Varnias Prix Acolyte Network • • • • • • • • • • • • • •

Maggiore Tiberius Ortega – Interrogator Detective Alica Abigantus - Arbitrator (Justicar) Gordian Chinskey – Magos Storm Trooper – Squad Leader Storm Trooper – Combat Medic Storm Trooper – Assault Storm Trooper – Sniper Storm Trooper – Pyroclast Storm Trooper Traits Pyroclast Talents Gears Adept - Pilot Guard – Pilot Techpriest – Technician/Pilot

• • • • • • • • • • • • • •

Adept – Chirurgeon Sire Tarrik Doru Base Occulta a Gunmetal City Malleus Sentinel - Prix Pattern Driver-Pyroclast Sage Logister – Sovrintendenti Sage Logister – Studiosi Loremaster Magister – Ispettori Guards - Storm Troopers Guards - Snipers Guards – Sargents Guards - Combat Medics Guards – Blaster/Driver/Support Servants

Maggiore Tiberius Ortega – Interrogator Start Adv. Total

WS 35 +15 50

BS 35 +10 45

S 35 +15 50

T 35 +5 40

Ag 30 +10 40

Int 35 +5 40

Per 30 +5 35

WP 35 +5 40

Fel 35 +5 40

Move 2/4/6/12 4/8/12/24

Wounds 13 +13 26

Carry: 67kg Skills: Awareness, Blather+20, Charm+20, Chem-Use, Ciphers (Acolyte), Command+20, Common Lore (Imperial Guard, War), Concealment, Deceive, Dodge+10, Drive (Ground Vehicle), Evaluate, Inquiry +20, Interrogation +20, Intimidate +20, Literacy, Logic, Navigation (Surface), Pilot (Military Craft+10), Scholastic Lore (Tactica Imperialis), Scrutiny, Search, Secret Tongue (Acolyte, Military), Speak Language (High Gothic, Low Gothic+10), Tech-Use. MASTERED SKILLS: Charismatic Mastery, Investigation Mastery Talents: Air of Authority, Ambidextrous, Basic Weapon Training (Las, SP, ALL), Blind Fighting, Crushing Blow, Dual Strike, Hatred (Cult, Mutants, Psykers), Into the Jaws of Hell, Iron Discipline, Leap Up, Lightning Attack, Litany of Hate, Master Orator, Melee Weapon Training (Power, Chain, Primitive), Peer (Military, Inquisition), Pistol Training (Las, ALL), Quick Draw, Rapid Reload, Resistance (Fear, Psychic Powers), Sound Constitution, Step Aside, Strong Minded, Swift Attack, Takedown, Total Recall, True Grit, Two Weapon Wielder (Balistic, Melee), Unshakable Faith. PARAGON TALENTS: Pistol Expertise, Basic Weapons Expertise Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Armour: Light Power Armor (Good Quality) - Loc: All, AP: 7/8 first hit, Wt: 40kg Special: Strength +10 , Auspex, Photo-visor(good qual.: protect against photon flash and so on), Infra-red goggles, Encrypted micro-bead, attached Grav-chute, Lamp pack, Vid-recorder, Self-contained life sustainer, Backpack power supply (120 h in combat). Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Refractor Field (Lathe-pattern): Protect 01-30, Overloading 01-10 Weapons: Power Sword - Dam:1d10+5E Pen:6 Special:Balanced, Holy, Lathe: (+2 Dmg, +3Pen), Power Field, +10 WS, Best Quality Wt:3.5kg Lathe Chain Axe – Dam: 1d10+6R Pen: 5 Special: Holy, Tearing, +10 WS, immune to Power Field (AP 25), Best Quality, Wt: 13kg Hellpistol (Cadian) - R:20m RoF:S/2/- Dam:1d10+4E Pen:7 Clip:40 Rld:2Full Wt:4 Special: Reliable, built in Targeter Plasma Gun (Ryza) R:90m RoF:S/2/- Dam:1d10+7E Pen:7 Clip:40 Rld:5Full Special:Overheats, Reliable, Targeter, Ryza maximal(+1d10 dam, +10m range, +2 pen, uses 3 shots, must recharge) Ammo: 2 Charge Pack, 1 Holy Charge Pack, 2 Overcharge Pack, 1 Holy Overcharge Pack, 3 Plasma Flask, 2 Holy Plasma Flask Grenades: 3 Blind, 3 Krak, 3 Stun (toughness test or become stunned for 1d5 rounds, photo-visors and sealed armor provide +20 test), 3 Fire (tot. Wt:6kg) Gears: Amasec, Backpack, Bedroll, Badge Of Office, Counterseptic Drugs (+20 to resist disease or infections for 6 hours, 3 dosi), D-pad (best qual.,can record, transmit and receive data), Excruciator Kit, Grapnel, Magnoculars, Recoil gloves, Long Duration Ration Packs, De-Tox (2 dosi), Salvation Auger Superior (detects radiation, airborne toxins, and pollutants. Beeps when there is danger, +10 tech-use to identify), Synth Skin (3 dosi, full action, stop blood loss), Tool Kit (1kg), Vox-caster Sky Eye - Wt:4kg Recon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, minuscule, can withstand single point dmg before destruction. Decorazione al valore: +10 Fel vs militari; Fregio di Stato Maggiore: +10 Fel vs alti ufficiali e nobili Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU). Braccio destro bionico: +10S, +10Ag, Nocche rinforzate (pugno: dam 1d5+1, pen 2, +10WS, Mono, Shock), Bisturi (il pollice nasconde una lama

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lathe), Injector (l'indice nasconde un iniettore per una singola dose di droga: Somna, I.H. p.130), Holy Exterminator (cartuccia nascosta nel palmo, equivale ad un singolo colpo di Flamer con la qualità Sanctified, una volta usata va' sostituita)

Detective Alica Abigantus - Arbitrator (Justicar) Start Adv. Total

WS 30 30

BS 35 +10 45

S 30 30

T 35 +15 50

Ag 35 +5 40

Int 35 +10 45

Per 35 +5 40

WP 35 +5 40

Fel 35 +5 40

Move 3/6/9/18 4/8/12/24

Wounds 13 +9 22

Carry: 56kg Skills: Awareness+20, Blather, Charm+20, Ciphers (Acolyte), Climb, Common Lore (Adeptus Arbites+20, Administratum, Imperium, Underworld), Concealment, Deceive, Disguise , Dodge+10, Evaluate, Inquiry+20, Interrogation, Intimidate, Lip Reading, Literacy+10, Logic, Scholastic Lore (Judgement+20), Scrutiny+20, Search, Secret Tongue (Acolyte), Security, Shadowing+10, Silent Move, Sleight of Hand, Speak Language (High Gothic, Low Gothic+10), Tech-Use, Tracking+20. Talents: Ambidextrous, Basic Weapon Training (SP), Blind Fighting, Decadence, Dual Shot, Hard Target, Hardy, Heightened Senses (Sight), Hip Shooting, Leap Up, Melee Weapon Training (Primitive), Peer (Adeptus Arbites, Government, Mercantile, Nobility, Underworld), Pistol Training (SP), Quick Draw, Rapid Reload, Resistance (Fear, Insanity), Sound Constitution, Sprint, Step Aside, Talented (Talented (Inquiry), Talented (Shadowing)), Total Recall, True Grit, Two Weapon Wielder (Balistic), Wall of Steel. Traits: Etiquette, Supremely Connected, Vendetta. Armour: Mesh Combat Cloak (Best Quality) - Loc: All, AP: 5, Wt: 1.5kg Weapons: Lathe Sword – Dam: 1d10+2R Pen: 3 Special: Balanced, Holy, +10 WS, immune to Power Field (AP 25), Best Quality, Wt: 3kg Lathe Stiletto – Dam: 1d5+1R Pen: 5 Special: Fast, +10 WS, AP 25, Best Quality Wt: 0.2 ←(arma nascosta) Hack Shotgun (Pistol) - R:10m RoF:S/-/- Dam:1d10+3I Pen:0 Clip:1 Rld:Full Special: Compact, Reliable, Inaccurate, Scatter, Tearing, Duplus Ammo Clips, Red-dot laser Wt:1.5kg ←(arma nascosta) Armageddon (Autogun) D:100m RoF:S/2/6 Dam:1D10+4i Pen:0 Clip:15 Rld:Full Special: Reliable, Targeter, Silencer Wt:8.5kg 2 Orthlak Mark IV (Pistol) R:30m RoF:S/-/6 Dam:1d10+4I Pen:0 Clip:12 Rld:Half Special: Good Quality, Reliable, Targeter, Duplus Ammo Clips(halves reload time), Silencer Wt:2.5kg Ammo: 100 Man-Stopper Bullets (+3 Pen.), 50 Dumdum Bullets (+2 damage, double AP), 50 Blessed Man-Stopper Bullets (Holy), 10 Inferno Shells Grenades: 4 Blind, 4 Krak, 4 Stun, 4 Fire, Choke Gas (Blast(1d10+3) each turn in the gas test toughness, fail loses one fatigue. Lasts for time in gas plus 1d10 rounds, fail by 4 or more degrees reduce toughness by 1d10 for 1d5-1 hours. Lasts 1d5x3 minutes) (tot. Wt:10kg) Gears: Fregio dell'Adeptus Arbites (+10 fel vs Adeptus Arbites e Tutori dell'ordine planetari) Auspex, Backpack, Bedroll, Cameleoline Cloak, Counterseptic Drugs (+20 to resist disease or infections for 6 hours, 3 dosi), D-pad (best qual.,can record, transmit and receive data), De-Tox (2 dosi), Disguise Kit (+20 disguise), Encrypted micro-bead, Excruciator Kit, Grapnel, Infra-red goggles, Lamp pack, Long Duration Ration Packs, Magnoculars, Manacles, Multikey (+10 tests), Photo-visor(good qual.: protect against photon flash and so on), Privacy Field(5m radius area that blocks sound, vox, and pict-casting), Rebreather, Recoil gloves, Stummers, Synth Skin (3 dosi, full action, stop blood loss), Tool Kit (1kg), Vox-caster 5 Localizzatori (Tracking Device), 5 Microspie (Vox Bug), 10 Insetti-spia (Pict Fly: broadcasts video and poor quality sound to pict-caster ), PictCaster (controllo insetti-spia), Vid-recorder Impianti: Udito Cibernetico : Heightened Senses (Hearing), Encripted micro-bead, Sound-recorder, +20 bonus resistenza vs attacchi basati sul suono, +20 test percezione ultrasuoni/infrasuoni (es. Sonar)

Gordian Chinskey – Magos Start Adv. Total

WS 30

BS 35

S 30

30

35

30

T 35 +5 40

Ag 35 +5 40

Int 35 +15 50

Per 35 +5 40

WP 35 +15 50

Fel 30

Move 2/4/6/12

Wounds 13

30

4/8/12/24

13

Carry: 45kg Skills: Awareness, Chem-Use, Ciphers (Acolyte), Common Lore (Machine Cult+20, Tech+20), Demolition+20, Dodge, Evaluate+20, Forbidden Lore (Adeptus Mechanicus+20, Archeotech+20, Daemonology, Psykers, Warp+10), Literacy+10, Logic+20, Navigation (Stellar), Pilot (Spacecraft), Scholastic Lore (Numerology+20), Search, Secret Tongue (Acolyte, Tech+20), Security+20, Speak Language (High Gothic, Low Gothic), TechUse+20, Trade (Armourer+20, Scrimshawer, Smith, Technomat+20, Wright+20). Talents: Armour of Contempt, Autosanguine, Basic Weapon Training (Las), Binary Chatter, Concealed Cavity, Electrical Succour, Electro Graft Use, Energy Cache, Fearless, Feedback Screech, Ferric Lure, Ferric Summons, Gun Blessing, Hard Target, Jaded, Leap Up, Logis Implant, Luminen Blast, Luminen Charge, Luminen Shock, Maglev Grace, Maglev Transcendence, Mechandrite Use (Manipulator, Optical, Utility), Melee Weapon Training (Primitive), Mental Fortress, Orthoproxy, Peer (Adeptus Mechanicus), Pistol Training (Las), Prosanguine, Quick Draw, Resistance (Poison, Psychic Powers), Rite of Awe, Rite of Pure Thought, Step Aside, Strong Minded, Technical Knock, Total Recall. Traits: Forge World Skills, Fit for Purpose, Stranger to the Cult, Credo Omnissiah. Armour: Mesh Combat Cloak (Good Quality) - Loc: All, AP: 4/5 first hit, Wt: 1.5kg Refractor Field (Brontian-pattern): Protect 01-30, Overloading 01-10 Weapons: Lathe Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Holy, +10 WS, Best Quality Wt:0.75kg Minerva-Aegis (Las Carbine) - R:60m RoF:S/4/8 Dam:1d10+2E Pen:0 Clip:40 Rld:Full Special:Reliable, Extra grip, red-dot las Wt:4.1kg

