Mythras Close Combat Situational Modifiers Situation
Skills
Move
Augmenting oneself or another with appropriate skill or passion
20% of augmenting skill (Critical and Fumble chances remain at unaugmented level) GM decides: needs to be entertaining (Does it elicit an excited or emotional response? Does it reveal something of character without being tediously repetitive. Does it put your character in genuine risk. Does it reveal something of Glorantha). With passion needs to be in addition thematically and dramatically important
Attacking a helpless target
Automatic
Fighting while prone
Formidable (=1/2)
Defending while on lower ground or against mounted
Hard (=2/3)
Blinded
Herculean (=1/10)
Fighting in pitch black
Herculean (=1/10)
Fighting in partial darkness
Formidable (=1/2)
Defending against an attack from behind
Formidable (=1/2)
Fighting in poor visibility (thick fog, snowstorm)
Hard (=2/3)
Fighting while crouching or from one knee
Hard (=2/3)
Attacking in a confined situation
Hard (=2/3)
Fighting while on unstable ground
Hard (=2/3)
Narrow spaces (<3m) Large swung weapons are at a
Each step of Reach above Medium penalizes Combat Style by one grade.
disadvantage: Except for thrusting weapons like spears
Narrow spaces (<1.5m) Medium swung weapons are at a disadvantage: Except for thrusting weapons like spears
Each step of Reach above Short penalizes Combat Style by one grade.
Shorter Reach
Longer cannot parry + max 1d3+1 dmg
Climbing, Riding
Max Athletics, Ride (unless Mounted Combat trait) skill
Swimming
Max Swim skill + see pg 157
Firing into melee (Ranged combat)
Hard (=2/3)
Firing thru the melee (Ranged combat)
Formidable (=1/2)
Fatigue : Fresh
-
Fatigue: Winded
Hard (=2/3)
Fatigue: Tired
Hard (=2/3)
Fatigue: Wearied
Formidable (=1/2)
-2
Fatigue: Exhausted
Formidable (=1/2)
Halved
Fatigue: Debilitated
Herculean (=1/10)
Halved
Fatigue: Incapacitated
Herculean (=1/10)
Immobile
Fatigue: Semiconscious
Hopeless
No activity
Fatigue: Comatose
No activities possible
No activity
Fatigue: Dead
Dead
ENC carried > 2xSTR
One Difficulty Grade Harder
-2
ENC carried > 3xSTR
Two Difficulty Grades Harder
-50%
ENC carried > 4xSTR
Cannot move
Spirit combat without Binding skill
Formidable (=1/2)
In Spirit Combat
In mundane world can select spirit or other opponent
Wind - Light Gale/Moderate Gale (STR 46-75)
Hard (=2/3)
Wind - Strong Gale/Storm/Hurricane (STR 76-
Formidable (=1/2)
Using different weapons
STR+DEX
-
-1
Substantially different weapon (siz, len, method of use (special effects etc)) Reasonably different (great vs broadsword)
Combat Style – 2 grades
Cannot go less than STR+DEX
Broadly similar (broadsword / shortsword)
Combat Style – 1 grade
Cannot go less than STR+DEX
Similar (scimitar vs broadsword)
Combat style
Unfamiliar with familiar (scimitar with shield instead of broadsword with shield)
Combat Style – 1 grade
Cannot go less than STR+DEX
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