Tipwill Erevard size
LN
6'
gender
height
Azuth/Mystra
alignment
165
weight
1.1.2
M
neceros.com
M
race & la
27
RESET CHARACTER SHEET
player
Human Wiz 11 Evoker (Admixture)
age
CLEAR PLAYER INFORMATION
Marc
character
Apprentice
deity
background occupation
Common, Draconic, Celestial, Infernal, Abyssal, Terran, Auran, Ignan, Aquan, Undercommon, Sylvan, Elven
Forms by JamesTheBard (1.0.8) - www.jamesthebard.net
languages
HITPOINTS
CLEAR CHARACTER STATS
ability score
total
mod
base
strength
STR
8
-1
08
dexterity
DEX
18
+4
16
2
constitution
CON
14
+2
12
2
intelligence
INT
22
+6
20
2
WIS
wisdom
10
0
10
CHA
10
0
10
charisma ability score notes & racial notes
armor class
total
AC
19
armor class
=
armor class
14
=
10 +
FLAT-FOOT
15
=
10 +
armor class
misc
current hp
hd
class name
bab
skills
fort
ref
will
levels
79
11
Wizard
5
88
3
3
7
11
79
favored class:
temporary hp
miscellanious tracking
qqqqq
shield
+4
0
qqqqq
ATTACKS & DEFENSE dex
size
dodge
+4
natural
qqqqq
qqqqq
0
qqqqq
CLEAR COMBAT STATS
+1
armor penalty
0
max dex
--
spell failure
+1 combat notes & modifiers
0%
CLEAR NOTES
saving throws
total
class base
ability
FORT
+10
+3
+2
+5
Concentration Check: (d20 + CL + Int Mod) + 4?
REF reflex
+10
+3
+4
+3
Cast Defensively DC: 15 + 2x(Spell Level)
WILL
+10
+7
0
+3
Dispel Check: (d20 + CL) vs. (11 + CL)
attacks
total
base attack bonus
ability
MELEE
+4
+5
-1
fortitude
willpower
attack modifier
RANGED
+9
+5
CMB
+4
+5
to attack
CMD
to defend
enhance
Spell Resistance: (d20 + CL) + 2 Spell Penetration
attack modifier
+18
=
10 +
+5
size
Kn(Monster): DC= 10+CR, more info for each 5 over
+4 -1
dex +4 str -1
0
0
FEATS & FEATURES
CLEAR FEATS AND FEATURES
class features, racial features, feats and character features
Familiar (Within 1 Mile): +2 Fort, (Arm's Reach): Alertness
Intense Spells(Su): Any Evoc spell doing HP dmg: add 1/2
Free: Eschew Materials (Tom), Scribe Scroll (Wiz 1) Combat Casting: +4 Conc check Cast Defensive/Grappled
Wiz lvl to dmg 1x per spell, Meta does not affect this Versatile Evoc(Su)(Int mod +3/day): Any Evoc spell doing
Improved Initiative (+4 Init)
acid, fire, elec, cold damage can be changed to any
Spell Focus (Evocation): +1 to Evoc spell DCs
other of these 4 energy types
Empower Spell(Meta): +2 lvl, +50% to all variable numeric
Elemental Manip(Su)(Wiz lvl rds*/day): 30' aura transforms
Additional Traits: Magical Lineage (Fireball, -1 lvl Meta),
magic energy; choose to affect acid, fire, elec, or cold,
Reactionary (+2 Init)
totals +5 88 +3 +3 +7 11
Wizard
deflect
+4
+4
CLASS RECORDER
CLEAR CHARACTER VITALS
hp gained
total hp
armor
10 +
TOUCH
inherent enhance
then choose 1 of the 4 to transform into; also affects
Spell Penetration: +2 to Spell Resistance CL checks
Su (not Ex) powers; no effect if CL (or Su creature's
