Name Background Faction Morph Gender Id. Actual Age Current Moxie Rez Points Motivations

Charles Barkley Re-Instantiated Scum Earth Male 89

Player Game

Daionus the 23rd Pony Eclipse COG COO INT REF SAV SOM Base 10 20 25 25 5 15 Morph 5 5 Total 10 25 25 25 10 15 Stats

+Playing and repopularizing B-Ball

+Greed +Uncovering Truth

Energy Armor: Kinetic Armor: @-rep c-rep e-rep f-rep g-rep i-rep r-rep

24 14 10 10 30 10 10 10 30

Skill

Academics: Old Earth History Academics: B-Ballogy Animal Handling Art: Criticism Beam Weapons Blades Climbing Clubs Deception Disguise Exotic Melee: B-Balls Flight Fray Freefall Freerunning Gunnery Impersonation Infiltration Interest: B-Ball Interest: Ancient Sports Interfacing Intimidation Investigation Kinesics Kinetic Weapons Language: English Language: Equestrian Navigation Networking: Autonomists Networking: Criminals Networking: Ecologists Networking: Firewall Networking: Hypercorps Networking: Media

Credits

TT LUC IR WT 4 20 40 11 MOX INIT SPD DB 8 10 1 3 DAM WND STRS TRM

DUR 55

WIL 5 5 10

DR 110

150

Ego Traits Brave (Level 1), Expert (Exotic Melee: B-Balls) (Level 1), You're That Guy! (Level 1), Addiction (Incan Gold) (Level 1), Enemy (Kevin Garnett) (Level 1), Identity Crisis (Level 1), Stalker (Level 1)

MorphTraits High-Temperature Operation, Tough (Level 1)

Total

30 68 10 25 25 15 60 15 30 25 85 15 25 35 73 25 10 30 60 20 10 10 25 10 25 95 95 25 30 10 10 10 10 10 Networking: Scientists (B-Ballogists) 60 (70) Palming 25 Perception 25

Apt.

COG COG SAV INT COO SOM SOM SOM SAV INT SOM SOM REF REF SOM INT SAV COO COG COG COG SAV INT SAV COO INT INT INT SAV SAV SAV SAV SAV SAV SAV COO INT

Skill

Total

Persuasion 10 Pilot: Aircraft 25 Pilot: Anthroform 25 Pilot: Exotic Vehicle 25 Pilot: Groundcraft 35 Pilot: Spacecraft 25 Pilot: Watercraft 25 Profession: B-Balling 70 Protocol 10 Psychosurgery 25 Research 20 Scrounging 45 Seeker Weapons 25 Spray Weapons 25 Swimming 15 Thrown Weapons (B-Balls) 75 (85) Unarmed Combat 75

Apt.

SAV REF REF REF REF REF REF COG SAV INT COG INT COO COO SOM COO SOM

Name: Balthios Type: Standard Muse COG COO INT REF SAV SOM WIL 10 10 20 10 10 10 10 TT LUC IR INIT 4 20 40 6 Knowledge Skills Value Apt. Academics: Psychology 60 COG Academics: Old Earth History 40 COG Art: Writing 40 INT Interest: Ancient Sports 40 COG Profession: Accounting 60 COG Melee Weapon Skill DV Unarmed 75 1d10 +3 Densiplast Gloves 75 1d10 +5

Ranged Weapon Thrown

Skill 75

DV 0d10

AP 0

Active Skills Hardware: Electronics Infosec Interfacing Programming Perception Research

AP 0 0

Modes SS

Value 30 30 40 20 30 30

Apt. COG COG COG COG INT COG

Common Aptitude Tests Brute Strength 45 Catch Thrown Object 75 Composure/Resolve 30 Escape Artist 40 Idea (COG) 30 Idea (INT) 75 Memorise/Remember 30 vs. Social 30 Integration 45 Close Combat Fray 25 Continuity 30 Ranged Combat Fray 13 Alienation 75 vs. PSI 20 Resist Intimidation 30 Resist Persuasion 30 Ammo Range Shots 0 Special

