Cool-

Tar

Time

get

Level

Self 67 MP

0 Seconds

or

Targe

19

t

Rank II: Effect

Cost

Removes abnormal mental conditions of a target within a 23m radius of you.

CoolTime

Tar get Self

108 MP

0 Seconds

or

Targe t

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Level

40

Unofficial Aion Cleric Guide

Dispel This will remove abnormal statuses from yourself and your allies. It's your basic spell to

remove curses, magic, etc. Rank I:

Effect

Cost

Removes abnormal physical conditions of a target within a 23m radius of you.

34 MP

CoolTime 0.5

Seconds

Tar get

Targe t or

Level

13

Self

Rank II: Effect

Cost

Removes abnormal physical conditions of a target within a 23m radius of you.

55 MP

CoolTime 0.5 Seconds

Tar get

Level

Targe t or

Self

25

Rank III: Effect

Cost

Removes abnormal physical conditions of a target within a 23m radius of you.

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70 MP

CoolTime 0.5

Seconds

Tar get Targe t or

Self

Level

37

Unofficial Aion Cleric Guide

Grace of Resurrection This is a group resurrection spell, which is extremely handy for PvP and group PvE runs. Rank I: Effect

Cost

Resurrects all dead group members within a 20m radius of you.

953 MP

Cool-

Targ

Time

et

10

Seconds

Self

Level 40

Grace of the Empyrean Lord This is also a Stigma. This is a useful spell for both PvE and PvP as it allows you to cast without using the mana requirement. It does seem to require you to actually have the mana in your pool, however, so keep that in mind when casting it. Rank I: Effect

Cost

For 12 sec, you can use a skill without consuming the MP that is needed to use the skill.

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---

Cool-

Targ

5 minutes

Self

Time

et

Level 20

Unofficial Aion Cleric Guide

Hand of Reincarnation This is another resurrection spell, but not one you cast on a dead ally. It's a blessing for a

member of your group that will resurrect them at 50% Health if they die while the spell is in place. It's good to use as insurance on your tank during instances, as well as in several other circumstances. Rank I: Effect

Cost

Blesses a group member within a 25m radius of you, and the

blessing lasts for 5 min. If the target dies while the blessing is in

158 MP

Cool-

Targ

Time

et

5 Minutes

effect, it is resurrected with 50% HP and MP.

Select ed

Level

45

Target

Memory Pulverization This is really a PvE only skill, meant to help offset the massive amount of aggro that a healer

can build up. It is generally meant for group settings rather than for soloing, but it can be used whenever you need to drop aggression. This is also a stigma spell. Rank I: Effect

Cost

Decreases the Enmity of a target within a 25m radius.

211 MP

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Cooltime

2 Minutes

Target Selected Target

Level 45

Unofficial Aion Cleric Guide

Penance This spell will recover your mana at the cost of your hit points. This should be used only in

situations when it's really needed, because there are always mana potions or even other spells to get mana back without taking away health. But there are some situations when you need the mana, and as a Cleric you'll be able to heal through the majority of the damage. Rank I: Effect

Cost

Recovers your MP by 82 every 3 sec for 30 sec. But, your HP

---

continues to decrease at the same time.

CoolTime 3 Minutes

Target

Level

Self

19

Target

Level

Self

31

Target

Level

Self

42

Rank II: Effect

Cost

Recovers your MP by 127 every 3 sec for 30 sec. But, your

---

HP continues to decrease at the same time.

CoolTime

3 Minutes

Rank III: Effect

Cost

Recovers your MP by 169 every 3 sec for 30 sec. But, your HP continues to decrease at the same time.

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---

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CoolTime 3 Minutes

Unofficial Aion Cleric Guide

Prayer of Focus This spell increases your Concentration, which allows you to continue casting while taking

damage. This is good both for PvP and for when the tanks loses aggro during an instance run. You can heal yourself and others through the damage. Rank I: Effect

Cost

Increases your Concentration by 500 for 10 sec.

143 MP

CoolTime

1 Minute

Target

Level

Self

37

Target

Level

Self

49

Rank II: Effect

Cost

Increases your Concentration by 700 for 10 sec.

292 MP

CoolTime 1 Minute

Promise of Wind This is a self-buff spell that has a chance of inflicting extra damage on enemies, which is nice for soloing but isn't much for group PvE or PvP. It doesn't hurt to keep it activated all the time, though, because any extra damage when you're a Cleric is nice. Rank I: Effect

Cost

For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.

51 MP

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CoolTime 10

Seconds

Target

Level

Self

9

Unofficial Aion Cleric Guide

Rebirth This is a self resurrecting spell that allows you to be reborn when you die with 30% hit

points and mana points. This is the personal version of Hand of Reincarnation. Rank I: Effect

Cost

For 30 min, you resurrect with the HP and MP at 30% after each death.

552 MP

CoolTime 30

Minutes

Target

Level

Self

22

Resurrection Loci This is yet another variation on your basic resurrection spell. This will summon a group member to you and then raise them from the dead, so you can all resurrect in a single area.

There is strength in numbers in PvP, and this ensures that your group can stay close together, even if you die with distance between you. Rank I Effect

Cost

Summons a dead group member within a 30m radius of you and all dead group members within a 30m radius of him to

686 MP

right before you, and then resurrects them.

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CoolTime ---

Target Selected Target

Level

Unofficial Aion Cleric Guide

Reverse Condition This is a spell only to be used in the most desperate of circumstances. It will exchange your

current health for your current mana pool, which can keep you alive for a little while longer,

but if you are stacking HP manastones and other enhancements you will have much more HP

than MP, and if you can shield yourself, cast a heal over time on yourself and get a reasonably sized heal off you're better off than casting this spell. Rank I: Effect

Cost

Exchanges your current HP with your MP. Gains Stigma.

---

CoolTime

Target

Level

Self

28

10

Minutes

Ripple of Purification This is also a stigma spell, and a very popular one for PvP builds. It removes 3 abnormal conditions from you and your allies, rather than just one, and can be particularly useful when fighting a class that relies heavily on debuffs like Spiritmasters and Chanters. Rank I: Effect

Cost

Removes up to 3 abnormal conditions cast on you and your allies within a 10m radius of you, and also recovers HP by

748 MP

3650.

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Cooltime

2 Minutes

Target

Level

Self

50

Unofficial Aion Cleric Guide

Sage's Wisdom Sage's Wisdom is a good support skill for any situation, as it speeds up your spell casting,

which is a stat that can't be adjusted by manastones or godstones. Rank I: Effect

Cool-

Cost

Reduces the casting time of all your magic skills by 50% for 10 sec. Gains Stigma.

187 MP

Time

5 Minutes

Target

Level

Self

34

Splendor of Purification This is a lesser version of Ripple of Purification. It does almost the exact same thing, it just only removes one abnormal effect rather than three. It can be used when you're only dealing with one debuff on your party members at a time, rather than multiple curses or blinds. Rank I: Effect

Cost

Removes all abnormal conditions from you and your group members within a 25m radius. Gains Stigma.

37 MP

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CoolTime 10 Seconds

Target

Level

Self

44

Unofficial Aion Cleric Guide

Splendor of Rebirth This is a support/healing spell combined in one. It heals a certain amount of HP, attaches a

heal over time to your target, and also increases their defense for a period of time. This is a good spell to cast on tanks or on team members who are actively being attacked. It will heal some of their health, and then the HoT and the defense raise will mitigate some of the damage that they're taking. Rank I: Effect

Cost

Instantly recovers the HP of a target within a 25m radius by 315, and additionally recovers its HP by 315 every 3 sec for 21 sec. Physical Def is also increased by 200.

290

MP1

CoolTime

1 Minute

Target Target or Self

Level

45

Stability Stability is yet another stigma spell. It is a PvE spell that reduces the enmity of game controlled enemies towards you. Rank I: Effect

Cost

Reduces the Enmity toward you of a target within a 25m radius of you and that of up to 6 enemies within a 20m radius of the target.

123 MP

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CoolTime

Target

10

Selected

Minutes

Target

Level

45

Unofficial Aion Cleric Guide

Summer Circle This support spell increases the Fire and Earth resistances of you and your group members,

but lowers water and wind resistance. It should be used against classes (like Spiritmasters or Sorcerers) that use a large number of fire spells, or even potentially against Clerics, who have a number of spells that cause Earth damage. Rank I: Effect

Cost

Increases Fire Resistance by 30 and Earth Resistance by 30 of you and your group members within a 20 m radius for

10 min. In the meantime both Water Resistance and Wind

177 MP

Resistance decrease by 30.

CoolTime 1.5 Seconds

Target

Level

Self

25

Target

Level

Self

37

Target

Level

Self

49

Rank II: Effect

Cost

Increases Fire Resistance by 60 and Earth Resistance by 60 of you and your group members within a 20 m radius for

10 min. In the meantime both Water Resistance and Wind

242 MP

Resistance decrease by 60.

CoolTime 1.5 Seconds

Rank III: Effect

Cost

Increases Fire Resistance by 90 and Earth Resistance by 90 of you and your group members within a 20 m radius for 10 min. In the meantime both Water Resistance and Wind

242 MP

Resistance decrease by 90.

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CoolTime 1.5 Seconds

Unofficial Aion Cleric Guide

Thorny Skin Thorny Skin is a useful defense support spell that can be used on yourself. It will mitigate a

small amount of damage and then reflect it back onto your attacker. It isn't an impressive amount of damage, but it can be very helpful in certain situations. Rank I: Effect

Cost

For 30 sec, reflects 48 of the damage received back to the enemy that All Attacks you from close range.

193 HP

CoolTime 10

Minutes

Target

Level

Self

28

Target

Level

Self

40

Rank II: Effect

Cost

For 30 sec, reflects 78 of the damage received back to the enemy that All Attacks you from close range.

217 HP

CoolTime 10

Minutes

Winter Circle Winter Circle is the opposite of Summer Circle, and is used in the same way except that the resistances you're granted are different so it is useful against different classes. Your Wind and Water Resistances are buffed, while Fire and Earth resistances are debuffed slightly. Rank I: Effect

Cost

Increases Water Resistance by 30 and Wind Resistance by 30 of you and your group members within a 20 m radius for 10 min. In the meantime both Fire Resistance and Earth

167 MP

Resistance decrease by 30.

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CoolTime 1.5 Seconds

Target

Level

Self

25

Unofficial Aion Cleric Guide

Rank II: Effect

Cost

CoolTime

Target

Level

Self

37

Target

Level

Self

49

Increases Water Resistance by 60 and Wind Resistance by 60 of you and your group members within a 20 m radius for 10 min. In the meantime both Fire Resistance and Earth

208 MP

1.5

Seconds

Resistance decrease by 60.

Rank III: Effect

Cost

CoolTime

Increases Water Resistance by 90 and Wind Resistance by 90 of you and your group members within a 20 m radius for 10 min. In the meantime both Fire and Earth Resistance

208 MP

decrease by 90.

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1.5

Seconds

Unofficial Aion Cleric Guide

Passive Abilities All Clerics have these passive abilities, that affect certain stats or give them the ability to

wear certain kinds of armor. Passive in this case simply means that they are always active (or have the ability to be triggered) but the player cannot actively control when they are activated.

Ability Advanced Staff Training I

Lev

Summary

el

9

Allows you to use staves skillfully.

9

Allows you to wear quality cloth armor.

Winged Recovery

10

Boosts the healing skill effect by 10% while flying.

Boost Attack Resistance I

16

Increases resistances to Knock Back, Stumble, and Rotation.

Winged Blessing

25

Advanced Staff Training II

25

Reduce Enmity Increase Rate I

25

Advanced Staff Training III

40

Allows you to use staves skillfully.

Boost Attack Resistance II

41

Increases resistances to Knock Back, Stumble, and Rotation.

Reduce Enmity Increase Rate II

45

Boost Healing IV

49

Increases the effects of recovery skills by 20%.

Advanced Staff Training IV

50

Allows you to use staves skillfully.

Advanced Cloth Armor Proficiency I

While flying, Health, WIL, and Flight Speed are increased by 10, 10, and 33% respectively. Allows you to use staves skillfully. Reduces the increase rate of the target's Enmity caused by your attack.

Reduces the increase rate of the target's Enmity caused by your attack.

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Unofficial Aion Cleric Guide

Daeva Abilities These are the Daeva abilities available to Clerics. These all become available after Level 10

and use Daeva Points rather than mana or another stat. Daeva Points are earned as you play the

game, but disappear after you die or log out for a certain period of time. These are powerful, useful abilities, especially in Abyss combat. They also have long cool down times, so they should be used wisely in PvP, especially the powerful Word of Destruction.

Acquittal This is basically a group dispel and a group heal, and it can be extremely useful in PvP combat. It will remove negative effects like curses from your group and give them a small health boost at the same time, and when seconds are valuable it can mean the difference between life and death. Instead of using the mana and time to dispel and then heal team members, you do both at the same time and then you can start casting more powerful heals.

Effect

Cost

Removes abnormal conditions cast on you and your group members within a 25m radius of you and recovers HP by 20% of the max. HP every 2 sec for 10 sec.

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3000 DP

CoolTime

30 Minutes

Level

31

Unofficial Aion Cleric Guide

Brilliant Protection This is another good group PvP Daeva skill. A minute of increased maximum HP can make a

huge difference in whether your group makes it through a battle or not. The bonus to heals is

also nice, so any other healing spells you cast will be more effective. This is especially good for use during a zerg while you're in a group, when you'll need to do some major healing but don't have to worry about saving Daeva points to use Word of Destruction.

Effect

Cool-

Cost

Time

Level

Recovers the HP of you and your group members within a 25.00m

radius of you by 30% of the max. HP, and increases Maximum HP by 30% for 1 min. In the meantime, the effect of healing skills you

4000 DP

60 Minutes

50

receive increases by 30%.

