Syber Bar “Top of the Hill” – Dota 2 Tournament (“Event”) Terms & Conditions may vary at the sole discretion of the FLYN TECHNOLOGY SDN BHD, henceforth referred to as “the Organiser”, and shall be final. Any debate or disagreements from the participants may result in a disqualification. No further correspondence from the Organiser is required. 1. General 1.1 Administration 1.1.1 Staffs or persons authorised by the Organiser will be henceforth referred to as “Admin” 1.1.2 Official announcements as well as statements of Admin at any place (e.g. competition website, support ticket reply, Skype, Steam) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts. 1.2 Participants & Teams 1.2.1 All Malaysian citizens are eligible for this tournament and will be required to provide a valid IC 1.2.2 Non-Malaysians residents (non-citizens) must provide a valid Passport No. and Malaysian residential address 1.2.3 Participants must be 13 or older. Participants under the age of 18 must complete a parental consent form and to be handed to an Admin at the relevant qualifier 1.2.4 Teams can consist of a mix of Malaysians and non-Malaysians but must contain a minimum of 3 Malaysian members 1.2.5 Employees of the Organiser, participating sponsors and their advertising agencies and members of the immediate family of any such persons are not eligible to participate and win 1.2.6 Participants must be of sound physical condition, free of any serious medical conditions. If an individual is allowed to participate, it is his/her responsibility to inform the Organisers of a possible risk factors. Participation is at the participants own risk, the Organiser will not be responsible for any injury. 1.2.7 Registration is to be completed via Google Forms link provided 

http://tinyurl.com/hcp5426 1.2.8 Registration commences on 18/12/16 1.2.9 The Organiser reserves the right to reject any application for participation at the sole discretion of the Organiser if the participant is not deemed fit. 1.2.10 Entries for participation is considered void should there be incomplete details during Registration 1.2.11 Banned list

 

Valve banned teams Teams banned are such as: o Fnatic o WG.Unity



o Mineski-X o Fire Dragoon E-Sports Pro players as listed below:

Chai Yee Fung Chong Xin Khoo Yeik Nai Zheng Djardel Jicko Mampusti Adam Erwann Shah Joel Chan Zhan Leong Fadil Bin Mohd Raziff Lee Siong Tait Chua Soon Khong Yap Jian Wei Byron Young Meng Keen Ng Wei Poong Roger Tan Chua Chee Cai Sim Woi Cheong Law Chee Hoong Jacko Soriano Kok Yi Liong Kelvin Chong Wah Sing Patric Pascua Goh Choo Jian Lai Jay Son Kam Boon Seng Tue Soon Chuan Neng Ee Wooi Tui Jun Jie

1.3 Commitments 1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the Organiser. 1.3.2 Every participant acknowledges the right for the Organiser to modify the rules and regulations for adjustments at any time without notice. 1.3.3 Every participant has to show the needed respect towards the Organiser, Admin and other participants. Insults and unfair or disrespectful behaviour towards anyone will not be tolerated and will be punished. 1.3.4 Participants shall not hold the Organizer responsible for any form of damages, losses, penalties and/or costs in the event of occurrence of any form of accidents, injuries, deaths, loss of any assets

and/or loss of any other items as a result of participation in the Event. Every participant must sign an indemnity form before their respective qualifier. 1.3.5 Undertakes and agree with the Organizer and/or the Event Administrator that the Participant and/or his/her team members will not issue any form of statement (written or otherwise) in any form of media of communication (which includes but not limited to publication in printed media, blogs, Twitter, Facebook and/or any other multimedia or internet communications) with the intent of tarnishing the image of the Organizer, sponsors or the conduct of the event failing which the Organizer shall have its absolute discretion to forfeit any form of prize which the Participant and/or his/her team is entitled to 1.3.6 Every team accepts the official schedule of the competition and declares its ability to be available during these times. 1.3.7 Every team and participant has to try to win every game at every stage of the competition. Purposeful losing for any reason is strictly forbidden, any instances of match fixing will be met with immediate disqualification. 1.3.8 Teams that qualify for the Grand Finale will be obligated to compete in the event for the dates 21/01/17 – 22/01/17 to be played at Syber Bar, Old Klang Road. 1.3.9 The Grand Finale will consist of the top 8 teams that qualify from the Online Qualifiers on the 10/01/17 – 12/01/17 1.3.10 Teams are required to pay RM100 (Ringgit Malaysia One Hundred) for participation fee. 1.3.11 Total participating teams for Online Qualifiers will be 64 teams. Any additional teams that register will be put onto the waiting list.

