Mythras Close Combat Situational Modifiers Situation

Skills

Move

Augmenting oneself or another with appropriate skill or passion

20% of augmenting skill (Critical and Fumble chances remain at unaugmented level) GM decides: needs to be entertaining (Does it elicit an excited or emotional response? Does it reveal something of character without being tediously repetitive. Does it put your character in genuine risk. Does it reveal something of Glorantha). With passion needs to be in addition thematically and dramatically important

Attacking a helpless target  

Automatic 

Fighting while prone        

Formidable (=1/2)

Defending while on lower ground or against mounted

Hard (=2/3)

Blinded

Herculean (=1/10)

Fighting in pitch black

Herculean (=1/10)

Fighting in partial darkness

Formidable (=1/2)

Defending against an attack from behind

Formidable (=1/2)

Fighting in poor visibility (thick fog, snowstorm)

Hard (=2/3)

Fighting while crouching or from one knee

Hard (=2/3)

Attacking in a confined situation

Hard (=2/3)

Fighting while on unstable ground

Hard (=2/3)

Narrow spaces (<3m) Large swung weapons are at a

Each step of Reach above Medium penalizes Combat Style by one grade.

disadvantage: Except for thrusting weapons like spears

Narrow spaces (<1.5m) Medium swung weapons are at a disadvantage: Except for thrusting weapons like spears

Each step of Reach above Short penalizes Combat Style by one grade.

Shorter Reach

Longer cannot parry + max 1d3+1 dmg

Climbing, Riding

Max Athletics, Ride (unless Mounted Combat trait) skill

Swimming

Max Swim skill + see pg 157

Firing into melee (Ranged combat)

Hard (=2/3)

Firing thru the melee (Ranged combat)

Formidable (=1/2)

Fatigue : Fresh

-

Fatigue: Winded

Hard (=2/3)

Fatigue: Tired

Hard (=2/3)

Fatigue: Wearied

Formidable (=1/2)

-2

Fatigue: Exhausted

Formidable (=1/2)

Halved

Fatigue: Debilitated

Herculean (=1/10)

Halved

Fatigue: Incapacitated

Herculean (=1/10)

Immobile

Fatigue: Semiconscious

Hopeless

No activity

Fatigue: Comatose

No activities possible

No activity

Fatigue: Dead

Dead

ENC carried > 2xSTR

One Difficulty Grade Harder

-2

ENC carried > 3xSTR

Two Difficulty Grades Harder

-50%

ENC carried > 4xSTR

Cannot move

Spirit combat without Binding skill

Formidable (=1/2)

In Spirit Combat

In mundane world can select spirit or other opponent

Wind - Light Gale/Moderate Gale (STR 46-75)

Hard (=2/3)

Wind - Strong Gale/Storm/Hurricane (STR 76-

Formidable (=1/2)

Using different weapons

STR+DEX

-

-1

Substantially different weapon (siz, len, method of use (special effects etc)) Reasonably different (great vs broadsword)

Combat Style – 2 grades

Cannot go less than STR+DEX

Broadly similar (broadsword / shortsword)

Combat Style – 1 grade

Cannot go less than STR+DEX

Similar (scimitar vs broadsword)

Combat style

Unfamiliar with familiar (scimitar with shield instead of broadsword with shield)

Combat Style – 1 grade

Cannot go less than STR+DEX

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Difficulty grades

Close Combat Situational Modifiers.pdf

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