Opposition Research: Necromancy no longer opposed
HD) > Wiz lvl; *rds need not be consecutive
q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q
armor 99 RANKS penalty ranks ability trained
SKILLS
CLEAR SKILLS
total
class
dex int cha str int int cha dex cha dex dex cha wis cha int int int int int int int wis cha wis dex wis dex int dex wis str cha
Acrobatics w Appraise Bluff Climb w Craft: Alchemy Craft: Diplomacy Disable Device w Disguise Escape Artist w Fly w Handle Animal Heal Intimidate Kn: Arcana Kn: The Planes Kn: History Kn: Religion Kn: Dungeoneering Kn: Nobility Linguistics Perception Perform Profession: Ride w Sense Motive Sleight of Hand w Spellcraft
4 10 0 -1
0 1 0 0
4 6 0 -1
0 3 0 0
12 6 0
3 0 0 0 0 0
6 6 0
3 0 0 0 0 0
-0 4 10 -0
0 6 6 6
3 3 3
14
5
6
3
16 11 16 7 0 -5
7 2 7 5 0
6 6 6 0 0 0 4
3 3 3 0 0
0
0
4 6 4 0 -1 0 6
0 3 0 0 0 0
6
3
2
INT
20
Kn(Eng)
0
11 11 10
Kn(Geo) *headband INT
Swim w Use Magic Device
0
3 0 0
0 20 20 19
-20 4 0 5 -14
Stealth w Survival
3 0 0
4 0 4 4 0 0
0 1 0 0 11 0 0
6 0 5 11 0
0
2
0 0 2
3
INT 0 6 6 mark a q to show a class skill. class skills with ranks gain a +3 trained bonus. skills marked with w are applied armor check penalties CLEAR EXPERIENCE
experience
slow q
medium q
/
fast q speed
INIT
10
DR
5/P or S
initiative damage reduction
Selective Spell(Meta): +1 lvl, Instantaneous AOE: Exclude
30
fly
swim
155,000 climb
SR
spell resist
Int mod targets
AP
action points
(Tom) Darkvision 60', DR 5/Sor P, ER 5 Fire and Cold Intensified Spell (Meta): +1 lvl, +5 to damage dice cap
resistances
Resist Fire 5 ,.Resist Cold 5 resistances CLEAR ARMOR AND SHIELD
armor & shield
Armor Mage Armor
enhance ac bonus max dex penatly spell fail
0
4
type
size
proficiencies
material
Force
Club, Dagger, Light and Heavy Crossbow, Quarterstaff
Shield
CLEAR WEAPONS
weapons & attacks
MW Cold Iron Dagger Ranged Touch or Ray Touch attack
enhance 1st
2nd
attack modifiers 3rd 4th 5th 6th
5 or 10 ranged 9 4
7th
damage
1d4-1
crit
range
size
type
19x2 10 20x2
M
P or S
ammo & notes
20x2
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
qty
EQUIPMENT
z
item
MAGIC ITEMS
CLEAR
weight
z
CLEAR
item
SPECIAL ABILITIES
uses & charges
1K Pearl of Power(1st): On command, a 1st 1/Day
CLEAR
name
uses/day
Chardalyn implants in arms (absorb spells?)
?
Shadowy runic circle on palm (read Netherese)
?
lvl spell cast that day is re-prepared
Noble's Outfit
(10)
4K Ring of Counterspells (Feeblemind):
-
Waterskin (full)
4
Trail Rations (3 days)
3
Ink Vial + Inkpen
-
Spell Component Pouch
2
3K Metamagic Rod, Lesser Silent: Hold while 3/Day
Scroll Case x2
1
casting to apply Silent Spell, no cost
Parchment Sheet x10
-
MW Cold Iron Dagger
1
counters spell (no Action, discharges)
10KUnfettered Shirt: On command, gain
1/Day
Freedom of Movement for 10 min.