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Gears: Charm, Combi-tool(+20), D-pad (best qual.,can record, transmit and receive data), Encrypted micro-bead, Forgery Kit (Best, +30 to Trade(copyist) or tech-use to copy, forge, or fabricate), Greater Icon of Passage (Set of Multikeys, +10 security tests to disable alarms and communicate To machine spirits), Intrusion Spirit (one time use of +30 to security or tech-use to beat lock or security system with port, Wt:0.5kg), Isotropic Fuel Rods (Concetrated Power Source), Lascutter, Long Duration Ration Packs, Multikey, Opus Machina (+10 Fel on followers of machine cult), Personal Cogitator(+10 Tests), Photo-visor(good qual.: protect against photon flash and so on), Rebreather, Screamers, Vox-caster Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU). Auger Arrays: function as a full auspex in Half Action of concentration, allow re-rolls all Perception based Tests when using its functions. Mechanicus Implants (DH p.27) Electro-Graft This is a small port that is grafted into your nervous system. Once you have been properly trained, this will allow you to interface with machine data ports, and certain types of data nets. Electro-grafts can take many forms, such as electoos, skull shunts, finger probes or spine jacks. Electoo Inductors These are palm-sized metal skin grafts that appear much like tattoos to the uninitiated. The electoos are wired into your nervous system, where they derive power from the bio-electrical emanations of the flesh. They can be used to emit or siphon power in many ways. Electoo inductors can be any colour, and can appear anywhere on the body—though hands or mechadendrites are the usual sites. Respirator Unit This implant covers the lower half of your face with a network of grilles and tubing. It purifies your air supply, granting a +20% bonus to resist airborne toxins and gas weapons. The respirator unit also contains a vox-synthesiser capable of transmitting your voice in a variety of ways. Respirators can appear as simple grille units or intricate mask-like carvings. Cyber-Mantle This is a framework of metal, wires and impulse transmitters that is bolted on to your spine and lower ribcage. As you gain further implants, this mantle will act as a sub-dermal anchorage point. Amongst some servants of the Omnissiah, this cyber-mantle is often referred to as ‘the true flesh’. One would have to look beneath the red robes of a Tech-Priest to discover what a cyber-mantle looks like, and thus no one admits to having seen one. Potentia Coil Cradled within the cyber-mantle is a power unit known as the potentia coil. This mass can store energy and produce various types of fields. Coils come in many types, from small crystal stack affairs, to bulky electrical galvinators salvaged from vehicle engines. Many a hunchback within the Adeptus Mechanicus is blamed upon a primitive coil. Cranial Circuitry This is a series of linked processors, implants and cortical circuits that augments your mental capacities. Most sit within housing bolted onto the skull, whilst others nestle within the brain itself. As you grow in the seriousness of your devotions, more and more of the brain that deals with useless things such as emotion and intuition can be scooped away to provide room for additional augmentations. Cranial circuits are often very crudelooking, and frequently rather aged. Mechadendrite Manipulator Mechadendrite: Powerful mechadendrite designed for heavy lifting and manipulation of industrial gear. Length of 1.5m, +20 bonus to Strength Tests, may be locked around an anchor point as a Free Action to safely lift high weight. It counts as a Primitive weapon that deals 1d5+2 Impact Damage. Servo-arm: are vastly stronger versions of manipulator mechadendrites, has stabilisation and support systems running throughout a Tech-Priest’s body, a TechPriest with a servo-arm can lift one side of a Rhino APC to repair a broken tread link. Length of 1.5m Strength value of 65 with Unnatural Strength(x2)(this value cannot be increased or decreased through devices or abilities that affect the Tech-Priest’s strength), is equipped with gripping and crushing pincers or mandibles that allow the Tech-Priest to pick up and lift heavy objects or anchor himself to a suitable anchor point as a Free Action. The Tech-Priest may use this mechadendrite as his Reaction for the round, or as a Half Action Attack during his turn (so long as the mechadendrite only makes one attack per round). This attack is made using the Tech-Priest’s WS at a –10 penalty, and deals 2d10+12 Impact Damage with Pen 2. Optical Mechadendrite: Highly flexible, camera-studded mechadendrite, designed to assist in inspection and detection. May extend to a length of 3m, can reduce its width to a pencil, +10 bonus to all Perception-based Tests, no penalties due to darkness and gains a +20 bonus to vision-based Perception Tests at night, allows to examine surfaces at a microscopic level and may also be used as a telescopic sight, is also mounted with an infra-red torch, sensors and lights(colours depending on the controller’s whim) Utility Mechadendrite: mount a variety of tools and attachments designed to assist a Tech-Priest. Lenght of 2m, counts as a combi-tool, granting a +10 bonus to all Tech-Use Tests. Have six injector pistons, each of which may be filled with one dose of sacred machine oil. Contains an electrically powered censer that generates one “blast” of smoke every fifteen minutes, this may be employed in melee combat (Half Action) to distract and choke, imposing a –5 penalty to WS Tests made by all living creatures within a 2m radius for one Round. Unless the censer is deactivated, all Perception Tests made to detect the Tech-Priest that rely on a sense of smell gain a +10 bonus. Finally, the mechadendrite contains a cutting blade: Lathe Knife - Dam:1d5R+2 Pen:3 Special: Defensive, +10 WS, immune to Power Field, AP 25 if attacked, Best Quality; Exterminator (cartuccia singola, equivale ad un colpo di Flamer, una volta usata va' sostituita).

Storm Trooper – Squad Leader (2) WS 50

BS 48

S 50

T 50

Ag 50

Int 30

Per 40

WP 43

Fel 30

Wounds: 26 Skills: Acrobatics+20, Awareness, Ciphers (Acolyte), Climb+20, Command, Common Lore (Imperial Creed, Imperium), Concealment, Contortionist+20, Dodge+20, Drive (Ground Vehicle), Intimidate+10, Literacy, Navigation (Surface)+20, Search, Secret Tongue (Acolyte), Speak Language (High Gothic, Low Gothic+10), Survival+20, Swim+20, Tech-Use, Tracking+20, Wrangling+20.

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Talents: Ambidextrous, Basic Weapon Training (Las, SP, ALL), Berserk Charge, Blademaster, Blind Fighting, Combat Master, Counter Attack, Crippling Strike, Crushing Blow, Die Hard, Double Team, Dual Strike, Fearless, Hard Target, Hardy, Hip Shooting, Iron Jaw, Leap Up, Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Las, SP, ALL), Quick Draw, Rapid Reload, Sound Constitution (+13), Step Aside, Swift Attack, Takedown, True Grit, Two Weapon Wielder (Balistic, Melee). Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Ascended Advances: Athletic Mastery, Fieldcraft Mastery, Pistol Expertise, Basic Weapon Expertise Ascended Traits: Special Operations Training, Specialist: Recon Transition Package: Schola Progenium Storm Trooper Training Armour: Storm Trooper Carapace (Good Quality) - Loc: All, AP: 6/7, Wt: 15kg Special: Sealed (void capable), built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack (lasts 1 week); + Hexagramatic Wards Refractor Bracer (Field): Protect body/arms, Rating 01-30, Overloading 01-10 Weapons: Powered Suppression Shield: – Wt: 5kg Dam: 1d10+1I Pen: 2 Special: Defensive, Sanctified, Power generator (power source generate a power field, too weak to make the shield a power weapon, but so cannot be destroyed by others power weapons), +10 WS, Best Quality, Mono, AP: +5 body/arm, provide Cover, Visor of glassteel, Lock-grips (allow to fire one basic weapon with one hand without penalty); + Hexagramatic Wards Chain Axe – Dam: 1d10+6R Pen: 5 Special: +10 WS, Lathe, Sanctified, Tearing, Wt: 13kg Knife – Dam: 1d5+2R Pen: 3 Special: +10 WS, Lathe, Melee/Thrown (3m), Wt: 0,5kg Hellgun (Cadian) – Basic, R:50m, RoF:S/3/-, Dam:1d10+4E, Pen:7, Clip:30, Rld:2Full, Wt:6, Special: Reliable, red-dot laser, Duplus Ammo Clips + Aux GL – Basic, R: 45m, RoF: S/–/–, Dam: as ammo, Pen: as ammo, Clip: 1, Rld: Full, Wt: 2.5kg Hellpistol (Cadian) – Pistol, R:20m, RoF:S/2/-, Dam:1d10+4E, Pen:7, Clip:40, Rld:2Full, Wt:4, Special: Reliable, red-dot laser, Duplus Ammo Clips + Exterminator - un singolo colpo di Flamer con la qualità Sanctified Ammo: 10x Soubirous Power Pack (sanctified Las power pack) Grenades: 2 Frag, 4 Krak, 4 Fire (sanctified), 2 Blind, 1 Haywire, 1 Psyk-Out, 2 Psykotroke, 2 Rad Grenades (Daemon Hunter p.68) – Wt: 10kg Gear: Badge of Office, D-pad, Grapnel, Magnoculars (calcola distanze, individua fonti di calore, calcola posizione del bersaglio, cattura immagini video), Psy-Tracker, Sigillo +10 WP (sull'elmo), Sigillo +10 T (sul pettorale), Sigillo +10 WS (sulla Chain Axe)

Storm Trooper – Combat Medic (2) WS 50

BS 43

S 50

T 50

Ag 50

Int 40

Per 35

WP 43

Fel 25

Wounds: 25 Skills: Acrobatics+20, Awareness, Chem-Use+10, Ciphers (Acolyte), Climb+20, Common Lore (Imperial Creed), Concealment, Contortionist+20, Dodge+20, Drive (Ground Vehicle), Literacy, Medicae, Navigation (Surface)+20, Search, Secret Tongue (Acolyte), Speak Language (High Gothic, Low Gothic+10), Survival+20, Swim+20, Tech-Use Tracking+20, Wrangling+20. Talents: Ambidextrous, Basic Weapon Training (Las, SP, ALL), Berserk Charge, Blademaster, Blind Fighting, Combat Master, Counter Attack, Crippling Strike, Crushing Blow, Die Hard, Double Team, Dual Strike, Fearless, Hard Target, Hardy, Iron Jaw, Leap Up, Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Las, SP, ALL), Quick Draw, Rapid Reload, Sound Constitution (+12), Step Aside, Swift Attack, True Grit, Two Weapon Wielder (Balistic, Melee). Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Ascended Advances: Athletic Mastery, Fieldcraft Mastery, Pistol Expertise, Basic Weapon Expertise Ascended Traits: Special Operations Training, Specialist: Recon Transition Package: Schola Progenium Storm Trooper Training Armour: Storm Trooper Carapace (Good Quality) - Loc: All, AP: 6/7, Wt: 15kg Special: Sealed (void capable), built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack (lasts 1 week); + Hexagramatic Wards Refractor Bracer (Field): Protect body/arms, Rating 01-30, Overloading 01-10 Weapons: Powered Suppression Shield: – Wt: 5kg Dam: 1d10+1I Pen: 2 Special: Defensive, Sanctified, Power generator (power source generate a power field, too weak to make the shield a power weapon, but so cannot be destroyed by others power weapons), +10 WS, Best Quality, Mono, AP: +5 body/arm, provide Cover, Visor of glassteel, Lock-grips (allow to fire one basic weapon with one hand without penalty); + Hexagramatic Wards Chain Axe – Dam: 1d10+6R Pen: 5 Special: +10 WS, Lathe, Sanctified, Tearing, Wt: 13kg Knife – Dam: 1d5+2R Pen: 3 Special: +10 WS, Lathe, Melee/Thrown (3m), Wt: 0,5kg Hellgun (Cadian) – Basic, R:50m, RoF:S/3/-, Dam:1d10+4E, Pen:7, Clip:30, Rld:2Full, Wt:6, Special: Reliable, red-dot laser, Duplus Ammo Clips + Aux GL – Basic, R: 45m, RoF: S/–/–, Dam: as ammo, Pen: as ammo, Clip: 1, Rld: Full, Wt: 2.5kg Hellpistol (Cadian) – Pistol, R:20m, RoF:S/2/-, Dam:1d10+4E, Pen:7, Clip:40, Rld:2Full, Wt:4, Special: Reliable, red-dot laser, Duplus Ammo Clips + Exterminator - un singolo colpo di Flamer con la qualità Sanctified Ammo: 10x Soubirous Power Pack (sanctified Las power pack) Gear: Badge of Office, D-pad, Grapnel, Magnoculars (calcola distanze, individua fonti di calore, calcola posizione del bersaglio, cattura immagini video), Sigillo +10 WP (sull'elmo), Sigillo +10 T (sul pettorale), Sigillo +10 WS (sulla Chain Axe) Cast Spray, Counterseptic drugs, Ghostfire extract, Kick, Rainbow, Synth Skin, Toxin Wands (Inquis. Handb. p.184), Medikit Wt: 2kg, Injectors, Detox, Stimm

