Capes Rules Guide Scene Structure • At the beginning of a Page, each player has one free action that they may spend to: ◦ add a new Conflict. ◦ use an Ability. ◦ Claim a side of a Conflict, beyond the first free Claim per Page. • The privelige of first Action rotates around the table to the left, each Page; this proceeds from the first Player to set a Goal in a Scene. • A side of a Conflict can be Claimed only at the beginning of the second Page of the Conflict (and each Page subsequently); players can Claim one side of a Conflict for free each page. • The Page ends when no player wishes to buy additional Actions beyond their first free one. • At the end of the Page, check all Claimed Conflicts to see if they Resolve. ◦ all Claims are removed at the end of a Page. • A Conflict Resolves if the the side that Controls it has also Claimed it. • A side Controls a Conflict if their die total is the highest of the two sides. • If at the end of a Page a Conflict has not been Resolved, it carries over into the next Page. • A Scene ends if at the end of a Page no Unresolved Conflicts remain.

Actions • • • •

May be spent to use an Ability. May be spent to create a new Conflict (Goal or Event). May be spent to Claim a side of a Conflict, beyond the first free Claim. Additional Actions may be bought with Story Tokens.

Story Tokens • The spending of which supersedes turn order. • May be spent to bring in an additional Character under your control, beyond the first free one. • May be spent to buy additional Actions. • May be spent to “buy up” or increase the value of existing Inspirations on a onefor-one basis. • Belong to the Player, and can be used on any Character currently controlled.

Abilities • Characters have three categories of Abilities, each rated 1–5. • When Powers are used, a Debt Token is taken and placed on the Character's Drive. • Any time an initial Ability roll is accepted, all players (including the Player who accepted the Ability roll) get to React once, using an Ability of an appropriate Level. • If a initial Ability roll is not accepted, no one can React. • You can only React to an Action, not a Reaction (avoids infinite recursion).

Drives

• Characters have five Drives, rated 1–5, which must total exactly nine. • When the number of Debt Tokens on a Drive is greater than the Drive’s value, the Drive is Overdrawn. • Characters with Overdrawn Drives must re-roll each of their Claimed Conflicts at the start of each Page, accepting only lower values.

Debt Tokens • May be Staked on one side of a Conflict to Split dice. ◦ Up to three (3) Debt Tokens may be Staked on a side of a Conflict, per Character. ◦ A Player may Split a die into as many dice as there are Debt Tokens Staked on a side of a Conflict. ◦ The sum of the Split dice on a given side is used to determine who Controls the Conflict. • Belong to the Character, and may only be used in Scenes and Conflicts in which the Character is involved.

Resolution • When a Conflict is Resolved, the winners distribute their Staked Debt Tokens as Story Tokens to the losers, in any distribution they choose. • The creator of the Conflict must receive at least one Story Token. • When a Conflict is Resolved, each looser receives back double the number of Debt Tokens they Staked on the Conflict. • When a Conflict is Resolved, the Claimant recieves a Inspiration equal to the difference between each pair of his and his opponents dice.

capes rules guide

When Powers are used, a Debt Token is taken and placed on the Character's. Drive. • Any time an initial Ability roll is accepted, all players (including the Player ...

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