TYLER​ ​HURD 

Character​ ​TD​ ​/​ ​Animator  [email protected]​​ ​|​ ​http://tylerhurd.com  415-420-8859     

TECHNICAL​ ​QUALIFICATIONS   

   

Disciplines:​ ​Proficient:​ ​ ​3d​ ​Animation,​ ​rigging,​ ​modeling,​ ​scripting,​ ​tools,​ ​characters,​ ​game  development,​ ​and​ ​video​ ​production.​ ​ ​Knowledge​ ​of:​ ​ ​Photography,​ ​music​ ​and​ ​audio​ ​production.    Software:​​ ​Proficient:​​ ​ ​Maya,​ ​Unity,​ ​After​ ​Effects,​ ​Photoshop,​ ​Premiere,​ ​Perforce.​ ​ ​Knowledge​ ​of:  Mudbox,​ ​Nuke,​ ​Blender,​ ​Flash,​ ​Illustrator,​ ​Final​ ​Cut​ ​Pro,​ ​Reason,​ ​and​ ​Motionbuilder.    Scripting:​ ​Proficient:​ ​ ​Python,​ ​C​ ​sharp,​ ​PyMEL,​ ​MEL.​ ​Knowledge​ ​of:​ ​ ​Lua,​ ​Java,​ ​HTML,​ ​Action​ ​Script.    Platforms:​ ​Windows,​ ​Linux,​ ​Mac 

PROFESSIONAL​ ​EXPERIENCE 

    CONTRACTS:    Uncle​ ​Ben's​ ​All​ ​Roads​ ​[2014]​ ​Rigger/Animator​ ​at​ ​Hornet​ ​Inc​ ​-​ ​New​ ​York,​ ​NY  30  sec  television  commercial.  5  weeks.  Client:  ​Uncle  Ben's  ​-  Rigged  and  animated  all  props  and  backgrounds.​ ​ ​Animated​ ​family​ ​characters​ ​at​ ​dinner​ ​table.    Bud​ ​Light​ ​Platinum​ ​[2014]​ ​Generalist​ ​at​ ​Logan​ ​East​ ​-​ ​New​ ​York,​ ​NY  15  &  30  second  commercials.  2  weeks.  Client:  ​Anheuser  Busch.  -  Animated  and  scripted  graphic  equalizer​ ​made​ ​of​ ​Bud​ ​Light​ ​Platinum​ ​bottles.     Ziploc​ ​[2013]​ ​Animator​ ​at​ ​Brand​ ​New​ ​School​-​ ​New​ ​York,​ ​NY  30​ ​sec​ ​television​ ​commercial.​ ​2​ ​weeks.​ ​Client:​ ​Ziploc​ ​-​ ​Worked​ ​on​ ​animation​ ​and​ ​a​ ​little​ ​rigging.    Pokemon​ ​X​ ​&​ ​Y​ ​[2013]​ ​Rigger/Animator​ ​at​ ​The​ ​Mill​​ ​-​ ​New​ ​York,​ ​NY  30  sec  television  commercial.  1.5  months.  Client:  ​TPCI.  -  Re-rigged  all  Pokemon  characters,  and  animated​ ​2​ ​shots.    UFC​ ​&​ ​Nascar​ ​[2013]​ ​Generalist​ ​at​ ​Logan​ ​East​ ​-​ ​New​ ​York,​ ​NY  On​ ​screen​ ​graphics.​ ​10​ ​days.​ ​Client:​ ​Fox.​​ ​-​ ​Animated​ ​and​ ​rendered​ ​3D​ ​assets.    Playstation​ ​4​ ​[2013]​ ​Rigger/Animator​ ​at​ ​The​ ​Mill​​ ​-​ ​New​ ​York,​ ​NY  90  sec  television  commercial.  2  months.  Client:  ​Sony.  -  Re-rigged  and  animated  game  assets  and  integrated​ ​into​ ​the​ ​Mill​ ​pipeline.    Froot​ ​Loops​ ​[2013]​ ​Animation​ ​Supervisor​ ​at​ ​Nathan​ ​Love​​ ​-​ ​New​ ​York,​ ​NY  30  sec  television  commercial.  2  months.  Client:  ​Kellogg's.  -  Responsible  for  all  previs  animation.  Supervised​ ​3​ ​animators​ ​for​ ​final​ ​completion​ ​of​ ​shots.​ ​ ​Animated​ ​2​ ​shots​ ​and​ ​rigged​ ​all​ ​props.    Polly​ ​Pocket​ ​[2012]​ ​Lead​ ​Animator​ ​at​ ​Nathan​ ​Love​​ ​-​ ​New​ ​York,​ ​NY  30  sec  television  commercial.  2.5  months.  Client:  ​Mattel.  -  Responsible  for  previs  and  all  final  animation,​ ​rigging,​ ​and​ ​simulation.​ ​Worked​ ​with​ ​compositing​ ​team​ ​to​ ​integrate​ ​live​ ​action​ ​footage.   

