Andrew Bair
[email protected]
Portfolio: tinyurl.com/AndrewBair
Cell (330) 703 - 9201
Education Miami University • Bachelor's in Computer Science, with a minor in Digital Game Studies • Computer Science GPA: 3.35 • Cumulative GPA: 3.15
Expected Graduation: December 2013
Work Experience Lukewarm Media Primal Carnage (7.5 / 10 IGN, 67 Metacritic) August 2013 - Present Remote Intern Programmer • Unreal Engine 3 based game, released on Steam, that pits a team of powerful dinosaurs against a team of diverse humans • Currently work on a variety of different aspects, including gameplay, the user interface, and even server work IBM Dublin, Ohio May 2013 - August 2013 Developer Intern • Programmed in Java to apply unreleased, and constantly updated, user-interface system to IBM’s Webspehre Transfer Extension (WTX) • Learned large legacy WTX project in short amount of time in order to deploy WTX as web application, instead of desktop only • WTX is one of the most widely used file conversion programs, converting files whose contents total $4 Trillion every day XstreamTech http://www.indiedb.com/games/networkgame November 2012 – July 2013 Lead / Server & User Interface Developer (Contract), Network (Coming Q3, 2013) • The Network is a Free-to-Play first person shooter in a unique science fiction world developed in Unreal Development Kit • Worked in Scaleform and Flash to create the functionality of the menu system and HUD • Created a grenade mechanic, including a “cooking” on-weapon timer display and animations • Worked on a server browser architecture using SQL, PHP, HTTP GETS/POSTS and TCP/IP • Also oversaw 2 other programmers and an artist who work on implementing gameplay and UI images Rosetta Cleveland, Ohio May 2012 - August 2012 Technology Associate Developer Intern • Rosetta provides services from rebranding to commerce sites for clients such as Luxottica and Lens Crafters • Worked in Java to tie a JSP front-end system for scheduling eye exams to a back-end SQL database • Helped to develop the website for a non-profit in Cleveland, the Center for Families and Children, working in C# / .NET Framework Depth http://www.indiedb.com/games/depth December 2011 – September 2012 User Interface Developer • Depth is a stealth combat game that pits a team of treasure-seeking divers against a team of hungry and powerful sharks • Using Unreal Engine 3, Adobe Flash and ScaleForm, currently tasked with creating the main menu • Will incorporate Steam integration, server browsing, audio, input and visual settings as well as potential stat tracking
Research Experience Huge Immersive Virtual Environment (HIVE) Graduate and Undergraduate Researcher August 2010 - Present • Work in the world's largest, fully immersive, virtual environment; used to break new ground in redirected walking for the U.S . Army • Designed, programmed and implemented a Garmin OEM GPS system for multi-environment user tracking in C++ • Published in IEEE’s 2012 Virtual Reality Conference: Hodgson, E.; Bachmann, E.; Waller, David; Bair, A.; Oberlin, A., "Virtual reality in the wild: A self-contained and wearable simulation system," Virtual Reality Short Papers and Posters (VRW), 2012 IEEE , vol., no., pp.157,158, 4-8 March 2012 doi: 10.1109/VR.2012.6180929
Other Experience Associated Student Government Secretary of Public Relations, Technical Director • Currently sit on the student body President’s cabinet and several Miami University committees • Met with administrators, wrote and delivered press briefings, met with student organizations and student senators
Skills Languages • Proficient In: C++ • Java • C# • Python • UnrealScript • Scaleform • ActionScript 2.0 & 3.0 • Some Experience In: iOS / Objective C
Honors, Awards and Other Activities • Eagle Scout, Troop 777, May 2010 • Enjoys: Skydiving, Swing Dancing, Pistol Shooting
August 2012 - Present