Pandaemonium's Protection (Asmodian) This is the first Daeva skill your Cleric will receive at Level 10. It has a short cool-down time and doesn't cost as many Daeva points as some of the other skills. This is a good one for soloing and leveling, because it doesn't cost too many Daeva points and it can keep your character from dying, which will save you time and kinah..

Effect

Cost

Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP.

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2000 DP

CoolTime 1 Minute

Level 10

Unofficial Aion Cleric Guide

Salvation (Elyos) This is the Elyos version of Pandaemonium's Protection. It does the same things, and again

can be very useful while leveling if too many mobs pull or you need a last minute save.

Effect

Cost

Recovers MP by 50% of your maximum MP and HP by 50% of your maximum HP by consuming your DP.

2000 DP

CoolTime 1 Minute

Level 10

Word of Destruction This is a very useful, extremely powerful skill to be used in PvP. It can kill an opponent in just a couple ticks of its damage over time. It can also be removed by a Greater CC Potion, so make sure you wait until after your opponent has used it to cast this Daeva spell.

Effect

Cost

CoolTime

Level

Instantly inflicts 655 magical fire damage on a target within a 25m

radius of you and up to 12 enemies within a 20m radius of the target, inflicts additional 655 damage on them every 3 sec for 57 sec, and decreases the recovery effect the targets receive by 50%.

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4000 DP

60 Minutes

40

Unofficial Aion Cleric Guide

CLERIC STIGMAS

S

tigmas are a type of enhancement that alter your character and make them more

customized. These stigmas can give you access to a weapon type you wouldn't normally use, some of them will give you a useful passive ability, and some stones

allow the use of different defensive or offensive abilities. What stigmas you choose depend on both your play style and the role you'd like to play, but there is more on that in the Suggested

Stigmas section. There are different kinds of stigmas, Normal Stigmas, Advanced Stigmas and

Level 50 Stigmas. Normal Stigmas can be equipped as long as you meet the level requirements for the stone, and Advanced Stigmas can only be used with certain Normal Stigmas. Each character can eventually have five stigma stones, or eight of them including the three

Advanced Sigma Stone slots that have been added in Patch 1.5. At level 20, two stigma stone slots are available, three slots at level 30, four slots at level 40, and five at level 50. Characters must complete a quest at level 20 before they have the ability to equip any stigma stones. A stigma stone is given as a reward for this quest, and will probably be your first stone, and you will also receive stigma shards. Elyos Clerics must complete the quest "Memory of the Past",

and Asmodians are given "No Escaping Destiny". The Stigma stone given to Clerics at the completion of these quests is the stigma Grace of Empyrean Lord I. Stigma shards are needed to equip Stigmas, and they can only be found as drops from monsters in the Abyss and as a reward for this quest. The stigma stones themselves are random drops from monsters in the world, and you can pick up stigmas for any class, not just your own. To equip stigma stones, you must go see a stigma master in a major city. After handing over the required number of stigma shards, you'll be allowed to socket a stigma stone. The shards

are consumed when the stone is socketed, so you won't ever get them back, even if you remove the stone from a slot. Make sure you actually want the stone before you equip it so you don't lose the shards or have to spend time farming more of them. The Stigma Masters can be found in Sanctum or Pandaemonium. The Elysean Stigma Master is Orphe, and the Asmodian Stigma Master is Aud.

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Normal Stigmas Here are the "Normal" Cleric Stigmas in the order of the level where they become available. Grace of Empyrean Lord I

For 12 sec, you can use a skill without consuming the MP that is needed to use the skill.

Acquired

Required Level

Reward from the Stigma Quest

Level 20

Casting Time

Instant

Cool-down Time

3 Minutes

Power

Requireme nt None

It seems at the current time from beta research that while this skill allows you to cast a spell

without using up the mana points, you must still have the mana points available to cast it. This may or may not be a bug, and could possibly change in a future patch. Blinding Light I

Blinds the target for 20 seconds. Acquired World Drop: Asmodian Zones

Required Level Level 20

Casting Time Instant

Cool-down Time 5 Minutes

Power Requireme nt

30

This is a great stigma to have in PvP as well as PvE as it lowers a target's accuracy, which will

then affect the effectiveness of their physical attacks.

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Flash of Recovery V

(Levels I-V) Recovers HP of a target within a 23m radius of you by a large amount. The highest version of the spell is listed to recover 2210 HP (actual heal amounts may vary in game)

Acquired

Mob Drop

Required

Casting

Cool-down

Level

Time

Time

Power

Requireme nt

25 (Level I)

166 (Level I)

31 (Level II)

191 (Level II)

37 (Level III)

Instant

30 Seconds

215 (Level III)

43 (Level IV)

236 (Level IV)

49 (Level V)

257 (Level V)

Festering Wound I

Inflicts 39 magical water damage on a target within a 15m radius, and reduces the effect of recovery magic (aka heals) it receives by 50%.

Acquired Mob Drop

Required Level Level 28

Casting Time Instant

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Cool-down Time 1 Minute

Power

Requireme nt

21 MP

Unofficial Aion Cleric Guide

Reverse Condition I

Exchanges your current HP with your MP.

Acquired Mob Drop

Required

Casting

Cool-down

Level

Time

Time

Level 28

1 Second

10 Minutes

Power

Requireme nt None

Earth's Wrath I

Inflicts 178 (I), 206 (II), 226 (III), 255 (IV) earth magical damage to a target within 25m instantly and every 3 seconds for 9 seconds.

Acquired

Mob Drop

Required Level

Casting Time

Cool-down Time

Power Requireme nt

28 (Level I)

116 (Level I)

34 (Level II)

146 (Level II)

40 (Level III)

1.5 Seconds

46 (Level IV)

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12 Seconds

167 (Level III) 191 (Level IV)

Unofficial Aion Cleric Guide

Sage's Wisdom I

Reduces the casting time of all your magic skills by 50% for 10 seconds.

Acquired Mob Drop

Required

Casting

Cool-down

Level

Time

Time

Level 34

1 Second

5 Minutes

Power

Requireme nt 187

Splendor of Recovery II

Restores the HP of you and your group members within a 25m radius by 2041 (I) or 2306 (II)

Acquired

Required Level

Casting Time

Cool-down Time

40 (Level I) Mob Drop

Power Requireme nt 360 (Level I)

2 Seconds

46 (Level II)

1 Minute

393 (Level II)

Splendor of Purification I

Removes all abnormal conditions from you and your group members within a 25m radius.

Acquired Mob Drop

Required Level

Level 44

Casting Time

2 Seconds

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Cool-down Time

10 Seconds

Power Requireme nt

36

Unofficial Aion Cleric Guide

This is a group dispel, which can be extremely useful for PvP, both for conserving mana and for being able to remove ill effects from everyone quickly. Sympathetic Heal I

Recovers the HP of you and a target within a 25m radius by 1159.

Acquired Mob Drop

Required Level

Level 48

Casting Time

2 Seconds

Cool-down Time

10 Seconds

Power

Requireme nt 106

From Beta play, it seems like this healing spell can only be used on members of your group. Stability I

Reduce the Enmity toward you of a target within a 25m radius of you and that of up to 6 enemies within a 20m radius of the target.

Acquired ???

Required Level Level 45

Casting Time 1 Second

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Cool-down Time 10 Minutes

Power Requireme nt 121

Unofficial Aion Cleric Guide

Advanced Stigmas These are the available Advanced Stigmas. They require a certain pattern of normal stigmas

to be equipped and activated, so make sure you do a little bit of research so you don't waste a stigma that you can't use but could have sold for a big profit. Splendor of Rebirth I

Recovers 315 health of a target within 25m For 21 seconds, recovers 315 health every 3 seconds for 21 seconds and increases physical defense by 200.

Acquired

Required Level

Casting Time

Cool-down Time

Power Requirement

Required Stigmas Flash of

13,750 Abyss Points

Recovery I Level 45

2 Seconds

1 Minute

287

Splendor of Recovery I

Memory Pulverization I

Decreases enmity of your target within 25m.

Acquired 13,750 Abyss Points

Required

Casting

Cool-down Time

Requirement

Level 45

Instant

2 Minutes

207

Level

Time

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Power

Required Stigmas

Splendor of

Purification I

Unofficial Aion Cleric Guide

Chain of Suffering I

Inflicts 499 earth magical damage to a target within 25m. For 2 minutes, inflicts 499 damage every 12 seconds. Also lowers target's magic resistance by 400. If the target dies in the duration, it will be revived in their registered Kisk or Obelisk.

Acquired

Required Level

Casting Time

Cool-down Time

Power

Requirement

Required Stigmas

Earth's Wrath I 13,750 Abyss Points

Level 45

2 Seconds

5 Minutes

311

Grace of

Empyrean Lord I

Hand of Reincarnation I

Blesses a party member. If he/she dies under this blessing, he/she will resurrect back up with 50% health and mana. Duration is 5 minutes.

Acquired 13,750 Abyss Points

Required

Casting

Cool-down Time

Requirement

Level 45

1 Second

5 Minutes

158

Level

Time

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Power

Required Stigmas Sage's

Wisdom I

Unofficial Aion Cleric Guide

Level 50 Stigmas These stigmas need both their requirements and two advanced stigmas before they can be

equipped to a character.

Ripple of Purification I

Removes 3 ailments of 6 allies within 20m, and recovers their health by 3650.

Acquired 38,700 Abyss Points

Required Level Level 50

Casting Time 2 Seconds

Cool-down Time 2 Minutes

Power Requirem ent

739

Summon Noble Energy I

Summons a noble spirit near you. This spirit does not move from the summoned spot, and inflicts 1000 fire damage on a target within 30m radius. This spirit vanishes after a while and consumes its HP with each attack.

Acquired 38,700 Abyss Points

Required Level Level 50

Casting Time Instant

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Cool-down Time 30 Seconds

Power Requirem ent

200

Unofficial Aion Cleric Guide

Sympathetic Heal

Suggested Stigmas

Marchutan's Light I

There are various different Stigma builds

This build gives you a huge advantage to

depending on what you want to do, and what

healing. Shining Recovery is a great one for a

Player versus Player stigmas take a look at

regen spell for damage mitigation can make

have the suggested stigmas for Clerics, as

Sympathetic Heal is also quite useful for

course, the absolute best stigma set up is the

HP. Memory Wipe will help with healing

your play style tends to be For suggested the PvP section of the guide. This section will well as the reasoning behind the choices Of one that fits the way you feel comfortable

playing, so remember that these are just suggestions and not hard and fast rules -especially since the game is so new and there are still many builds and tactics to be experimented with. For Clerics who want to focus mainly on PvE healing, with no Stigmas to benefit survivability or PvP at all (even if you're planning on doing some healing for PvP), the following build has been suggested and

tested during the various Beta events and on some of the Asian servers. Flash of Recovery

Splendor of Recovery Splendor of Purification Shining Recovery Memory Wipe

Purifying Wave

heal-centric Cleric, as having the powerful a big difference in desperate situations.

keeping both yourselves and others high in aggro in PvE situations. There are some

suggestions of replacing Sympathetic Heal with another spell like Festering Wound, or perhaps one of the other skills with Sage's Wisdom, which will reduce the cast time of spells by 50%, and would be very handy in a

desperate situation. Play around with this stigma build a bit and see which one works the best for you. Well thought of stigmas also include: Splendor of Recovery, Splendor of Rebirth, Splendor of Flight, Splendor of Purification and Splendor of Recovery II.

Once more people have been able to play at end-game levels, more and more tested (and

somewhat exotic) stigma builds will be posted for debate in the Cleric community.

In the mean time, make sure you spend some time with Terhix's Stigma Calculator to test out different builds before you spend the

time and Kinah actually building them into your character.

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Unofficial Aion Cleric Guide

and then the chain will be complete at 25

Cleric Chains Aion uses a game mechanic that they call

when you can purchase the book for Divine Spark I.

At Level 48 you'll receive the

chains; there are sets of spells or attacks that

highest

attacks. At the higher levels, you can link

for a big damage increase again. This is a

activate the ability to use other spells and together

many

different

abilities

for

improved damage. Here are the various Cleric Chains, compiled in one place for

convenience, so it can be seen what spells are

they are mainly a healing and support class rather than a damage class.

Smite ----> Thunderbolt----> Divine

Spark

Smite is a basic two second ranged cast

Divine

Spark,

which

good chain to use during duels especially,

because you've basically won the battle if Divine Spark procs at all. Chain 2: Slashing/Punishing

Wind---->Heaven's

Slashing/Punishing

Wind---->Divine

Judgement Touch

Chain 1:

of

completes the chain again at the highest level

included and what their various purposes are. Clerics only have two chains because

level

Hallowed Judgement

Strike

---->

Heaven's

Hallowed Strike ----> Divine Touch This chain is a little bit more complex than

that you start the game with, and then

the first one, because it has several different

afterwards. Divine Spark is the third ability

can be used as the first part of the chain (one

Thunderbolt

will

be

triggered

right

in the chain, and it is instant cast. It has a certain probability to proc, so it is not

available for casting all the time. But when this spell does go off, you're set because it

does massive damage. This is your most powerful chain; you'll use it often and in many different situations. You'll gain the

first part of the chain at Level 10 when you can purchase the skill book for Thunderbolt,

options. There are two different spells that

of which has a different name depending on your faction) and two spells that can be used

in the second part of the chain. Which spell is used depends on the situation. You gain Hallowed Strike far before the ranged Wind spell, so in the beginning it will start your

chains. Also, Slashing Wind and Punishing Wind are not purchased from a trainer, you

must find them in the world. Slashing Wind

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Unofficial Aion Cleric Guide

is the Elyos version of the spell, and it drops from an instance in Interdiktah, while

Punishing Wind is the Asmodian version and it drops from an instance in Beluslan. Once they have acquired it, most Clerics will use the Wind spell rather than Hallowed Strike to begin their chain because it is a ranged

spell. Heaven's Judgement has a chance on hit of stunning your target, so that can be

useful in a situation where you need to heal or dispel yourself. Which chain order you pick just depends on what exactly you're looking to do.