Implants: Basic Biomods, Grip Pads, Prehensile Tail, Medichines, Nanophage, Oracle, Respirocytes, Skillware

Gear: Fiberoptic Cable, Radio Booster, Chameleon Cloak, Privacy Pod, (2x) Drive, Klar, BringIt, (2x) Kick, (5x) MRDR, (4x) Phlo, (2x) Bananas Furiosas, (4x) Comfurt, Buzz, (2x) Mono No Aware, (5x) Orbital Hash, Alpha, (5x) Gravy, Petals (Trivial), Petals (Low), Petals (Moderate), (3x) DMSO, (2x) Liquid Thermite, (5x) NotWater, Slip, Ecto, Holographic Projectors, Micrograv Shoes, Tools (kit), Utilitool, Viewers, (5x) Standard Battery, Nuclear Battery, Solar Recharger, Fabber, Blueprint: Protein Paste, Blueprint: Sports Drink, Anonymous Account, Backup Insurance (mod), Standard Muse, Emergency Bubble, Flashlight, Pressure Tent (2 person), (5x) Emergency Rations, Weaponized B-Ball, Helmet (light), Helmet (full), Smart Vac Clothing (w/ Ablative Patches, Fireproofing, Lotus Coating, Refractive Glazing, Self-Healing, Faraday Mod), Vacsuit (standard) (w/ Fireproofing, Lotus Coating, Refractive Glazing, Self-Healing, Shock Proof, Faraday Mod), Densiplast Gloves