SCROLLS
25 Scroll of Protection from Evil (CL1) x2 Belt Pouch
0.5
25 Scroll of Obscuring Mist (CL1)
Belt Pouch (Professor Sniddle)
0.5
25 Identify (CL1) x2
Candles x3
-
25 Scroll of Silent Image (CL1) x2
Chalk x3
-
25 Scroll of Comprehend Languages (CL1)
Flint & Steel
-
150 Scroll of Alter Self (CL3)
Empty Vial x3
-
150 Scroll of Locate Object (CL3)
POTIONS
Earplugs
-
150 Scroll of See Invisible (CL3)
Potion of Cure Light Wounds (1d8+1)x5
50gp
Antotoxin Vial (+5 Fort Save) x2
-
725 Scroll of Fire Trap (CL7)
Potion of Cure Mod Wounds (2d8+3)
300gp
Antiplague Vial (+5 Fort Save) x2
-
1K Mind Fog (CL9)
-
1K Sending (CL9) 1K Waves of Fatigue (CL9)
----- ----- Haversack (Move action no AOO):
5
1K Scroll of Shadow Evocation (CL9)
Spellbook #1 (Cantrips, 1st, 2nd lvl)*
3
Create Undead (CL11) 2200gp
Spellbook #2 (3rd-5th level)*
3
Giant Form I (CL13) 1650gp
Scrolls
-
Bedroll
WORN EQUIPMENT
5
*Waterproof Bag (10 rds immersed)
0.5
heavy load
lift above head
lift off ground
drag & push
26
53
80
80
160
400
equipment slots for magic items
head
Headband of Vast Int +2 Enh (Kn: Geo)
currency
Amulet of Nat A +1
g
shoulders
Cloak of Resistance +3 Resistance to Saves
s
Unfettered Shirt
other
250gp diamond dust (Stoneskin x1)
-
arms
Herbs: Garlic, Wolfsbane
-
hands
z
10gp Miniature Shovel (F Create Pit)
-
ring
1 Handy Haversack
-375gp paid for Feeblemind scribing
-
ring
Ring of Counterspells
waist
Belt of Physical Might +2 Enh (Dex, Con)
NaN
CLEAR
treasure
862 17 12
c
body
total weight
WEALTH
p
throat
torso
CLEAR
medium load
CLEAR
face
SPECIAL
LOADS & LIFT
light load
BAGS & CONTAINERS
container
(Move action no AOO)
CLEAR
volume
weight
2+2+8 cu.ft.
5
20+20+80 lbs.
feet
NOTES
CLEAR
Opposing Schools: Enchantment (uses up 2 spell slots, -4 to Skill Check if Crafting involves oppposition spells). Cantrips: All cantrips are known and in spellbook. Prepare as normal but infinite castings.
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
ABILITY DCs
level
16
0
5
1
17
1st
7
1
18
2nd
7
1
total known
Professor Sniddle
4
All Core
2
4
All Core
2
4
14
INT
FAMILIAR & COMPANION
CLEAR
maximum spells per day class ability total bonus bonus
save dc
CLEAR
special qualities
Speed: 15, Climb 15, Swim 15
name
Rat (Tiny Magical Beast)
AC 20 (+2 Size,+2 Dex, +6 Natural)
race/template
Familiar
11
class
Spell Resistance SR 16
level/hd
ability
total
defenses
total
STR
2
AC
armor class
20
DEX
FORT
HP
total
Feats: Weapon Finesse
39
Skills: Climb +10, Stealth +18 (+4 Racial), Swim +10
3rd
6
20
4th
5
1
1
3
6
dexterity
15
fortitude
3
these + Acrobatics, Perception, Fly are class skills
5th
4
1
1
2
5
CON
constitution
11
REF reflex
5
uses master's Ranks for any/all reasonable skills:
21 22
6th
3
1
1
1
2
intelligence
INT
11
willpower
WILL
8
23
7th
1
1
0
WIS
13
SPD speed
15
8th
1
CHA
charisma
2
CMB
modifier
5
Share Spells: Cast 'You' spell on familiar instead
CHA BAB
5
CMD
11
Empathic Link(Su): Share emotions up to 1 mile
19
24 25 short: 25ft + 5ft / 2 lvl
9th
1
1
total
class
long: 400ft + 40ft / lvl
200
ability
strength
wisdom
0
1 medium: 100ft + 10ft / lvl
50
10
0
1
1
4
other
800
modifier
hit points
Perceptn +9, Fly +8, Kn(Arcana) +11, Spellcraft +11 Improved Evasion(Ex): 'Ref 1/2' take 0 or 1/2 dmg
Deliver Touch Spells(Su): If in contact when cast attack
points used
POWER
1st
attack bonuses 2nd 3rd
Bite
4th
+7
damage & crit
1d3-4
Speak with Master(Ex): Verbal,unintelligible to others Speak with Rodents(Ex): Limited by Int of rodents
points
name & description
0 m (Conj) Acid Splash: S Ranged Touch 1d3 dmg 0 m Detect Magic: 60' Cone concentration up to 1min/lvl 0 m Ghost Sound: S rng 1rnd/lvl figment noise as 32 men 0 m Light: 10min/lvl torch light
CLEAR GROUP
sr
No
No
No
No
Will
No
No
No
Will/hless No
Ref
CLEAR GROUP
10
sr
No
Yes
No No m 0 Mending: 10min cast 10' rng 1lb/lvl obj 1d4HP or fix Will/hless Yes 0 m Mage Hand: Conc dur S rng 5lbs unattended 15' mv No No 0 m (Evoc) Ray of Frost: S Ranged Touch 1d3 dmg No Yes 1 m Shield: Self 1min/lvl +4 force shid neg magic missile 1 m Alarm: 20'-rad 2hr/lvl T+size mental or sound, pwd
1 m Vanish: Touch 1cr 5-rnd invisibility as per the spell Will/hless Yes 1 m Silent Image: conc dur, L rng (4+lvl)x10' cubes area Will/inter No 1 m
1 m Color Spray:15' Cone knockout/stun/blind dep on HD Will/neg Yes 1 m Ray of Enfeeblement: S rng 1rnd/lvl -(1d6+5)Str Fort/half Yes m 1
1 m 2 m Web: M rng 10min/lvl 20'rad 2-anchor CMB=spell DC
1 m 2 m Knock
No
Yes No
2 m Glitterdust: M rng 1rnd/lvl 10'r outlines Invis, Blinds 2 m
Will/neg No
3 m (Evoc)Fireball: L rng 20'r spread 10d6 dmg ignites 3 m Fly: Touch 1cr 1min/lvl fly60(40 Med) +(1/2lvl) Fly
Ref/half Yes
3 m 4 m Enervation: S rng ray (lvl)hrs 1d4 neg lvl stacks
4 m 5 m (Evoc)Wall of Force: S rng 10'sq/lvl 1rnd/lvl vert only
6 m Veil
2 m 3 m Slow:Srng 1rnd/lvl (lvl)cr -1atk/AC/Ref 1/2mv Stagger Will/neg Yes 3 m Sleet Storm: L rng 1rnd/lvl 40'r cyl 20'hi blocks vis icy No No 3 m Dispel Magic: M rng target or counterspl, CL check No No
3 m Water Breathing:Touch #cr (2xlvl/#)hrs brth air+H2O Will/hless Yes 3 m Gaseous Form: Touch 1cr 2min/lvl fly10 DR10/magic No No 3 m
No
Yes
No
Yes
No
No
4 m Elemental Body I: Self 1min/lvl S air/earth/fire/water 4 m Stoneskin:Touch 10min/lvl DR10/Ada 10HP/lvl 250gpWill/hless Yes 4 m (Evoc)Wall of Fire:M rng conc+1rnd/lvl straight or ring No Yes
No
4 m 4 m Summon Monster V: S rng 1-Rnd cast 1rnd/lvl
No
Maybe
?