Grand Finale - Prize Distribution Standing Prize Money % Distribution 1st RM5,000 50.00% 2nd RM3,000 30.00% 3rd RM2,000 20.00%

TOP 3

Organizer’s decision is Final and shall not be disputed 1.4 Communication 1.4.1 The primary communication platform is via Google Forms and Email. 1.4.2 At least one member of each team has to be available as much as possible, and check their email regularly for updates and information about the tournament until the team gets eliminated from the competition. 1.4.3 If a team is not contactable for an extended period of time (at least 24 hours) the Organiser reserves the right to disqualify the team

2. Teams & Players 2.1 Team Size A Team has to consist of five members. Those persons will be called "team members" or "members" of the team in the following. Each team will have an appointed “Captain” and, in his absence, a “Vice-Captain” to act on his behalf. 2.2 Line-up Information 2.2.1 All teams have to provide the administration the following information upon request: ●

full names of all members



IC/Passport numbers of all members



Email addresses of all members



primary nicknames of all members



nationality of all members



identity of the Captain and Vice-Captain

2.2.2 The team's names, player nick names and logos cannot be racist or offensive 2.2.3 Dateline for team line up changes for the Online Qualifier is 8th of January 2017 2.2.4 The team line up for the Grand Finale must be consistent with the line-up that played in the qualifiers. Any changes are subject to the Organiser’s approval and must be under extreme exceptional circumstances. 2.2.5 Player in game names must contain clan tag and be the same for the entire tournament 2.2.6 The submitting of false information will result in immediate disqualification

3. Schedule 3.1 Match times 3.1.1 The official schedule of the competition will be announced 1 day prior to event 3.1.2 Online Qualifiers will be played on 10/01/17 – 12/01/17 starting from 8pm. Check in time will be at 7pm. 3.1.3 Round of 64 will be played on 10/01/17, round of 32 will be played on 11/01/17 and round of 16 will be played on 12/01/17. Top 8 will proceed to the LAN Finals on 21/01/17 – 22/01/17. 3.1.4 For the LAN Finals, the top 8 teams will be reshuffled and put into their respective brackets. 3.1.5 LAN Finals will be played in double elimination bracket format. Grand Finals will be played as Best of 3 Games whereas all other games are Best of 1. 3.1.6 If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing), the match times may be delayed 3.2 Rescheduling The change of a match time is only possible under exceptional circumstances, at the sole discretion of the Organiser and cannot be disputed. Any debate or arguments will result in immediate disqualification 3.3 Punctuality 3.3.1 Registration: Teams must check in 60 minutes prior to their match time on event days for registration. The entire team must be present for ID verification. 3.3.2 Matches: Teams must arrive 45 minutes prior to their scheduled match start, any teams not present 15 minutes after the scheduled start time will be disqualified.

4. Hosting & Settings 4.1 Lobby Hosting 4.1.1 Games will be hosted by tournament Admin. 4.1.2 Participants are not allowed to pass the lobby password on to anyone but the other members of his team. 4.1.3 Any non-authorised persons present in the game will void the result of the game and cause a remake of said game 4.1.4 Admin has the right to check participant’s computers at any point in time for irregularities or errors