Implant Details Basic Biomods: (EP p. 300) Morph heals at accelerated rate, is immune to most diseases and only needs 4 hours of sleep a day. Grip Pads: (EP p. 305) Morph can climb up walls and across ceilings without extra equipment. Prehensile Tail: (EP p. 305) +10 to any balance test Medichines: (EP p. 308) Morph ignores 1 wound, if it suffers 5 wounds it is placed in medical stasis and distress signals are send out. It allows synthmorphs to heal. Nanophage: (EP p. 309) Immunity to nanodrugs and toxins Oracle: (EP p. 309) +10 to investigation, ignore distraction penalties, and +30 to memory based tests Respirocytes: (EP p. 309) Increases morphs ability to hold breath to 4 hours and increased DUR by +5 Skillware: (EP p. 309) Allows morph to use skillsofts Gear Details Fiberoptic Cable: (EP p. 313) Used to establish wired connections between devices. Signal may not be intercepted. Used for privacy or in areas of radio interference. Radio Booster: (EP p. 314) Boosts the range of linked short range radios. Range: 250km rural, 25km urban. Easily intercepted. Chameleon Cloak: (EP p. 315) Allows effective invisability when a character is stationary. Provides +30 to Infiltration when a character is moving faster than a slow walk. Privacy Pod: (PO p. 151) A portable self-assembling tent-like structure that is a soundproofed Faraday cage, featuring a guardian nanoswarm, an airlock with a built-in bug zapper. Drive: (EP p. 318) +5 COG, improves concentration and idea production, no usual side effects. Oral, 20min, 8hrs, mental Klar: (EP p. 318) +5 INT, boosts alertness clarity and perception, users report feelings of elevated consciousness. Oral, 20min, 8hrs, mental BringIt: (EP p. 319) -20 Social tests. Causes opponents within 3m to pass a WILx3 test or attack. Inh/inj/oral, 1min, 15min, +10phys. Kick: (EP p. 319) +10 REF, +1 SPD, Users are jumpy and my have to pass WILx2 or react without thinking, Inh/Inj/oral, 3Turns, 2hrs, -10phys. MRDR: (EP p. 319) +10 SOM, +1 SPD, +10 DUR, Ignore 1 wound modifier, Long-term users suffer -5 SOM, Oral, 20min, 1hr, -10phys. Phlo: (EP p. 319) +5 COO, +10 Perception, Characters are overconfident, and easily goaded, Oral, 20min, 1hr, -10phys. Bananas Furiosas: (EP p. 319) Reduce the severity of radiation damage, (game master determines the effect) Oral, 20min, 1day Comfurt: (EP p. 320) +5 LUC, Ignore 1 trauma modifier, +10 to resist emotional manipulation, Oral, 20min, 12hrs, -10mental Buzz: (EP p. 320) Hallucinogen, -30 to tests of memory while under the influence. Inh/oral, 1hr, 36hrs, mental Mono No Aware: (EP p. 320) Depressant, Induces meditation, +10 on Art and Sense tests. Frequent use turns user blue. Oral 20min, 8hrs, -10mental Orbital Hash: (EP p. 320) User ignores 1 trauma modifier, +10 to all memory and knowledge skill tests, User is lethargic. Inh, 3min, 3hrs, mental Alpha: (EP p. 320) +20 Intimidation, +10 on Persuasion and Networking, -10 COG memory tests, User is insufferable ass. Inh, 1min, 2hrs, -10mental Gravy: (EP p. 321) Reduce penalties for higher gravity acclimation by 20 when taken in advance. Inj,Oral, Special. Petals (Trivial): (EP p. 322) Nano-guided-halucinogen, subject may incur 1d10 SV from a bad trip. Oral, 2hours to 1day, +10 to -20 mental. Petals (Low): (EP p. 322) Nano-guided-halucinogen, subject may incur 1d10 SV from a bad trip. Oral, 2hours to 1day, +10 to -20 mental. Petals (Moderate): (EP p. 322) Nano-guided-halucinogen, subject may incur 1d10 SV from a bad trip. Oral, 2hours to 1day, +10 to -20 mental. DMSO: (EP p. 323) Allows any chemical to be absorbed by the skin. Liquid Thermite: (EP p. 323) Gel from thermite burns at 2500C. Inflicts 3d10+5DV per Action Turn. Activated by an electric charge. NotWater: (Ep p. 323) Liquid fire retardant that cannot be absorbed. Slip: (EP p. 323) Nearly frictionless liquid. Applied to surfaces it requires anyone walking to make COO Test or fall, SOM test to hold, -30 to grapple. Ecto: (EP p. 325) Provide full Mesh access. Include audio/visual/haptic inputs for AR interface. Holographic Projectors: (EP p. 325) Projects Hi-Def realistic 3-D visuals in visual light spectrum. Micrograv Shoes: (EP p. 325) Velcro/magnetic systems enable user to walk in micrograv environments. Tools (kit): (EP p. 326) Man portable kit. Specific to 1 Hardware: field skill. Utilitool: (EP p. 326) Nanite/smartmaterial multi tool. +10 to Mecanical Hardware skills, Opening locks, disarming alarm systems, performing first aid. Viewers: (EP p. 326) +30 to audio/visual perception tests on target. 50x magnification, 50x sound amplification. Standard Battery: (GC p. 156) Nuclear Battery: (GC p. 156) Solar Recharger: (GC p. 156) Fabber: (EP p. 328) Small specialized nanofabricator, 4L internal volume. Able to make one type of item e.g. Food, tools, medical supplies.

Anonymous Account: (EP p. 330) (See also p.252) An encrypted anonymous communications channel for messaging and credit transfer, virtually impossible to track. Backup Insurance (mod): (EP p. 330) Periodic Ego backup possible stack retrieval and reinstantiation into a basic morph in the event of death. For high risk individuals. Standard Muse: (EP p. 332) Digital personalities designed to assist a character in everyday life and work. Emergency Bubble: (EP p. 332) Inflatable emergency habitat accommodates 4, provides air, water, food recycling, protects from temps. -175 to 140C. Flashlight: (EP p. 333) Handheld or wearable works in spectrum from infrared to ultraviolet. Pressure Tent (2 person): (SW p. 168) A collapsible heated and pressurized tent also provided oxygen using a Breather. Emergency Rations: (GC p. 159) Notes:

Special thanks to OneTrikPony for inputting the 300+ data values to make this feature possible.

Eclipse Phase Character Sheet v.92.PONIES.pdf

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