Verona, WI 53593 701–350–8135 ---
[email protected] GamesofTaste.blogspot.com
Jimmy Chattin Game Systems Designer and Developer
I Make Better Games.
Experience
Skills Used
Dates
Technical Services Problem Solver
Jan. 2014 to Present
Activision Minneapolis Publishing Ensure software quality from first-party compliance requirements. Deduce and report game issues.
Game Projects Accomplished
Skills Used
Dates / DLC
Risk mod : Insurgency
Jan. 2015 to Present WIP Mar. 2015 WIP Sep. 2013 http://goo.gl/4geHEO Mar. 2013 to May 2013 http://goo.gl/rVEjGs Mar. 2013 http://goo.gl/x08oCB Aug. 2012 to May 2013 http://goo.gl/o2xEMB May 2012 to Aug. 2013
Epic Systems Troubleshoot root cause and resolve system build issues. Lead cross-organizational IT teams.
Game Designer 2Dawn Games Game Designer for an unannounced game. Lead feature meetings as Scrum Master.
Software Developer Secure Banking Solutions Maintain database and security systems. Provide upkeep on quality control processes.
Quality Assurance Developer Secure Banking Solutions Teach QA best practices. Create processes aiming for bug-free software. Debug and develop software.
Technical Requirements Tester
New cards for players out of the game to play.
Turn Timer App for turn-based games to encourage faster play.
Cow Tippa! 2D endless wave game. Speed Run Game Jam.
Risk mod : Zombie Hordes New aggressive faction. Quickened gameplay.
Chess mod : Pawn Prince Enable new mechanics for the pawn piece.
Fury Void Top-down destructible environment space game.
QA : Activision Games Over 12 mobile and console titles of many genres.
Systems Development and Design Quality Assurance (White Box) Bug and Feature Tracking Database Analysis Game Design (Systems; Mechanics) Product Management (Scrum Master) Technical Writing and Editing Cross-Disciplinary Communication Systems Analysis Quality Assurance (White Box; Education) Bug and Feature Tracking SQL and Visual Basic .Net Cross-Disciplinary Communication Quality Assurance (White Box; Dev; Education) Technical Writing and Editing Visual Basic .Net Cross-Disciplinary Communication Quality Assurance (Black Box; Hardware) Technical Editing Bug and Feature Tracking
Game Design (Systems; Mechanics) Quality Assurance Java and C# Design (UI) Game Design (Systems; Mechanics) UI Design and Production Game Design (Systems; Mechanics) Quality Assurance Game Design (Mechanics) Quality Assurance Product Management (Scrum) Game Design (Systems; Mechanics) Quality Assurance Bug and Feature Tracking
Jan. 2013 to Mar. 2014
May 2013 to July 2013
Jan. 2013 to May 2013
May 2012 to Aug. 2012
Schooling
Degrees
Dates
Dakota State University
Aug. 2009 to May 2013
GPA – 3.882 on a 4.0 scale
B.Sc. Computer Game Design and Development B.Sc. Mathematics for Information Systems
Events Volunteered
Dates
Game Developers Conferences (Los Angeles, San Francisco, Austin)
Oct. 2012 to Mar. 2015 Sep. 2014
Communicate and improve experiences for attendees and other VIPs as a Conference Associate (CA).
Users Group Meeting Educate executives from healthcare organizations. Provide technical logistics for information sessions.
PAX Prime 2013 Educate, communicate with, and care for convention attendees as an Enforcer.
Aug. 2013 to Sep. 2013