4.2 Spectators Only Admin and official broadcasters, anyone authorized by an Admin, and the ten players are allowed to be inside the game. 4.3 Server Location The server location will be Singapore/SE Asia 4.4 Sides & Drafting Order Matches played in the qualifying stage and Grand Finals are best of 1, the Grand Finals between the upper bracket champion, and the lower bracket champion, will be best of. Best 16 teams will be played in double elimination bracket format. 4.4.1 All matches played will have a coin toss preceding it. 4.4.2 In Best of 1 matches the winner of the coin toss will decide either the side or pick order, the loser will get the remaining option. 4.4.3 In Best of 3 matches the following will apply for each game: ●

Game 1 – The winner of the coin toss will decide either the side or pick order, the loser will get the remaining option. ● Game 2 – The reverse side and pick order will apply. ● Game 3 – Same as Game 1 4.5 Game Settings The following settings will be used for each game lobby: ●

GAME MODE - Captains Mode, unless stated otherwise by the individual competition rules



LOBBY PASSWORD - see 4.1



SERVER LOCATION - see 4.3



STARTING TEAM - see 4.4



PENALTY-RADIANT - chosen by the Admin



PENALTY-DIRE - chosen by the Admin



SERIES TYPE - chosen by the Admin



Enable cheats - No



Fill empty slots with bots - No



All Chat - No



BOT DIFFICULTY - free choice



VERSION - Tournament, unless chosen otherwise by the Admin



SPECTATORS – chosen by Admin



DOTA TV DELAY - 2 minutes, unless chosen otherwise by the Admin

5. During a game 5.1 Picks & Bans The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects. 5.2 Pauses Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game. 5.3 Disconnects & Reconnects If a player disconnects, the game is to be paused instantly. Play will resume once the player reconnects. 5.4 Bugs and Technical faults If any serious bugs or technical difficulties occur, the game has to be paused immediately and the Organiser decides how to continue. Knowingly abusing a bug is strictly forbidden. 5.5 Game Recovery If a game is unable to continue due to a crash or other exceptional circumstances, the game will be continued from a previous save if possible. After 3 failed attempts the game will be restarted with the same picks, bans and lane selection. 5.6 Tools / Hacks The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden. Macros that combine more than 2 keystrokes are not allowed. Any use of such tools will result in immediate disqualification. Marshalls will check all computers before the start of the game. 5.7 Team Communication 5.7.1 After entering game lobbies all players must turn off Steam chat 5.7.2 Voice communication software will be preinstalled on all computers, players are required to

use the software specified by the Organiser 5.8 Equipment 5.8.1 A default set of peripherals consisting of mouse, keyboard and headset will be provided for use 5.8.2 Players can use their own peripherals 5.8.3 Players must use either their own headset or the default headset during gameplay. Up to 3 warnings will be given for non-compliance, followed by a default loss for the game. 5.9 Ending A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the Organiser decides on it. A game is not forfeited, when a player types "gg" or "ff". Always wait for the ancient to be destroyed!

6. Rule Violation & Punishment 6.1 Breaking of the rules or ignoring the order of an Admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a Admin. 6.2. Possible Team Punishments ●

Default Loss for one game



Default Loss for the whole match



Time Penalty for the next draft



Score Reduction (during a group stage)



Temporary or permanent ban from the competition

6.3. Possible Player Punishments ●

Temporary ban from the competition



Permanent ban from the competition

7. Legal 7.1 Legal proceedings are not permitted. 7.2 The Organiser reserves the right to use names/photographs of participants as materials for the purposes of advertising, trade and publicity without any prior notice to the participants. Participants will not be entitled to claim ownership or other forms of compensation on such uses. 7.3 The participants hereby confirms that all his/her personal information stated in the contest form is true and complete. The participants hereby irrevocably consent and authorize Organiser to

process any of his/her information and to release the same to any related existing or future business partners or strategic alliance and/or any other third party as Organiser may in its absolute discretion deem necessary or expedient for the purpose of marketing and promotion of products and services. The Participants hereby confirm that no further permission or consent from him/her is necessary or required in relation thereto and this shall constitute the consent required under the Personal Data Protection Act 2010 or any other contractual consent for such disclosures of information

Syber ToTH Tournament T&C.pdf

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