Marcel O Lowrie
folio: mlowrie.com
[email protected]
GOALS
My goals include observing others' techniques as well as inventing my own. I would really enjoy working with the best in the industry on cutting edge video games. My long term goals are to work on social games that better society and encourage creative thinking skill sets.
SOFTWARE
OS environments(Windows, RHEL, Gentoo Linux, Ubuntu Linux, ...) Microsoft Office versions XP through current Proficient in Excel, Word, Powerpoint Google Docs Programming languages: C#, and various script languages(Javascript, etc) Experience creating/managing various types of databases Programming software, internet/DB connected enterprise tools Ex. “Seating Manager” Restaurant table management software Experience with creating real-time web applications(Ex. Node.js) Typing WPM: ~90(87wpm 100% accuracy)
HARDWARE Experience setting up and maintaining(From bare-metal, white box, OEM): Windows and Linux workstations Windows and Linux servers EMPLOYMENT
Corazon at Castle Hill Cafe - Austin, TX Host/Contract Software/IT(Point of Sale maint./upgrades) Feb. 2011 - May 2015 CCP Games - Reykjavik, Iceland QA Technician(Remote) June 2009 - Feb. 2011 Radioactive Labs - Austin, TX - www.radioactivelabs.com 3D Art and Animation/IT(backburner servers setup/maint.) Apr - Aug 2007
Marcel O Lowrie
folio: mlowrie.com
[email protected]
EDUCATION ACC, Austin, TX (Jan 2007-July 2010) (1CR = 10 Clock Hours) 6.4CR - Intro to Game Design and Development 4.2CR - The Business of Video Game's 4.2CR - Video Game Production 4.2CR - Video Game Art Douglas_Prince 4.2CR - Video Game Art II Garry_Gaber 4.2CR - Video Game Design I 4.2CR - Video Game Programming I 4.2CR - 3D Modeling I – World building 4.2CR - 3D Modeling II – Enviro./Character Andrew_Collins 4.2CR - 3D Animation I – Objects and Camera 4.2CR - 3D Animation II – Character 4.2CR - 3D Animation III – Adv. Character
ACC Capstone Project
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Recruiting/training/managing team of artists both 3D and 2D. Managing 3rd party outsourced art. ~20h/week creating 3D art assets, on top of management, for six months of project. Completed project “Nerd Quest”, 3rd person 3D RPG with 1000+ items... over 200 unique, turn based combat system, inventory/equipment system, quest system, complex and unique conversation tree system. The 6 month time-constraint left us with no option but to only integrate one quest line. However all of the systems/assets were in place for designers to add hours and hours of content. Images of project available on my website.