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Storm Trooper – Assault (14) WS 50

BS 53

S 50

T 50

Ag 50

Int 30

Per 40

WP 38

Fel 25

Wounds: 25 Skills: Acrobatics+20, Awareness, Ciphers (Acolyte), Climb+20, Common Lore (Imperial Creed), Concealment, Contortionist+20, Demolition, Dodge+20, Drive (Ground Vehicle), Literacy, Navigation (Surface)+20, Search, Secret Tongue (Acolyte), Speak Language (High Gothic, Low Gothic+10), Survival+20, Swim+20, Tech-Use, Tracking+20, Wrangling+20. Talents: Ambidextrous, Basic Weapon Training (Las, SP, ALL), Berserk Charge, Blademaster, Blind Fighting, Combat Master, Counter Attack, Crippling Strike, Crushing Blow, Double Team, Dual Shot, Dual Strike, Fearless, Hard Target, Hardy, Hip Shooting, Iron Jaw, Leap Up, Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Las, SP, ALL), Precise Blow, Quick Draw, Rapid Reload, Sound Constitution (+12), Step Aside, Sure Strike, Swift Attack, Takedown, True Grit, Two Weapon Wielder (Balistic, Melee). Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Ascended Advances: Athletic Mastery, Fieldcraft Mastery, Pistol Expertise, Basic Weapon Expertise Ascended Traits: Special Operations Training, Specialist: Recon Transition Package: Schola Progenium Storm Trooper Training Armour: Storm Trooper Carapace (Good Quality) - Loc: All, AP: 6/7, Wt: 15kg Special: Sealed (void capable), built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack (lasts 1 week); + Hexagramatic Wards Refractor Bracer (Field): Protect body/arms, Rating 01-30, Overloading 01-10 Weapons: Powered Suppression Shield: – Wt: 5kg Dam: 1d10+1I Pen: 2 Special: Defensive, Sanctified, Power generator (power source generate a power field, too weak to make the shield a power weapon, but so cannot be destroyed by others power weapons), +10 WS, Best Quality, Mono, AP: +5 body/arm, provide Cover, Visor of glassteel, Lock-grips (allow to fire one basic weapon with one hand without penalty); + Hexagramatic Wards Chain Axe – Dam: 1d10+6R Pen: 5 Special: +10 WS, Lathe, Sanctified, Tearing, Wt: 13kg Knife – Dam: 1d5+2R Pen: 3 Special: +10 WS, Lathe, Melee/Thrown (3m), Wt: 0,5kg Hellgun (Cadian) – Basic, R:50m, RoF:S/3/-, Dam:1d10+4E, Pen:7, Clip:30, Rld:2Full, Wt:6, Special: Reliable, red-dot laser, Duplus Ammo Clips + Aux GL – Basic, R: 45m, RoF: S/–/–, Dam: as ammo, Pen: as ammo, Clip: 1, Rld: Full, Wt: 2.5kg Hellpistol (Cadian) – Pistol, R:20m, RoF:S/2/-, Dam:1d10+4E, Pen:7, Clip:40, Rld:2Full, Wt:4, Special: Reliable, red-dot laser, Duplus Ammo Clips + Exterminator - un singolo colpo di Flamer con la qualità Sanctified Ammo: 10x Soubirous Power Pack (sanctified Las power pack) Grenades: 2 Frag, 4 Krak, 4 Fire (sanctified), 2 Blind, 1 Haywire, 1 Psyk-Out, 2 Psykotroke, 2 Rad Grenades (Daemon Hunter p.68) – Wt: 10kg Gear: Badge of Office, D-pad, Grapnel, Magnoculars (calcola distanze, individua fonti di calore, calcola posizione del bersaglio, cattura immagini video), Sigillo +10 WP (sull'elmo), Sigillo +10 T (sul pettorale), Sigillo +10 WS (sulla Chain Axe)

Storm Trooper – Sniper (4) WS 45

BS 58

S 40

T 40

Ag 55

Int 30

Per 40

WP 38

Fel 25

Wounds: 25 Skills: Acrobatics+20, Awareness+20, Chem-Use, Ciphers (Acolyte), Climb+20, Common Lore (Imperial Creed), Concealment+20, Contortionist+20, Demolition+10, Disguise , Dodge+20, Drive (Ground Vehicle), Literacy, Navigation (Surface)+20, Search, Secret Tongue (Acolyte), Security+10, Shadowing, Silent Move+10, Speak Language (High Gothic, Low Gothic+10), Survival+20, Swim+20, Tech-Use, Tracking+20, Wrangling+20. Talents: Ambidextrous, Basic Weapon Training (Las, SP, ALL), Blind Fighting, Crack Shot, Crushing Blow, Deadeye Shot, Dual Shot, Hard Target, Heightened Senses (Sight), Hip Shooting, Iron Jaw, Leap Up, Lightning Reflexes, Marksman, Melee Weapon Training (Primitive), Mighty Shot , Pistol Training (Las, SP, ALL), Quick Draw, Rapid Reload, Resistance (Fear), Sharp Shooter, Sound Constitution (+12), Step Aside, Swift Attack, Talented (Talented (Shadowing)), True Grit, Two Weapon Wielder (Balistic). Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Ascended Advances: Athletic Mastery, Fieldcraft Mastery, Pistol Expertise, Basic Weapon Expertise Ascended Traits: Special Operations Training, Specialist: Recon Transition Package: Schola Progenium Storm Trooper Training Armour: Hardened Body Glove (Best Quality) - Loc: All, AP: 4, Wt: 5kg Special: -20 penalty to detect with auspexes/scanners/IR vision and so on; + Hexagramatic Wards, + Cameleoline Coating (+20 Concealment). Built in rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, Stummers (+30 silent move) Refractor Bracer (Field): Protect body/arms, Rating 01-30, Overloading 01-10 Weapons: Knife – Dam: 1d5+2R Pen: 3 Special: +10 WS, Lathe, Melee/Thrown (3m), Wt: 0,5kg Quicksilver Blade – Dam: 1d10+4R Pen: 3 Special: +10 WS, Balanced, Fast, Lathe, Sanctified, Wt: 2kg Furor - Sniper Las, R:350m, RoF:S/3/-, Dam:1d10+5 E, Pen:4, Clip:12(24), Rld:Full, Wt:9kg, Special: Accurate, Reliable, Tearing, red-dot laser, Duplus Ammo Clips

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5

+ Aux GL – Basic, R: 45m, RoF: S/–/–, Dam: as ammo, Pen: as ammo, Clip: 1, Rld: Full, Wt: 2.5kg 2 Hellpistol (Cadian) – Pistol, R:20m, RoF:S/2/-, Dam:1d10+4E, Pen:7, Clip:40, Rld:2Full, Wt:4, Special: Reliable, red-dot laser, Duplus Ammo Clips + 2 Exterminator - un singolo colpo di Flamer con la qualità Sanctified Ammo: 10x Soubirous Power Pack (sanctified Las power pack) Grenades: 2 Frag, 4 Krak, 4 Fire (sanctified), 2 Blind, 1 Haywire, 1 Psyk-Out, 2 Psykotroke, 2 Rad Grenades (Daemon Hunter p.68) – Wt: 10kg Gear: Auspex, Badge of Office, Clip Harness (+30 Climb, connot fall), D-pad, Grapnel, Lascutter, Magnoculars (calcola distanze, individua fonti di calore, calcola posizione del bersaglio, cattura immagini video), Multikey, Psy-Tracker, Sigillo +10 WP (sull'elmo), Sigillo +10 T (sul pettorale), Sigillo +10 BS (sul Furor)

Storm Trooper – Pyroclast (2) WS 45

BS 48

S 50

T 50

Ag 50

Int 30

Per 40

WP 43

Fel 25

Wounds: 25 Skills: Acrobatics+20, Awareness, Chem-Use, Ciphers (Acolyte), Climb+20, Common Lore (Imperial Creed+10), Contortionist+20, Demolition, Dodge+20, Drive (Ground Vehicle), Intimidate, Literacy, Search, Secret Tongue (Acolyte), Speak Language (High Gothic, Low Gothic+10), Swim+20, Tech-Use. Talents: Ambidextrous, Armour of Contempt, Basic Weapon Training (Las, SP, ALL), Blademaster, Blind Fighting, Blessed Flame, Bulging Biceps, Cleanse and Purify, Combat Master, Crushing Blow, Die Hard, Fearless, Flames of Faith, Hard Target, Hardy, Hatred (Daemons), Heavy Weapon Training (Flame), Hip Shooting, Iron Jaw, Leap Up, Lightning Attack, Melee Weapon Training (Primitive), Pistol Training (Las, SP, ALL), Quick Draw, Rapid Reload, Sound Constitution (+12), Step Aside, Swift Attack, True Grit, Two Weapon Wielder (Balistic, Melee), Unshakeable Faith. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Ascended Advances: Athletic Mastery, Pistol Expertise, Basic Weapon Expertise Ascended Traits: Special Operations Training, Specialist: Recon Transition Package: Schola Progenium Storm Trooper Training Armour: Storm Trooper Carapace (Good Quality) - Loc: All, AP: 6/7, Wt: 15kg Special: Sealed (void capable), built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack (lasts 1 week); + Hexagramatic Wards Refractor Bracer (Field): Protect body/arms, Rating 01-30, Overloading 01-10 Weapons: Astartes Incinerator - Basic R:30m, RoF:S/–/–, Dam:2d10+6 E, Pen:6, Clip:10, Rld:2 Full, Special: Flame, Sanctified, Wt:65 Quicksilver Blade – Dam: 1d10+4R Pen: 3 Special: +10 WS, Balanced, Fast, Lathe, Sanctified, Wt: 2kg Hellpistol (Cadian) – Pistol, R:20m, RoF:S/2/-, Dam:1d10+4E, Pen:7, Clip:40, Rld:2Full, Wt:4, Special: Reliable, red-dot laser, Duplus Ammo Clips + Exterminator - un singolo colpo di Flamer con la qualità Sanctified Ammo: 3x Soubirous Power Pack (sanctified Las power pack), 10x Psyflame Ammunition (ignore protections based on psychic powers or Sorcery, counts as Sanctified, targets suffer a –5 modifier to Agility Test to avoid the blast for every point of Psy Rating of the user.) Gear: Badge of Office, Grapnel, Psy-Tracker, Sigillo +10 WP (sull'elmo), Sigillo +10 T (sul pettorale), Sigillo +10 BS (amuleto)

Storm Trooper Traits (Ascension) Special Operations Training When a Storm Trooper is firing a hellgun or hellpistol, these weapons gain the Tearing Quality. Storm Troopers wearing Imperial-issue carapace armour do not count that armour’s weight against their carry limits. Specialist: Field Command One per combat, the Storm Trooper may, as a Full Action, choose to direct allies within range of his voice (this could also include those who can hear his voice over a vox or via psychic means) with a successful Challenging (+0) Command Test. Those under his direction gain a +2 to their Initiative scores and may re-roll failed Ballistic Skill Tests (for using personal weapons, not those on a vehicle or any other outside source) for that turn. Specialist: Drop Trooper The Storm Trooper gains +10 to all Skill Tests made to drive or pilot a military ground vehicle, walker, skimmer, or flyer. When using a gravchute, the Storm Trooper automatically passes all tests to manually deploy his chute Specialist: Recon The Storm Trooper gains +10 to Concealment and +10 to Silent Move checks, and +2 to Initiative. However, carapace armour is the heaviest armour a Storm Trooper can wear and still gain these bonuses (any armour with more than 7 AP negates these benefits).