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Unofficial Aion Cleric Guide

you hit the higher levels, the statistics on

EQUIPMENT

C

leather don't really match what a Cleric

lerics can wear cloth, leather, and mail armor, and they can wield staves, maces and shields. The

priest archetype starts out being able to wear leather and upon Ascension gains the mail

armor passive skill. For more information on the debate on what type of armor a Cleric should wear, see the Cloth vs. Mail Armor

section.

Either

staves

or

a

combination of the shield and mace are an

acceptable leveling combination, depending on what stats you want to focus on. Staves generally have more of a boost to magic power, which will increase the damage that a Cleric's spells do, but their physical damage

is not as good as a maces'. Also, the shield and mace combo are probably geared specifically for a Cleric, but what kind of weapon a character uses while leveling up is generally a personal choice.

Cloth Vs. Mail Once a Priest reaches Level 10 and chooses to be a Cleric, they gain the ability to wear mail gear, among many other new passive skills. So the Cleric can wear Cloth, Leather,

and Mail gear. This flexibility brings up a

needs a tall, so after Ascension leather armor is generally ignored. However, Cloth gear is generally made for casters, and Clerics are casters, yes? This is a hotly debated topic, but

except possibly for leveling purposes most of the accomplished Cleric players agree that Mail is better. Besides the fact that Mail is built specifically for Clerics, it makes it easier for them to take a beating, and the key in playing a Cleric is being able to outlast enemies, whether they are monsters or other players. While you shouldn't be taking too many hits in group play, you definitely will be in PvP and solo play. But one of the key things to remember is that Cloth gear is going to mainly have Magic Boost on them, and Magic Boost does not affect healing at all. It will boost your magical spell damage, which is why it can be useful on some items to increase your damage while leveling or soloing. But if you are healing you need the bonuses that only Chain armor will give you. There are some suggestions for having two gear sets -- Mail for PvP and Group Play, and then either a full cloth set or a mixed set for grinding, but whether you choose to do that or not is personal choice.

debate as to what kind of armor the Cleric

should actually use -- cloth, or mail? Once

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Unofficial Aion Cleric Guide

more so than the others. So as a Cleric, focus

Important Stats The Important Stats for a Cleric are basically the same as the stats that are listed

below that should be stacked with Godstones,

on your health and physical defense first,

then concentration and MP, followed by the other stats.

Enhancement Items

Manastones, and Enchantments. High health to pair with their chain armor is essential, as is having the mana pool to be able to support

There is a huge variety of enhancement

constant healing. As it has already been

items available for your character in Aion.

amount of mana, so while it is important

your character, build up certain stats, and

mentioned, Clerics already have a substantial most players consider other stats more important. Magical Resistance is important

for PvP play, and Magical Boost is good for DPS gear or for leveling. There is no way in game as of right now to increase a Cleric's spell speed (other than spells with a cooldown timer on them) or to increase their

base healing amount. Magical Crit is useless stat for anyone, but especially for clerics. It will boost the magical auto attack for spell books and orbs, which cannot be used by

Clerics. These same limitations apply to magical attack. Other statistics that you see in many role playing games, such as Strength and Intelligence, are fixed in Aion as well.

Gear has stats such as Evasion, Physical Defense,

Magic

Resist,

Block,

Enhancement items are how you customize make them powerful. However, there are so many possible types of enhancements (and individual

within

each

category) that it can get confusing and frustrating. This section will cover the most common enhancements that are applied to

weapons and armor, Manastones, Godstones, Power Shards, and Enchantments. There are also ways to improve your character through consumables like potions and food. Picking the right enhancement items is the mark of an intelligent, skilled player who knows what they are doing, and so being well geared and

buffed along with being a skilled player will make you invaluable to any group.

and

Concentration. High level armor items can have MP, HP and Flight Speed increases as well.

enhancements

All of these are useful, although

Physical Defense and Concentration probably

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Manastones

will be healing. And even if you're not

Manastones are one of the most common

healing and going DPS, it's not extremely helpful and one of the other manastones

enhancement items in the game. You'll find

would be better. +HP will increase your hit

beginning of the game. You can socket

the damage done by offensive spells cast on

them on mobs starting from the very

points, +Magical Resistance will help mitigate

manastones in gear items that have available

you, +MP will increase your mana pool,

in your inventory and then clicking on the

and +Concentration will help you cast while

Players can socket any manastone into their

+HP manastones, because the key to playing a

slots by right clicking on the stone when it's gear item you want to add the stone to.

gear, but it's a waste if the stats on the Manastone won't help your character at all.

Manastones generally aren't bind on pickup, so they can be traded and sold to other players. Manastones can also be removed by specifically

labeled

NPCs.

Doing

this

destroys the stone but frees up the slot for you to put in another. following

gear

pieces

Also, only the have

slots

for

Manastones: chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot.

There are several manastone types that are

extremely useful for Clerics, and they are +HP, +Magical Resistance, +Magic Boost and +MP,as

well

as

some

suggestions

for

+Magic Boost will increase your spell damage taking damage. General consensus is to stack

Cleric is staying alive. For PvE content, +HP is still best, along with a little bit of +MP for

the larger mana pool. But don't go too heavy on the +MP because you can always just drink a mana potion and choose different manastones. A lot of it depends on your playstyle as well, but HP is the best for any

style. +Magical Accuracy and +Magic Boost are better for offensive casters and PvP play. However, +Magic Boost can be very useful to increase your spell damage while leveling,

and thus speeding up your leveling time. As of Patch 1.5 there are no manastones that

affect casting time or your healing. +Magic Boost does not affect your healing spells at all, that is an important fact to remember.

+Magical Accuracy and +Concentration.

+Magical Accuracy will help your snares and

spells hit offensively, but it's not the best manastone because at end-game most Clerics

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Here is a list of useful manastones in the game for Clerics. Stone

Source

Level

Quest:Defeat 2nd Rank Asmodian Soldiers Manastone: HP +85

Manastone: HP +75

Quest:[Spy Removing the Reaper Squad] Quest:Defeat 2nd Rank Elyos Soldiers Quest:[Group Operation Windmill] Quest:Sylphen Wing Soup

50

40

Quest:When I Seafood, I Eat It Drop:Spectral Soldier Manastone: HP +65

Manastone: HP +60

Manastone: HP +55

Drop:Kerubian Bandit

Drop:Guardian Outrider Alchemy:Manastone Craft: HP +60 Alchemy:Manastone Craft: HP +60 Quest:Village Seal Found

Quest:Strange Mushrooms

30

50

20

Alchemy:Manastone Craft: HP +30 Quest:Defeat 2nd Rank Asmodian Soldiers Manastone: MP +85

Manastone: MP +75

Manastone: MP +65

Quest:[Spy] Removing the Reaper Squad Quest:Defeat 2nd Rank Elyos Soldiers Quest:[Group] Operation Windmill Quest:When I Seafood, I Eat It Drop:Sap Laupede

Drop:Wailing Banshee

50

40

30

Drop:Guardian Outrider Manastone: MP +60

Alchemy:Manastone Craft: MP +60 Alchemy:Manastone Craft: MP +60

50

Drop:Veteran Tursin Loudmouth Manastone: MP +55

Drop:Veteran Tursin Smackstopper Drop:Thief

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Unofficial Aion Cleric Guide

Stone Manastone: Magic Boost +25

Manastone: Magic Boost +23

Source Quest:Shameless Peperinrinerk Quest:Deliver the Taming Manual Quest:Shameless Peperinrinerk Quest:Deliver the Taming Manual

Level 50

40

Drop:Redthroat Crestlich Manastone: Magic Boost +21

Manastone: Magic Boost +20

Manastone: Magic Boost +19

Quest:Mabangtah's Second Test

Quest:[Group] Operation Windmill Alchemy:Manastone Craft: Magic Boost +20

Alchemy:Manastone Craft: Magic Boost +20 Drop:Kerubar Loot Grabber Drop:Poison Wing Vespine

30

50

20

Drop:Guardian Outrider Manastone: Magical Accuracy +12

??

50

Manastone: Magical Accuracy +10

??

40

Manastone: Magical Accuracy +9

??

50

Manastone: Magical Accuracy +8

??

30

Manastone: Magical Accuracy +7

??

40

Manastone: Magical Accuracy +6

??

20

Manastone: Magical Accuracy +5

??

30

Manastone: Magical Accuracy +4

??

20

Manastone: Magical Accuracy +3

??

10

Manastone: Resist Magic +12

??

50

Manastone: Resist Magic +10

Quest:Shameless Peperinrinerk Quest:Deliver the Taming Manual

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Unofficial Aion Cleric Guide

Stone

Source

Level

Manastone: Resist Magic +9

??

50

Manastone: Resist Magic +8

??

30

Manastone: Resist Magic +7

??

40

Manastone: Resist Magic +6

??

20

Manastone: Resist Magic +5

??

30

Manastone: Resist Magic +4

??

20

Manastone: Resist Magic +3

??

10

Godstones Godstones are another form of character enhancement available for your characters.

Godstones are a socket item similar to manastones but they can only be applied to weapons.

Godstones can be added by the Godstone NPCs in Sanctum and Pandaemonium. There can only be a single stone applied to a weapon, and if you wish to replace one the previously socketed stone will be destroyed. Unfortunately all of the Godstones in the game right now are damage focused rather than healing focused, so there aren't any of them that will be great for

healing Clerics. Godstones can have certain elemental damage attached to them, and they can also add a bleed, blind, immobilize, stun or attack speed decrease depending on which godstone it actually is. There aren't a lot of suggestions or preferences for Godstones so far, since few of

them are directly beneficial to the roles Clerics usually play in the game. It's basically a personal preference based on your playstyle and what seems useful to you. Any of the

godstones with abnormal status effects (blind, attack speed decrease, etc.) are great for solo PvP, and Godstones that have the chance of dealing additional damage are good for grinding, PvE soloing, and leveling.

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Power Shards Power Shards are temporary weapon enhancements. They will increase the damage and the

effectiveness of your weapon for a short period of time. There is a slot for Power Shards on the

top left area of your profile screen, right next to the slot for your weapon. The shards can be dragged from your inventory and dropped into this slot, and you can also equip them if you double-click or right click the shards. Power Shards must also be activated, and one Power

Shard is consumed each time you use your weapon. This allows you to save the extra damage for harder battles; to activate your equipped Power Shards you just press the 'B' key on your

keyboard. Pressing 'B' again will deactivate them. Power Shards can be purchased from

General Goods vendors and they can also be looted from various creatures across Atreia. You should start gaining them fairly early in the game from enemies, and it's always good to have at least a couple shards equipped in case you find yourself in a duel or a battle with an elite

creature and need just a little bit extra help to win the fight. Here are the available Power Shards and their damage bonuses. Power Shard

Description

Level

Minor Power Shard

Seals the power of Aether and increases damage by 10 points.

1

Lesser Power Shard

Seals the power of Aether and increases damage by 15 points.

10

Power Shard

Seals the power of Aether and increases damage by 20 points.

20

Greater Power Shard

Seals the power of Aether and increases damage by 25 points.

30

Fine Power Shard

Seals the power of Aether and increases damage by 30 points.

40

Premium Power Shard

Seals the power of Aether and increases damage by 35 points.

50

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After you use the Extraction Tools, you will

Enchantments Enchantments

are

another

kind

of

receive a stone that has a tool-tip that will

read "Level # Enchantment". This is the level

enhancement that can be added to your

of the item. To apply an enchantment to a

through Enchantment stones, which are

both the level of the enchantment stone and

character's gear. They are added to your gear

piece of gear, it's important to take note of

created by you. The tools to create these

the level of the item you want to alter. For

Goods Vendor, and the item is called

tip, but it it was a quest reward you need to

must right click on the tools and then left

it to you. Once you know your item's level,

stones can be purchased from a General

Extraction Tools. To use Extraction Tools, you click on the item you wish to use them on.

This will consume the item. Some important facts to remember about Enchanting are that the process can fail, and sometimes when the process fails the result will be negative. Your item loses one level of enhancement when it

fails, so this is something to avoid. Knowing just a little bit about Enchantment can help prevent this, and the facts found here will help you avoid it. Also, you can only extract stones from items that go in slots that can

most items, their level is listed on their toolknow what level the quest was that rewarded you need to know what level Enchantment

stone to use. You must know whether the item is of White rarity, Green rarity, Blue rarity, or Orange rarity. Scroll over the item and look at what color the tool-tip text is. The following chart will help you figure out what the level range is and what stone to use once you know what the range is. Item Color

Level Range

White Item

Item's Level +1-10 Levels

Green Item

Item's Level +5-15 Levels

Blue Item

Item's Level +15-30 Levels

Orange Item

Item's Level +25-40 Levels

actually be enchanted, and these gear slots are the chest slot, the legs slot, the shoulders

slot, the hands slot, the feet slot, the primary slot, and the secondary slot. Items that you extract a stone from are destroyed in the extraction process.

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Unofficial Aion Cleric Guide

Remember when placing a stone that the

instances and encounters that aren't available

lower part of the range has a higher chance

for play until launch, as well as the fact that

of gear, it's better to use a level 12 stone than

final game will have a level cap of 50. These

to fail. So if you have a level 10 "white" piece a level 11 stone.

the beta had a level cap at Level 30 when the

are all places to look for end-game gear, and

this section of the guide will tell you what

Each item can be enchanted up to 10

times. Each of the bonuses in the following

some of the best gear is and where to find it, or what is required to craft it.

chart can be multiplied by 10 to represent

this. Here are the available enchantments for

Crafted Cleric Gear

Chain gear.

