Master of Iron Created by: Christopher Delvo

As firearms become more prevalent, there will always be those whose mastery of it goes beyond the physical. Weapon and Armor proficiency: The master of iron is proficient in firearms. Flurry of Blows (Ex): Starting at 1st level, a master of iron can make a flurry of blows as a full-attack action, but only when using firearms (even though it is a ranged weapon). When using his flurry of blows, he reloads his weapon instantly between attacks whenever necessary. He may not make a flurry of blows with his unarmed attacks or any other weapons. A master of iron’s flurry of blows otherwise functions as normal for a monk of his level. A master of iron cannot use Rapid Shot or Manyshot when making a flurry of blows with his gun. Bonus Feats: A master of iron’s bonus feats must be selected from the following list: Deflect Arrows, Dodge, Far Shot, Opening VolleyUC, Point-Blank Shot, Precise Shot and Rapid Reload. At 6th level, the following feats are added to the list: Clustered ShotsUC, Improved Precise Shot, Snap ShotUC, Mobility and Parting Shot. At 10th level, the following feats are added to the list: Improved Critical, Pinpoint Targeting, Shot on the Run and Improved Snap ShotUC. A monk need not have any of the prerequisites normally required for these feats to select them. These feats replace the monk’s normal monus feats. Perfect Strike (Ex): At 1st level, a master of iron gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A master of iron can use Perfect Strike with any gun. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll. This ability replaces stunning fist. Way of the Gun (Ex): At 2nd level, a master of iron gains Weapon Focus as a bonus feat with one type of firearm.

At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion. Zen Gunslinger (Ex): At 3rd level, a master of iron may use his Wisdom modifier instead of his Dexterity modifier on ranged attack rolls when using a firearm. This ability replaces maneuver training. Point Blank Master (Ex): At 3rd level, a master of iron gains Point Blank Master* as a bonus feat, even if he does not meet the prerequisites. This ability replaces still mind. Ki Pool (Su): At 4th level, in addition to the normal abilities of his ki pool, a master of iron may spend 1 point from his ki pool to reload one firearm as a swift action.

Ki Bullets (Su): At 5th level, a master of iron may spend 1 point from his ki pool as a swift action to change the damage dice of bullets he fires to that of his unarmed strikes. This lasts until the start of his next turn. For example, a Medium master of iron’s coat pistol normally deals 1d6 damage; using this ability, his bullets deal 1d8 damage until the start of his next turn. This ability replaces purity of body. Reflexive Shot (Ex): At 9th level, a master of iron can make attacks of opportunity with his guns. The monk still threatens squares he could reach with unarmed strikes, and can still only make one attack of opportunity per round (unless he has Combat Reflexes). This ability replaces improved evasion. Trick Shot (Su): At 11th level, a master of iron may hit targets that he might otherwise miss. By spending 1 point from his ki pool as a swift action, the master of iron can ignore concealment. By spending 2 points, he can ignore total concealment or cover. By spending 3 points, he can ignore total cover, even firing bullets around corners. The bullet must still be able to reach the target; a target inside a closed building with no open doors or windows cannot be attacked. These effects last for 1 round. This ability replaces diamond body. Ki Focus Gun (Su): At 17th level, as long as he has at least 1 point of ki in his ki pool, a master of iron may treat bullets fired from his bow as if they were ki focus weapons, allowing him to use his special ki attacks as if his bullets were unarmed attacks. This ability replaces tongue of the sun and moon. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats,

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COPYRIGHT NOTICE Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Ultimate Combat. © 2011, Paizo Publishing, LLC Christopher Delvo’s Ideas © 2011 Christopher D. Delvo All Rights Reserved This archetype uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This archetype is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Monk - Master of Iron v1.pdf

must be selected from the following list: Deflect. Arrows, Dodge, Far Shot, Opening VolleyUC. ,. Point-Blank Shot, Precise Shot and Rapid. Reload. At 6th level ...

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