Pyroclast Talents (Daemon Hunter) Blessed Flame The character treats all Flame weapons as having the Sanctified Trait. The character can even use an Astartes Incenerator without the penalty for not being an Adeptus Astartes.

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6

Flames of Faith The acolyte is treated as having a Psy Rating of 3 when using weapons loaded with Psyflame Ammunition.

Gears Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Refractor Bracer: Protection Rating 01-30, Overloading 01-10. This Force Field only protects against hits that would strike the body or arms, leaving the head and legs unprotected. It does not function against area attacks (although it may help against some Flame weapons)

Adept - Pilot (Inditor/Sage Logister) (1) px: 12.000+ WS 30

BS 30

S 30

T 30

Ag 50

Int 50

Per 50

WP 50

Fel 40

Wounds: 12 Skills: Awareness+20, Ciphers (Acolyte), Common Lore (Administratum+20, Ecclesiarchy, Imperium+20, Machine Cult+10, Tech+20), Concealment, Dodge, Drive (Ground Vehicle+20, Hover Vehicle+20), Evaluate, Forbidden Lore (Archeotech+10), Literacy+10, Logic+20, Navigation (Stellar+10), Pilot (Civilian Craft+20), Scholastic Lore (Astromancy+10, Cryptology+10, Imperial Creed, Numerology+10, Tactica Imperialis), Secret Tongue (Acolyte, Administratum+20), Speak Language (High Gothic+10, Low Gothic+10), Tech-Use+20, Trade (Cartographer, Copyist). Talents: Armour of Contempt, Basic Weapon Training (Las), Binary Chatter, Chem Geld, Electro Graft Use, Jaded, Light Sleeper, Melee Weapon Training (Primitive), Orthoproxy, Peer (Adeptus Mechanicus, Administratum), Pistol Training (SP), Resistance (Fear, Psychic Powers), Sprint, Step Aside, Strong Minded, Talented (Talented (Logic)), Total Recall. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU). Armour: Mesh Combat Cloak (All AP:4) Weapons: Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Lathe, +10 WS Wt:0.75kg Carnodon - Pistol, SP, R:35m, RoF:S/3/–, Dam:1d10+4 I, Pen:2, Clip:6, Rld:Full, Special: Accurate, Reliable Gear: Auspex, Auto-quill, Combi-tool, D-pad, encrypted micro-bead, Lamp-pack, Photo-visor (good qual.), Rebreather,

Guard – Pilot

(1)

px: 12.000+ WS 40

BS 50

S 45

T 40

Ag 50

Int 40

Per 40

WP 40

Fel 30

Wounds: 20 Skills: Awareness+20, Ciphers (Acolyte), Common Lore (Imperial Creed, Imperium), Concealment, Demolition+10, Dodge+10, Drive (Ground Vehicle+20, Walker+20), Literacy, Navigation (Surface+20), Pilot (Military Craft+20), Search, Secret Tongue (Acolyte, Military), Security+10, Speak Language (High Gothic, Low Gothic+10), Tech-Use. Talents: Basic Weapon Training (Las, SP), Blind Fighting, Bulging Biceps, Crack Shot, Deadeye Shot, Die Hard, Heavy Weapon Training (Bolt, Las, Launcher, SP), Heightened Senses (Sight), Iron Jaw, Marksman, Melee Weapon Training (Primitive), Mighty Shot , Pistol Training (Las, SP), Rapid Reload, Resistance (Fear), Sharp Shooter, Sound Constitution, Step Aside, True Grit. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Armour: Storm Trooper Carapace - Loc: All, AP: 6, Wt: 15kg Special: Sealed (void capable), built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, lamp pack, vid-recorder; all powered by a lasgun charge pack (lasts 1 week); Weapons: Knife – Dam: 1d5+2R Pen: 3 Special: +10 WS, Lathe, Melee/Thrown (3m), Wt: 0,5kg Hellgun – Basic, R:110m, RoF:S/3/-, Dam:1d10+4E, Pen:3, Clip:40, Rld:3Full, Wt:6, Special: Reliable, red-dot laser, Duplus Ammo Clips, Melee attachment (count as Spear: Dam:1d10+2R, Pen:3, Special: +10WS, Lathe) Ammo: 5x Soubirous Power Pack (sanctified Las power pack), 10x Demolition Charge (1kg x10), 3 melta Bomb (4kg x3) + timers Gear: Auspex, Combi-tool, D-pad, encrypted micro-bead, Lamp-pack, Multikey, Lascutter, Photo-visor (good qual.), Rebreather,

Varnias Prix Acolyte Network

7

Techpriest – Technician/Pilot px 10.500 WS 30

BS 30

S 30

(1) T 40

Ag 40

Int 50

Per 40

WP 45

Fel 30

Wounds: 12 Skills: Awareness, Chem-Use, Ciphers (Acolyte), Common Lore (Imperial Creed, Machine Cult+20, Tech+20), Dodge, Evaluate, Forbidden Lore (Adeptus Mechanicus+20, Archeotech+20, Warp+10), Literacy+10, Logic+20, Navigation (Stellar), Pilot (Spacecraft), Scholastic Lore (Astromancy, Numerology+20), Search+20, Secret Tongue (Acolyte, Tech+20), Security+20, Speak Language (High Gothic, Low Gothic+10), Tech-Use+20, Trade (Armourer+20, Scrimshawer, Technomat+20). Talents: Armour of Contempt, Autosanguine, Basic Weapon Training (Las, SP), Binary Chatter, Dark Soul, Electrical Succour, Electro Graft Use, Energy Cache, Feedback Screech, Ferric Lure, Foresight, Gun Blessing, Iron Jaw, Jaded, Logis Implant, Luminen Charge, Mechandrite Use (Manipulator, Optical, Utility), Melee Weapon Training (Primitive), Orthoproxy, Peer (Adeptus Mechanicus), Pistol Training (Las, SP), Prosanguine, Rapid Reaction, Resistance (Psychic Powers), Step Aside, Strong Minded, Technical Knock, Total Recall. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU). Mechanicus Implants (DH p.27) Electro-Graft : This is a small port that is grafted into your nervous system. Once you have been properly trained, this will allow you to interface with machine data ports, and certain types of data nets. Electro-grafts can take many forms, such as electoos, skull shunts, finger probes or spine jacks. Electoo Inductors : These are palm-sized metal skin grafts that appear much like tattoos to the uninitiated. The electoos are wired into your nervous system, where they derive power from the bio-electrical emanations of the flesh. They can be used to emit or siphon power in many ways. Electoo inductors can be any colour, and can appear anywhere on the body—though hands or mechadendrites are the usual sites. Respirator Unit : This implant covers the lower half of your face with a network of grilles and tubing. It purifies your air supply, granting a +20% bonus to resist airborne toxins and gas weapons. The respirator unit also contains a vox-synthesiser capable of transmitting your voice in a variety of ways. Respirators can appear as simple grille units or intricate mask-like carvings. Cyber-Mantle : This is a framework of metal, wires and impulse transmitters that is bolted on to your spine and lower ribcage. As you gain further implants, this mantle will act as a sub-dermal anchorage point. Amongst some servants of the Omnissiah, this cyber-mantle is often referred to as ‘the true flesh’. One would have to look beneath the red robes of a Tech-Priest to discover what a cyber-mantle looks like, and thus no one admits to having seen one. Potentia Coil : Cradled within the cyber-mantle is a power unit known as the potentia coil. This mass can store energy and produce various types of fields. Coils come in many types, from small crystal stack affairs, to bulky electrical galvinators salvaged from vehicle engines. Many a hunchback within the Adeptus Mechanicus is blamed upon a primitive coil. Cranial Circuitry : This is a series of linked processors, implants and cortical circuits that augments your mental capacities. Most sit within housing bolted onto the skull, whilst others nestle within the brain itself. As you grow in the seriousness of your devotions, more and more of the brain that deals with useless things such as emotion and intuition can be scooped away to provide room for additional augmentations. Cranial circuits are often very crude-looking, and frequently rather aged. Mechadendrite Manipulator Mechadendrite: Powerful mechadendrite designed for heavy lifting and manipulation of industrial gear. Length of 1.5m, +20 bonus to Strength Tests, may be locked around an anchor point as a Free Action to safely lift high weight. It counts as a Primitive weapon that deals 1d5+2 Impact Damage. Servo-arm: are vastly stronger versions of manipulator mechadendrites, has stabilisation and support systems running throughout a Tech-Priest’s body, a Tech-Priest with a servo-arm can lift one side of a Rhino APC to repair a broken tread link. Length of 1.5m Strength value of 65 with Unnatural Strength(x2)(this value cannot be increased or decreased through devices or abilities that affect the Tech-Priest’s strength), is equipped with gripping and crushing pincers or mandibles that allow the Tech-Priest to pick up and lift heavy objects or anchor himself to a suitable anchor point as a Free Action. The Tech-Priest may use this mechadendrite as his Reaction for the round, or as a Half Action Attack during his turn (so long as the mechadendrite only makes one attack per round). This attack is made using the Tech-Priest’s WS at a –10 penalty, and deals 2d10+12 Impact Damage with Pen 2. Optical Mechadendrite: Highly flexible, camera-studded mechadendrite, designed to assist in inspection and detection. May extend to a length of 3m, can reduce its width to a pencil, +10 bonus to all Perception-based Tests, no penalties due to darkness and gains a +20 bonus to vision-based Perception Tests at night, allows to examine surfaces at a microscopic level and may also be used as a telescopic sight, is also mounted with an infra-red torch, sensors and lights(colours depending on the controller’s whim) Utility Mechadendrite: mount a variety of tools and attachments designed to assist a Tech-Priest. Lenght of 2m, counts as a combi-tool, granting a +10 bonus to all Tech-Use Tests. Have six injector pistons, each of which may be filled with one dose of sacred machine oil. Contains an electrically powered censer that generates one “blast” of smoke every fifteen minutes, this may be employed in melee combat (Half Action) to distract and choke, imposing a –5 penalty to WS Tests made by all living creatures within a 2m radius for one Round. Unless the censer is deactivated, all Perception Tests made to detect the Tech-Priest that rely on a sense of smell gain a +10 bonus. Finally, the mechadendrite contains a cutting blade: Lathe Knife - Dam:1d5R+2 Pen:3 Special: Defensive, +10 WS, Lathe Armour: Mesh Combat Cloak (All AP:4) Weapons:Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Lathe, +10 WS Wt:0.75kg Carnodon - Pistol, SP, R:35m, RoF:S/3/–, Dam:1d10+4 I, Pen:2, Clip:6, Rld:Full, Special: Accurate, Reliable Gear: Auspex, Combi-tool, D-pad, encrypted micro-bead, Forgery Kit (Good, +20 to Trade(copyist) or tech-use to copy, forge, or fabricate), Isotropic Fuel Rods (Concetrated Power Source), Lamp-pack, Lascutter, Multikey, Personal Cogitator(+10 Tests), Photo-visor(good qual.), Rebreather, Screamers, Vox-caster

Varnias Prix Acolyte Network

8

Adept – Chirurgeon (Chirurgeon/Comptroller)