Helms

Gear Slot

Enchantment Bonus

Chest

+5 Physical Defense per level

Legs

+4 Physical Defense per level

Pauldrons

+3 Physical Defense per level

Gloves

+3 Physical Defense per level

Boots

+3 Physical Defense per level

Noble Dark Dragon King's Chain Hood Expert Noble Durable Orichalcum Chain Hood Accessories Noble Fancy Ruby Earrings

Noble Fancy Garnet Necklace Noble Fancy Garnet Ring Noble Dark Dragon King's Mace Shields

Noble Dark Dragon King's Shield

Where To Find Gear

Expert Noble Durable Orichalcum Shield

There are several ways to get gear in Aion. There are world drops, specific drops from

named mobs, quest rewards, crafting, and gear can also be purchased with Abyss

Points, which are earned both in PvP and PvE

at the end-game levels when tasks are completed in the Abyss. There are many

Rest of the Body Noble Dark Dragon King's Hauberk Noble

Pauldrons

Dark

Dragon

King's

Chain

Noble Dark Dragon King's Chain Gloves

Noble Dark Dragon King's Chain Greaves Noble Dark Dragon King's Chain Boots

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Abyss Gear Accessories Archon Tribunus's Warhammer

Archon Tribunus's Sapphire Earrings Archon Tribunus's Sapphire Ring

Archon Tribunus's Sapphire Necklace Main Body Armor

Archon Tribunus's Helm

Archon Tribunus's Shield Archon Tribunus's Belt

Archon Tribunus's Chain Gloves Archon Tribunus's Hauberk Archon Tribunus's Chain Greaves Archon Tribunus's Chain Pauldrons Archon Tribunus's Chain Boots

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of the Asmodians. Also, starting at Level 20,

PVP STRATEGIES

T

here

are

various

Rifts will open in select zones, which enables

different

strategies for being successful in PvP in Aion, depending on what

the situations are and your "spec". One thing

is certain -- as the Cleric, whether you have geared yourself for healing, support or DPS, the opposing side will assume that you are a healer in groups and they will all attack you at once to get you out of the battle as quickly

as possible. Just as in solo play, the key to a Cleric is outlasting everyone else, and in a group setting, keeping your group alive so

PvP combat at a lower level outside of the

Abyss. There are two of these zones per level range. The Abyss is actually a PvPvE zone,

because in addition to both the player factions, there is a third computer controlled

faction called the Balaur that has to be dealt with and wants to eliminate both the Elyos and the Asmodians. The Balaur will arrive in ships to try and turn the tide of an area. They will have to be defeated along with enemy players to control strategic fortresses in the Abyss.

you have strong DPS supporting you.

Players earn currency called Abyss Points

General PvP

for PvP, as well as an Abyss Ranking that will

Aion Player versus Player

weapons, and strengthen your legion. Abyss

allow them to gain new abilities, equip new Points can be used to purchase various items

Overview

There are several key mechanics and facts

that every player should know about Player

versus Player Combat in Aion. First off, PvP is a much bigger part of the game than it is in

some other online roleplyaing games, such as Lord of the Rings Online or World of Warcraft.

A lot of the end-game play

revolves around PvP and not just raiding.

The majority of the PvP takes place in the

and stigmas. You must be part of a group to get Abyss Points for slaying an enemy player

that other members of your factions are attacking. Everyone in a group gets points

for kills made, so even as a Cleric you can earn points if you never touch the enemy

player and just heal your teammates. Legions are player formed groups for PvP, and

Alliances allow for cooperation between

Abyss -- the shattered void between the upper world of the Elyos and the lower world

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Unofficial Aion Cleric Guide

multiple groups. Killing the Balaur will also

Chain of Suffering I

reward players with Abyss Points. There are

Festering Wound

also rumors of instanced PvP areas as well as an arena type setting.

Summon Noble Energy I

PvP is much more strategic and integral to

Aion than it is in other games, and the types of

rewards

available

represent

that.

According to Producer Brian Knox, the player with the highest ranking/collection of

PvP Gearing & Enhancements Mail is the best choice for Clerics in PvP,

Abyss Points on the server receives an ability

both because the gear will be better specced

raid boss for the rest of the server to fight!

because the higher armor value is extremely

with a long cool-down that turns them into a

useful in player versus player combat where you will be hit, and as a Cleric, hit a lot and

Recommended PvP Stigmas PvP healing is a slightly different beast than PvE healing, the main difference being that you will be taking damage and you will

need some abilities to defend yourself. The following stigmas are the best stigmas for PvP combat,

and

generally

combine

quick,

powerful group heals with stuns, group dispels and maybe a damaging spell or two. Stigma Ripple of Purification Flash of Recovery V Sage's Wisdom Grace of the Empyrean Lord

for the Cleric's abilities and stats, but mainly

from

many

different

enemy

players.

Whether you are playing the role of healer in PvP battles or not, enemy players will assume that you are (or can) and will come after you first. It is best at end game levels to have a separate set of gear for player versus player

combat, even if the gear isn't specifically PvP gear because it enables you to equip your gear

with

PvP

specific

manastones,

godstones, etc. Having Abyss PvP gear is of

course the best (see the Gear section for

more information on PvP armor) but enhancing any gear properly will make a

difference. The general consensus is that the

best stats for Clerics in PvP are Magical Resistance, HP, Concentration, and in some

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Unofficial Aion Cleric Guide

cases, Magical Boost. There is also some support behind equipping Parry and Shield Defense to help reduce damage taken, but recommendations for the other manastones

are much more prevalent. Here are the best/ highest level manastones for Clerics in PvP.

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Manastones Stone

Manastone: HP +85

Source

Detailed Source

Level

To Hope Once More

Quest

Removing the Reaper Squad

50

To Hope Once More Manastone: Magic Boost +25

Quest, Alchemy

Manastone: Resist Magic +12

---

---

50

Manastone: HP +60

Alchemy

---

50

Manastone: Magic Boost +20

Alchemy

Manastone Craft: Magic Boost +20

50

Defeat 2nd Rank Elyos Soldiers

50

Shameless Peperinrinerk Deliver the Taming Manual Manastone: HP +75

Quest, Alchemy

[Group] Operation Windmill

40

When I Seafood, I Eat It Deliver the Taming Manual Manastone: Magic Boost +23

Quest, Alchemy

Shameless Peperinrinerk

40

Guardian Outrider, Kerubian Bandit Manastone: HP +65

Drop, Quest,

Gellar

Alchemy

Undead Trinkets

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30

Unofficial Aion Cleric Guide

Stone

Source

Detailed Source

Level

Deliver the Taming Manual Manastone: Resist Magic +10

Quest

Manastone: Resist Magic +9

---

---

50

Manastone: Parry +25

Alchemy

Manastone Craft: Parry +25

50

Manastone: Shield Defense +25

Shameless Peperinrinerk

40

Defeat 2nd Rank Elyos Soldiers Quest

Defeat 2nd Rank Asmodian Soldiers

50

Manastone: Parry +20

Alchemy

Manastone Craft: Parry +20

50

Manastone: Parry +23

Drop

Spriggan Fighter

40

Manastone: Shield Defense +23

Drop, Alchemy

Ancient Golem, Wandering Mudthorn, Chaotic Temptress

40

Manastone: Resist Magic +7

---

---

40

Manastone: Parry +21

Drop

Guardian Outrider, Guardian Fighter

30

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The Cleric vs. Specific Classes Every class has its strengths and weaknesses, and the key to becoming an exemplary PvP

player is learning exactly how to deal with the other classes in the game. It's important to know their abilities as well as your own, so you know both what to expect and when they've blown a key skill. Good PvP players know the intracacies of their own class, as well as the many

strategies and tactics that they can use. Great PvP players know the same of all the other classes, so they know what attacks, strategies and tactics to expect from other players. Setting off a skill at exactly the right time -- especially when it cannot be removed, blocked, or dispelled, can

mean the difference between victory and defeat. The following section will detail different strategies for dealing with the other classes you'll encounter in Aion. You'll find out what kind

of armor they wear, what attacks you should use against them, and there will be a detailed table of any of their abilities that could present a problem to you, including stuns and special

Daeva spells. Youtube and other video host sites are a great resource to be used in tandem with this section, so you can see how combat usually goes and study what the other classes look like when they are using certain abilities. Assassin

The Assassin is another high burst damage class that Clerics need to look out for. A properly geared and played Assassin can take a Cleric down in only one chain of damage, so timing and the use of the right skills are key to even surviving this onslaught to try and kill the Assassin. If you are ambushed by an Assassin, the first thing you must do is cast Blessed Shield. The damage mitigation of this spell is not major, but in most cases it’ll be the difference between living and

dying. And then once Blessed Shield is up, cast Flash of Recovery until you are back to full health. Cast Chastisement and Root on the Assassin once the initial Ambush is done, and then put some distance between you and the other player. While the other player is snared in place

is a good time to use the Smite chain, since it causes decent damage and you’ll have the Assassin snared for the initial cast time. Both Condemnation and Blinding Light are useful against Assassins for their various Physical Attack Debuffs. It is important to always keep some sort of damage over time spell on the Assassin (Chain of Suffering or Chastisement, for

example) because if there is a moment they are not taking damage they can slip back into hiding. Festering Wound will help block their recovery with potions, and it is highly likely that once they are blinded and losing HP steadily the Assassin will try and flee. If they are actively

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fleeing, the Condemnation chain works quite well, as well as snaring them when you can. Most of the fight needs to be damaging the Assassin with DoTs, dancing around them to stay away from their attacks, and keeping your own health up. Spells like Thorny Skin can be slightly useful if the Assassin gets to close, but be aware of the 1 second cast time.

Ability Aethertwisting

Ambush

Effect You can resist magical attack 2 times. Gains Stigma. Moves to the back of a target within a 20m radius to inflict physical damage, and stuns it at a certain rate. Gains Stigma.

Duration 8 Seconds

---

CoolTime 30 Seconds 40 Seconds

A Stigma skill of Ancient Daeva. The skill erases the Pattern Ancestral

Darkness Rune

engraved on a target within a 20m radius up to the level of 1 and sets it to burst, inflicting damage on the target and

---

3

Minutes

converting some of the damage into your HP. A Stigma skill of ancient Daevas. Erases the pattern engraved Ancestral Radiant Rune

on a target within a 20m radius to the level of 1 and causes it to explode to inflict damage, and also temporarily silences

---

3

Minutes

the target and reduces its attack speed. Blinds the nearby enemies within a 15m radius of you. Gains

10~25

10

Stigma.

Seconds

Minutes

Clear Focus

Increases your Physical Critical Hit by 100.

1 Minute

Crashing Wind

Inflicts physical damage on a target immobilized in mid-air,

Strike

and then knocks it out from the sky.

Blinding Burst

---

2 Minutes ---

Erases the pattern engraved on a target within a 20m radius Divine Rune

to the level of 1 and causes it to explode to inflict damage,

and also temporarily silences the target and reduces its attack

---

3

Minutes

speed. Gains Stigma. Killer's Eye

Boosts the effect of Physical used right after the skill by 50%,

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10 Seconds

30

Unofficial Aion Cleric Guide

Ability

Effect

Duration

and increases your Accuracy by 500. Lightning Slash

Spelldodging

Sprinting

Triniel's Dirk

Inflicts physical damage on the target. The target's Magical Accuracy decreases by 200.

You can resist magical attack 2 times. However, your Physical Attack decreases by 50%.

Boosts Speed by 20%. When the skill is active, your MP continues to decrease.

Inflicts physical damage on the target, and causes additional physical damage if you attack the target from behind or the

30 Seconds

10 Seconds

---

---

Inflicts physical damage on the target, and causes additional

Wind Walk

physical damage if you attack the target from behind or the

---

Puts you in the advanced hide mode, during which your

10~20

target is an Asmodian or a Balaur.

movement speed increases. Available during the battle.

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Time

Seconds

target is an Elyos or a Balaur.

Vaizel's Dirk

Cool-

Seconds

24

Seconds 10

Minutes 30

Seconds 60

Minutes

60 Minutes 30

Minutes

Unofficial Aion Cleric Guide

Chanter Chanters are a Cleric’s priest counterpart, so remember that they share some of the early

skills with you. This is a support and debuff class, so they have many recovery skills as well as

stuns. This will likely be a long battle, with both classes being able to heal themselves.

Remember that Chanters have the upper hand in close range combat, so keeping away from them is key. Festering Wound is one of the best tools in your arsenal to use against Chanters, as

it will severely impact their ability to heal themselves. Beware of Penetrating Lock, and use

Blessed Shield when it is cast. Other than those specific tips, take a look at the various abilities available to them in the chart below so you’re not caught off guard by their stuns and debuffs.

Ability

Effect

Duration

CoolTime

Creates a shield that can block damage with 100% Aetheric Field

probability each time you and your allies within a 20m radius receive All Attacks. The shield blocks 50% of the

15 Seconds

damage you receive each time until it blocks a total of 5000

10

Minutes

damage.

The skill creates a protective shield that can block damage

Ancestral Aetheric Field

with 100% probability each time you and your allies within a 20m radius receive All Attacks. (The shield blocks 50% of the damage you receive each time and remains effective

15 Seconds

10 Minutes

until it absorbs a total of 5000 damage.) The skill creates a protective shield for 15 sec that can block damage with 100% probability each time you and your

Ancestral Word of

allies within a 20m radius receive All Attacks, and recovers

Spellstopping

HP by 327 every 3 sec. (The shield blocks 40% of the

3 Seconds

damage you receive each time and remains effective until it

10 Minutes

absorbs a total of 5000 damage.) Binding Word

Booming Smash

Binds and reduces the movement speed of a target within a 25m radius Inflicts physical damage on the target and decreases its movement speed

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5 Seconds

8 Seconds

45 Seconds 24 Seconds

Unofficial Aion Cleric Guide

Ability Celerity Mantra

Effect Increases Speed of you and your group members within a m radius of you by 10.

