TYLER HURD
Character TD / Animator
[email protected] | http://tylerhurd.com 415-420-8859
TECHNICAL QUALIFICATIONS
Disciplines: Proficient: 3d Animation, rigging, modeling, scripting, tools, characters, game development, and video production. Knowledge of: Photography, music and audio production. Software: Proficient: Maya, Unity, After Effects, Photoshop, Premiere, Perforce. Knowledge of: Mudbox, Nuke, Blender, Flash, Illustrator, Final Cut Pro, Reason, and Motionbuilder. Scripting: Proficient: Python, C sharp, PyMEL, MEL. Knowledge of: Lua, Java, HTML, Action Script. Platforms: Windows, Linux, Mac
PROFESSIONAL EXPERIENCE
CONTRACTS: Uncle Ben's All Roads [2014] Rigger/Animator at Hornet Inc - New York, NY 30 sec television commercial. 5 weeks. Client: Uncle Ben's - Rigged and animated all props and backgrounds. Animated family characters at dinner table. Bud Light Platinum [2014] Generalist at Logan East - New York, NY 15 & 30 second commercials. 2 weeks. Client: Anheuser Busch. - Animated and scripted graphic equalizer made of Bud Light Platinum bottles. Ziploc [2013] Animator at Brand New School- New York, NY 30 sec television commercial. 2 weeks. Client: Ziploc - Worked on animation and a little rigging. Pokemon X & Y [2013] Rigger/Animator at The Mill - New York, NY 30 sec television commercial. 1.5 months. Client: TPCI. - Re-rigged all Pokemon characters, and animated 2 shots. UFC & Nascar [2013] Generalist at Logan East - New York, NY On screen graphics. 10 days. Client: Fox. - Animated and rendered 3D assets. Playstation 4 [2013] Rigger/Animator at The Mill - New York, NY 90 sec television commercial. 2 months. Client: Sony. - Re-rigged and animated game assets and integrated into the Mill pipeline. Froot Loops [2013] Animation Supervisor at Nathan Love - New York, NY 30 sec television commercial. 2 months. Client: Kellogg's. - Responsible for all previs animation. Supervised 3 animators for final completion of shots. Animated 2 shots and rigged all props. Polly Pocket [2012] Lead Animator at Nathan Love - New York, NY 30 sec television commercial. 2.5 months. Client: Mattel. - Responsible for previs and all final animation, rigging, and simulation. Worked with compositing team to integrate live action footage.
VIDEO GAMES: DFHAT & Kinect Party [2011-2012] Senior Character TD at Double Fine Productions - San Francisco, CA Videogame for XBOX 360 & Kinect. 12 months. Published by Microsoft Games Studios. - Art Director role. Developed a variety of art styles. Managed a few artists. Animated, modeled, rigged, engine integration, authored materials, UI design, lighting, and some programming. Once Upon A Monster [2010-2011] Senior Character TD at Double Fine Productions - San Francisco, CA Videogame for XBOX 360 & Kinect. 5 months. Published by Warner Brothers Games. - Created complex network of growing plants. Modeled, rigged, engine integration, and animated characters for gameplay and cutscenes. During this time I also learned python and wrote the 2nd revision of the studio's automated rigging pipeline. Costume Quest [2009-2010] Character TD/Animator at Double Fine Productions - San Francisco, CA Videogame for XBOX 360. 9 months. Published by THQ. - Art Lead role. Developed the look the project given limited resources. Managed a small team of artists. Animated characters for gameplay and cutscenes, modeled, rigged, engine integration, wrote custom tools in python. Brutal Legend [2005-2009] Character TD/Animator at Double Fine Productions - San Francisco, CA Videogame for XBOX 360 and PS3. 3.75 years. Published by EA Games. - Wrote an automated rigging pipeline in MEL for animators to rig 150+ unique models. Wrote a suite of animation tools including a pose library. Modeled, rigged, animated characters for gameplay and cutscenes. Authored character simulations and edited promotional trailers. Psychonauts [2003 - 2005] Animator at Double Fine Productions - San Francisco, CA Videogame for XBOX and PS2. 2.75 years. Published by Majesco. - Modeled, rigged, and animated characters for gameplay and cutscenes. Created pre-rendered logo clips from start to finish. Edited promotional trailers, graphic design, and motion graphics.
EDUCATION
Associate's Degree in Digital Visual Media [2001 - 2003] at Expression College - Emeryville, CA 16 months. Completed an intensive program teaching every discipline relevant to 3D animation. Recognized as featured student for an article on the school's website. Since returned 3 times for guest lecturing.
TEACHING
Python for Maya Artists [2013] Instructor at School of Visual Arts - New York, NY Sophomore undergraduate course. 15 lessons. Students learn basic maya scripting methods by writing tools relevant to production work, as well as workflow techniques.
References available upon request.