(1)

px 7.850 WS 30

BS 30

S 30

T 30

Ag 50

Int 50

Per 45

WP 45

Fel 30

Wounds: 12 Skills: Awareness+20, Ciphers (Acolyte), Common Lore (Imperial Creed, Imperium, Tech), Dodge, Forbidden Lore (Mutants+10), Inquiry, Literacy+10, Logic, Medicae+10, Scholastic Lore (Chymistry+10), Scrutiny, Search, Secret Tongue (Acolyte), Sleight of Hand, Speak Language (High Gothic+10, Low Gothic+10), Tech-Use+10, Trade (Cook, Copyist). Talents: Ambidextrous, Armour of Contempt, Basic Weapon Training (Las), Binary Chatter, Decadence, Electro Graft Use, Heightened Senses (Sight), Jaded, Light Sleeper, Master Chirurgeon, Melee Weapon Training (Primitive), Peer (Academics, The Insane), Pistol Training (SP), Resistance (Poison, Psychic Powers), Sprint, Step Aside, Talented (Talented (Medicae)). Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU). Armour: Mesh Combat Cloak (All AP:4) Weapons: Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Lathe, +10 WS Wt:0.75kg Carnodon - Pistol, SP, R:35m, RoF:S/3/–, Dam:1d10+4 I, Pen:2, Clip:6, Rld:Full, Special: Accurate, Reliable Gear: Auspex, Auto-quill, Cast Spray, Combi-tool, Counterseptic Drugs, D-pad, De-tox, encrypted micro-bead, Lamp-pack, Medi-kit, Medical scanner, Photo-visor (good qual.), Rebreather, Synth skin, Toxin wands

Sire Tarrik Doru Tarrik Doru (Haarlock's Legacy 1 – Tattered Fates , pag. 51) is the second son in line to the headship of the Fane of Doru of Gunmetal City on Scintilla. He is a handsome, young man of high ideals of other nobles at his house’s “factory made wealth.” The line of Doru is little respected by the high nobility that gather in Xicarph, who look down on it as not only a line of a lesser hive but also one whose wealth is built “panel-beating artless lumps for war,” which refers to the Fane of Doru’s chief business of mass producing weaponry for use by local PDF units. This trade has, however, made the Fane of Doru very, very wealthy. Tarrik Doru is intended to be a potential ally for Acolytes who can befriend him. He responds well to anyone who demonstrates guts or straitforward honesty, and anyone that backs him in an argument with another guest has made a friend. He is also a friend and ally worth having, as he has brought with him an entourage of hardened and loyal Gunmetal muscle (four Bounty Hunters and two Skulkers see pages 336 and 344 of Dark Heresy). Use the Merchant Magnate on page 342 of Dark Heresy for Sire Tarrik Doru, increasing his Ballistic Skill and Willpower both by +5. If you have access to The Inquisitor’s Handbook, feel free to arm Doru and his lackeys with the weapons of his forge. The Fane of Doru (Inquisitor's Handbook , pag. 117): While possessing a great deal of money and resources, the fane of Doru garners little respect or influence among its peers. Regarded by the rest as “artless panel beaters and skulking cowards”, Doru is seen as little more than a front for the Skaelen-Har Hegemony, and they face an uphill struggle to consolidate or expand their power in the hive, (they are continuously beset on all sides by backstabbing and petty indignities). In terms of arms, the Doru is largely limited to the mass-production of PDF patterns, generic spares and ammo. Sire Tarrik Doru è ora, un Agente dell'Inquisitore Varnias Prix dell'Ordo Malleus, risiede abitualmente a Gunmetal City dove ha messo le sue risorse economico industriali al servizio dell'Ordo, in cambio ne riceve appoggio e protezione, di conseguenza la casata Doru ha acquisito una maggiore influenza. In apparenza Sire Tarrik continua a sovrintendere gli interessi del Tempio Doru come sempre, in realtà ora segue tutta una serie di attività parallele di cui solo pochissimi sono al corrente: ad esempio pare che all'interno di un suo Manufactorum sia sorto un reparto di produzione sigillato, al quale nessuno ha accesso. Condizionamento mentale: Tarrik Doru ha subito un profondo condizionamento mentale, attraverso sessioni di ipnosi e l'impianto di un chip neurale; se occorre puo' identificarsi come Agente del Trono, ma non puo' rivelare a nessuno che non sia un Inquisitore, alcuna informazione riguardo l'Inquisizione stessa; anche nel caso venisse obbligato non potrebbe parlare, se forzato attraverso torture o altri metodi di coercizione egli, a seconda dei casi, perderebbe i sensi, oppure morirebbe. Servizio di Sicurezza: Tarrik Doru dispone di un gran numero di uomini armati appartenenti al Tempio Doru, ma l'Inquisitore Prix, data l'importanza di questo particolare agente, ha fatto in modo che gli venisse assegnato un servizio di sicurezza di livello superiore: un gruppo di veterani appartenenti alla Guardia sono stati selezionati attraverso il Commissariato ed incaricati di proteggere Sire Tarrik nei suoi spostamenti: si tratta di 50 uomini (rank 6, circa 8000 px) al comando di un Commissario, con equipaggiamento completo (a discrezione dell'ADG), i quali si occupano di mantenere un cordone di sicurezza attorno a Sire Tarrik e di fare ogni sforzo per prevenire eventuali attentati alla sua vita. Istruzione esoterica: Essere al servizio dell'Inquisizione comporta responsabilità e rischi che vanno aldilà della sola gestione degli affari, per questo Sire Tarrik ha ora accesso a conoscenze che avrebbe ritenuto inimmaginabili nella sua vita precedente e deve percio' profondere notevoli sforzi nell'incrementare la propria istruzione onde poter far fronte agli incarichi che gli vengono affidati: in questo è ovviamente facilitato dalla sua enorme disponibilità finanziaria, che gli permette di avere a disposizione rinomati esperti in vari campi del sapere e nelle attività marziali, i migliori servizi di istruzione ipnotica, i migliori materiali didattici, ecc. nonostante questo, se gli venisse chiesto, risponderebbe che, ora come ora, mandare avanti gli affari è l'ultimo dei suoi problemi. WS 25 30° Wounds: 11 (13°)

BS 30

S 30

T 30

Ag 30

Int 35 40°

Per 30 35°

WP 40 45°

Fel 35 40°

Movement: 3/6/9/18

Skills: Awareness, Barter +10, Blather°, Charm°, Ciphers (Acolyte)*, Command, Common Lore (Imperial Creed°, Imperium), Deceive, Dodge°,

Varnias Prix Acolyte Network

9

Evaluate +10, Forbidden Lore (Daemonology*, Warp*), Interrogation*, Literacy, Logic, Secret Tongue (Acolyte)*, Speak Language (High Gothic, Hive Dialect°, Low Gothic), Tech-use°, Trade (Merchant, Prospector) Talents: Hatred (Daemons)*, Malleus conditioning*, Melee Weapon Training (Primitive), Pistol Training (Las, SP), Sprint° ° Avanzamenti successivi all'entrata in servizio presso l'Inquisizione

* Ordo Malleus Retinue

Armour: Mesh Combat Cloak (All AP:5, Best qual.), Refractor Field (Lathe): Rating 01-30, Overloading 01-05, Good qual. Weapons: Name Class Range RoF Dam Pen Clip Rld Special Carnodon Pistol, SP 35m S/3/– 1d10+4 I 2 6 Full Accurate, Reliable 24x Sanctified Man-Stopper Bullets Red-Dot Laser Sight Digi-Las Pistol, Las 3m S/–/– 2d5+5 E 5 1 Special (1d5 hours) Name Class Type Dam Pen Special Reliquary Sword Melee Primitive 1d10+2R 3 +10WS, Balanced, Sanctified Stiletto Melee Primitive 1d5+1 R 5 +10WS, Fast, Lathe Gear: Lucky Charm, Badge of Office, High-fashion clothes, Personal encrypted micro-bead, Seal of guild/trade cartel, D-pad (best qual. +pitch/audio recorder), Filtration plugs (best qual. Invisibili dall'esterno), Photo-contacts lenses (best qual. Immune photon flash), jewellery worth 500 Throne Gelt, personal credit-chip (10.000 Throne Gelt) Psy-Jammer (Amulet): +20 bonus on any Test involved to resist the effects of a Psychic Power, +10 bonus on Tests to resist possession attacks. + Sigillo +10 WP Auto-injectors: 1 dose De-tox (immediately ends the ongoing effects of any drugs, toxins or gases) (inject as a free action) 1 dose Rainbow (re-roll any failed Tests vs disease or toxins, automatically stops Blood Loss) 1 dose Kick (removes all Fatigue levels and provides immunity to Fatigue for 2d10 Rounds) 1 dose Stimm (lasts 3d10 Rounds, ignore any negative effects to Char. from Damage or Critical and cannot be Stunned) Microlocalizzatore: collocato sottopelle nella spalla destra, invisibile dall'esterno, trasmette la posizione esatta del portatore, in un raggio variabile tra i 1.000m (ad es. nel sottosuolo) e i 10.000m (in campo aperto), ad ogni D-pad o impianto Cogitatore in grado di connettersi al giusto canale criptato.

Varnias Prix Acolyte Network

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Base Occulta a Gunmetal City

Base Occulta dell'Inquisitore Varnias Prix

Pilastro portante

sul Formicaio Gunmetal 0

metri 10 20

MANIFACTORUM

Vista frontale Vista dall'alto

Esempio di sistema d'Arma camuffato da radiatore industriale

Torri Gru pesanti fisse

Pilastro portante Elevatore

Aree Logistiche Torri Gru semoventi su rotaia Fossato nascosto Garage Veicoli Linea minata

Piano 1

Muro esterno

Elevatori Piano terra

Accesso Personale

Officine

Accesso Veicoli

Garage Veicoli

Invaso sotterraneo

Varnias Prix Acolyte Network

11

Le torri-gru semoventi su rotaia nascondono postazioni di artiglieria ed armi super-pesanti, le torri-gru pesanti fisse nascondono Laser da Difesa Orbitale.

Laboratori

L'invaso sotterraneo è costituito da una vasca profonda 6 m riempita fino a 3 m di percolati industriali di scarto: i vapori tossici che emettono rendono l'aria sovrastante assolutamente irrespirabile, mentre il liquido velenoso e' in grado di corrodere carne e metallo. In superficie il fossato è nascosto da una griglia di plastica, ricoperta da un sottile strato di terra: per sfondarla occorre un peso di almeno 40 kg.

Piano 2

Hangar Aree Addestrative

Piano 3

Centro di Comando

Piano 5

Elevatore

Torri Gru pesanti fisse

Piano 4

Varnias Prix Acolyte Network

Piano 6

12

Malleus Sentinel - Prix Pattern Type: Walker Size: Hulking Narrative Speed: 25 kmph/40 kmph Crew: 1 (Driver) Passengers: 0 Handling Modifier (Drive (Walker)): 0

Progetto promosso dall'Inquisitore Varnias Prix, sviluppato in un Manufactorum su Gunmetal, di proprietà del Tempio Doru Combat Speed: 5/14/28/42/56 Access Points: Top

Traits: All Terrain, Void Capable (Sealed Cockpit, Life support, Auxiliary power source) Armour: Front 22 + Hexagramatic Wards*, Hull 20, Rear 18 * +20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect;carapace or power armor Armaments: Weapons Heavy Incinerator

Class Heavy

Type Flamer

Range RoF 60m

Dam

Pen

S/–/– 2d10+6 6

Special Flame, Sanctified

Secondary Grenade Launcher Secondary weapon/Basic Launcher 60m S/–/– * * * * Grenades: Blind, Choke Gas (Inq.Handb. Pag.122), Photon Flash, Psyk-Out(Demon Hunter Pag.67), Psykotroke(Demon Hunter Pag.67), Rad(Demon Hunter Pag.67), Smoke, Stun(Inq.Handb. Pag.176) Gears: • Searchlight • Vehicle Interface Cogitator (+10% bonus for all tests to use this vehicle and all its equipments/armaments) • Peripherals and pointers visual (provides a 360° vision, grants immunity to Photon Flash and so on; in one direction of sight at a time grants: Dark Sight, Heightened Sense(Sight), Infra-red vision and Telescopic sights. Change direction of sight is a free action) • Onboard Auspex (+20 to Awareness, Tech-use test to detect things not normally detected, gasses, biosigns, radiation. Range 200m, walls more than 75cm thick can block the scanner) • Onboard Psy-Tracker (Tech-use test to use it, Awareness Tests taken in conjunction with the device enable the user to determine the presence and relative strength of psychic force, Daemons, the lingering effects of warp disturbances and the like. Range 300m) • Onboard Sonar Emitter: grant trait Sonar Sense (allow to locate the position of any solid object within 30 metres. Creatures within range, and that succeed on a Difficult (–10) Awareness Test, may detect the curious keening.) • Mag-feet (allows normal movement in low/zero-g) • Winch harpoon (use a launcher to fire a hooked/magnetic harpoon, connected to the launcher with a strong wire (lenght 200m). Once the harpoon attaches to the desired spot, the Walker can overcome obstacles, activate a powered winch or anchor the Sentinel. Winch harpoon is too unwieldy to be used in combat. • Thurible and Drusine Incense (Inquisitor Handb. p.193) The incense burned and dispersed creates a cloud up to 3m across. Within this cloud, characters with 10 or less Corruption Points are immune to the effects of the Daemonic Presence special rule. • Litany Vox Caster (Demon Hunter p.75) + internal/external speakers A blessed vox-caster broadcasts (within 1 mile) a constant stream of blessings, prayers and inspirational hymns. These signals cut out when the micro-beads are used to transmit/receive, but while not transmitting, the wearers are considered deafened (see page 201 of the DARK HERESY rulebook). There are three liturgical channels which may be chosen for a litany micro-bead; changing the channels requires a half action to perform the proper rites: ◦ The Catechism of Devotion and Sanctity: grants the user the benefit of the Chem Geld Talent while listening. ◦ The Prayers of St Drusus: grants the user the benefit of the Jaded Talent while listening. ◦ The Petitions of Redemption: grant the user a +10 bonus to Willpower Tests made to resist mind control.