Duration Active Skll

CoolTime ---

Creates a shield that has a 100% chance of blocking damage Curtain of Aether

each time you and up to 6 allies within a 20m radius

receive All Attacks (The shield blocks 60% of the damage

15 Seconds

you receive per attack until it blocks a total of 5000

10

Minutes

damage).

Creates a shield that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius

Divine Curtain

receive All Attacks, and also recovers 442 HP every 3 sec

(The shield blocks 50% of the damage you receive per attack

15 Seconds

10 Minutes

until it blocks a total of 5000 damage). Focused Parry

Increases your Parry by 300.

Inescapable

Inflicts physical damage on a target within a 25m radius

judgement

and stuns it at a certain rate.

Invincibility Mantra

Meteor Strike

30 Seconds

4 Seconds

30 Seconds 12 Seconds

Recovers the MP of you and your group members within a m radius of you by , and also increases Physical Attack, Physical Def, and Magical Skill Boost.

Inflicts physical damage on the target. Decreases the target's Physical Def by 140 and Flight Speed by 50%

Active Skill

4 Seconds

---

8

Seconds

A protective shield is formed that has a 100% chance of

blocking damage whenever you are hit by All Attacks. The Protective Ward

protective shield blocks 42% of the damage you receive per attack. You receive only 50% of any healing while the skill

10 Seconds

2 Minutes

is in effect. Soul Strike

Inflicts random physical damage on a target within a 25m radius and stuns it at a certain rate.

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4 Seconds

12 Seconds

Unofficial Aion Cleric Guide

Ability

Effect

Duration

Stilling Word

Binds up to 18 enemies within a 25m radius of you

15 Seconds

Swiftwing

Increases Flight Speed of you and your group members within a 20m radius of you by 80.

30 Seconds

Inflicts physical damage on up to 12 enemies within a 20m Tremor

radius and puts them in the Stagger state, and forms a shield that can block damage every time you receive All Attacks

6 Seconds

CoolTime 60 Minutes 5 Minutes 60 Minutes

Cleric Cleric versus Cleric is always going to be a long fight, and victory can often come down to who is better geared, although play skill does make a big difference as well. You should be familiar with all the skills that a Cleric uses in PvP, so keep an eye out for them. The timing on using Sage’s Wisdom, Festering Wound, and Divine Spark are what makes the difference in

beating the other Cleric. In many cases, however, the fight goes on until one person runs out of mana or reinforcements show up to help one side or the other. Most Clerics dread one on one fights with another Cleric, but it can be a good opportunity to hone your skills and timing without being concerned about massive burst damage.

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Gladiator Gladiators are slightly easier for Clerics to deal with than some of the other player classes.

They have fewer snare skills than other classes, so Clerics can keep their distance without worrying about being trapped in place and beat on. Also, their big snare can be removed by

casting Dispel. Slowly ticking down their hit points is the basic strategy; just remember that they have powerful melee attacks and stay out of their range. Their physical damage ability

Aerial Thrust can catch Clerics off-guard, especially if you are geared up with magical

resistance manastones. Many Gladiators like to open up a fight with Aerial Thrust, so just be wary of it. They often have low magical resistance, so keeping Blind on them as much as possible is key, as is rooting them in place. A good attack rotation against Gladiators is to snare

them, cast Smite and the subsequent Smite chain, and then Chastisement. Other than those specific tactics, just keep yourself healed and out of their grasp.

Ability Aerial Lockdown

Aion's Strength

Ancestral Force Blast Ancestral

Piercing Wave Ankle Snare

Assault Posture Blessing of Nezekan

Effect Inflicts physical damage on the target and immobilizes it in mid-air. Only for ground target. Boosts your Physical Attack by 15%, and inflicts additional damage when attacking a PC.

Duration

CoolTime

---

3 Minutes

Active Skill

---

30 Seconds

---

30 Seconds

---

10 Seconds

2 Minutes

30 Seconds

3 Minutes

The skill inflicts physical damage on a target within a 15m radius of you and up to 5 enemies within a 10m radius of the target, and decreases their Physical Def by 500.

Inflicts physical damage on up to 12 enemies within a 10m radius, and decreases their Physical Def by 500.

Immobilizes a target within a 25m radius and decreases its Evasion by 1000.

Increases your Physical Attack by 80% and decreases your Accuracy and Physical Def by 200 and 50% respectively.

Increases your Physical Attack by 80%, Physical Def by 30%, Speed by 20%, and Atk Speed by 20%.

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30 Seconds

60

Minutes

Unofficial Aion Cleric Guide

Cool-

Ability

Effect

Duration

Charge

Increases your Movement Speed, Flight Speed by 60.

10 Seconds

4 Minutes

---

---

10 Seconds

---

Crashing Blow

Dauntless Spirit

Draining Blow Earthquake Wave

Force Cleave

Howl

Slaughter Strengthen Wings

Inflicts physical damage on a target immobilized in mid-air, and then knocks it out from the sky.

A protective shield is formed that has a 100% chance of blocking damage whenever you are hit by All Attacks.

Inflicts physical damage on a stumbled enemy and absorbs 100% of the damage as HP.

Inflicts physical damage on the enemies within a 10m radius of you and decreases their movement speed.

Inflicts physical damage on a target within a 15m radius, and decreases its movement speed at a certain rate.

Lowers Physical Attack of the enemies within a 7m radius of you by 300.

Inflicts additional 25% damage when attacking a PC, and Magical Accuracy is increased by 300.

Increases your Flight Speed by 10% and enables you to fly without consuming the flight time.

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---

2~10 Seconds

2~10 Seconds

Time

30

Seconds 2 Minutes 30

Seconds

15 Seconds

5 Minutes

---

1 Second

1 Minute

10

Minutes

Unofficial Aion Cleric Guide

Ranger Battling against a Ranger is interesting, to say the least. Both of you are ranged classes; there

is no dancing around and moving in and out to avoid their major damage skills. Rangers have very high burst damage, and so the key is surviving this massive burst and then hitting them during their weak point. Even with high attack stats and good gear, their damage will fall off

dramatically after the first burst for a period of time. If you can heal yourself through the burst damage (suggestions are to try and have at least 7500 health points to try to survive it, but

those are just estimated numbers) then you can counter attack and take them down, hopefully before the cool down on their high damage abilities is up. Do not use spells like Smite that have

a long cast time, since if they are in your range for these spells you’ll be taken damage. Use instant cast spells such as Chastisement, Divine Spark, Divine Touch, Festering Wound, Punishing Wind (Asmodian Only), Slashing Wind (Elyos Only), and of course, Word of Destruction. Holy Servants can also be useful in this case, for the extra damage. Rangers have both a sleep ability and a silence ability, as well as several traps that will explode, snare or silence you. Having health potions to use during a battle with a Ranger are vital, because at some point during the fight (unless you are fighting a poorly played Ranger) you will be silenced. Since most of your strength as a Cleric is being able to heal yourself for more than you

are damaged for, this can be a big problem. But if you have health potions to help you through the silence and are on your toes to immediately throw off a big heal for yourself, this can be overcome. High resistances will also help combat the silence/sleep attacks. Rangers are generally regarded as one of the hardest classes for Clerics to fight with, because of the sheer amount of ranged burst damage they can do. Word of Destruction is a very good spell to use

against Rangers before they can begin to burst damage again, but remember that it has a 60 minute cool down. You should also make sure that you use it when you know it can’t be

dispelled or that it will kill them quickly. Also, Rangers are vulnerable when they are casting Arrow Flurry, so if you see them casting this move in to take advantage of this.

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Ability Aether Arrow Ancestral Brightwing Arrow

Ancestral

Darkwing Arrow

Effect Inflicts physical damage on the target within a 0m radius and decreases its maximum MP by 75%. The skill fires an arrow at a target within a 0m radius to inflict physical damage that has low accuracy.

Fires an arrow at a target within a 0m radius of you at low accuracy to inflict physical damage.

Duration

CoolTime

---

60 Minutes

---

---

---

---

The Atk Range of bow decreases by 15m while Physical Bestial Fury

Attack and Atk Speed increase by 50% and 20%

1 Minute

10 Seconds

Bow of Blessing

Increases Physical Attack of bow by 20%

1 Minute

3 Minutes

Brightwing

Fires an arrow at a target within a 0m radius to inflict

Arrow

physical damage that has low accuracy.

---

---

Darkwing

Fires an arrow at a target within a 0m radius to inflict

Arrow

physical damage that has low accuracy.

---

---

respectively.

Sets up a ranged trap around you. The trap remains active Destruction Trap

for 60 sec and inflicts damage by exploding when an

60 Seconds

30 Minutes

Dodging

Your Evasion increases by 200.

1 Minute

10 Seconds

4~16 Seconds

16 Seconds

4~8 Seconds

24 Seconds

---

10 Minutes

enemy approaches within a 10m radius.

Attacks the legs of a target within a 0m radius to inflict Entangling Shot

Fleshcutter Arrow

Heal Wings

physical damage on it. The target's movement speed is reduced.

Inflicts physical damage on a target within a 0m radius, decreases Physical Def by 10%, and also decreases the effect of recovery magic the target receives by 50%. Recovers your flight time by 33%.

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Ability Mau Form (Asmodian)

Mau Form (Elyos)

Retreating Slash

Effect

Duration

CoolTime

Transforms you into a Mau Templar by using your DP. Increase Physical Attack by 26%, Atk Speed by 26%, and Speed by 39% while transformed.

Transforms you into a Mau Templar for by using your DP. Increase Physical Attack by 13%, Atk Speed by 39%, and

2 Minutes

10 Seconds

2 Minutes

10 Seconds

3 Seconds

---

60 Seconds

--

10 Seconds

30 Seconds

2~8 Seconds

18 Seconds

12 Seconds

3 Minutes

60 Seconds

30 Seconds

60 Seconds

30 Seconds

Speed by 39% while transformed. Inflicts physical damage on the target, and you are pushed back 25m. The target becomes stunned at a certain rate. Uses 3 Tripeed fruits to set up a ranged trap around you.

Sandstorm Trap

The trap remains effective for 60 sec. It blinds a target

within a 10m radius and lengthens the casting time of its magical skill. While the trap is active, the target gradually loses HP.

Shackle Arrow

Silence Arrow

Sleep Arrow

Inflicts physical damage on a target within a 0m radius, immobilizes it and decreases Evasion by 1000.

Fires an arrow at a target within a 0m radius to inflict physical damage, and silence it.

Forces a target within a 15m radius to fall asleep.

However, the target's All Elemental Defenses increases by 500. Uses 5 Tripeed seeds to set up a single trap around you.

Snare Trap

The trap remains effective for 60 sec. When an enemy

approaches within a 5m radius, it explodes to immobilize the enemy in mid-air. Uses 7 Tripeed seeds to set up a single trap around you.

Spike Trap

The trap remains effective for 60 sec, and when an enemy approaches within a 5m radius, it explodes to immobilize the enemy as well as to reduce its evasion rate.

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Ability Tactical Retreat

Effect Your movement speed increases at the probability of 100% whenever you receive All Attacks.

Duration

CoolTime

30 Seconds

2 Minutes

60 Seconds

2 Minutes

Uses 7 Tripeed seeds to set up a trap. Remaining effective Trap of Slowing

for 60 sec, the trap immobilizes the enemy that

approaches within 10m and also reduces its Evasion.

Sorcerer The Sorcerer is where Magic Resistance gear really comes in handy. If you haven’t been wearing it already and have the chance to switch, this is the difference between victory and defeat with a Sorcerer. Mitigating even just a little bit of their damage is important. Many PvP fights with different classes involving running, but this one does even more so. One of the

suggested strategies for dealing with a Sorcerer is to run as far away from them as you can during their casting (which needs to be farther than 25m), and then run back and attack them with instant cast spells. Blessed Shield and Thorny Skin can be of some help. If you’re really in a dire state, Reverse Condition can be used as well. Holy Servants can also be a good call, if you drop them before you start running around to avoid the Sorcerer’s casts. They’ll stay in one

spot and do damage while you’re avoiding taking it. The Sorcerer has powerful chain attacks, many of which end in stuns or silences, so having health potions handy is a necessity. Other than that there isn’t much of a formal strategy for the Sorcerer, and be careful of their Curse spell, which is major trouble.

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Ability

Effect

Barrier of

Creates a shield that can block all strikes. Instead, you get

Severance

stunned.

Blind Leap

Boon of IronClad Boon of

Quickness Boon of Strength

Moves back instantly by 15m while removing the immobilization and movement speed reduction conditions.

Duration 8 Seconds

---

Creates a protective shield that blocks all physical attacks and increases Stun, Knock Back, Stumble, Rotation, and

5 Seconds

Reduces the casting time of all your magic skills by 50%.

15 Seconds

Increases your Magical Skill Boost by 500.

15 Seconds

Aether's Hold Resistance Values by 1000.

Transforms the target into a tree. The transformed target

Curse of Roots

cannot move or act, and its All Elemental Defenses increases. Once the target is attacked, the effect disappears

20 Seconds

immediately.

Curse of

Weakness

Each time the target within a 25m radius uses magical skills, the magical damage corresponding to 10% of the target's

1 Minute

MAX HP is inflicted on the target. Inflicts magical fire damage on enemies around 5m from a

Flaming Meteor

Frost (Elyos) Frostbite

(Asmodian) Ice Chain

selected spot within a 25m radius of you, and also stuns them at a certain rate.

