Warlock Otherworldly Patron
Temporal Flux
Time Patron
From the moment you made your deal with your patron, strange things seem began to happen around you. A scarf will blow in the breeze, then blow backwards; An animal will run up to you, then reverse its movements; People will drop glasses, breaking them, before they mend themselves and fly back from whence they fellsomeone will write in ink, then the ink will un write itself. From 1st level, at any point before you roll a skill check, attack roll, or saving throw you can grant yourself advantage on the roll. You can use this ability once per short rest. Any time before you regain the use of this feature, the DM can have you re-roll any D20. You then regain the use of this feature. After seeing the result of the re-roll
The beings that serve as the patrons of warlocks are some of the strangest across all of the planes. The exist in a small pocket of existence, altering the ebb and flow of time across the worlds. Warlocks granted a shard of their power gain the ability to pause, fast forward or rewind time. Why these mysterious enteties grant a shard of their power to mortals is unknown, even to their warlock supplicant.
Bonus Cantrips When you choose this pact, you gain access to the mending cantrip
Rapid Actions At 6th level you begin to master the strange effect you have on time. As long as you have not cast any spells this turn, you may choose to dash, disengage or perform a single attack with your weapon as a bonus action.
Reset the flow As long as you are not incapacitated, as a reaction after taking damage you can force the creature to attack again, or you can attempt to re-make your save. This can be chosen after seeing if the attack hits and how much damage you would take. Once you use this feature, you can't use it again until you finish a short or long rest.
Stop Time When you reach 14th level, you have become adept controlling time. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised. Once you use this feature, you can't use it again until you finish a short or long rest.
Patron of Time Spell Level Spells 1st expedious retreat, jump 2nd blur, misty step 3rd haste, slow 4th dimension door, freedom of movement 5th mislead, teleport circle
Temporal Flux
A AmbientRaven/UpsideDownIndividual homebrew
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