Varnias Prix Acolyte Network

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Driver-Pyroclast

Si tratta di esperti piloti di Sentinel, selezionati fra le file della Guardia, addestrati come Pyroclast e destinati a pilotare il Malleus Sentinel.

Profile

WS 40

BS 45

S 45

Wounds: 25

T 40

Ag 50

Int 30

Per 40

WP 40

Fel 30

PX: 12.150~

Skills: Awareness, Chem-Use, Ciphers (Acolyte), Common Lore (Imperial Creed) +10, Demolition +10, Dodge+10, Drive (Ground Vehicle, Walker+20), Literacy, Navigation (Surface), Pilot (Military Craft), Search, Secret Tongue (Acolyte), Speak Language (High Gothic, Low Gothic +10), Tech-Use. Talents: Armour of Contempt, Basic Weapon Training (Flame, Las, SP), Blessed Flame*, Blind Fighting, Bulging Biceps, Cleanse and Purify, Die Hard, Flames of Faith*, Hard Target, Hatred (Daemons, Mutants, Psykers), Heavy Weapon Training (Flame), Hip Shooting, Iron Jaw, Litany of Hate, Melee Weapon Training (Primitive), Pistol Training (Flame, Las, SP), Quick Draw, Rapid Reload, Resistance (Fear, Heat, Psychic Powers), Sound Constitution (x12), Step Aside, Strong Minded, True Grit, Unshakeable Faith. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Armour: Sanctified Boarding Armour (Flak AP:4 Arms, Legs; Carapace AP:6 Body, Head) Special: Best Quality, Holy, built-in Void Suit, Photo-visor, Infra-red goggles, Communicator, Rebreather, Recoil Gloves; Wt.17 Weapons: Vanaheim Shotgun (Special) - Basic, R:40m, RoF:S/3/6, Dam:1d10+4 I, Pen:0, Clip:15, Rld:Full, Special: Extra grip, Reliable, Scatter, inbuilt Red-dot laser sight and retractable Melee attachment (Combat Knife Dam: 1D10+5 R, Pen+3, +10 WS, Holy, Lathe), Wt:8kg Destroyer - Pistol R:15m RoF:S/-/- D:1d10+5E Pen:2 Clip:5 Rld:2Full Special:Flame Wt:2.1kg 5 Blessed Fuel Charge (Holy) 90 Blessed Inferno Shells (Flame, Holy) 6 Sanctified Fire Bombs - D:1d10+3 E, Pen:6, Blast(3), Holy, Wt:3kg 3 Sanctified Incendiary Grenades - D:1d10+4 E, Pen:0, Blast(3), Flame, Holy, Area remains on fire for 1d5 rounds. Wt:3kg 3 Rad Grenades - D:1d10 E, Pen:0, Blast(2), –20 Toughness Test or suffer 2d10 Toughness damage. Wt:3kg Gear: Backpack, Magboots (Reduce Ag by half when activated, allows normal movement in low/zero-g) Wt:5kg, Combi-tools Wt:1kg, Grapnel Wt:2kg

Blessed Flame Specialized training in holy litanies of maintenance combined with blessed promethium allows the Acolyte to bring his flamers to bear against daemons with potent effect. The character treats all Flame weapons as having the Sanctified Trait (Daemon Hunter page 66). So skilled is the character with flamer weaponry that he can even use an Astartes Incenerator (Daemon Hunter page 132) without the penalty for not being an Adeptus Astartes.

Flames of Faith The Acolyte’s faith in both the God-Emperor of Mankind and his trusted weapon causes Psyflame ammunition to burn even brighter. The acolyte is treated as having a Psy Rating of 3 when using weapons loaded with Psyflame Ammunition.

Sage Logister – Sovrintendenti Start Adv. Total

WS 30

BS 30

S 30

T 30

30

30

30

30

Ag 35 +5 40

Int 35 +15 50

Per 35 +10 45

WP 35 +15 50

Fel 35 +5 40

Move 2/4/6/12

Wounds 13

4/8/12/24

13

Carry: 36kg Skills: Awareness+20, Blather+10, Ciphers (Acolyte), Command+20, Common Lore (Adeptus Arbites+20, Administratum+20, Ecclesiarchy+20, Imperium+20), Concealment, Deceive+10, Dodge, Evaluate+10, Forbidden Lore (Cults+20, Heresy+20, Inquisition+20), Inquiry+20, Literacy+20, Logic, Scholastic Lore (Bureaucracy+20, Heraldry+10, Imperial Creed+20, Judgement+10, Legend+20), Scrutiny, Search, Secret Tongue (Acolyte, Administratum+20), Speak Language (High Gothic+10, Low Gothic+10), Tech-Use+20, Trade (Cartographer, Copyist). Talents: Air of Authority, Armour of Contempt, Basic Weapon Training (Las), Binary Chatter, Electro Graft Use, Jaded, Light Sleeper, Melee Weapon Training (Primitive), Mental Fortress, Orthoproxy, Peer (Adeptus Arbites, Administratum, Ecclesiarcy, Government, Inquisition, Nobility), Pistol Training (Las), Resistance (Fear, Poison, Psychic Powers), Sprint, Step Aside, Strong Minded, Talented (Talented (Command)), Total Recall. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Armour: Mesh Combat Cloak (Good Quality) - Loc: All, AP: 4/5 first hit, Wt: 1.5kg Weapons: Lathe Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Holy, +10 WS, Best Quality Wt:0.75kg Lathe Stiletto – Dam: 1d5+1R Pen: 5 Special: Fast, +10 WS, AP 25, Best Quality Wt: 0.2 (arma nascosta)

Varnias Prix Acolyte Network

14

Minerva-Aegis (Las Carbine) - R:60m RoF:S/4/8 Dam:1d10+2E Pen:0 Clip:40 Rld:Full Special:Reliable, Extra grip, red-dot las Wt:4.1kg Ammo: 2 Charge Pack, 2 Overcharge Pack, 1 Holy Overcharge Pack Gears: Auspex, Auto-quill(+20), Charm, Combi-tool(+20), D-pad (best qual.,can record, transmit and receive data), Encrypted micro-bead, Glowglobe, Holo-Projector, Long Duration Ration Packs, Occhiali da Studioso (lenti ad ingrandimento regolabile, includono fotocamera ),Ocular Catechizer (+10 literacy, lore, and search where close examination is needed, can record onto dataslate. Failure by 4+ degrees, gain one fatigue), Personal Cogitator(+10 Tests), Photo-visor(good qual.: protect against photon flash and so on), Privacy Field(5m radius area that blocks sound, vox, and pict-casting, Wt:10kg), Rebreather, Shade-Servitor (protegge da sole/pioggia/caldo, simbolo di status elevato), Vox-caster, Writing-kit Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU).

Sage Logister – Studiosi Start Adv. Total

WS 30

BS 30

S 30

T 30

30

30

30

30

Ag 35 +5 40

Int 35 +15 50(x2)

Per 35 +10 45

WP 35 +15 50

Fel 35 +5 40

Move 3/6/9/18

Wounds 13

4/8/12/24

13

Carry: 36kg Skills: Awareness+20, Ciphers (Acolyte), Common Lore (Imperium+10, Machine Cult+10, Tech+20), Concealment, Dodge, Evaluate+10, Forbidden Lore (Archeotech+10, Mutants+20, The Black Library+10), Inquiry+20, Interrogation, Literacy+20, Logic+20, Navigation (Stellar+10), Pilot (Civilian Craft+20), Scholastic Lore (Astromancy+10, Chymistry+10, Cryptology+10, Numerology+10, Occult+10, Tactica Imperialis+20), Scrutiny, Search+10, Secret Tongue (Acolyte+10, Administratum), Speak Language (High Gothic+10, Low Gothic+10), Tech-Use+20, Trade (Cartographer, Cook, Copyist). Talents: Armour of Contempt, Basic Weapon Training (Las), Binary Chatter, Chem Geld, Disturbing Voice, Electro Graft Use, Jaded, Light Sleeper, Melee Weapon Training (Primitive), Orthoproxy, Peer (Academics, Adeptus Mechanicus), Pistol Training (Las), Quick Draw, Resistance (Fear, Psychic Powers), Sprint, Step Aside, Strong Minded, Talented (Logic), Total Recall, Unnatural Intelligence (x2). Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Armour: Mesh Combat Cloak (Good Quality) - Loc: All, AP: 4/5 first hit, Wt: 1.5kg Weapons: Lathe Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Holy, +10 WS, Best Quality Wt:0.75kg Lathe Stiletto – Dam: 1d5+1R Pen: 5 Special: Fast, +10 WS, AP 25, Best Quality Wt: 0.2 (arma nascosta) Minerva-Aegis (Las Carbine) - R:60m RoF:S/4/8 Dam:1d10+2E Pen:0 Clip:40 Rld:Full Special:Reliable, Extra grip, red-dot las Wt:4.1kg Ammo: 2 Charge Pack, 1 Holy Charge Pack Gears: Auspex, Auto-quill(+20), Charm, Combi-tool(+20), D-pad (best qual.,can record, transmit and receive data), Encrypted micro-bead, Glowglobe, Long Duration Ration Packs, Occhiali da Studioso (lenti ad ingrandimento regolabile, includono fotocamera ), Ocular Catechizer (+10 literacy, lore, and search where close examination is needed, can record onto dataslate. Failure by 4+ degrees, gain one fatigue), Personal Cogitator(+10 Tests), Photo-visor(good qual.: protect against photon flash and so on), Rebreather, Vox-Thief (picks up, stores, and analyses vox and data transmission, -10 tech-use To use properly, more difficult tasks are harder), Vox Tracker (2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test, Wt.6kg ), Writing-kit Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU).