Inflicts magical water damage on a target within a 25m radius and decreases its movement speed.

Inflicts magical water damage on a target within a 25m radius and decreases its movement speed.

Inflicts magical water damage on a target within a 25m radius of you, and reduces its movement speed.

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3 Seconds

Cooltime 5 Minutes 30 Seconds 10 Minutes 5

Minutes 5

Minutes

30 Seconds

5

Minutes

5 Minutes

12 Seconds

---

12 Seconds

---

12 Seconds

10

Seconds

Unofficial Aion Cleric Guide

Ability

Effect

Duration

Inflicts magical water damage on up to 6 enemies within a Ice Sheet

Robe of Cold

radius of the selected spot and reduces their movement speeds.

For 30 min, each time an enemy within a 30m radius attacks you, you reflect the damage of 40 to the enemy and slow

15 Seconds

---

down its movement speed for 4 sec. Sleep

Forces a target within a 25m radius to fall asleep and increases All Elemental Defenses.

20 Seconds

Forces a target within a 25m radius of you and up to 6 Sleeping Storm

Soul Absorption

enemies within a 12m radius of the target to fall asleep and increases All Elemental Defenses

Inflicts magical water damage on a target within a 25m

radius of you, and absorbs the MP corresponding to 50% of

20 Seconds

---

the inflicted damage. Soul Freeze

Inflicts magical damage on a target within a 25m radius of you as well as silencing it.

8 Seconds

Forms a protective shield that can absorb damage with the Stone Skin

probability of 100% whenever you receive All Attacks. If you

Tranquilizing

Forces a target within a 25m radius of you and enemies

Cloud

Winter Binding

are attacked by a PC, you suffer less extra damage.

within a 5m radius of the target to fall asleep.

Inflicts water damage on the enemies within a 15m radius of you, and immobilizes them

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5 Minutes

10~20 Seconds

14 Seconds

Cooltime 3 Minutes

10

Seconds 15 Seconds 2 Minutes

5

Minutes 30 Seconds 2 Minutes 30

Minutes ---

Unofficial Aion Cleric Guide

Spiritmaster Spiritmasters are a debuff and disruption class rather than a burst damage class, so other

than the standard moving in and out to avoid damage, you need to keep an eye on your own

debuffs and keep yourself cleansed. They damage mostly through DoTs, so use purification

spells constantly. Also, Spiritmasters have a Flight Disruption skill that can cause some serious issues. Just make sure that you have Splendor of Flight, and if possible some Abyss flight remedy items, bound to a good hotkey. The flight disruption is the big danger to Clerics, so once you

overcome that it’s just back to the regular strategy of throwing off instant and quick cast damage spells and keeping your own health high.

Ability Absorb Vitality

Effect Inflicts magical fire damage on a target within a 25m radius of you, and absorbs 70% of the damage as HP.

Duration ---

Decreases the movement speed of the target within a 25m Blade of Earth

Blessing of Fire

radius of you and the enemies within a 15m radius of the target.

There is a 100% chance of you and the group members within a 20m radius of you inflicting additional damage on enemies

2~12 Seconds

1 Minute

with every Attack. Body Root

Binds the target within a 25m radius.

decreases its movement speed for 5~15 sec, and deals additional 55 damage every 3 sec.

2~8 Seconds

---

Instantly inflicts magical earth damage on a target within a 25m radius and other enemies within a 25m radius of the

Cursecloud

target, and inflicts additional damage every 6 sec for 54 sec. In addition, whenever the target uses magical attack on you, it suffers damage corresponding to 5% of its maximum HP.

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Time 12 Seconds 15 Seconds 2.5

Minute s

Inflicts earth damage on a target within a 25m radius, Chain of Earth

Cool-

20 Seconds 15 Seconds

60 54 Seconds

Minute s

Unofficial Aion Cleric Guide

Ability Fear

Effect Forces a target within a 25m radius of you to turn into a fire spirit for 7~15 sec and strikes it with Fear.

Duration 7~15 Seconds

CoolTime 30 seconds

Transforms enemies within a 15m radius of you into Fire Spirits Fear Shriek

Ignite Aether

for 5~18 sec, and puts them in the fear and movement speed reduction states.

Removes up to 3 buffs from the target, and inflicts damage per buff removed.

buff removed. The target also receives 100 damage every 6 sec

Implosion

for 30 sec. It can be removed with Dispel Magical Buff or

Root of

Decreases the movement speed of the target within a 25m

Shackle of

Vunerability

Sigil of Silence

---

Removes up to 3 buffs from the target, and inflicts damage per

Magic

Enervation

5~18 Seconds

30 Seconds

Dispel Magical Debuff skills.

radius.

Reduces the attack speed of a target within a 25m radius and

decreases its All Elemental Defenses by 200. It can be removed

10~35 Seconds

30 Seconds

with Dispel Magical Buff or Dispel Magical Debuff skills. Silences the target within a 25m radius.

2~8 Seconds

---

30

Seconds

30 Seconds

10

Seconds 30

Seconds 20 Seconds

Increases Magical Skill Boost by 650, Atk Speed by 10%, Speed Spirit Armor of Darkness

by 10%, Physical Def by 13%, and PMAttack by 85% of your

spirit within a 25m radius for 10 min by consuming your DP,

---

30

Seconds

and recovers its HP by 110 every 6 sec. Increases Magical Skill Boost by 650, Atk Speed by 10%, Speed Spirit Armor of Light

by 10%, Physical Def by 13%, and PMAttack by 85% of your

spirit within a 25m radius for 10 min by consuming your DP,

---

30

seconds

and recovers its HP by 110 every 6 sec. Stone Skin

Forms a protective shield that can absorb damage with the probability of 100% whenever you receive All Attacks. If you

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5 Minutes

2 Minute

Unofficial Aion Cleric Guide

Ability

Effect

Duration

are attacked by a PC, you suffer less extra damage. Summoning Alacrity

Wing Root

Removes the time required to cast. Instantly decreases the flight time of a target within a 40m

radius by 20%, and additionally decreases it by 6% every 3 sec

CoolTime s

10 Seconds

---

---

---

for 30 sec.

Templar The Templar is one of the available subclasses to the Warrior archetype. This class can wear Plate Armor, and so they can take a heavy beating, and they also have several anti-snare abilities and damage mitigation skills. A battle with a Templar is all about timing, to make sure you don't use up your good skills and attacks before they trigger their damage mitigation spells. A battle between a Cleric and a Templar has the potential to last a long time, between

the Cleric's self heals and the Templar's heavy armor and various abilities. When battling a Templar one on one, you should be constantly moving, keeping yourself at a distance and then clipping in for a couple of seconds to set off a quick chain for damage. You can use your snare spell (Root) if you like, but be sparing in its use because it's hard to crowd control a Templar.

When it is on cool-down, use the Smite -->Thunderbold-->Discharge chain for optimum damage, otherwise just dash in for the occasional Hallowed Strike (to slow down their attacks)

and even another chain skill after that if your health is doing alright. Casting Chastisement or Festering Wound on the Templar as you dance around him will also slowly tick down his

health without you needing to move into his range too often. When the Templar gets too close, casting Thorny Skin or Blessed Shield to help you deal with the damage is a great help. Then if

you throw a Heal over Time onto yourself to regain a little bit of health, you can put distance

between you and the Templar again until you are ready to move back into their range. If your snare is available and you took a decent amount of damage despite the use of a damage

mitigation spell like Blessed Shield, you can also use Root or another spell to snare them in place while you restore your HP from a distance.

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Templars have an ability called Aether Armor, which will increase their magical resistance by 800 for 30 seconds and make it difficult to damage them at all, since most of a Cleric's damage is done with magic. Just run around while this ability is in use, and then once it has

faded from the Templar cast Root, Festering Wound, and any other chain that you can get off while the Root still holds. If your enemy has used a Greater Healing Potion or another type of

Potion, go ahead and unleash Voice of Destruction on him, which should hopefully be the end of the fight. If the battle continues to wear on, just keep your mana pool up so you can

continue to heal yourself and occasionally do damage, and remember that you have the Splendor of Flight support spell, and so with that and various potions you can stay in the air longer than your opponent can hope to.

The following Templar abilities are the ones you need to know about in PvP combat with

them.

Ability

Aether Armor

Effect Increases your Magical Res by 800.

Duration

Cool Time 30 sec.

300

for 2 sec.

---

120

Charge

Increases your Movement Speed, Flight Speed by 60

10 sec.

240

Dazing Severe

Inflicts physical damage on the target. The target's attack

Blow

speed decreases for 12 sec.

---

12

Divine Fury

Increases your Physical Attack by 30%

30 sec.

180

---

3600

Ancestral Holy Punishment (Elyos)

Divine Grasp

Gains Stigma. The skill inflicts physical damage on the target and stuns it Gains Stigma.

Pulls the target within a 15m radius of you and the

enemies within a 20m radius of the target to right in front of you.

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Ability

Effect

Duration

Cool -

Time

Recovers your HP by 25% and increases your Maximum Empyrean Armor

HP by 50% and Natural Healing by 50. In addition, you

Holy Punishment

Inflicts physical damage on the target and stuns it for 2

Holy Shield

You reflect damage back to the enemy. Gains Stigma.

(Elyos)

Inescapable Judgement

Iron Skin

Nezekan's

Shield/Zikel's Shield

Prayer of Freedom Shield of Faith

receive less damage when you are attacked by a PC.

sec.

3 min.

360

---

120

10 sec.

60

10 sec.

30

30 sec.

600

30 sec.

3600

2 min.

600

30 sec.

180

Pulls the enemy within a 15 m radius to right in front of you, increases its Enmity, and decreases its movement speed

Removes all debuffs from you and reduces the damage inflicted on you by 50%

Removes your abnormal conditions and prevents you from getting affected by any abnormal conditions. In the

meantime, you don't receive any physical damage, and your Physical Attack decreases.

Removes all spells banning movement and flight from you and makes you immune to crash magic Blocks up to 10 attacks with shield

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Unofficial Aion Cleric Guide

negative buffs immediately and heal them

PvP Group Role

when they need it. You'll accomplish more and earn more Abyss Points if you keep your

A Cleric's role in group PvP is simple in

DPS alive. Move around when you can to

complicated when actually doing it. Many

player attacking you, and make sure you

concept, although it becomes much more

keep distance between yourself and any

people won't like to hear this, but as a Cleric

have plenty of health potions, mana potions,

only class that can heal the way that Clerics

receive a passive bonus to their healing when

secondary healers), and they're needed for

ground, rising a couple of feet in the air can

in a group, you need to heal. Clerics are the

do (Chanters can heal but are generally

that. Couple that with the fact that you have no burst damage and fairly low damage

overall, and most groups won't be interested in you at all if you can't keep them alive.

and flight strengthening potions. Clerics also in flight, so even if a fight is occurring on the

be helpful. Stay coordinated with everyone

else, and learn the cast times of your spells so you can heal efficiently and quickly.

Now, this doesn't mean that you can't throw

PvP Specific Macros

out a damaging spell here and there just for a change of pace, but your role is to keep

others resurrected, healed, and free of

Having macros set up can save time, hassle

debuffs. Most of the PvP (other than World

and keep you from clicking wildly all over

quests) will be done in large groups, so it is

difference between life and death when

PvP as you're gathering items or completing essential to know how to handle it well.

Stay with your group at all times -- don't

be the person who runs off to take down a single enemy player and then gets attacked

by a large group while you're away. Clerics can hold their own in one versus one, but add any more enemy player characters to that and things can get rough. Always keep your eyes on other players so you can dispel

the place, all of which can easily make the you're fighting another player rather than a

game mob. Here are several macros that are extremely helpful during PvP combat.

To target the nearest hostile target and cast

Restraint:

/Automatic Selection /Skill Restraint I /Select [%PreviousTarget]

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Unofficial Aion Cleric Guide

Healing an enemy's target and re-select the enemy:

/Select [%Target'sTarget] /Skill "Heal Name" "Rank" /Delay 2 /Select [%PreviousTarget] To land quickly during PvP flight:

/Skill Toggle Flight/Landing /Delay 0.01 /Skill Toggle Combat "Focus" Root Macro Macro 1: /Variable 1 [%Target] Macro 2: /Select [%Variable0] /Skill Root I /Delay 1 /Select [%PreviousTarget]

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OTHER INFORMATION Useful Titles

A

ion has a title system that can be used to improve various stats and skills. Titles can be gained in several different ways (list the ways). Here are various titles available in the game that are of great use to Clerics. This will tell you what stats they affect

and how to obtain them. To equip a title once it has been earned, press 'P' to access your profile menu, and select the Title's tab. This will list all of the titles you have available (as well as their stats) and once you select one it will apply the title and the stats to your character.

Asmodian Titles

Title

Description

Prerequisite

Bonus Attribute Maximum

Alchemy Expert

You reached the highest level in Alchemy.

MP 36

Alchemy Expert

Magical

(Asmodians)

Accuracy 2 Magical

Resistance 3

Battle-Hardened

Born Merchant

Champion of the Elderly

You defeated an experienced Elyos

Match with Rank 1

warrior in the Abyss.

Elysean Army Soldier

You exchanged a lemon for a valuable.

You helped an old lady to fulfill her last

wish. You helped an old lady to fulfill her

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Usefulness of Barter (Asmodians)

Dying Daughter’s Wish

Maximum HP 50

Flight Time 5 Flight Speed 2%

Evasion 4

Flight Time 3 Maximum MP 42

Unofficial Aion Cleric Guide

Title

Description

Prerequisite

Bonus

Attribute Magic Boost

last wish.

12 Maximum

Cooking Expert

You reached the highest level in Cooking.

Cooking Expert (Asmodians)

HP 36

Maximum MP 36

Speed 5% Energized After Eating Millenium Ginseng

You dug up a huge Millennium-old Fresh Ginseng, the Miraculous Plant of Munmuns.