  VIDEO​ ​GAMES:    DFHAT  &  Kinect  Party  ​[2011-2012]  Senior Character TD at ​Double Fine Productions ​- San Francisco,  CA  Videogame  for  XBOX  360  &  Kinect.  12  months.  Published  by  ​Microsoft  Games  Studios.  -  Art  Director  role.  Developed  a  variety  of  art  styles.  Managed  a  few  artists.  Animated,  modeled,  rigged,  engine  integration,​ ​authored​ ​materials,​ ​UI​ ​design,​ ​lighting,​ ​and​ ​some​ ​programming.    Once  Upon  A Monster ​[2010-2011] Senior Character TD at ​Double Fine Productions ​- San Francisco,  CA  Videogame  for  XBOX  360  &  Kinect.  5  months.  Published  by  ​Warner  Brothers  Games.  -  Created  complex  network  of  growing  plants. Modeled, rigged, engine integration, and animated characters for  gameplay  and  cutscenes.  During  this  time  I  also  learned  python  and  wrote  the  2nd  revision  of  the  studio's​ ​automated​ ​rigging​ ​pipeline.    Costume​ ​Quest​ ​[2009-2010]​ ​Character​ ​TD/Animator​ ​at​ ​Double​ ​Fine​ ​Productions​​ ​-​ ​San​ ​Francisco,​ ​CA  Videogame  for  XBOX 360. 9 months. Published by ​THQ. - Art Lead role. Developed the look the project  given  limited  resources.  Managed  a  small  team  of  artists.  Animated  characters  for  gameplay  and  cutscenes,​ ​modeled,​ ​rigged,​ ​engine​ ​integration,​ ​wrote​ ​custom​ ​tools​ ​in​ ​python.    Brutal​ ​Legend​ ​[2005-2009]​ ​Character​ ​TD/Animator​ ​at​​ ​Double​ ​Fine​ ​Productions​​ ​-​ ​San​ ​Francisco,​ ​CA  Videogame  for  XBOX  360  and  PS3.  3.75  years.  Published  by  ​EA  Games​.  - Wrote an automated rigging  pipeline  in  MEL  for  animators  to  rig 150+ unique models. Wrote a suite of animation tools including a  pose  library.  Modeled,  rigged,  animated  characters  for  gameplay  and cutscenes. Authored character  simulations​ ​and​ ​edited​ ​promotional​ ​trailers.    Psychonauts​ ​[2003​ ​-​ ​2005]​ ​Animator​ ​at​ ​Double​ ​Fine​ ​Productions​​ ​-​ ​San​ ​Francisco,​ ​CA  Videogame  for  XBOX  and  PS2.  2.75  years.  Published  by  ​Majesco.  -  Modeled,  rigged,  and  animated  characters  for  gameplay  and  cutscenes.  Created  pre-rendered  logo  clips  from  start  to  finish.  Edited  promotional​ ​trailers,​ ​graphic​ ​design,​ ​and​ ​motion​ ​graphics.   

EDUCATION   

   

Associate's​ ​Degree​ ​in​ ​Digital​ ​Visual​ ​Media​​ ​[2001​ ​-​ ​2003]​ ​at​ ​Expression​ ​College​​ ​-​ ​Emeryville,​ ​CA  16  months​.  ​Completed  an  intensive  program  teaching  every  discipline  relevant  to  3D  animation.  Recognized  as  featured  student  for  an  article  on  the  school's  website.  Since  returned  3  times  for  guest​ ​lecturing. 

TEACHING 

   

Python​ ​for​ ​Maya​ ​Artists​ ​[2013]​ ​Instructor​ ​at​ ​School​ ​of​ ​Visual​ ​Arts​​ ​-​ ​New​ ​York,​ ​NY  Sophomore​ ​undergraduate​ ​course.​ ​15​ ​lessons.​ ​ ​Students​ ​learn​ ​basic​ ​maya​ ​scripting​ ​methods​ ​by  writing​ ​tools​ ​relevant​ ​to​ ​production​ ​work,​ ​as​ ​well​ ​as​ ​workflow​ ​techniques.

References​ ​available​ ​upon​ ​request.

tyler hurd technical qualifications professional ...

Created pre-rendered logo clips from start to finish. Edited promotional trailers, graphic design, and motion graphics. EDUCATION. Associate's Degree in Digital ...

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