Loremaster Magister – Ispettori Start Adv. Total

WS 30

BS 30

S 30

T 30

30

30

30

30

Ag 35 +5 40

Int 35 +15 50

Per 35 +10 45

WP 35 +20 55

Fel 35 +5 40

Move 3/6/9/18

Wounds 13

4/8/12/24

13

Carry: 36kg Skills: Awareness+20, Blather+10, Charm, Ciphers (Acolyte), Common Lore (Ecclesiarchy+10, Imperial Creed, Imperium+20, Tech), Deceive, Dodge, Forbidden Lore (Cults+20, Heresy+20, Mutants+20, The Black Library), Inquiry+10, Interrogation, Lip Reading+10, Literacy+20, Logic, Medicae+10, Psyniscience+10, Scholastic Lore (Imperial Creed, Legend+20, Occult+10), Scrutiny, Secret Tongue (Acolyte, Administratum), Sleight of Hand, Speak Language (High Gothic+20, Low Gothic+10), Trade (Cook, Copyist). Talents: Armour of Contempt, Basic Weapon Training (Las), Binary Chatter, Decadence, Electro Graft Use, Heightened Senses (Sight), Light Sleeper, Master Chirurgeon, Melee Weapon Training (Primitive), Paranoia, Peer (Astropaths, Inquisition, The Insane), Pistol Training (Flame, Las), Quick Draw, Rapid Reload, Resistance (Fear, Poison), Sprint, Step Aside, Talented (Talented (Blather), Talented (Medicae)), Unremarkable, Unshakable Faith. Traits: Schola Education, Skill at Arms, Shelterd Upbringing, Tempered Will. Armour: Mesh Combat Cloak (Good Quality) - Loc: All, AP: 4/5 first hit, Wt: 1.5kg Weapons: Lathe Sigilite - Dam:1d5+2R Pen:6 Special:Defensive, Holy, +10 WS, Best Quality Wt:0.75kg Lathe Stiletto – Dam: 1d5+1R Pen: 5 Special: Fast, +10 WS, AP 25, Best Quality Wt: 0.2 (arma nascosta)

Varnias Prix Acolyte Network

15

Destroyer (Pistol) - R:15m RoF:S/-/- Dam:1d10+5E Pen:2 Clip:5 Rld:2Full Special:Flame, Reliable Wt:2.1kg Ammo: 5 Charge Fuel, 1 Holy Charge Fuel Gears: Auspex, Auto-quill(+20), Charm, Combi-tool(+20), D-pad (best qual.,can record, transmit and receive data), Encrypted micro-bead, Glowglobe, Long Duration Ration Packs, Medikit, Medical Scanner, Occhiali da Studioso (lenti ad ingrandimento regolabile, includono fotocamera ), Ocular Catechizer (+10 literacy, lore, and search where close examination is needed, can record onto dataslate. Failure by 4+ degrees, gain one fatigue), Photo-visor(good qual.: protect against photon flash and so on), Psyocculum (reveals psychic individuals or manifested Warp-creatures, see Demon H. p.75, Wt:1.5kg), Rebreather, Toxin Wands(determine if someone is poisoned with Per test, 2 degrees of success identifies antidote), Voxcaster, Writing-kit Impianti: Mind Impulse Unit (MIU): Good quality, +10 bonus per comunicare con spiriti macchina, +10 bonus Tech-Use, Pilot, Drive, Logic, Inquiry, Weapon Skill (per interfacciarsi a sistemi cogitatori e porte di accesso-dati che richiedano un MIU). Psy-Tracker Arrays: function as a Psy-Tracker(I.H. p.191), require Half Action of concentration.

Guards - Storm Troopers Start Adv. Total

WS 38 +15 53

BS 35 +10 45

S 35 +15 50

T 35 +5 40

Ag 35 +10 45

Int 30

Per 30

WP 30

Fel 29

Move 2/4/6/12

30

30

30

29

4/8/12/24

Wounds 13 +12 25

Carry: 67kg Skills: Awareness, Ciphers (Acolyte), Climb, Concealment, Dodge+20, Drive (Ground Vehicle), Navigation (Surface), Search, Secret Tongue (Acolyte), Speak Language (Low Gothic), Swim, Tech-Use. Talents: Ambidextrous, Basic Weapon Training (Las, SP), Blademaster, Blind Fighting, Combat Master, Counter Attack, Crippling Strike, Crushing Blow, Double Team, Dual Shot, Dual Strike, Fearless, Hard Target, Hardy, Hip Shooting, Iron Jaw, Leap Up, Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Las, SP), Quick Draw, Rapid Reload, Sound Constitution, Step Aside, Swift Attack, Takedown, True Grit, Two Weapon Wielder (Balistic, Melee). Armour: Kasrkin Carapace (Good Quality) - Loc: All, AP: 6/7 first hit, Wt: 15kg Special: Built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, hardpoint for a lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack, lasts 1 week. Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Weapons: Lathe Chain Axe – Dam: 1d10+6R Pen: 5 Special: Holy, Tearing, +10 WS, immune to Power Field (AP 25), Best Quality, Wt: 13kg Lathe Sword – Dam: 1d10+2R Pen: 3 Special: Balanced, Holy, +10 WS, immune to Power Field (AP 25), Best Quality Wt: 3kg Suppression Shield – Dam: 1d10+1I Pen: 2 Special: Holy, Defensive, Recharge, Shocking , +10 WS, Best Quality, Mono, AP: +4 body/arm, can provide Cover, Visor of glassteel, Lock-grips that allow to fire one basic weapon with one hand without penalty. Wt: 5kg Hellgun (Cadian) - R:50m RoF:S/3/- Dam:1d10+4E Pen:7 Clip:30 Rld:2Full Wt:6 Special: Reliable, built in Targeter 2 Hellpistol (Cadian) - R:20m RoF:S/2/- Dam:1d10+4E Pen:7 Clip:40 Rld:2Full Wt:4 Special: Reliable, built in Targeter Ammo: 3 Charge Pack, 1 Holy Charge Pack, 3 Overcharge Pack, 1 Holy Overcharge Pack, 2 Holy Hot-Shot charge Grenades: 3 Blind, 3 Krak, 3 Stun, 3 Fire (tot. Wt:6kg) Gears: Backpack, Bedroll, Grapnel, Recoil gloves, Long Duration Ration Packs, De-Tox (2 dosi), Synth Skin (3 dosi, full action, stop blood loss), Tool Kit (1kg)

Guards - Snipers Start Adv. Total

WS 35 +10 45

BS 35 +15 50

S 35 +5 40

T 35 +5 40

Ag 35 +15 50

Int 30 30

Per 35 +5 40

WP 30

Fel 30

Move 2/4/6/12

30

30

5/10/15/30

Wounds 13 +11 24

Carry: 56kg Skills: Awareness, Ciphers (Acolyte), Climb, Concealment+10, Dodge+10, Drive (Ground Vehicle), Navigation (Surface), Search, Secret Tongue (Acolyte), Shadowing, Silent Move, Speak Language (Low Gothic), Swim, Tech-Use, Tracking. Talents: Ambidextrous, Basic Weapon Training (Las, SP, Launchers), Blind Fighting, Crushing Blow, Deadeye Shot, Dual Shot, Dual Strike, Hard Target, Heightened Senses (Sight), Hip Shooting, Leap Up, Lightning Reflexes, Marksman, Melee Weapon Training (Primitive), Mighty Shot , Pistol Training (Las, SP), Quick Draw, Rapid Reload, Resistance (Fear), Sharp Shooter, Sound Constitution, Step Aside, Swift Attack, True Grit, Two Weapon Wielder (Balistic, Melee). Armour: Kasrkin Carapace (Good Quality) - Loc: All, AP: 6/7 first hit, Wt: 15kg Special: Built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, hardpoint for a lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack, lasts 1 week. Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Weapons: Lathe Sword – Dam: 1d10+2R Pen: 3 Special: Balanced, Holy, +10 WS, immune to Power Field (AP 25), Best Quality Wt: 3kg Sniper Rifle - R:220m RoF:S/-/- Dam:1d10+4I Pen:0 Clip:6 Rld:Half Special: Best Quality, Accurate, Never jam, Targeter, Silencer, Duplus Ammo

Varnias Prix Acolyte Network

16

Clips(halves reload time), Fire selector, attached Auxiliary Grenade Launcher(+2.5kg) Wt:4 Aux GL - R:45m RoF:S/-/- Dam:as ammo Pen:as ammo Clip:1 Rld:Full Special: Good Quality, Reliable Wt+2.5kg Fate Bringer (Pistol) – R:40m RF:S/-/- Dam:1d10+3I Pen:2 Clip:5 Rld:Full Special:Accurate, Reliable, Targeter, Silencer, Duplus Ammo Clips(halves reload time), Fire selector Wt:1.6kg 2 Orthlak Mark IV (Pistol) R:30m RoF:S/-/6 Dam:1d10+4I Pen:0 Clip:12 Rld:Half Special: Good Quality, Reliable, Targeter, Duplus Ammo Clips(halves reload time) Wt:2.5kg Ammo: 100 Man-Stopper Bullets (+3 Pen.), 50 Blessed Man-Stopper Bullets (Holy), 50 Hyper-Density Penetrators (half range, +2 Pen, Tearing. If shot +10 toughness test or knocked down.) Grenades: 4 Blind, 8 Krak, 4 Stun, 4 Fire (tot. Wt:10kg) Gears: Backpack, Bedroll, Cameleoline Cloak, Grapnel, Recoil gloves, Long Duration Ration Packs, De-Tox (2 dosi), Stummers, Synth Skin (3 dosi, full action, stop blood loss), Tool Kit (1kg)

Guards – Sargents Start Adv. Total

WS 35 +15 50

BS 35 +10 45

S 35 +15 50

T 35 +5 40

Ag 35 +5 40

Int 30 30

Per 35 +5 40

WP 30

Fel 35

Move 3/6/9/18

30

35

4/8/12/24

Wounds 13 +12 25

Carry: 67kg Skills: Awareness, Chem-Use, Ciphers (Acolyte), Climb, Command, Concealment, Demolition, Dodge+20, Drive (Ground Vehicle), Intimidate, Navigation (Surface), Search, Secret Tongue (Acolyte), Speak Language (Low Gothic), Swim, Tech-Use. Talents: Ambidextrous, Basic Weapon Training (Las, SP), Berserk Charge, Blademaster, Blind Fighting, Combat Master, Counter Attack, Crippling Strike, Crushing Blow, Double Team, Dual Shot, Dual Strike, Fearless, Hard Target, Hardy, Hip Shooting, Iron Jaw, Leap Up, Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Las, SP), Quick Draw, Rapid Reload, Sound Constitution, Step Aside, Swift Attack, True Grit, Two Weapon Wielder (Balistic, Melee). Armour: Kasrkin Carapace (Good Quality) - Loc: All, AP: 6/7 first hit, Wt: 15kg Special: Built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, hardpoint for a lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack, lasts 1 week. Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Weapons: Lathe Chain Axe – Dam: 1d10+6R Pen: 5 Special: Holy, Tearing, +10 WS, immune to Power Field (AP 25), Best Quality, Wt: 13kg Lathe Sword – Dam: 1d10+2R Pen: 3 Special: Balanced, Holy, +10 WS, immune to Power Field (AP 25), Best Quality Wt: 3kg Suppression Shield – Dam: 1d10+1I Pen: 2 Special: Holy, Defensive, Recharge, Shocking , +10 WS, Best Quality, Mono, AP: +4 body/arm, can provide Cover, Visor of glassteel, Lock-grips that allow to fire one basic weapon with one hand without penalty. Wt: 5kg Hellgun (Cadian) - R:50m RoF:S/3/- Dam:1d10+4E Pen:7 Clip:30 Rld:2Full Wt:6 Special: Reliable, built in Targeter Hellpistol (Cadian) - R:20m RoF:S/2/- Dam:1d10+4E Pen:7 Clip:40 Rld:2Full Wt:4 Special: Reliable, built in Targeter Ammo: 3 Charge Pack, 1 Holy Charge Pack, 3 Overcharge Pack, 1 Holy Overcharge Pack, 2 Holy Hot-Shot charge Grenades: 3 Blind, 3 Krak, 3 Stun, 3 Fire (tot. Wt:6kg) Gears: Backpack, Bedroll, Grapnel, Magnoculars, Orienting Device, Recoil gloves, Long Duration Ration Packs, De-Tox (2 dosi), Salvation Auger Superior (detects radiation, airborne toxins, and pollutants. Beeps when there is danger, +10 tech-use to identify), Synth Skin (3 dosi, full action, stop blood loss), Tool Kit (1kg), Vox-caster

Guards - Combat Medics Start Adv. Total

WS 35 +15 50

BS 35 +10 45

S 35 +15 50

T 35 +5 40

Ag 35 +10 45

Int 35 +5 40

Per 30

WP 30

Fel 30

Move 2/4/6/12

30

30

30

4/8/12/24

Wounds 13 +12 25

Carry: 67kg Skills: Awareness, Chem-Use, Ciphers (Acolyte), Climb, Dodge+20, Drive (Ground Vehicle), Literacy, Medicae, Navigation (Surface), Search, Secret Tongue (Acolyte), Speak Language (Low Gothic), Swim, Tech-Use. Talents: Ambidextrous, Basic Weapon Training (Las, SP), Blademaster, Blind Fighting, Combat Master, Counter Attack, Crippling Strike, Crushing Blow, Double Team, Fearless, Hard Target, Hardy, Hip Shooting, Leap Up, Lightning Attack, Melee Weapon Training (Chain, Primitive), Pistol Training (Las), Quick Draw, Rapid Reload, Sound Constitution, Step Aside, Swift Attack, True Grit, Two Weapon Wielder (Balistic, Melee). Armour: Kasrkin Carapace (Good Quality) - Loc: All, AP: 6/7 first hit, Wt: 15kg Special: Built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, hardpoint for a lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack, lasts 1 week. Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Weapons: Lathe Chain Axe – Dam: 1d10+6R Pen: 5 Special: Holy, Tearing, +10 WS, immune to Power Field (AP 25), Best Quality, Wt: 13kg Lathe Sword – Dam: 1d10+2R Pen: 3 Special: Balanced, Holy, +10 WS, immune to Power Field (AP 25), Best Quality Wt: 3kg Suppression Shield – Dam: 1d10+1I Pen: 2 Special: Holy, Defensive, Recharge, Shocking , +10 WS, Best Quality, Mono, AP: +4 body/arm, can

