TechSpace Maker Training
Course Title: TechSpace Maker Training - Level 1
Course Description The training has been designed to help youth workers and educators to gain skills and knowledge related to facilitating high-quality creative and innovative youth experiences. Participants will explore the fundamentals of tinkering, learn how to design tinkering activities for youth and identify personal expressions through STEAM activities. Participants will reflect on the six stages of Making and how best to facilitate and encourage the creative process with the young people. It is expected that by the end of the training, participants will be able to guide young people through STEAM projects such as scribble bots, paper circuits, DIY amplifier, toy take apart and sewn circuits.
Course Aims Upon completion of the training, educators will feel confident to: ● Convey the maker process. ● Convey the fundamentals of electricity and circuits. ● Integrate and deliver Maker activities within their programme or curriculum. ● Facilitate volunteers to use TechSpace equipment available to them in their TechSpace. ● Encourage volunteers to get involved highlighting the opportunities and supports available by developing TechSpace for young people in their local area.
Course Content Session 1: Introduction To The TechSpace Maker Programme We will cover the training overview, goals and key terms to get started .We take a look at a project based learning model, How electricity works and tinkering. Session 2: The Fundamentals of “Tinkering” Participants take a look at making, tinkering and engineering to help better understand the stages of the project based learning model. Participants will also learn the basics of electricity and how it flows, vital when working with electronics. Session 3: Designing “Tinkering” Activities For Young Makers Participants will explore ways to design activities, how to setup their learning environment and learn how to facilitate maker activities through a hands on activity. Session 4: Identifying Dimensions Of Learning In this session participants will create their own robots from scratch! Educators will also be able to identify the dimensions of learning from these activities and learn how to facilitate the “Play with Purpose” approach with young people. Session 5: Personal Expressions Through “Tinkering” Participants will be allowed space to explore personal expressions through tinkering by creating their own paper and sewn circuits. Experimenting with MakeyMakeys and creating their own sound speaker. Session 6: Planning Your Programme Participants will explore session flows, the learning pyramid and workshop examples all based on maker. We will have an open discussion on ways to fit make into your current programme and create a draft plan by the end of the session.
Learning Outcomes Session 1 - Participants will be able to: ● Identify their own expectations and goals for this training ● Demonstrate “play with purpose” ● Meet & interact with each other Session 2 - Participants will be able to: ● Summarise the key terms for the training ● Summarise the fundamentals of tinkering, developing curiosity and the basics of electricity ● Explain the basics of electricity and circuits Session 3 - Participants will be able to: ● Outline the three aspects that can enhance “tinkerability” activity design, facilitation and the learning environment. ● Make their own circuit components and experiment with the connections. Session 4 - Participants will be able to: ● Create their own ‘bot’ and experiment with the tools and components ● Critique common assumptions about what counts as learning and identify the kinds of learning that are best supported by tinkering. ● Employ the learning dimensions framework tool Session 5 - Participants will be able to: ● Demonstrate personal expression through creating paper and sewn circuits. ● Describe how the different tinkering activities could be expanded and developed in their work with young people. Session 6 - Participants will be able to: ● Describe the steps involved in the toy take apart activity. ● Take apart a toy and suggest how the mechanical parts of the toy work. ● Explain six stages of the Maker process ● Experience the importance of each phase through open-ended exploration ● Demonstrate how to use the makey makey kit ● Talk through the project stages & facilitation ● Discuss the importance of safe practice in soldering ● Construct and solder a working mono amplifier
Delivery Method This course is delivered in a group setting with a minimum of 8 participants and maximum of 15 participants. The training was designed as professional development for volunteer coordinators, educators, grounded in best practices on how adults learn: ● An overarching framework that guides practice ● Needs assessment to link the experience to the needs of the trainee ● Hands-on activities that model instruction and constructivist methods of learning by doing ● Opportunities for peer-to-peer learning ● Exploration of practical connections to day-to-day instruction, so that STEAM Based learning is integrated into other learning objectives ● Time to reflect and discuss challenges and solutions ● Action planning, so that changes in practice are thoughtfully advanced after training
Duration 2 days 7.5 hours per day
PRICING Per Person €200 per participant.
Organisation Price €1600 per organisation. A minimum of 8 participants are required to avail of this price. An additional 2 participants can attend for free. Additional participants are costed at €200 per person. For example: 15 participants = 10 for €1600 and 5 at €200 per person. Total price €2600.
TO BOOK A TRAINING PLEASE GET IN TOUCH:
[email protected]
@TechSpaceTweets
TechSpace - Creative Learning for Young People
TechSpaceMedia
© 2015 Adobe Foundation / Education Development Center, Inc. © Icons made by www.freepik.com from www.flaticon.com.