F
No
No
Will
Yes
5 m Telekinesis: L rng 1rnd/lvl(conc) or Instant 5 m Feeblemind: M rng Int/Cha=1 -4 Save if arcane
Will/neg Yes
6 m (Evoc)Chain Lightning: L rng CL-arc-tgts -2DC 20d6
Ref/half Yes
250
created by bill barnes (www.neceros.com). this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). see website for more information. pathfinder and its logo are copywritten paizo publishing LLC.
CLEAR
5 m Teleport: Self+Touch(lvl/3)Mcr/obj 100mile/lvl %Miss 5 m
2 m Invisibility: Touch 1min/lvl 1 pers/obj up to 100lbs/lvl Will/hless Yes 2 m Create Pit: M rng (1+lvl)rnds 10x10', 30' deep sloped Ref/neg No 2 m Rope Trick: Touch 5-30' rope 1hr/lvl 8cr 3'x5' window No No
CLEAR GROUP
4 m Dimensional Anchor: M rng ray 1min/lvl block teleprt 4 m Black Tentcl: M rng 20'rad 1rnd/lvl d6+4dmg grapple
2 m Mirror Image: Self 1min/lvl 1d4+(lvl/3)(max 8) images 2 m Make Whole:10min S rng 1cnstr/obj(10cu'/lvl) 5d6HP Will/hless Yes 2 m Detect Thoughts: 60' cone conc-to-1min/lvl "surface" Will/neg No
CLEAR GROUP
Will/hless Yes 3 m Shrink Item:Touch obj 2cu'/lvl 1day/lvl 1/16 /4K sz/wt Will/neg Yes 3 m Halt Undead: M rng 1rnd/lvl 3cr hold(atk ends) Will (Int) Yes 3 m Haste: S (lvl)cr 1rnd/lvl +1atk/AC/Ref +30'mv xtra atk Fort/hless Yes
pg
CLEAR GROUP
CLEAR GROUP
0 m Disrupt Undead: S Ranged Touch 1d6 dmg undead 0 m Message: 1cr/lvl M rng 10min/lvl whisper+hear reply
caster level
save dc
CLEAR GROUP
CLEAR GROUP
CLEAR
name & description
No No 1 m Enlarge Person: 1-Rnd cast S rng 1min/lvl Fort/neg Yes 1 m Feather Fall:swift S rng lvl#Mcr/obj(20') 1rnd/lvl 60'/s Will/hless Yes 1 m (Evoc) Magic Missile: M rng force x5 1d4+1 dmg No Yes
Yes 2 m (Evoc)Flaming Sphere:M rng 1rnd/lvl 30'mv 3d6 dmg Ref/neg Yes 2 m False Life: Self 1hr/lvl 1d10+10 TempHP
CLEAR
level
No No m 1 True Strike: Self 1rnd +20insight next atk 0%conceal 1 m Endure Elements: Touch 1cr 24hr -50/140F comfort Will/hless Yes 1 m Identify: 60' cone 3rnd/lvl +10 Spellcraft to identify No No m 1 Mount: 1-Rnd cast S rng 2hr/lvl 1horse w/saddle No No
Ref m 2 (Evoc)Scorching Ray:S rng 2 rays 4d6dmg all tgts30' No 2 m Levitate: S rng 1 person/obj up to 100lbs/lvl 20' mv Willing 2 m Resist Energy: Touch 10min/lvl ER20 vs.1 energy Fort/hless
No
pg
CLEAR GROUP
CLEAR GROUP
1 m Grease S rng 1min/lvl 10' square or object 1 m Summon Monster I: S rng 1-Rnd cast 1rnd/lvl
SPELLS & POWERS
CLEAR GROUP
CLEAR GROUP
0 m Read Magic: 10min/lvl identify glyphs etc. 1 m Mage Armor: +4 Armor of force 1hr/lvl
save dc
CLEAR GROUP
CLEAR GROUP
level