Varnias Prix Acolyte Network

17

provide Cover, Visor of glassteel, Lock-grips that allow to fire one basic weapon with one hand without penalty. Wt: 5kg Hellgun (Cadian) - R:50m RoF:S/3/- Dam:1d10+4E Pen:7 Clip:30 Rld:2Full Wt:6 Special: Reliable, built in Targeter Hellpistol (Cadian) - R:20m RoF:S/2/- Dam:1d10+4E Pen:7 Clip:40 Rld:2Full Wt:4 Special: Reliable, built in Targeter Ammo: 3 Charge Pack, 1 Holy Charge Pack, 3 Overcharge Pack, 1 Holy Overcharge Pack, 2 Holy Hot-Shot charge Gears: Backpack, Bedroll, Data-slate, Grapnel, Recoil gloves, Long Duration Ration Packs, Medikit, Injectors, Cast Spray (reduces difficulty of medicae test to stop blood loss by one step, 10 dosi), Counterseptic Drugs (+20 to resist disease or infections for 6 hours, 10 dosi), De-Tox (6 dosi), Synth Skin (10 dosi, full action, stop blood loss), Tool Kit (1kg)

Guards – Blaster/Driver/Support Start Adv. Total

WS 35 +10 45

BS 35 +15 50

S 35 +15 50

T 35 +5 40

Ag 35 +10 45

Int 35 +5 40

Per 30

WP 30

Fel 30

Move 2/4/6/12

30

30

30

4/8/12/24

Wounds 13 +12 25

Carry: 67kg Skills: Awareness, Ciphers (Acolyte), Demolition+10, Dodge+10, Drive (Ground Vehicle+20), Drive (Walker+10) OR Pilot (Military Craft+10), Navigation (Surface), Search, Secret Tongue (Acolyte), Security+10, Speak Language (Low Gothic), Tech-Use. Talents: Ambidextrous, Basic Weapon Training (Las, SP), Blind Fighting, Bulging Biceps, Crack Shot, Crushing Blow, Deadeye Shot, Dual Shot, Heavy Weapon Training (Las OR SP, Launcher), Hip Shooting, Leap Up, Lightning Attack, Marksman, Melee Weapon Training (Primitive), Mighty Shot , Pistol Training (Las, SP), Quick Draw, Rapid Reload, Resistance (Fear), Sharp Shooter, Sound Constitution, Step Aside, Swift Attack, True Grit, Two Weapon Wielder (Balistic). Armour: Kasrkin Carapace (Good Quality) - Loc: All, AP: 6/7 first hit, Wt: 15kg Special: Built in auspex, rebreather, photo-visor(good qual.: protect against photon flash and so on), infra-red goggles, encrypted micro-bead, hardpoint for a lamp pack, vid-recorder, attached Grav-chute; all powered by a lasgun charge pack, lasts 1 week. Hexagramatic Wards (+20 bonus to resist psychic attack, double AP against psychic or warp energy that deals direct damage, maintains ap Against warp weapon effect). Weapons: Lathe Sword – Dam: 1d10+2R Pen: 3 Special: Balanced, Holy, +10 WS, immune to Power Field (AP 25), Best Quality, Wt: 3kg 2 Hellpistol (Cadian) - R:20m RoF:S/2/- Dam:1d10+4E Pen:7 Clip:40 Rld:2Full Wt:4 Special: Reliable, built in Targeter Missile Launcher R:250m RoF:S/-/- Dam:as ammo Pen:as ammo Clip:1 Rld:Full Special:as ammo, Reliable, Targeter Wt:35kg Ammo: 1 Frag Missile (Dam:2d10X Pen:4 Special:Blast(6) Wt:0.5kg), 1 Krak Missile (Dam:3d10+10X Pen:10 Special:Blast(1) Wt:1.5kg), 1 Incendiary Missile (Dam:1d10+3E Pen:0 Special:Blast(5), Ag save or be lit on fire. Area remains on fire for 1d5 rounds Wt:2kg) → ogni Stormtrooper in squadra porta ulteriori 1Frag, 2 Krak, 1 Incendiary missile (tot: kg 5.5) Ammo: 2 Charge Pack, 1 Holy Charge Pack, 2 Overcharge Pack, 1 Holy Overcharge Pack Grenades: → ogni Storm-trooper in squadra porta: 5 Demolition Charge (Wt:1kg Dam:3d10X+2 x kg - Blast area is kg x5), 1 Limper Mine (Dam:4d10X in one meter, Pen 8, Wt:3kg) , 1 Melta Bomb (Dam:6d10E in 2 meters, Pen 12, Ag test or catch fire Wt:4kg), 1 Timer + 1 detonatore Gears: Backpack, Bedroll, Combi-tool, Grapnel, Lascutter, Multikey, Recoil gloves, Long Duration Ration Packs, De-Tox (2 dosi), Screamers, Synth Skin (3 dosi, full action, stop blood loss), Tool Kit (1kg)

Servants Combat-Skull (Proprietario: Magos Chinskey, costo: 7940) WS BS S T Ag Int Per WP Fel 40 10 20 44 15 35 20 Wounds: 5 Skills: Awareness (Per +20), Concealment (Ag +10), Dodge(Ag +20), Silent Move (Ag +10). Talents: Fearless, Hard Target, Lightning Attack, Lightning Reflexes, Melee Weapon Training (Chain), Sprint, Step Aside, Swift Attack Traits: Dark Sight, Flier 6, Machine (4), Programmed Instinct, Size (Puny ) Weapons: Electro-Flail - Dam:1d10+2I Pen:2 Flexible, Shocking, Mono Armour (Machine): Head 4 Gears: Infra-Red Goggles Gun-Skull (Proprietario: Magos Chinskey, costo: 11.590) WS BS S T Ag Int Per WP Fel 30 40 10 20 44 15 35 20 Wounds: 5 Skills: Awareness (Per +20), Concealment (Ag +10), Dodge(Ag +20), Silent Move (Ag +10). Talents: Fearless, Hard Target, Hip Shooting, Lightning Reflexes, Marksman, Pistol Training (Melta), Sprint, Step Aside Traits: Dark Sight, Flier 6, Machine (4), Programmed Instinct, Size (Puny ) Weapons: Unarmed (1d10–3 I; Primitive), Inferno Pistol (Range:10m, RoF:S/-/-, Dam:2d10+4E, Pen:12, Clip:3, Rld:full) Armour (Machine): Head 4 Gears: Infra-Red Goggles, Red-dot laser sight, additional Melta Pistol Canister (add +3 ammo) Utility-Skull (Proprietario: Magos Chinskey, costo: 2500) WS BS S T Ag Int Per 15 10 20 30 15 35

Varnias Prix Acolyte Network

WP 20

Fel -

18

Wounds: 4 Skills: Awareness (Per+20), Concealment (Ag+10), Dodge (Ag), Silent Move (Ag +10) Talents: Fearless, Heightened Senses (Sight) Traits: Commands, Dark Sight, Flier 6, Machine (2), Programmed Instinct, Size (Puny) Weapons: Unarmed (1d10–3 I; Primitive) Armour (Machine): Head 2 Gears: Pict-relay allowing it to record or transmit what it sees and senses. Onboard systems allowing it to navigate its surroundings, identify creatures and objects, and faultlessly retrace their paths. Multi-tool, can perform simple programmed maintenance tasks, its master can operate the skull remotely as an extra pair of hands and to reach areas he could not otherwise access. Auger-Skull (Proprietario: Interrogatore Ortega, costo: 3.100) WS BS S T Ag Int Per WP Fel 15 10 20 34 15 35 20 Wounds: 4 Skills: Awareness (Per+20), Concealment (Ag+10), Dodge (Ag), Silent Move (Ag +10) Talents: Fearless, Hard Target, Sprint Traits: Commands, Dark Sight, Flier 6, Machine (2), Programmed Instinct, Size (Puny) Weapons: Unarmed (1d10–3 I; Primitive) Armour (Machine): Head 2 Gears: Magnocular, Pict-relay allowing it to record or transmit what it sees and senses. Onboard systems allowing it to navigate its surroundings, identify creatures and objects, and faultlessly retrace their paths. Auspex and vox-data system to relay its findings. Loud Hailer-Skull 1 per ogni Sovrintendente, costo: 1,000) Courier-Skull (1 per ogni Studioso, costo: 1.800) Medicae-Skull (1 per ogni Ispettore, costo: 2500) Heavy Cargo Servitor (Proprietari: 2 Magos Chinskey, 1 per ogni Sovrintendente, Studioso e Ispettore) Questi servitori derivano da modelli industriali, specializzati nel trasporto di merci e carichi pesanti. Di forma umanoide con quattro arti superiori, rispetto ai modelli industriali standard questi hanno un maggior livello di sofisticazione, sono infatti in grado di muoversi piu' velocemente e su ogni tipo di terreno e all'occorrenza hanno una certa capacità di offesa in corpo a corpo. WS BS S T Ag Int Per WP Fel 30 50(x2) 50 30 10 20 30 Movement: 3/6/9/18 Wounds: 15 Skills: Climb* +10, Swim +10* * *se dispone di appigli sufficienti ad essere afferrati puo' sollevarsi verso l'alto senza problemi, in assenza di questi semplicemente non riuscirà, inutile tentare di fargli scalare superfici lisce o quasi. ** non puo' esattamente nuotare, tuttavia puo' muoversi all'interno di liquidi, puo' ad esempio attraversare un fiume e resistere alla corrente, camminando sul fondo. Talents: Melee Weapon Training (Primitive) Traits: Armour Plating (PA+2, PA+5 contro agenti corrosivi), Machine (4), Multiple Arms (T+10, +1 attack, +10 Str Tests involving movement,es. Climb and Swim), Natural Weapon (tools), Unnatural Strength (×2). Armour: None (Head 6, Arms 6, Body 6, Legs 6). Weapons: 2 Arti con Ganasce meccaniche: fatte per afferrare saldamente e spostare qualunque cosa, possono essere bloccate su di un punto di ancoraggio (come free action), per sollevare carichi pesanti in sicurezza. Usati come arma: Dam:1d10+15I Pen:2 Mono, Unbalanced 2 Arti con Multipinze meccaniche: possono trattenere e manipolare con relativa delicatezza oggetti fragili. Usati come arma: Dam:1d5I Pen:0 Balanced, Primitive Gear: Cargo-backpack (un robusto telaio metallico dotato di snodi, nel quale puo' essere assicurato pressochè ogni tipo di carico, fino al limite di peso sopportato dal Servitore), Internal micro-bead (to receive/relay instructions only), Photo-visor, Rebreather, Ramponi antislittamento (le estremità inferiori sono dotate di robusti denti a scomparsa, adatti a fare presa sulle superfici più scivolose). Carry Lift Push 78kg* 450kg** 900kg 1,800kg * portata utile per muoversi alla velocità massima ** portata massima: cosi il Servitore si muove come se avesse Ag 15 : Movement: 1/2/3/6

Varnias Prix Acolyte Network

19

Varnias Prix Acolyte Network

Traits: All Terrain, Void Capable (Sealed Cockpit, Life support, Auxiliary power source). Armour: Front 22 + Hexagramatic Wards*, Hull 20, Rear 18 ... Thurible and Drusine Incense (Inquisitor Handb. p.193). The incense burned and dispersed creates a cloud up to 3m across. Within this cloud, characters with 10 or less.

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