Character Sheet Player Name

1 Character Name

0

Level

Race

Size

Age

Class

Gender

Paragon Path Height

Weight

INITIATIVE SCORE

DEX

Alignment

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE DEFENSE

0

Epic Destiny

Initiative

10

CONDITIONAL MODIFIERS

10 + ARMOR/ 1/2 LVL ABIL CLASS

SCORE FEAT

ENH

MISC

MISC

10

AC

RPGA Number

MOVEMENT BASE

0

Speed

ARMOR

ITEM

MISC

0

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES SCORE

ABILITY

0

STR Strength

0

CON

ABIL MOD

MOD + 1/2 LVL

0

DEFENSE

0

0

10

10 + 1/2 LVL ABIL

SENSES CLASS

FEAT

ENH

MISC

MISC

FORT 10

CONDITIONAL BONUSES

0

SCORE

PASSIVE SENSE

BASE

10

Passive Insight

10 +

0

10

Passive Perception

10 +

0

Constitution DEFENSE

DEX

0

0

0

INT Intelligence

0

0

0

WIS

0

10

Dexterity

0

0

0

CLASS

FEAT

ENH

MISC

MISC

10

REF

DEFENSE

10

CHA

SPECIAL SENSES

ATTACK WORKSPACE

CONDITIONAL BONUSES

Wisdom

0

10 + 1/2 LVL ABIL

0

SKILL BONUS

ABILITY:

10 + 1/2 LVL ABIL

Melee Basic Attack - Unarmed

ATT BONUS CLASS

FEAT

ENH

MISC

MISC

WILL 10

+ 0 ABILITY:

CONDITIONAL BONUSES

1/2 LVL ABIL

CLASS

PROF

FEAT

ENH

MISC

FEAT

ENH

MISC

ENH

MISC

MISC

ENH

MISC

MISC

0 Ranged Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

CLASS

PROF

Charisma

+ 0 MAX HP

HEALING SURGES BLOODIED

0

SURGE VALUE

0

0

1/2 HP

1/4 HP

CURRENT HIT POINTS

0

ACTION POINTS

HIT POINTS SURGES/DAY

0

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE ABILITY:

Melee Basic Attack - Unarmed

DAMAGE

ABIL

1d4

CURRENT SURGE USES

RACE FEATURES

ABILITY:

Ranged Basic Attack - Unarmed

DAMAGE

SECOND WIND 1/ENCOUNTER

FEAT

0 ABIL

1d4

USED

FEAT

0

TEMPORARY HIT POINTS

BASIC ATTACKS ATTACK

DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES

DEFENSE

WEAPON OR POWER

0

AC

Unarmed (Melee)

1d4

0

vs

AC

Unarmed (Range)

1d4

vs

CURRENT CONDITIONS AND EFFECTS

vs

CLASS / PATH / DESTINY FEATURES

SKILLS BONUS

ABIL MOD + 1/2 LVL

SKILL NAME

TRND (+5)

ARMOR PENALTY MISC

DEX

0

0

n/a

0

Arcana

INT

0

0

n/a

0

0

Athletics

STR

0

0

n/a

0

0

Bluff

CHA

0

0

n/a

0

0

Diplomacy

CHA

0

0

n/a

0

0

Dungeoneering

WIS

0

0

n/a

0

0

Endurance

CON

0

0

n/a

0

0

Heal

WIS

0

0

n/a

0

0

History

INT

0

0

n/a

0

0

Insight

WIS

0

0

n/a

0

0

Intimidate

CHA

0

0

n/a

0

0

n/a

0

0 0

Acrobatics

0

Nature

WIS

0

0

Perception

WIS

0

0

n/a

0

0

Religion

INT

0

0

n/a

0

0

Stealth

DEX

0

0

n/a

0

0

Streetwise

CHA

0

0

n/a

0

DEX

0

0

n/a

0

0

Thievery

FEATS

LANGUAGES KNOWN

Page 1

DAMAGE

vs

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

ENCOUNTER POWERS HANDS

Second Wind

HEAD NECK RING RING

PERSONALITY TRAITS

WAIST

DAILY POWERS

MANNERISMS AND APPEARANCE UTILITY POWERS

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

CHARACTER BACKGROUND

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 0 gp Stored money: 0 gp Encumbrance: 0 / 0

Page 2

CHARACTER NAME

Skills

PLAYER NAME

RACE

CLASS

LEVEL

SCORE ABILITY

HP

0

AC 10

STR +0

0 CON +0

Spd

0 DEX +0 0

1

MOD

0

0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Fort 10

INT +0

Init

0 WIS +0

+0

0 CHA +0

Ref 10 Will 10

Action Point Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

ADDITIONAL EFFECTS

10

Passive Insight

10

Passive Perception

PLAY DATA

PLAY DATA

USED

Standard

Personal

ACTION AT-WILL

RANGE ENCOUNTER

DAILY

Effect: You spend a healing surge and regain 0 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone. ENCOUNTER SPECIAL

Second Wind KEYWORDS

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

PH

UTILITY POWER

Page 3

D&D 4E Character Sheet -

SAVING THROW MODS. RESISTANCES. CURRENT CONDITIONS AND EFFECTS. SKILLS. BONUS. SKILL NAME. ABIL MOD. + 1/2 LVL. TRND. (+5). ARMOR.

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