Millennium-old Fresh Ginseng

Maximum HP 40

Speed 3% Maximum

Expert Armorsmith

You reached the highest level in Armorsmithing.

Expert Armorsmith (Asmodians)

HP 36

Physical Defense 4 Block 8

Expert Vengeful Spirit

You sent all the vengeful spirits in the

Secret of

Consoler

Adma Stronghold to the flow of Aether.

Contamination

Maximum HP 50

Magical

Resistance 10 Magical

Accuracy 3 Fluent in Balaur

You can speak the Balaur language fluently.

Learning Balaur Language

Maximum MP 46

Magical

Resistance 3

You defeated Elyos in the Abyss and Heroic

enhanced the reputation of the Asmodians.

Maximum Match with Elysean Army General

HP 60

Flight Time 5 Flight Speed 2%

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Title

Description

Prerequisite

Bonus

Attribute Atk Speed 2% Maximum

Invincible

You defeated a veteran Elyos warrior in

Match with Elysean

the Abyss.

Army Officer

HP 50

Flight Time 5 Flight Speed 3%

Kind

You helped Gerger to fulfill his lifetime dream.

Maximum Escaping Asmodae

MP 20

Flight Time 1 Maximum HP 27

Marked One

You are marked for observation by the Shadow Court.

Summons

Physical

Defense 20 Maximum MP 28

Maximum MP 57

Poking Into Everything

You wound up all Daskair’s affairs.

Power of Love

Magical

Resistance 7 Magic Boost 15

Physical

Defense 15 Protector of Morheim

You saved Morheim from the threat of the Balaur.

Hold The Front Line

Magical

Resistance 8 Maximum HP 40

Raider Hero

You raised the reputation of the Ulgorn Raiders.

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Abyss Gate

Maximum HP 20

Physical

Unofficial Aion Cleric Guide

Title

Description

Prerequisite

Bonus

Attribute Defense 5

Tough

Wheeler Dealer

You defeated a novice Elyos warrior in the Abyss.

You completed trade deals with all

fortresses in Reshanta for the Black Cloud Traders.

Match with Rank 9

Elysean Army Soldier Contract of Black Cloud Traders

Maximum HP 40

Speed 5%

Elyos Titles

Title

Description

Prerequisite

Bonus

Attribute Flight Speed

Aerialist

You passed the high-level flight skill test

Practical Aerobatics

2%

Flight Time 4 Maximum

Alchemy Expert

You reached the highest level in Alchemy.

HP 44

Alchemy Expert (Elyos)

Atk Speed 2%

Wind Defense 4

Animal Lover

You avenged Tutty on behalf of Pernos.

Avenging Tutty

Maximum MP 20 Maximum

Battle-Hardened

You defeated an experienced Asmodian warrior in the Abyss.

Match with Rank 1

Asmodian Army Soldier

HP 50

Flight Time 5

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Unofficial Aion Cleric Guide

Title

Belbua's Benefactor

Bottled Lightning

Description You rescued Belbua from Lepharist Revolutionaries. You defeated Lightningfoot Tuka, the bane of Tolbas Village.

Prerequisite

Bonus

Attribute Block 15

Happy News

Lightningfoot Tuka (Quest)

Maximum HP 35

Speed 3% Physical

Defense 15 Eltnen's Hero

You completed all the campaign quests in Eltnen.

Balaur Conspiracy

Magical

Resistance 8 Maximum HP 40

Maximum HP 57

Excellent Spy

You successfully infiltrated Asmodae.

Quest Complete

Physical

Attack 3 Magical

Resistance 10 Magical Fluent in Balaur

You can speak the Balaur language

Learning Balaur

fluently.

Language

Accuracy 3 Maximum MP 46

Magical Resistance 3 Flight Speed

Gullible

You exchanged a valuable for a lemon.

Usefulness of Barter (Elyos)

2%

Evasion 4 Flight Time 3

Handicrafting Expert

You reached the highest level in

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Handicrafting Expert

Flight Time

Unofficial Aion Cleric Guide

Title

Description

Prerequisite

Handicrafting.

(Elyos)

Bonus

Attribute 2 Maximum HP 60

Heroic

You defeated Asmodians in the Abyss and enhanced the reputation of the Elyos.

Flight Time ---

5

Flight Speed 2%

Atk Speed 2%

Maximum HP 40

Homuron Knights

You joined the Homuron Knights formed by Zirius.

Cursed Zirius

Evasion 8 Magical

Resistance -6

Honorary Black Cloud

You consolidated the place of the Black Cloud Traders in Reshanta.

Jakurerk’s Opportunity to Make it Big

Speed 5% Maximum HP 50

Invincible

You defeated a veteran Asmodian warrior in the Abyss.

Match with Asmodian Army Officer

Flight Time 5

Flight Speed 3%

Magical

Klaw Hunter

You removed the Klaw Spawner.

Klaw’s Secret

Accuracy 6 Magic Boost 9

Kobold Chef

You can cook Kobold-style food.

Secret Recipe

Maximum HP 57

Maximum

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Unofficial Aion Cleric Guide

Title

Description

Prerequisite

Bonus

Attribute MP 57

Poeta's Protector

You completed all the campaign quests in Poeta.

Maximum No Entry

HP 20

Physical

Defense 5

Poor Camouflage

You failed to persuade Bollvig because of

Master

your poor disguise.

Maximum White Lie

MP 45

Magical

Resistance 8 Maximum HP 52

Sewing Expert

You reached the highest level in Sewing.

Sewing Expert (Elyos)

Flight Time 3

Flight Speed 3%

Speed 6% Tough

Tree-Hugger

You defeated a novice Asmodian warrior

Match with Rank 9

Maximum

in the Abyss.

Asmodian Army Soldier

HP 40

You helped an Elim who was in trouble.

Request Of The ElimRequest Of The Elim

Accuracy 4 Maximum

Verteron's Warrior

You completed all the campaign quests in Verteron.

Sealed Secrets

HP 30

Magic Boost 6

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Unofficial Aion Cleric Guide

before, but sometimes this is all that you need

Macros

to do to make the Macro work. The following

Here are some useful macros to make

buffing, casting, and fighting a little easier.

Aion is set to launch with a detailed and powerful macro system. Some of the features

of this system are that players are allowed to

Macros (the text in Italics) are popular amongst both Clerics and other classes.

To buff numerous groups with your Blessings:

can now be used. Only about 10 macros can

/Variable 1 Blessing of Health "Rank" /Select [%Group1] /Skill [%Variable1] /Delay 2 /Select [%Group2] /Skill [%Variable1] /Delay 2 /Select [%Group3] /Skill [%Variable1]

Macros in this section are common macros

For more groups, just repeat this pattern

put unlimited lines and variables into a

macro, with a 255 character command limit. The Macro system can be opened by pressing the U key (default keybindings), and then you'll create a macro by entering a name and choosing an icon, then adding the actions you want included in the macro in the provided box. After saving the Macro, it be created and saved per character. The found on boards and Cleric websites, and so they can be copied and pasted into your macro system. "Skill Name" needs to be

replaced by the specific skill or spell you would like to be cast, and "Rank" needs to be

and replace the group number. To Heal a Group Member then Retarget

your Previous Target:

work properly if it’s not exactly right.

/Select [%Group"Number"] /Skill "Name" /Delay 2 /Select [%PreviousTarget]

won’t work properly. If it doesn't, drag the

To Heal An Enemy's Target than Retarget

replaced with the appropriate spell rank. Be careful with capitalization and spacing, as

they are important and your macro won’t Sometimes just copying and pasting a macro

skill into the editor replace the appropriate text. It will be the exact same text as it was

Enemy:

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Unofficial Aion Cleric Guide

/Select [%Target'sTarget] /Skill "Heal Name" "Rank" /Delay 2 /Select [%PreviousTarget]

This macro will cancel your flying and land your character; it's useful for PvP as well:

Assist and Announce Target:

/Select [%Group"Number"] /Yell DPS [%Target'sTarget] selected by [%Group"number]! /Select [%Target'sTarget] /Delay 2 /Attack Summon Holy Servant and Cast Heal over Time:

/Skill Summon: Holy Servant "Rank" /Delay 2 /Select Divine Energy /Skill Light of Rejuvenation "Rank" /Delay 2 /Select [%PreviousTarget] A macro to assist in Group Healing:

/Select [%Group1] /Skill Healing Light III /Delay 2 /Select [% previous target]

/Skill Toggle Flight /Landing /Delay 0.01 /Skill Toggle Combat A grinding/attack sequence macro: /quickbar (chastisement) /delay 1.25 /quickbar (holy servant) /delay 1 /quickbar (hallowed strike) /delay 1 /quickbar (divine touch) /delay 1 /quickbar (hallowed strike) /delay .5 /quickbar (light of rejuv) /delay 1 /quickbar (smite) /delay 3 /quickbar (smite) /delay .25 /quickbar (mana potion)

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Unofficial Aion Cleric Guide

Cleric Add-ons

Clerics And Crafting

Many players are always looking for ways

Just like many other online roleplaying

to tweak their user interfaces, increase their

games, Aion has a crafting system for

their rotations, or any number of other

some differences from some of the other

healing efficiency, track their damage or

creating useful items and gear. It does have

features that aren't part of the base game. It is

online

information how friendly Aion will be for

allows them to collect any of the items in the

desire for a healing add-on that allows

as the skill is high enough for that particular

unclear from the prerelease and Beta add-ons. There has been some talk of the

players to use mouse clicks (similar to the

Clique and Grid combination from World of Warcraft) but no one has created anything yet. If the game is receptive to add-ons or programs that alter the base game options, an add-on like that will probably surface before long. This guide will certainly be updated if any useful, transforming Cleric add-ons appear on the Aion scene. But right now, most Add-ons are considered a bannable offense, so be careful when using any (especially any Add-on that can be

misconstrued as a Bot.) There was, however,

recently an announcement by Yongchan Jee saying that they would allow interface

changing add-ons to Aion at some point, but

that he couldn't confirm a time frame for the changes.

games,

however,

in

that

each

character has a "gathering" type skill that world (such as Ore, Wood or Plants) as long item. This removes some of the traditional professions

like

Mining,

Forestry

or

Herbalism from the available profession list. Also, in Aion, each character is allowed to learn any and all of the available Crafting Professions, so you technically don't have to choose between certain crafting paths. In reality, however, the cost of doing this (at least while leveling or at first) makes it impractical to level them all. Not all professions make sense to skill up as you

level, either, because often the world drops and quest rewards are equal or greater to the

items you could make. This is the case when making armor and weapons. But there are

some useful professions to skill up as you make your way to Level 50, and some of the

crafted items are more useful to Clerics than to other classes.

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The three best crafts for Clerics are

they will be expensive -- but if you are

Armorsmithing, Alchemy, and Cooking.

making them yourself, not only will you have

however -- taking Armorsmithing as your

selling them to other players. Also, if you

Cooking minor, or taking Cooking as your

leveling up to 50, you will have a personal

There are several schools of thought on this, main profession with an Alchemy minor or

main with an Alchemy minor. The Master

Armorsmith title grants very useful stat

a personal stock but you can be the person level Cooking as you are questing and

supply of buff food to improve your stats, which can make things move a little faster.

bonuses for Clerics. You can also smith gear for all your slots and make yourself very nice gear at end-game to hold you over until you earn Abyss Points. But this is also the

downside to Armorsmithing, because you'll eventually be sitting around with a mastered crafting skill that you can't do much with. But it is a popular and viable suggestion all the same, so it was included here. Alchemy is

great as a money maker, but it also allows you to make your own mana potions while you are leveling up, which will save you a lot of Kinah and keep you completely stocked with mana potions for soloing elite mobs later on. At higher levels, you can also craft scrolls and high level health and buff potions, which are all needed for battles in

the abyss. Cooking is another profitable profession that will serve you well. Only characters with a mastery in Cooking can

craft foods that offer a player two buffs as

well as improved flight times, and many of

these food items are considered a necessity for Abyss play. If you have to purchase them,

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Here are some of the notable items that you can make in these three professions.

Alchemy Alchemy is a great money saver and money maker for a Cleric. You can craft all your own

potions and scrolls and then sell the ones you don't need. However, out of the three suggested crafting professions for Clerics, Alchemy is the one that it doesn't make much sense to master.

The Mastery title is useful (it gives an MP/Magical Accuracy/Magical Resistance boost to Asmodians and a HP/Attack Speed/Wind Defense buff to Elyos) but there are much better

professions to master since you can train any number of them but only master one. Having Alchemy as a minor will allow you to make your own mana potions, but after about skill level 399 there aren't a lot of items that are of a huge use to Clerics. So why not just level it up to where you can make what you need (and some stuff to sell) and master a more useful profession? Here are just a few of the useful items that you can craft for yourself and for others: Potion/Scroll

Effect

Race

Raging Wind Scroll

Flight Speed becomes quicker by 20% for 5 min.

Both

Greater Wind Raging Scroll

Flight Speed becomes quicker by 30% for 5 min.

Both

Running Scroll

Speed becomes quicker by 20% for 5 min.

Asmodian

Greater Running Scroll

Speed becomes quicker by 30% for 5 min.

Both

Greater Secret Remedy of Mana

Recovers MP by 1360.

Both

Greater Wind Serum

If used during the flight, it increases your flight time by 36 seconds.

Both

Major Life Serum

Recovers HP by 1410.

Both

Greater Life Serum

Recovers HP by 1160.

Both

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Armorsmithing Armorsmithing is one of two suggested master professions for Clerics. It allows them to craft armor for themselves and others. Being able to make armor for yourself is useful, but it is a

vocation that overlaps with other classes. Also, as it was mentioned before, once you start to gain Abyss gear you'll have little reason to use this profession at a mastery level except to provide armor for other people. This can be profitable, and the gear can be very useful while

you're leveling as well. Here is some of the high level gear you can craft as a Master Armorsmith. Gear Balaur Lord's Shield Drazma Mail Necsium Chain Gaiters Necsium Chain Hood Necsium Gauntlets Surkana Plate Pauldrons

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Cooking Cooking is a great choice for Clerics. It has a mastery title that is a bonus to both HP and MP,

and as it was mentioned before this gives you access to +HP + Res +Flight time foods. Cooks are the only source of +Flight Time food other than vendors, and having even just a couple seconds

more of flight time can mean the difference between victory and defeat in the Abyss. There are also foods that can grant a player 4,000 Daeva Points when eaten, which allows much more

frequent use of your powerful Daeva skills. So this means that Cooking would actually be quite

useful to you personally and would also have the potential to be very profitable. Many players consider this the mastery crafting profession that you should take because it has many benefits

and few downsides. Some of the useful and powerful foods that you can cook once you master this craft are: Food

Bonuses

Race

Cippo Aether Jelly

Recovers DP by 4000 Points

Asmodian

Perer Aether Jelly

Recovers DP by 4000 Points

Elyos

Wise Dragon King

Maximum HP and All Elemental Defenses increase by 200 and 50 points

Dark Dragon King

Maximum HP and All Elemental Defenses increase by 200 and 50 points

Dark Dragon King

Maximum MP and All Elemental Defenses increase by 200 and 50 points

Wise Dragon King

Maximum MP and All Elemental Defenses increase by 200 and 50 points

Broiled Meat

Broiled Meat

Omelet

Omelet

Heart of Magic

respectively, and Flight Time also increases by 10 seconds for 30 min.

respectively, and Flight Time also increases by 10 seconds for 30 min.

respectively, and Flight Time also increases by 10 seconds for 30 min.

respectively, and Flight Time also increases by 10 seconds for 30 min.

A magic heart created by infusing a Balaur Heart with blood stain and magic. Only experts with the greatest expertise can craft it, and once

Elyos

Asmodian

Asmodian

Elyos

Elyos

completed it is engraved on the soul of its creator. Unstable Heart of Magic

A magic heart created by infusing a Balaur Heart with blood stain and magic. Only experts with the greatest expertise can craft it, and once completed it is engraved on the soul of its creator.

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Asmodian

Unofficial Aion Cleric Guide

an area. Take them when you need them, try

KINAH BASICS

not to end up using them over and over

again because you forgot one little item

FOR CLERICS

P

because the price tag will add up.

layers can begin to build up their character wealth early on in the

game. While at first it might seem

like one is earning a lot of Kinah, remember

that 1 Kinah is not equal to something like 1 Gold in World of Warcraft or other online games. Most items, even at the early levels, cost several hundred Kinah. So although it

Set up a personal store whenever you can. In fact, setting up a store and going AFK at the end of a night of playing and getting auto-logged out is a viable

strategy. Just make sure you set up the store in an appropriate area (more information on this in it’s own section).

might seem like you’re building up a reasonable amount of wealth, you don’t really have as much Kinah as you think you do. This section will cover some basic tips

and tricks for earning Kinah, both as a Cleric and in general. Making sure you don’t sink

List anything above white quality on the Auction House. Drops are pretty random and not super common in this game, and so anything that looks like it can be useful for another player should be listed.

your money into something that has low returns

or

making

mistakes

is

very

important, because once your Kinah is gone you’ll have to work to get it back.

Get multiple characters to Level 10 so you can use them to list Auctions and/or run personal stores. Consider not leveling a profession

General Tips Flight Points and Portals are great for saving time, but they also cost a fair

amount of Kinah (in early zones, the cost can be ~1000 Kinah for a one-way flight). Make

sure you’ve finished everything you need at

until

a

higher

level.

The

various

professions in Aion can be very profitable, but they can also be very expensive to level up. Waiting until you have more Kinah and

more resources available can end up saving you money in the long run.

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Sell

junk

items

to

vendors

until your faction controls the Abyss again

whenever you can in cities or towns.

before buying or selling vendor items, but it's

Kinah just from vendor dumping, especially

mind.

You can build up an impressive amount of once you begin grinding large numbers of

an important game mechanic to keep in

monsters for experience.

Personal Store Tips

Unless you want to twink out your character, purchasing gear as you level is

Each character in Aion has the option of

probably a waste. Drops from monsters and

opening their own personal store anywhere

most of the early levels.

items. This is a great feature, especially since

quest rewards should be adequate through

Buy cheap or deeply underpriced items. Then you can relist them at a higher price for a profit, or if they are a raw material, craft them into something with a high list price and a high demand.

Buy and sell vendor items and do your listings during low tax times. Aion has an uncommon tax system based on which faction controls the Abyss and the fortresses there. Controlling the area can result in low or even non-existent taxes for

your character. However, if the opposite faction controls the abyss fortresses, you will pay a 10% tax and items sold to the vendor will make you less Kinah than they otherwise

might. Sometimes it's not practical to wait

in the world to sell off excess or valuable the number of items that can be listed on the

Trade Broker system are quite limited. It also has the benefit of being portable, so you can position yourself in an optimum area based on the items you're selling, or so that if you

need to go AFK to take a phone call you can just toss up your shop for a couple of minutes so your character isn't just standing around doing nothing. Your character cannot move or do anything else until you shut the store down. You can set the prices of all your items, and give your store a name or phrase that appears above it in a speech bubble.

Making your description short and to the point while accurately advertising the items you're actually carrying will have more

people looking at your store. Most of your customers will probably just be generally

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Unofficial Aion Cleric Guide

browsing your wares, since it is much easier to find a specific item on the Auction house.

So anything you can do to catch people's interest will help increase your earnings.

The Trade Brokers Trade Brokers are basically Aion's version of the Auction Hall or Auction House systems

Location is the most important factor in

in other games. They can be found in each

faction's capital cities, Sanctum for the Elyos

making Kinah from your private store. You

and Pandaemonium for the Asmodians.

of traffic, and even more important, a place

your Kinah earnings, especially in the first

carrying crafting materials? Setting up near

game when there aren't many level 50

want to set up your store where there is a lot

that is relevant to your wares. Are you the artisans is a good step. Mostly selling gear or manastones of a certain levels? Camp out at a quest hub of the appropriate level, or if you have mostly scrolls and potions, try setting up in front of a dungeon. Another tip is to sell stacks of quest items that are part of "fetch" quests -- for example, in Verteron,

Using the Trade Broker is key to maximizing couple of months after the launch of the players, and everyone else is leveling up

together at roughly the same level. Raw materials will be needed for crafting, and many people will want to purchase gear and enhancements. The interface is thankfully pretty straight

there is a quest that requires Verteron Pepper

forward and not ridiculously complicated.

bought in Verteron. If you purchase several

shows Auctions, the "Settle Account" tab

in Tolbas Village, but the Pepper can only be Verteron Peppers and then sit out near the quest giver, you can sell the pepper at a

premium to players who don't want to make

the run back. The combinations are endless, so if you use your brain and proper advertising, your personal store can be quite profitable.

The "Register" tab is the sell tab, the "List" tab shows

expired

or

sold

auctions.

The

interface allows players to list auctions and sort the Auctions listed by other people.

Items are just dragged into the Register tab to

begin the listing process. The default price that is listed is what the item generally vendors

for.

This

number

changes

depending both on taxes and on who is

controlling the Abyss at the time you are listing the item. As in other games, there is a

listing fee based on the asking price you

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Unofficial Aion Cleric Guide

choose and the item type, and if you cancel

What to list on the Trade Broker varies

the auction this deposit is lost. There are no

from server to server, but it's best to list the

item is listed on the Broker -- all Auctions

amounts (rare or powerful gear or weapons,

There is also an Auction Limit of 10 for each

quite as profitable but are still too nice to

options for changing the amount of time an last eight days unless they are canceled.

items that you know will sell for high etc) and save other items that might not be

character, which means that you can only list

vendor dump for your personal store. High

emptying out a massive inventory of Kinah

Legendary or Unique quality is always a

mitigated somewhat by leveling alternate

are in high demand, high level consumables,

10 auctions at a time. This can make earning

items

obnoxious,

but

can

be

characters up to level 10 so they can be used

as mules and to list additional items on the Broker network. The auction limit and the auction length limit the amount of Kinah that can be made in a certain amount of time, and make listing lots of items a bit of a pain, as

you have to spend the time leveling up other characters, getting them to the capital city, and then logging in and out between characters. Keep this in mind when dealing with the Trade Brokers. Unlike other online

games, the Broker doesn't have anything to

level gear or powerful gear of Rare, good bet, as are raw crafting materials that and godstones, manastones and stigmas.

Selling dyes and armor that you've skinned to look like better armor is also another good idea. Aether tends to always be in high demand, but what you really need to do is take the time to look at what prices other

players are listing their items at, and do a little research to see what items sell well on your server, and make sure that you're not waisting time and Auction slots on a low profit item.

do with the Aion mail system; any sold or unsold items will be shifted to the Settle

Account tab, and you'll have to return to a Broker to collect these items. Occasionally you'll get a message in the mail telling your character to visit a broker to collect their

items, but to actually get the items you'll have to return to the capital city.

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Killing named monsters, especially those

Gathering/Farming Gathering or Farming items is one of the

that can be a pain for players at the same level, is another good tactic. These named

simplest and most profitable ways to make

monsters have the chance to drop Green,

in Aion. This pairs especially well with Aion

their level. These can either be brokered or

money in any game, and this is no different because it is often a grind-heavy game due to the lack of quests, so while you are leveling

up you'll be collecting lots of items that can

Legendary and Unique items, depending on be used in extraction to earn Kinah. Unlike in other games, you don't have to

either be vendor dumped or sold to other

train certain professions to be able to gather

Kinah or experience, but some are better

world, so gathering what items you run up

players. Any monster can be farmed for than others when it comes to making a profit off of the items that they drop. The Balaur are the third, computer run faction in Aion, and they can be killed from Level 25 and up. They often drop valuable

items that players can make a large profit from, like Draconic Gear materials. They also give Abyss Points when they are slain.

items. They can just be collected around the on and then listing them on the Broker if

they have a high sell price or crafting them into more profitable items is a great way to make Kinah. Aether items are often in very high

demand.

layout.

players should be prepared for PvP combat

and to have their farming interrupted level

Balaur

in

cooking

are all good bets, depending on your server

the Balaur are found are prime PvP areas, so

High

jewels,

ingredients, and raw enchanting materials

The only downside is that the areas where

sometimes.

Herbs,

the

Kraltumagna Dungeons and the Braubniru Dungeons drop even more valuable items.

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TERM GLOSSARY

H

ere is a short section explaining

some terms and acronyms that

players might not be familiar

with. If you see a term in the guide that you're not sure about and it's not on this list, send a short feedback email to get it added. Aggro: This means to catch the attention of a hostile enemy so that it attacks you. Chain Pull: This is just a phrase for the process of pulling (or attacking or aggroing) many enemies with little or no break

Manastone: A type of enhancement generally picked up from monsters that can

be put into special slots on gear to improve specific stats. Pull: The action of attacking an enemy to “pull” them to you Ranged Spell: Any spell or ability that

can be initiated at a distance from the target.

Skill Book: An item bought from a

trainer to teach characters new skills and abilities.

between each enemy. Chain Spell: This is a special game mechanic for Aion, where casting one spell allows you to cast the next spell in the spell order, or chain. DPS: Stands for “Damage per Second”. It is generally used to mean a class whose main role is to damage hostile targets.

Grind: Slang term meaning to repeat an

action over and over again, like killing a certain monster for a long time. Kinah: Money in Aion. The equivalent of gil, gold, silver, etc

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Unofficial Aion Cleric Guide

Aion Armory:This website is an extension

LINKS AND

of Aion Source, and lists almost all of the

RESOURCES

game. It's an incredible resource when it

T

skills, NPCs, quests, and items available in the

hese are all extremely useful and informative websites pertaining to Aion. There are also a number of

high traffic forums that include informative posts

and

interesting

theorycrafting

discussions that are very up to date. In this section you'll find the link and a little bit about each website.

Official Aion Website:This is pretty self explanatory. This is the official Aion website, where the game can be downloaded and you can

find

information

on

confirmed,

upcoming patches and other changes to the game. Aion Source:This is one of the best websites for Aion on the web. It covers all the current

information, as well as hosting the Armory and constantly updating with informative articles and tips.

comes to trying to find gear, stats on items, or anything else that is found somewhere in the game. The

Aion

Wiki:An

online

encyclopedia of various Aion facts.

wiki

Ten Ton Hammer's Aion Coverage:Ten Ton

Hammer is a gaming site that has had

accurate and detailed information on Aion since before it was released. It is a good idea to take a look at some of their more recent articles as a good primer for the game. Aion: PowerWiki:The Aion section of PowerWiki. This wiki has a lot of systems and lore information. Aion Source Cleric Forums: The Aion Source Cleric Forums are a great resource for Cleric Players.

Other players constantly

debate the best skills, stigmas and strategies for Clerics, while also pointing out common

mistakes and cataloging Cleric specific information. Just a couple of hours browsing the boards here and you'll have a lot of new information under your belt.

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Unofficial Aion Cleric Guide

Terhix Stigma Calculator: This is a good tool for players of any class. This calculator

allows you to look at and play around with stigmas and their effects, so you can experiment with your stigmas without

wasting stones or kinah. This will also help you

figure

out

Advanced stigmas.

the

requirements

for

Aion Map Project: You can find images and information on the various zones in Atreia at this great website. Nephandi's Guide to Macro Assisting: A very informative tutorial on the Aion Source boards for using Aion's macro system.

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